Yeah, I shoot whatever I see & they are often bots.
I'm not terribly happy with my performance. I probably get like, 20fps on my laptop. Ofcourse, "it's a laptop, what are you expecting?" but I expected atleast 30-40fps. I'd still like to crank out the most of my game. Any tips? This is the fucking source engine man.
I'm not terribly happy with my performance. I probably get like, 20fps on my laptop. Ofcourse, "it's a laptop, what are you expecting?" but I expected atleast 30-40fps. I'd still like to crank out the most of my game. Any tips? This is the fucking source engine man.
C:\Users\*Your username*\Documents\Respawn\TitanfallBeta\local
Alright, got to play for a while. Short impressions:
Terribly unoptimized. Runs like shit on GTX 560 even on low - low-medium settings, and then it obviously also looks like utter shit.
Parkour stuff is a fuckload of fun, I absolutely love it.
Boring ADS weapons, I honestly think the game would likely be tons better if it had weapons like in Unreal Tournaments.
Titans are okay. Not that much fun to pilot.
Will get it sometime in March if they optimize it (and nVidia releases good TF performance improving drivers) but if not, I'll wait till summer or just skip the whole game.
(PC Version. Maxed out)
The Good:
- Movement in the game is ace. No doubt about that, despite sometimes when trying to jump into a 2nd story window instead of climbing to the roof can be an exercise in frustration in some situations.
- Audio is great. Especially the banter of the AI.
- Hit detection was surprisingly good.
The Bad:
- Visuals are really lacking in this game. Are assets being raised for launch?
- Maps are really-really limited in scope thus far, despite transversal capabilities.
- Titans feel really weak when facing one another. A pilot will obliterate one faster than another Titan, even with damage core up and bursting with rockets.
- Lobby times between games is atrocious.
- Recoil, or the absolute lack thereof. Hold LMB to win. It looked this way in the vids, and after hands on, I can't fathom how they thought this recoil tuning was good.
- Yuck at the tutorial in this, both time it takes to do, and the fashion of how it's done.
The Fugly:
- AI. Sometimes it'll actually focus fire you. Other times it'll just run right past you as you guns blazing wipe out their buddies. They're far too hard to spot differences between them and pilots, key identifier being only their movements.
They could have reduced the AI and get more players in a game, but the maps so far feel cluttered as is with a few Titans out at once. Not to mention the choke points. Biggest issues are AI, then a tie with map design and visuals for me.
As of now, can't justify the asking price of this game, and have severe concerns about the longevity of play in this. $40 should be the target price.
I mean, I think this is intended.
I believe the idea is that you never get into a state of "Oh my god I've been running around this map for 3 minutes straight and haven't seen or killed a single person oh my goooooooddddd."
It helps stave off that boredom of just running a circle around the map looking for someone because there's usually something nearby you can kill.
I don't hate it, it's still fun killing non-pilots.
That auto-pistol is SO broken though! You can straight wreck fools with it it's so wild.
Some of the best players I've seen have just gone with hyper mobile builds and the smart pistol, and they just jump around like a crazy person shooting people up. Mobile enemies aren't a disadvantage to the smart pistol.I don't really have any issues with the smart pistol. I think as people learn to stay mobile at all times, it's going to start deteriorating the benefits of the weapons. It's also kind of trash in a head to head fight.
I don't really have any issues with the smart pistol. I think as people learn to stay mobile at all times, it's going to start deteriorating the benefits of the weapons. It's also kind of trash in a head to head fight.
I've got a 570 which isn't much better than your card.
You should try lowering texture resolution, and turning off V-sync.
I have a 120hz monitor and I felt like it was running really terribly but the issue was that it was actually just bouncing up and down between 30-70 if I had V-sync turned on in game.
I'm playing with all settings on high except shadows on medium and I lock 60 in game.
Some of the best players I've seen have just gone with hyper mobile builds and the smart pistol, and they just jump around like a crazy person shooting people up. Mobile enemies aren't a disadvantage to the smart pistol.
Oh yeah, one thing I really appreciate is how much speed you get from the wall run.
It really incentivizes you to not just run places, but wallrun to places because you'll get there significantly faster by wallrunning + jumping.
After playing more, auto-follow titan is way too OP. Once the new factor of piloting a titan wears off you can expect everyone out there to just set it to auto follow. Why wouldn't you? You are just as deadly if not more so as a normal pilot, with increased mobility plus you get the bonus of having an AI titan follow you around and just auto wreck shit. Really bad design.
One of the loading tips actually mentions that if you jump right when you hit the ground you maintain your forward momentum.
Autotitans get wrecked by real players. They don't dodge attacks or use their abilities.
Anyone get massive stuttering? Its almost unplayable on my 660gt 2gb, just wondering if there is a driver update or setting to change?
what are you guys using more, STIM pack or the Cloak?
what are you guys using more, STIM pack or the Cloak?
still waiting for code : (
Is that strider burn card real? I'm guessing no
Is that strider burn card real? I'm guessing no
Regular acquisition time is garbage, need to grind for faster and see how it isSmart Pistol is BULLSHIT. Get that shit the FUCK out of here.
it is. There's an ogre too.