The Order 1886 Gameplay Footage

I'll give you a list when you back up this weird straw man argument with things that I have actually said.
You said this:
aren't you guys sick of playing the same game over and over again? Sure, the scenery is different, but essentially you're hiding behind waist-level walls, peeking out, shooting, waiting for your health to regenerate, QTE fight, bit of cinematic action, move onto the next area full of waist-level walls. It's the same game again.

So why not just post the games you're excited about that aren't clear iterations of previously established design? It's fine to be so demanding when it comes to innovation, as long as it's consistent, because if you're excited about The Evil Within or whatever, it's understandable people would want to know why, when it's clearly contradictory to your stance on The Order.
 
I'll give you a list when you back up this weird straw man argument with things that I have actually said.



They want people to be excited about the game, don't they? This is a trailer. A showcase of what the game has to offer. If they're hiding more interesting gameplay, WHY are they hiding it? It doesn't make any sense from a marketing perspective.

Point being, they're not hiding it. There isn't any more to show.
There's obviously more to show, it just may not be ready to show. Huge difference.
 
I'll give you a list when you back up this weird straw man argument with things that I have actually said.



They want people to be excited about the game, don't they? This is a trailer. A showcase of what the game has to offer. If they're hiding more interesting gameplay, WHY are they hiding it? It doesn't make any sense from a marketing perspective.

Point being, they're not hiding it. There isn't any more to show.

Maybe the game isn't exactly finished yet and the more compelling parts are still being developed? Or they are saving it for a proper more eventful E3 reveal? The game looks astounding but it definitely needs a lot of polish. I am sure the best parts are still not ready for prime time, which is probably why they showed us just the beginning part.
 
I'll give you a list when you back up this weird straw man argument with things that I have actually said.



They want people to be excited about the game, don't they? This is a trailer. A showcase of what the game has to offer. If they're hiding more interesting gameplay, WHY are they hiding it? It doesn't make any sense from a marketing perspective.

Point being, they're not hiding it. There isn't any more to show.

Maybe, just maybe, it is not in their best interest to reveal everything today and not have any further mentions till the game's eventual release?
 
I do have to wonder, since when did third person shooters start being viewed in such a negative light? What's so bad about that genre? So many people so disappointed that it seems to be "just" a third-person shooter. I never knew the genre was so hated.
 
I do have to wonder, since when did third person shooters start being viewed in such a negative light? What's so bad about that genre? So many people so disappointed that it seems to be "just" a third-person shooter. I never knew the genre was so hated.

Maybe not enough games of the genres they actually like so they have to piss on our parade. :(
 
I'm not sure if that is necessarily bad thing. If it's a good TPS, then what is the problem?

Some people like me that changed ships this gen want exactly that, I want my Gears type of game on PS4.

I see nothing wrong if this doesn't have anything new gameplay wise, I just want lots of gore, great headshots, dismemberment and some collectables on a 12 hour campaign with various difficulty levels.

:P
 
We've seen the same minimal amount of gameplay, no one is saying this will 100% surely be GOTY, so you saying this is obviously just another run-of-the-mill shooter with nothing interesting to offer is kinda silly hyperbole as well. Difference is you are making hasty conclusions without giving any thought to the prior knowledge we have of the game. We KNOW that the game at least has POTENTIAL to offer a lot more than this first quick snippet of gameplay shows (environmental destruction on a level not seen before, quite a few weapon types with secondary modes, different enemy types from humans to monsters, gameplay outside of shoot shoot bang bang), so judging it to be yet another shitty third person shooter just because their initial quick in-game trailer/preview vids don't show something revoultionary is just jumping into conclusions way too fast, which is never wise. You literally see, what, 2 or 3 gun shots and just based on that you are already determined this is derivative shit. Doesn't that seem a bit ludicrous to you?

Hang on. The difference between GOTY and "another run-of-the-mill shooter" is not how you seem to think it is. GOTY would be hyperbolic. Being disappointed because this looks incredibly generic gameplay-wise is not hyperbole. I'm not saying the game will be terrible. I'm saying I am personally not interested in it because it looks like more of the same.

It's not a stretch at all to assume that this will be standard TPS-fare from the minimal gameplay shown. Sure, some - hell, most - people seem to think this is fine. I, personally, am no longer interested in the game because of this. That's all I said.

And sure, maybe I'll be proven wrong. But the point I was making by saying that I've played plenty of games in the past (and seen plenty of early gameplay trailers) is that invariably, devs/publishers do not hide cool gameplay mechanics and just show the generic stuff. If there's something cool in the game, they're going to show it off as soon as possible. Why wouldn't you? It'd be like Ferrari releasing a sneak-peek video of their new car that just focuses on the climate control.

I have a very strong suspicion that we've seen most of what this game has to offer in terms of gameplay in this admittedly short trailer. And that disappoints me because I was expecting something a little more interesting. I am not saying TPSes are bad. I enjoy them a great deal. I love the Uncharted series and I enjoyed the first two Gears games. I was just hoping for more from this game because of the cool setting.
 
We've all played enough of these third person cover-based shooters over the last seven years or so to know that what we're seeing here is what we're going to get. I don't see how even a stupendous array of weapons and contraptions could possibly mix-up the gameplay enough to "change up the gameplay sufficiently". It's more of the same. With a new hat.

edit: If anybody would like to bookmark this post and bring it up when the game comes out, I'd be happy to take a forfeit if I am wrong. This is going to be another third person cover-shooter. It'll look pretty, and it'll be in a cool setting, perhaps it'll have an interesting story, but it'll play like Uncharted, Gears of War and all the rest.
Uncharted doesn't play like Gears of War. They're two different TPS. Regardless of that, The Order is a TPS and people were silly to expect anything drastically different. The core of the gameplay is there, so naturally people should have an idea of what to expect. When I play an FPS or some other genre, I kind of have an idea of what to expect. A key focus of the game is to build an atmospheric and cinematic campaign and that will largely depend on how well they manage to integrate their story and set pieces with the actual gameplay. What also matters is how satisfying the gameplay feels in the context of the narrative and campaign. Uncharted 2, for example, received great critical and user feedback pretty much based on how well the developers managed to mesh their gameplay with everything else they were doing. It was very satisfying and Uncharted 2 didn't have some revolutionary gameplay elements either. It was just a damn fun and very well executed game.

Having said that, I've seen a lot more of this game than these few seconds on display so there is a lot more to show yet from the point of view of the developers. And also, the game doesn't play like Uncharted and it doesn't feel as lumbering as what I remember of Gears of War either. But yes, it's a TPS, that's not exactly a surprise. And it shouldn't surprise people when more of it is shown in the future.
 
I'll give you a list when you back up this weird straw man argument with things that I have actually said.



They want people to be excited about the game, don't they? This is a trailer. A showcase of what the game has to offer. If they're hiding more interesting gameplay, WHY are they hiding it? It doesn't make any sense from a marketing perspective.

Point being, they're not hiding it. There isn't any more to show.

What a ridiculous assumption. Last I checked, this game is coming out in the fall which means, unless RAD is just sitting on their asses, the game isn't done yet...
 
I don't hate third person shooters but I despise third person COVER shooters. I just always feel like the design is so lazy and I just find it so boring to fight wave after wave of enemies where what I'm mostly doing is jumping from cover to cover, sticking my head out, and shooting enemies. The campaigns just never really impress me.

But I did love the multiplayer in the original Gears of War. Having the game just be 4 v 4 was fantastic and fighting humans instead of A.I. really helped things. Sadly there hasn't been a multiplayer similar to the original gears since its inception. Gears 2 was godawful, the dev team must have been doing drugs during the entirety of development, while Gears 3 had a fun multiplayer it just didn't compare to what made the original game great.

I was hoping this game was going to have multiplayer since they've shown 4 main characters. So I was hoping to see something in the spirit of the original gears.
 
You said this:


So why not just post the games you're excited about that aren't clear iterations of previously established design? It's fine to be so demanding when it comes to innovation, as long as it's consistent, because if you're excited about The Evil Within or whatever, it's understandable people would want to know why, when it's clearly contradictory to your stance on The Order.

I understand what you're saying, but I think I've done goofed here by not making myself clear. I am disappointed to learn that this game is a cover-based TPS. Because the setting looked so cool. I am burned out on the genre. That's not to say I hate the genre, and that's not to say that I think this game will be terrible. I am just saying that I hoped for something different given the setting of the game. I did not envisage myself playing Gears of War with a different coat of paint, which is what I think this game will essentially be.

What was I actually hoping for? I don't know. As I've said above, I'm not a game designer. I just didn't think this particular setting would lend itself to cover-based shooting, and I was therefore expecting something else. Something more exploration/adventure based. Perhaps a bit of stealth. I don't really know. Just not your bog-standard cover-based shooting.
 
Hang on. The difference between GOTY and "another run-of-the-mill shooter" is not how you seem to think it is. GOTY would be hyperbolic. Being disappointed because this looks incredibly generic gameplay-wise is not hyperbole. I'm not saying the game will be terrible. I'm saying I am personally not interested in it because it looks like more of the same.

It's not a stretch at all to assume that this will be standard TPS-fare from the minimal gameplay shown. Sure, some - hell, most - people seem to think this is fine. I, personally, am no longer interested in the game because of this. That's all I said.

And sure, maybe I'll be proven wrong. But the point I was making by saying that I've played plenty of games in the past (and seen plenty of early gameplay trailers) is that invariably, devs/publishers do not hide cool gameplay mechanics and just show the generic stuff. If there's something cool in the game, they're going to show it off as soon as possible. Why wouldn't you? It'd be like Ferrari releasing a sneak-peek video of their new car that just focuses on the climate control.

I have a very strong suspicion that we've seen most of what this game has to offer in terms of gameplay in this admittedly short trailer. And that disappoints me because I was expecting something a little more interesting. I am not saying TPSes are bad. I enjoy them a great deal. I love the Uncharted series and I enjoyed the first two Gears games. I was just hoping for more from this game because of the cool setting.

Let me ask you this: could you take a small section out of some highly acclaimed games and find that, say, 15, kind of boring and run-of-the-mill? I'm wondering whether you believe it is possible that the game is more than this 15 seconds you've seen.

Second question: do you believe that what we have seen today represents the best the game will have to offer?
 
Yup, don't know what these people are searching for, the game came out yesterday.... Youtube walkthrough is like 25 minutes with intro and end credits.

Somebody get me a game to be excited about.

Yeah, someone did a speed run in exactly 3 mins and 12 seconds. From what I can see, the game has exactly 1 rooftop view, 1 platform jump, 1 door to open, 3 different weapons, 4 grunts to shoot at, and 1 QTE. That's it, folks.
 
I'll give you a list when you back up this weird straw man argument with things that I have actually said.



They want people to be excited about the game, don't they? This is a trailer. A showcase of what the game has to offer. If they're hiding more interesting gameplay, WHY are they hiding it? It doesn't make any sense from a marketing perspective.

Point being, they're not hiding it. There isn't any more to show.
Deja vu. We did this with TLoU, btw. They aren't going to spill all the beans so close to ISS that it overshadows it with so much hype for both titles. Ride one wave at a time, man. Its the right thing they are doing.
 
Uncharted doesn't play like Gears of War. They're two different TPS. Regardless of that, The Order is a TPS and people were silly to expect anything drastically different. The core of the gameplay is there, so naturally people should have an idea of what to expect. When I play an FPS or some other genre, I kind of have an idea of what to expect. A key focus of the game is to build an atmospheric and cinematic campaign and that will largely depend on how well they manage to integrate their story and set pieces with the actual gameplay. What also matters is how satisfying the gameplay feels in the context of the narrative and campaign. Uncharted 2, for example, received great critical and user feedback pretty much based on how well the developers managed to mesh their gameplay with everything else they were doing. It was very satisfying and Uncharted 2 didn't have some revolutionary gameplay elements either. It was just a damn fun and very well executed game.

Having said that, I've seen a lot more of this game than these few seconds on display so there is a lot more to show yet from the point of view of the developers. And also, the game doesn't play like Uncharted and it doesn't feel as lumbering as what I remember of Gears of War either. But yes, it's a TPS, that's not exactly a surprise. And it shouldn't surprise people when more of it is shown in the future.

Sorry. Again, should've made myself clear. I'm talking about the combat from Uncharted, specifically. That is cover-based shooting. I love the Uncharted series. The combat is its worst feature.

We've just found out two things about The Order:

1) The combat gameplay consists of cover-based TPSing and QTEs.
2) 80% of the game will be combat.

That's why I'm disappointed.
 
Damn everyone is either spoiled or just has ridiculous high expectations that every new game should be "revolutionary"

This game looks pretty sick to me.


And I don't understand why people hate QTE, I love it... this game seems to have multiple/surrounding based QTEs


I don't hate third person shooters but I despise third person COVER shooters. I just always feel like the design is so lazy and I just find it so boring to fight wave after wave of enemies where what I'm mostly doing is jumping from cover to cover, sticking my head out, and shooting enemies. The campaigns just never really impress me.

You didn't like The Last of Us?
 
Let me ask you this: could you take a small section out of some highly acclaimed games and find that, say, 15, kind of boring and run-of-the-mill? I'm wondering whether you believe it is possible that the game is more than this 15 seconds you've seen.

Second question: do you believe that what we have seen today represents the best the game will have to offer?

Of course I could take a boring chunk out of a game and show it. But this trailer was created by the very people who absolutely, categorically, definitely would not like you to think it was boring. Think about what you're saying.
 
Sorry. Again, should've made myself clear. I'm talking about the combat from Uncharted, specifically. That is cover-based shooting. I love the Uncharted series. The combat is its worst feature.

We've just found out two things about The Order:

1) The combat gameplay consists of cover-based TPSing and QTEs.
2) 80% of the game will be combat.

That's why I'm disappointed.

Do you think there could be more combat mechanics, like a melee system?

Of course I could take a boring chunk out of a game and show it. But this trailer was created by the very people who absolutely, categorically, definitely would not like you to think it was boring. Think about what you're saying.

So do you think that, because they hand picked this footage, they are showing the best this game has to offer in the gameplay we've seen?
 
Graphics don't look good at all...but maybe that's due to Youtube or bad capturing. I want to see better quality footage.

The game itself doesn't look very interesting so far. To be honest I was a bit bored watching that clip.
 
I have a very strong suspicion that we've seen most of what this game has to offer in terms of gameplay in this admittedly short trailer. And that disappoints me because I was expecting something a little more interesting.

yeah and you can stop with the bullshit. first off, you are assuming the intention of the dev or pr people with the trailer they showed off 20 secs of gameplay oh why didn't they show more? if i were them i would've shown more. aha that just means they have nothing to show anymore! generic!

another one bites the ignore button. you have nothing to show with your nonsense arguments besides 1) you played a lot therefore you feel qualified to jump to a conclusion by seeing 10 seconds of shooting and 2) you think you know how to market a game (that's why you're a forum poster and not a pr person) so not showing anything cool instantly means there's nothing to show for it.
 
Graphics don't look good at all...but maybe that's due to Youtube or bad capturing. I want to see better quality footage.

The game itself doesn't look very interesting so far. To be honest I was a bit bored watching that clip.

Can you elaborate a little on what specifically about the graphics don't look good at all?
 
I have a feeling RAD have pulled a Killzone 2 on us.

Remember this?
241810.jpg


I trust them to deliver. RAD have not made a single bad game. I think come E3 they'll blow minds.
 
Do you think there could be more combat mechanics, like a melee system?

Maybe. I'm not too bothered about QTEs myself - they go hand-in-hand with the genre. The genre, though, is what bothers me. As above, I was expecting a different game, I think.

So do you think that, because they hand picked this footage, they are showing the best this game has to offer in the gameplay we've seen?

That's exactly what I'm saying. Why on earth wouldn't they? I'm not suggesting they give away storyline and cool set-pieces where stuff blows up and looks awesome, but there's no harm from their point of view in showing off the best core gameplay it has to offer. Again, why wouldn't they show it off? I don't buy the "it's not finished, it doesn't come out for 7 months" line, either.
 
I think people are forgetting that RAD is taking inspiration by Uncharted and The Last Of Us for this IP, both of which are TPS. The fact that they have direct interaction with some phenomenal studios at their disposal should be comforting all the doubters.
 
yeah and you can stop with the bullshit. first off, you are assuming the intention of the dev or pr people with the trailer they showed off 20 secs of gameplay oh why didn't they show more? if i were them i would've shown more. aha that just means they have nothing to show anymore! generic!

another one bites the ignore button. you have nothing to show with your nonsense arguments besides 1) you played a lot therefore you feel qualified to jump to a conclusion by seeing 10 seconds of shooting and 2) you think you know how to market a game (that's why you're a forum poster and not a pr person) so not showing anything cool instantly means there's nothing to show for it.

I can only go on what I know from personal experience. That's life mate. That's how the world works. Either you're an expert in an area, or you're not. Either way, I don't see anything in the forum rules that dissuades people from expressing their personal opinion.

Ignored for expressing my personal opinion. Cheers! Will you stop talking to me now, then? Because you're utterly tedious and a bit of a troll.
 
Really wanted to be impressed. It looks awful.

The physics were the only thing that stood out, but it looked really rough. With polish it will look better but the general gameplay is a whole lotta been there done that.

A lot of game makers want to be filmmakers, and this game is filled with film porn with everything from the aspect ratio, to the shaky camera and the "filmic" look of washed out colors. So why don't you just go and make a film instead. I can see the interest in trying to bridge the gap and I really respect that, to create something new, but there is nothing new in what I just saw.

Let's keep in mind that they may be saving the really jaw dropping game play for a reveal later, so the jury is still out until they show something better.
 
They want people to be excited about the game, don't they? This is a trailer. A showcase of what the game has to offer. If they're hiding more interesting gameplay, WHY are they hiding it? It doesn't make any sense from a marketing perspective.

Point being, they're not hiding it. There isn't any more to show.
My dear god, is this the first game you see the first gameplay reveal for a game? Because it would seem so. You can't possibly be serious in expecting to see everything a game has to offer in 1,5-2 minutes of video? Most of which is take by (in-game) cinematics?

It is EXTREMELY common that the first gameplay reveal is a very short, superficial look at the game. Last of Us showed a short fight against humans. It had nothing about a lot of the stuff that we'd end up confronting in the game, including showing zero stuff about the infected, or the horse-ridinig, or the puzzle-solving, or the hunting, or the story. FFXV's cinematic E3 2013 trailer focused on the cinematic battle against the gigantic Leviathan that had been summoned in the middle of a huge city, the combat trailer mostly showed combat in the initial city. There were none of the vehicles that you can presumably ride, none of the fields outside of the city, no non-combat exploration of the cities, no airships, no chocobos, even though based on past previews all of those should be in the game. Early trailers simply don't usually show much of a game. It's only when the game is actually nearing completion that more will be shown. Of course exceptions exist.

Why do they do this? Because games aren't complete 6+ months before launch. A lot of things in the game might still be incomplete so they can't show any meaningful lengths of gameplay without some placeholders, glitches, bugs, framerate drops due to unoptimization or just plain unfinished level/enemy designs popping up.

THIS IS EXACTLY HOW A LOT OF GAMES HAVE BEEN MARKETED IN THE PAST. The first gameplay trailer really doesn't show anything too meaningful, they are the trailers that usually just show us a bit of the setting, the characters, roughly what they think the final game will look like in terms of graphics and some absolute basic gameplay (or somewhat faked gameplay, in many cases). The lengthier gameplay demos come afterwards as they get closer to completing the development and releasing the game. They will show a lot more (but still not all) of what this game has to offer at E3, 100% surely, and it WILL be more than what you saw now.

Why are they showing this exact moment of The Order? I don't know. It seems to be early in the game, so maybe it is to avoid story spoilers for now. Maybe it's because a lot of the game is still unfinished and this was the most finished portion of the game. Maybe it's because the game is still probably 6+ months from release so it makes no sense to start blowing all of their load on the marketing of the game. Maybe it's because this short 15-20 minute segment the clips are taken from is just short AND lengthy enough; short in a sense that it could be shown to the press easily without having to resort to a 2 hour gameplay and spoil much of the game, lengthy enough in a sense that it showcases many of the gameplay and other features of the game in a short enough time span (i.e. this shows interactive cinematics, a bit of story, a bit of shooting, a bit of QTE, a bit of banter between main characters, a hint of one faction of enemies in the game, a bit of the kind of in-game eventst the game might have etc.),. Maybe it's because of all I've described above (or none of those).
 
I don't know what I would've preferred. I wanted something new. I'm not a game designer...
But you are a gamer, aren't you? Someone who has held and used a gamepad for quite of bit of time and played a lot of different games, yes? So what would you want to do differently with these characters and this premise? No shooting or combat whatsoever? What? If you can't even imagine what you'd rather be doing with this premise than what's presented, how can you validly criticize the designers for the direction they chose? "Something New" is terribly weak because the developers could easily point to probably a hundred different things they're doing that most certainly are new, but you're just too busy obsessing over the combat mechanics. The combat in this new footage is less than half of what's shown. There's also traversal and investigation that are given significant airtime.
 
I understand what you're saying, but I think I've done goofed here by not making myself clear. I am disappointed to learn that this game is a cover-based TPS. Because the setting looked so cool. I am burned out on the genre. That's not to say I hate the genre, and that's not to say that I think this game will be terrible. I am just saying that I hoped for something different given the setting of the game. I did not envisage myself playing Gears of War with a different coat of paint, which is what I think this game will essentially be.

What was I actually hoping for? I don't know. As I've said above, I'm not a game designer. I just didn't think this particular setting would lend itself to cover-based shooting, and I was therefore expecting something else. Something more exploration/adventure based. Perhaps a bit of stealth. I don't really know. Just not your bog-standard cover-based shooting.
I think that's a reasonable stance. This is an inherent issue with the roll out of any game, the people who've been notably informed about the game have known it was a third person shooter since E3, and have seen screenshots of people using wall cover for months, so it's no surprise.

Of course the game would be more exciting if it was unprecedented in design, but almost nothing is.

I think one thing you should consider is that what you've watched isn't a trailer, it's b-roll footage, intended to be cut and inter-spliced for people producing preview video content. This isn't a gameplay trailer, it's not intended to be viewed as representative for the game design in the way a standard trailer is.

Of course seeing a thin cobble street with illogically placed knee high walls is going to be deflating, but I don't think it's actually intended to represent the typical game design. If you watch the initial trailer, you see the team working together, in a more open environment, and using their bizarre weaponry. I think what this video actually is, is just the first level or so, before you have your more interesting weapons, and before you're clearly cooperating with your team.

I'm sure it is 80% combat, or thereabouts, but it doesn't mean it's 80% of kneeling behind walls in tiny corridors and popping out with some old rifle.
 
Of course I could take a boring chunk out of a game and show it. But this trailer was created by the very people who absolutely, categorically, definitely would not like you to think it was boring. Think about what you're saying.

Except that it was B-roll footage. The chunks of the video available was for the press to splice up interviews footage together to show something new, but that something new was only 10+ seconds of footage. This was not an E3 blow-out where they demo-ed an entire set-piece to wow you away.

There is only one new trailer, and that is the Pledge trailer, which has zero gameplay footage whatsoever.

You should also think about what you're saying.
 
My dear god, is this the first game you see the first gameplay reveal for a game? Because it would seem so. You can't possibly be serious in expecting to see everything a game has to offer in 1,5-2 minutes of video? Most of which is take by (in-game) cinematics?

It is EXTREMELY common that the first gameplay reveal is a very short, superficial look at the game. Last of Us showed a short fight against humans. It had nothing about a lot of the stuff that we'd end up confronting in the game, including showing zero stuff about the infected, or the horse-ridinig, or the puzzle-solving, or the hunting, or the story. FFXV's cinematic E3 2013 trailer focused on the cinematic battle against the gigantic Leviathan that had been summoned in the middle of a huge city, the combat trailer mostly showed combat in the initial city. There were none of the vehicles that you can presumably ride, none of the fields outside of the city, no non-combat exploration of the cities, no airships, no chocobos, even though based on past previews all of those should be in the game. Early trailers simply don't usually show much of a game. It's only when the game is actually nearing completion that more will be shown. Of course exceptions exist.

Why do they do this? Because games aren't complete 6+ months before launch. A lot of things in the game might still be incomplete so they can't show any meaningful lengths of gameplay without some placeholders, glitches, bugs, framerate drops due to unoptimization or just plain unfinished level/enemy designs popping up.

THIS IS EXACTLY HOW A LOT OF GAMES HAVE BEEN MARKETED IN THE PAST. The first gameplay trailer really doesn't show anything too meaningful, they are the trailers that usually just show us a bit of the setting, the characters, roughly what they think the final game will look like in terms of graphics and some absolute basic gameplay (or somewhat faked gameplay, in many cases). The lengthier gameplay demos come afterwards as they get closer to completing the development and releasing the game. They will show a lot more (but still not all) of what this game has to offer at E3, 100% surely, and it WILL be more than what you saw now.

Why are they showing this exact moment of The Order? I don't know. It seems to be early in the game, so maybe it is to avoid story spoilers for now. Maybe it's because a lot of the game is still unfinished and this was the most finished portion of the game. Maybe it's because the game is still probably 6+ months from release so it makes no sense to start blowing all of their load on the marketing of the game. Maybe it's because this short 15-20 minute segment the clips are taken from is just short AND lengthy enough; short in a sense that it could be shown to the press easily without having to resort to a 2 hour gameplay and spoil much of the game, lengthy enough in a sense that it showcases many of the gameplay and other features of the game in a short enough time span (i.e. this shows interactive cinematics, a bit of story, a bit of shooting, a bit of QTE, a bit of banter between main characters, a hint of one faction of enemies in the game, a bit of the kind of in-game eventst the game might have etc.),. Maybe it's because of all I've described above (or none of those).
We know they were showing physics tech demos a year in the past and others have talked about the destructible environments. You think t the very least we would see these features in action
 
I can only go on what I know from personal experience. That's life mate. That's how the world works. Either you're an expert in an area, or you're not. Either way, I don't see anything in the forum rules that dissuades people from expressing their personal opinion.

Ignored for expressing my personal opinion. Cheers! Will you stop talking to me now, then? Because you're utterly tedious and a bit of a troll.

Yeah he's ridiculous. I don't share your opinion with how little we've seen of this game, and will wait to see more before making too much of a judgement, but he discourages any remotely negative opinions on anything Playstation-related. It's annoying. He probably has me ignored, too.
 
My dear god, is this the first game you see the first gameplay reveal for a game? Because it would seem so. You can't possibly be serious in expecting to see everything a game has to offer in 1,5-2 minutes of video? Most of which is take by (in-game) cinematics?

It is EXTREMELY common that the first gameplay reveal is a very short, superficial look at the game. Last of Us showed a short fight against humans. It had nothing about a lot of the stuff that we'd end up confronting in the game, including showing zero stuff about the infected, or the horse-ridinig, or the puzzle-solving, or the hunting, or the story. FFXV's cinematic E3 2013 trailer focused on the cinematic battle against the gigantic Leviathan that had been summoned in the middle of a huge city, the combat trailer mostly showed combat in the initial city. There were none of the vehicles that you can presumably ride, none of the fields outside of the city, no non-combat exploration of the cities, no airships, no chocobos, even though based on past previews all of those should be in the game. Early trailers simply don't usually show much of a game. It's only when the game is actually nearing completion that more will be shown. Of course exceptions exist.

Why do they do this? Because games aren't complete 6+ months before launch. A lot of things in the game might still be incomplete so they can't show any meaningful lengths of gameplay without some placeholders, glitches, bugs, framerate drops due to unoptimization or just plain unfinished level/enemy designs popping up.

THIS IS EXACTLY HOW A LOT OF GAMES HAVE BEEN MARKETED IN THE PAST. The first gameplay trailer really doesn't show anything too meaningful, they are the trailers that usually just show us a bit of the setting, the characters, roughly what they think the final game will look like in terms of graphics and some absolute basic gameplay (or somewhat faked gameplay, in many cases). The lengthier gameplay demos come afterwards as they get closer to completing the development and releasing the game. They will show a lot more (but still not all) of what this game has to offer at E3, 100% surely, and it WILL be more than what you saw now.

Why are they showing this exact moment of The Order? I don't know. It seems to be early in the game, so maybe it is to avoid story spoilers for now. Maybe it's because a lot of the game is still unfinished and this was the most finished portion of the game. Maybe it's because the game is still probably 6+ months from release so it makes no sense to start blowing all of their load on the marketing of the game. Maybe it's because this short 15-20 minute segment the clips are taken from is just short AND lengthy enough; short in a sense that it could be shown to the press easily without having to resort to a 2 hour gameplay and spoil much of the game, lengthy enough in a sense that it showcases many of the gameplay and other features of the game in a short enough time span (i.e. this shows interactive cinematics, a bit of story, a bit of shooting, a bit of QTE, a bit of banter between main characters, a hint of one faction of enemies in the game, a bit of the kind of in-game eventst the game might have etc.),. Maybe it's because of all I've described above (or none of those).

Hey, listen. I hope you're right. I hope it turns out that there is a lot more to the game. But as I've said multiple times above. IN MY OPINION, BASED ON MY PERSONAL EXPERIENCE, I think this is all they have to show, and the final gameplay will mainly be similar to what we see here.

That's my opinion and it has made me feel disappointed. I felt like sharing my opinion and my disappointment with GAF. I can't believe the rabid reaction I have faced as a result. I've drawn some conclusions and I've explained why I've drawn those conclusions.

And once more, I'll hold my hands up if I'm wrong when the game comes out.
 
Don't know if this GIF has already been made. Thought I'll give it a shot since people were talking about the moody setting! :)

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Having said that, I've seen a lot more of this game than these few seconds on display so there is a lot more to show yet from the point of view of the developers. And also, the game doesn't play like Uncharted and it doesn't feel as lumbering as what I remember of Gears of War either. But yes, it's a TPS, that's not exactly a surprise. And it shouldn't surprise people when more of it is shown in the future.

Sorry. Again, should've made myself clear. I'm talking about the combat from Uncharted, specifically. That is cover-based shooting. I love the Uncharted series. The combat is its worst feature.

We've just found out two things about The Order:

1) The combat gameplay consists of cover-based TPSing and QTEs.
2) 80% of the game will be combat.

That's why I'm disappointed.

Do you even read what you respond to?
 
But you are a gamer, aren't you? Someone who has held and used a gamepad for quite of bit of time and played a lot of different games, yes? So what would you want to do differently with these characters and this premise? No shooting or combat whatsoever? What? If you can't even imagine what you'd rather be doing with this premise than what's presented, how can you validly criticize the designers for the direction they chose? "Something New" is terribly weak because the developers could easily point to probably a hundred different things they're doing that most certainly are new, but you're just too busy obsessing over the combat mechanics. The combat in this new footage is less than half of what's shown. There's also traversal and investigation that are given significant airtime.

I've already elaborated on what I would've liked above. Perhaps some "adventure" exploration gameplay, a bit of stealth, etc. I'm not really certain what I was expecting, but it wasn't a full-on third person shooter. I certainly expected combat, and third person combat at that, but not for 80% of the game.
 
Oh the only real "issue" I saw with the small clip is that frames get dropped. Like video stuttered here and there but I trust RAD. I hope they lock it to 30FPS. And man that jump from Galahad looks so damn smooth. For real to me it looks like a CG clip in that scene. Everything is just so well animated. Guess you gotta applaud their soft body physics.

Love me some games. All types. Bring it RAD.
 
Sorry. Again, should've made myself clear. I'm talking about the combat from Uncharted, specifically. That is cover-based shooting. I love the Uncharted series. The combat is its worst feature.

We've just found out two things about The Order:

1) The combat gameplay consists of cover-based TPSing and QTEs.
2) 80% of the game will be combat.

That's why I'm disappointed.
To be fair, both of those points have been known since the reveal. Except for the QTEs I guess. It's a TPS so you can expect the majority of the game to be combat based, but that doesn't take into account the puzzles, the breather moments, and also how well the game integrates all those elements alongside the monster enemy encounters. All of that is important.

From a mechanic point of view, Vanquish was a great game. It's campaign was also incredibly dull and mostly boring however since it had nothing else going for it. The Order may just be mechanically solid rather than revolutionary, but as the sum of its parts, much like something like Uncharted 2, it has the potential to be something great.

Now for people who just want some radically different gameplay, I can see why this initial reveal may feel slightly underwhelming (though I do still feel it's a bit premature) but then that just means it's no different than 95% of games out there. Most games in all genres have similar aspects. Ready at Dawn have given several interviews now stating that they're trying to create a cinematic TPS which comes close to giving you the movie experience with a higher level of immersion than before. A lot of that will undoubtedly be based around that tech aspect, but as long as the combat remains satisfying, fun and well integrated with everything else, and they're able to deliver a great campaign, that'll be a job well done as far as I'm concerned.
 
I don't hate third person shooters but I despise third person COVER shooters. I just always feel like the design is so lazy and I just find it so boring to fight wave after wave of enemies where what I'm mostly doing is jumping from cover to cover, sticking my head out, and shooting enemies. The campaigns just never really impress me.
Lazy? It's an evolution of shooting mechanics. Feel free to go back to shooters that basically make you a bullet sponge because barely anything in the environment can be rendered with any kind of interactivity where you face wave after wave of enemy anyway. You can always just ignore the cover if it puts such a crimp in your style.
 
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