The Order 1886 Gameplay Footage

Reading some of these comments I have the urge do the same in every RPG and other genre game threads that get unveiled. Because some of the close minded, narrow thinking seen in this thread can be applied to all of them quite easily.

Another JRPG? snoooore. Least they could do was something interesting
Another WRPG with knights and shit? Booo..so boring and safe
Another platformer? Lame...still the same old jumping..same old thing just new settings

It's just silly. I'm not even going to touch too much on the bulletstorm mention (interesting gameplay, shit everything else), Gears puts gameplay first and cinematics second while uncharted is the opposite comments.
 
Understand the sentiment about nothing standing out in the gameplay segments but am curious what games have been released or shown that people consider to have "next-gen gameplay"

Nothing so far. That is why I have not purchased a next gen console yet. I see absolutely nothing that warrants a full blown €460 purchase. The art, animation and graphical touches are phenomenal but it just does not "wow" me in the gameplay departement and this is from the company who created the God of War franchise. It feels.. dry.
 
Reading some of these comments I have the urge do the same in every RPG and other genre game threads that get unveiled. Because some of the close minded, narrow thinking seen in this thread can be applied to all of them quite easily.

Another JRPG? snoooore. Least they could do was something interesting
Another WRPG with knights and shit? Booo..so boring and safe
Another platformer? Lame...still the same old jumping..same old thing just new settings

It's just silly. I'm not even going to touch too much on the bulletstorm mention (interesting gameplay, shit everything else), Gears puts gameplay first and cinematics second while uncharted is the opposite comments.

Both WRPGs with their Tolkien themes/visuals, and platfomers from Nintendo have gotten criticized just like that actually. This is not a reaction specific to shooters, though it seems to happen much more frequently and much louder for obvious reasons. I still have a place in my heart for a well made TPS so I can't be bothered to argue the value of the entire genre against people who clearly want no parts of it. I'll just sit back until the smoke clears and we get a better gist of the flow of The Order's gameplay to really comment on what looks great, what looks bad, and why or why not this can be a good TPS.
 
This thread is the reason why you don't show such gameplay in the first place. The cinematic trailer was good enough for now, they shouldn't have bothered showing us the limited gameplay, if there wasn't enough. Now people have just made a lot of assumptions out of nothing when we have actually heard a lot more about the game in the previews, which we have yet to see in gameplay form.

I was genuinely amazed by the graphics but i honestly can't form an opinion of the gameplay, considering how short we actually saw.

Quick Time Events = TellTale Games style ones - which is a good thing since if you are gonna go with QTEs, better make them fun and not simple boring button smashes

Shooting + Cover = Reminds me of Uncharted and The Last of Us. Looks very bland when we see others playing it but not so much in our hands. I had similar impressions of Uncharted and TLOU before i played them myself. I thought the shooting in both games were generic and never seemed to be fun, and i was proven wrong. Another important thing to mention here is that the HUD is obviously not finalized and neither is the cross-hair or whatever stuff we will see when we aim. They can also adjust the camera angle and maybe, tighten the gameplay a bit.

Most impressive part was the graphics. Even the character models blew me away completely. Honestly, i never expected to see near CGI quality of graphics in game. The ability to control and interact in cinematics is a neat touch and feels like an upgrade over the MGS style of cinematic experience.

The disappointment was the frame rate, which was choppy as fuck. Honestly, it did bother me but we can overlook it since this is a rather early build. I am sure Ready at Dawn can easily achieve a locked 30 fps considering what they were able to do on God of War games on the PSP.

I wish Ready at Dawn the best of luck in their endeavor and hope that they can deliver on all the hype.

And speaking of the official trailer, man, i am so damn pumped by all of it. We saw a tease of the Werewolf(?) creature, right? I am ABSOLUTELY loving the survival horror that we saw in the official trailer. This is quickly becoming my most anticipated game now.
 
The real problem right here is the Sony got this unnecessary build-up for this embargo. Nothing, and I mean NOTHING about this reveal justifies waiting this long for media impressions. Hell, the game informer had more to talk about it in a few screengrabs compared to an actual gameplay-esque reveal recently.

Something tells me that this whole thing was forced to distract the Titanfall hype. It's unnecessarily obtuse, right down to the RAD Creative director painting the "divulgent-QTE" as some next-gen feature. Because that's it was. That is what they made previews wait for 2 fucking weeks to announce.

Incredible. Just incredible.
 
Both WRPGs with their Tolkien themes/visuals, and platfomers from Nintendo have gotten criticized just like that actually. This is not a reaction specific to shooters, though it seems to happen much more frequently and much louder for obvious reasons. I still have a place in my heart for a well made TPS.so i can't be bothered to argue the value of the entire genre against people who clearly want no parts of it. I'll just sit back until the smoke clears and we get a better gist of the flow of The Order's gameplay to really comment on what looks great and what looks bad.

I have not seen such a strong reaction to those genre at all. Nintendo got some criticism mainly because at least some in the media believe they need to expand to other genre and not just stick to platformers. I haven't seen gamers voicing disinterest in them as much and I think the reason is those who don't care for the genre stay out of those threads. Same goes for WRPGs etc.

But you are right, I got a bit annoyed there. Not like we are getting flooded with TPS games for next gen either (honestly can't even think of another ones outside of the teased Uncharted game and Gears game MS just started working on) Solid TPS, interesting setting, good story, interesting character with some fun gameplay mechanics is what I want and expect. I trust R@D to deliver thanks to their previous games

The real problem right here is the Sony got this unnecessary build-up for this embargo. Nothing, and I mean NOTHING about this reveal justifies waiting this long for media impressions. Hell, the game informer had more to talk about it in a few screengrabs compared to an actual gameplay-esque reveal recently.

Something tells me that this whole thing was forced to distract the Titanfall hype. It's unnecessarily obtuse, right down to the RAD Creative director painting the "divulgent-QTE" as some next-gen feature. Because that's it was. That is what they made previews wait for 2 fucking weeks to announce.

Incredible. Just incredible.

uhh doubt Sony cares about countering hype for a game that is well over a month away on a rival console...a console they are outselling by big margins rather comfortably. A more logical explanation is Sony marketing is spreading these reveals/previews out throughout the coming months leading up to E3. Skip Jan because it's a pretty slow month, start February with footage and information on inFamous, MLB the Show and then follow it with the Order. I can see them doing such updates every week from now onwards
 
The real problem right here is the Sony got this unnecessary build-up for this embargo. Nothing, and I mean NOTHING about this reveal justifies waiting this long for media impressions. Hell, the game informer had more to talk about it in a few screengrabs compared to an actual gameplay-esque reveal recently.

Something tells me that this whole thing was forced to distract the Titanfall hype. It's unnecessarily obtuse, right down to the RAD Creative director painting the "divulgent-QTE" as some next-gen feature. Because that's it was. That is what they made previews wait for 2 fucking weeks to announce.

Incredible. Just incredible.

I haven't seen a similar use of QTEs in this way since Heavy Rain (not sure if Beyond had them) and I have never seen them done in a third person shooter. If they add to a the cinematic feel of the game in a way which no other third person shooter has done before I would certainly consider them a 'next gen feature'.

If they wanted it to distract the Titanfall hype they would have released this in a couple of weeks time, and would have released more of it.
 
I have not seen such a strong reaction to those genre at all. Nintendo got some criticism mainly because at least some in the media believe they need to expand to other genre and not just stick to platformers. I haven't seen gamers voicing disinterest in them as much and I think the reason is those who don't care for the genre stay out of those threads. Same goes for WRPGs etc.

But you are right, I got a bit annoyed there. Not like we are getting flooded with TPS games for next gen either (honestly can't even think of another ones outside of the teased Uncharted game and Gears game MS just started working on) Solid TPS, interesting setting, good story, interesting character with some fun gameplay mechanics is what I want and expect. I trust R@D to deliver thanks to their previous games

Seriously. I can sort of under these kind of comments re: COD (formula), which has run so dry, is so stuck in its own legacy and has had so many copycats/year that it actually becomes a real case of style fatigue. But high-end third person action adventure or even "just" cover based shooters for that matter (if you want to make the most narrow assumption) is nowhere near that point right now.
 
This thread is the reason why you don't show such gameplay in the first place. The cinematic trailer was good enough for now, they shouldn't have bothered showing us the limited gameplay, if there wasn't enough. Now people have just made a lot of assumptions out of nothing when we have actually heard a lot more about the game in the previews, which we have yet to see in gameplay form.

I was genuinely amazed by the graphics but i honestly can't form an opinion of the gameplay, considering how short we actually saw.

Quick Time Events = TellTale Games style ones - which is a good thing since if you are gonna go with QTEs, better make them fun and not simple boring button smashes

Shooting + Cover = Reminds me of Uncharted and The Last of Us. Looks very bland when we see others playing it but not so much in our hands. I had similar impressions of Uncharted and TLOU before i played them myself. I thought the shooting in both games were generic and never seemed to be fun, and i was proven wrong. Another important thing to mention here is that the HUD is obviously not finalized and neither is the cross-hair or whatever stuff we will see when we aim. They can also adjust the camera angle and maybe, tighten the gameplay a bit.

Most impressive part was the graphics. Even the character models blew me away completely. Honestly, i never expected to see near CGI quality of graphics in game. The ability to control and interact in cinematics is a neat touch and feels like an upgrade over the MGS style of cinematic experience.

The disappointment was the frame rate, which was choppy as fuck. Honestly, it did bother me but we can overlook it since this is a rather early build. I am sure Ready at Dawn can easily achieve a locked 30 fps considering what they were able to do on God of War games on the PSP.

I wish Ready at Dawn the best of luck in their endeavor and hope that they can deliver on all the hype.

And speaking of the official trailer, man, i am so damn pumped by all of it. We saw a tease of the Werewolf(?) creature, right? I am ABSOLUTELY loving the survival horror that we saw in the official trailer. This is quickly becoming my most anticipated game now.

Great feedback, thanks for sharing!

I think this game shows real promise. From what I can gather, everyone wants to see more of the gameplay so that they can judge it better. Come E3, I'm sure we will see more.

This game is most definitely high on my list of anticipated games. As DarkLordMalik put it, there is a lot going for this game with what they are trying to achieve combined with the remarkable graphics and setting.

If the games is just corridors with chest high walls etc the whole time, I'll understand the disappointment HOWEVER, we have yet to even see the monsters in action and from a gameplay perspective that alone will provide a vey different experience.
 
The real problem right here is the Sony got this unnecessary build-up for this embargo. Nothing, and I mean NOTHING about this reveal justifies waiting this long for media impressions. Hell, the game informer had more to talk about it in a few screengrabs compared to an actual gameplay-esque reveal recently.

Something tells me that this whole thing was forced to distract the Titanfall hype. It's unnecessarily obtuse, right down to the RAD Creative director painting the "divulgent-QTE" as some next-gen feature. Because that's it was. That is what they made previews wait for 2 fucking weeks to announce.

Incredible. Just incredible.
The reason Sony released this gameplay footage was because how everyone was pestering them about it. Sony might have buckled under the pressure and shown the game. But they approached it the wrong way. They shouldn't have hyped it as it was some proper gameplay reveal, because it wasn't. Heck, all the hoopla over soft body physics, cover system and dynamic destruction ended up being nothing as it wasn't even shown in the gameplay =/

TitanFall Hype? I am not sure what you are getting here? TitanFall is a game that is releasing on a wide variety of platforms here. It is not some exclusive that Microsoft has locked for themselves. Let's not talk about TitanFall in The Order thread now, shall we? :P
 
I dunno, something more exciting? I'm not expecting Dishonored levels of diverse gameplay here, but crouching behind random objects and pew-pewing at dudes in alleyways just doesn't thrill me anymore.

Maybe I'd feel differently if I'd seen some of the weapons that the Game Informer article mentioned.

I can add a little more here if you don't see where I'm coming from. Take Bulletstorm for example. It's based on straightforward FPS mechanics, but the chainable moves like the kick that pops enemies into slow-mo give it a little something extra. That game put a slight twist on many old gameplay conventions, and the result was fresh and engaging.

ijCmro.gif

See you call bullet storm innovation but for me, bullet storm is one of the worst shooters I've played. It's right up there with brink and homefront. What you need to realize is that different people look for different things in a game. I love a game with a good story, good presentation and decent-excellent gameplay. The first thing that gets me interested in a game is its story, universe and atmosphere. In every game I beat the single player mode before going on to multiplayer. The only exception to this for me are sports games and BF4. The reason I got into mass effect 2 wasn't because of its gameplay, it was the universe and story that attracted me to the game. Now if it had bad gameplay, I would have stopped playing. Every game doesn't need revolutionary gameplay. It just has to execute well. A game is not just composed of gameplay but it is a complex system with several components. I expect every part of the game to be good.
 
Great feedback, thanks for sharing!

I think this game shows real promise. From what I can gather, everyone wants to see more of the gameplay so that they can judge it better. Come E3, I'm sure we will see more.

This game is most definitely high on my list of anticipated games. As DarkLordMalik put it, there is a lot going for this game with what they are trying to achieve combined with the remarkable graphics and setting.

If the games is just corridors with chest high walls etc the whole time, I'll understand the disappointment HOWEVER, we have yet to even see the monsters in action and from a gameplay perspective that alone will provide a vey different experience.
It took Naughty Dog a long time to actually show the zombies/infected in gameplay for The Last of Us. I remember the reaction of people were like why are we even killing humans? Where are the infected? Some even called it a clone of the Ubisoft post-apocalyptic game "I am Alive", in which we only fought humans.

Similarly, Ready at Dawn have yet to show us any of the half-breeds or the monsters of The Order: 1886. We likely won't see them until E3.

Anyways, can't wait for E3 now. I think this will be a flagship title and the big one for Sony at E3 this year. Live demo of the game should be definitely expected.
 
Nothing, and I mean NOTHING about this reveal justifies waiting this long for media impressions.

It's pretty simple, actually. They staggered the PR cycle so that the buzz for inFAMOUS doesn't overshadow The Order or vice versa. As I've mentioned before, we keep trying to hype ourselves up (I was doing it too) and then blame others when we are let down. It's the easiest way out isn't it?
 
For being titled "Pure PS4 Gameplay", the video seemed to show very little of it.

The graphics look good, but that's not enough to drive my interest in a title. It was weird that with what little they decided to show, it was mainly cutscenes or cinematic walking, a QTE sequence, and very heavily-scripted moments. The impression one gets based on this video, at least, is that they are playing it very safe. Gameplay-wise, nothing stood out in the video. A very peculiar showcase for a game that seems to be getting a lot of attention.
 
When is this game supposed to be coming out? The drip feed seems silly now. This isn't a movie. We need a good section of the game given to the press to play. 99% of the game thus far appears to be about: hey guys look how pretty I look.
 
When is this game supposed to be coming out? The drip feed seems silly now. This isn't a movie. We need a good section of the game given to the press to play. 99% of the game thus far appears to be about: hey guys look how pretty I look.

Yeah, this is getting ridiculous.

WTF!?!?!?

We wait all this time to see gameplay and we get like 60 seconds of it?
 
For being titled "Pure PS4 Gameplay", the video seemed to show very little of it.
That's what irritated me the most about that video. "Pure gameplay" my ass. Out of 3 minutes there's what, 15-25 seconds of actual gameplay, all of which (that is shown) is just mediocre waist-high shooting and stupid QTEs? Well then, if that three minutes video is your "pure gameplay" sample, then that's what we'll judge.

If they had called this a "cinematic trailer" I would have just said "okay, let's wait for the actual gameplay footage". But this is supposed to be it... >_<
 
Reading some of these comments I have the urge do the same in every RPG and other genre game threads that get unveiled. Because some of the close minded, narrow thinking seen in this thread can be applied to all of them quite easily.

Another JRPG? snoooore. Least they could do was something interesting
Another WRPG with knights and shit? Booo..so boring and safe
Another platformer? Lame...still the same old jumping..same old thing just new settings

It's just silly. I'm not even going to touch too much on the bulletstorm mention (interesting gameplay, shit everything else), Gears puts gameplay first and cinematics second while uncharted is the opposite comments.

That is why I get excited when games come out Platinum games. Wonderful 101, Bayonetta, Vanquish, Mad World.. they keep trying new stuff.

RAD was good in execution. They have proven that they could make great sequels once the core idea of the franchise has been established by some one else. Now they need to create a unique identity.. which I am not seeing it. This one looks like a love child of Last Of US and Gears of War with some dressing up of Resistance Fall of Man.
 
See you call bullet storm innovation but for me, bullet storm is one of the worst shooters I've played. It's right up there with brink and homefront. What you need to realize is that different people look for different things in a game. I love a game with a good story, good presentation and decent-excellent gameplay. The first thing that gets me interested in a game is its story, universe and atmosphere.

The cool thing about Bulletstorm is that it had sharp and innovative gameplay on top of great writing and excellent presentation. Few games get everything right though, and I think Bulletstorm met an early death due to its lack of proper multi. Hopefully we don't see a repeat of that with The Order.
 
The cool thing about Bulletstorm is that it had sharp and innovative gameplay on top of great writing and excellent presentation. Few games get everything right though, and I think Bulletstorm met an early death due to its lack of proper multi. Hopefully we don't see a repeat of that with The Order.

I'm part of the problem, I didn't buy it because you couldn't jump and I can't stand contextual actions in FPSs D:
 
I'm part of the problem, I didn't buy it because you couldn't jump and I can't stand contextual actions in FPSs D:

You can't jump, instead you *thump* the enemies into the air, slide into them and crush them into mush. The game may be many things, but limited it is not.

Bulletstorm. I think I'm going to cry.
 
Mmmh...I was hoping for something different, gameplay-wise. I like the setting and the design, graphics are very solid imho, but I'm not so excited for what it seems a "standard" third person shooter with QTE. I'd like something more "adventorous", let's say. And maybe mystical too.
 
This thread is the reason why you don't show such gameplay in the first place. The cinematic trailer was good enough for now, they shouldn't have bothered showing us the limited gameplay, if there wasn't enough. Now people have just made a lot of assumptions out of nothing when we have actually heard a lot more about the game in the previews, which we have yet to see in gameplay form.

I was genuinely amazed by the graphics but i honestly can't form an opinion of the gameplay, considering how short we actually saw.

Quick Time Events = TellTale Games style ones - which is a good thing since if you are gonna go with QTEs, better make them fun and not simple boring button smashes

Shooting + Cover = Reminds me of Uncharted and The Last of Us. Looks very bland when we see others playing it but not so much in our hands. I had similar impressions of Uncharted and TLOU before i played them myself. I thought the shooting in both games were generic and never seemed to be fun, and i was proven wrong. Another important thing to mention here is that the HUD is obviously not finalized and neither is the cross-hair or whatever stuff we will see when we aim. They can also adjust the camera angle and maybe, tighten the gameplay a bit.

Most impressive part was the graphics. Even the character models blew me away completely. Honestly, i never expected to see near CGI quality of graphics in game. The ability to control and interact in cinematics is a neat touch and feels like an upgrade over the MGS style of cinematic experience.

The disappointment was the frame rate, which was choppy as fuck. Honestly, it did bother me but we can overlook it since this is a rather early build. I am sure Ready at Dawn can easily achieve a locked 30 fps considering what they were able to do on God of War games on the PSP.

I wish Ready at Dawn the best of luck in their endeavor and hope that they can deliver on all the hype.

And speaking of the official trailer, man, i am so damn pumped by all of it. We saw a tease of the Werewolf(?) creature, right? I am ABSOLUTELY loving the survival horror that we saw in the official trailer. This is quickly becoming my most anticipated game now.

Everything in the post, basically.

I also loved the official trailer, and thought the image of Isabeau around 1.54 looks like an oil painting when you pause it. Plus she's completely hot.

I only wish they'd got Patrick Stewart to do the VO :)

Oh, and Bulletstorm is awesome.
 
I watched it, I thought it was amazing.. all except for the AF being set too low (could see it on the walls) and possibly the aiming being a bit stiff... though I'm sure RAD will tweak that up until release and it will likely be fine.
 
That is why I get excited when games come out Platinum games. Wonderful 101, Bayonetta, Vanquish, Mad World.. they keep trying new stuff.

RAD was good in execution. They have proven that they could make great sequels once the core idea of the franchise has been established by some one else. Now they need to create a unique identity.. which I am not seeing it. This one looks like a love child of Last Of US and Gears of War with some dressing up of Resistance Fall of Man.

Haven't played W101 so can't talk about that one but Platinum games have their pros and cons as well..and I know exactly what to expect of them. For example Madworld wasn't even a good game. Style over substance galore. Both Bayo and Vanquish had cool gameplay elements but had major drawbacks in a lot of other areas which made the experience lacking. I prefer not to get too much into platinum games and their shortcomings in this thread because it will surely derail.

Not everyone has to reinvent the wheel. R@D already have an identity as that is something that is created through the games they make. Those know and love their work know very well who they are and what they are capable of. This applies to any developer who is not brand new in the industry. I mean hell, this is if I'm not mistaken, the first major TPS for a next gen console...might even end up being the only one this year too. They won't have any issue with creating their own identity or at least build upon their existing one going forward.

That last sentence of yours...you are making a whole lot of assumptions just based on a few brief video clips. Heck you are making the assumption that mixing elements from those three games would a bad thing/generic thing. It's easy to oversimplify a devs goals but doesn't mean it makes any sense. I can do the same easily for almost every game out there. I don't know of any other TPS that is in a steam punk victorian era that uses a storyline which is the continuation of King Arthur. This is not another World War FPS. It's unique in it's setting and story. As for gameplay the TPS mechanics are pretty standard stuff so far from what's being shown...but use of weapons that could have existed at the time given the technology and the multiplath QTE's in a TPS are interesting new bits of information shown with this game. The core idea they have come up with is unique and interesting for this game so I see no reason for concern in that regard at all.
 
Nice seeing footage with just the in-game audio.

And I dunno, it feels like they're just trying to do the same thing as The Last Of Us. A very cinematic, gritty, TPS. That *could* be a good thing if its all done extremely well, but TLOU had a lot more going for it than just being pretty.
 
Coming off of handheld gaming RAD are really the underdogs so I want to see them succeed with 1886. I truly hope they are able to blow the doors wide open at E3 with a gameplay demo and convince me of a day 1 purchase, because right now they have me with everything but the lack of gameplay and variety.

Nice seeing footage with just the in-game audio.

And I dunno, it feels like they're just trying to do the same thing as The Last Of Us. A very cinematic, gritty, TPS. That *could* be a good thing if its all done extremely well, but TLOU had a lot more going for it than just being pretty.

True but as it stands I already prefer 1886 based on tone, setting, atmosphere and characters and that's only from the trailer and dialogue.
 
IMO it is a mistake for them to wait till E3 to have a proper reveal. That works with established IPs. I don't think it works for a new IP that releases in the fall against the big dogs. This time of year they had the whole core gaming world watching. They should of really taken advantage to get the game on our buy lists. Instead they risk being lost in the mosh pit of E3 against established games. I find Sony's handling of this game and Infamous strange and backwards. But it fits their MO of screwing up marketing of really good games only to see sales be disappointing.
They're certainly runnig a risk there. They can expect some huge competition there with higly anticipated games and new reveals that will all try to have the most mindblowing presentation possible. It would be wise to generate as much hype and preorders even before E3 imo.
 
True but as it stands I already prefer 1886 based on tone, setting, atmosphere and characters and that's only from the trailer and dialogue.
Well sure, its a pretty cool setting, but if they're just trying to do TLOU with a different setting, it has a lot more it needs to get right to be special.

Its also not really my type of game. I enjoyed TLOU because of something of the things it did *oh* so very well and because of its slight survival horror leanings, but its probably an exception and I'm usually more fond of gameplay-centric games than these interactive cinematic movies with mediocre gameplay segments thrown in.

We'll see. Still plenty of time to show off more of what makes this game special.
 
I'm genuinely curious as to what The Last of Us does that this game can't?

My point being that TLOU had a great gameplay reveal trailer while The Order's is lacking. However, I'm seeing many similarities between the two games, and TLOU ended up arguably being the greatest game of the entire generation (arguably arguably arguably... at the very least, it was rated highly).

This isn't to bring on a false equivalence in that every Third Person Shooter is automatically as good as TLOU, but it is quite clear that the developers of The Order are looking to bring a similar gameplay and cinematic experience.

So while it would have been cool to see some of the creative weapons in the game, or the different enemies or more open environments, could it not be said that almost everything that The Order is getting crapped on in this thread is something that also exists in The Last of Us?

I didn't see enough to compare it to TLoU, though. In The Last of Us, the actual shootouts/combat zones gave off a cinematic vibe through gameplay alone. I never felt like the control was taken from me.

With The Order, all I'm seeing is a camera angle switching to make a small gap more dramatic (and drawn out unnecessarily) and a scripted guy jump out forcing a slow-mo, choose your weapon QTE.

Granted, that spiffy, cinematic fight could have been all gameplay, and its scripted nature is probably born from the fact that it's still part of the tutorial, but these things aren't made clear. We didn't see a guy play it in an uncut form live in front us, like in TLoU's case.
 
I love the setting I just wish they wouldn't use fantasy weapons, I'd prefer historically accurate weapons even if fighting some kind of supernatural creatures.

Still, this looks like a game I would like to play.

edit: why what Loudninja
 
See you call bullet storm innovation but for me, bullet storm is one of the worst shooters I've played. It's right up there with brink and homefront. What you need to realize is that different people look for different things in a game. I love a game with a good story, good presentation and decent-excellent gameplay. The first thing that gets me interested in a game is its story, universe and atmosphere. In every game I beat the single player mode before going on to multiplayer. The only exception to this for me are sports games and BF4. The reason I got into mass effect 2 wasn't because of its gameplay, it was the universe and story that attracted me to the game. Now if it had bad gameplay, I would have stopped playing. Every game doesn't need revolutionary gameplay. It just has to execute well. A game is not just composed of gameplay but it is a complex system with several components. I expect every part of the game to be good.
Bulletstorm is actually the total package. Tight gameplay that stays fun for multiple playthroughs, a substantial variety of game mechanics that all feel polished, smart writing that subverts and lampoons gaming cliches, voice acting that absolutely nails the irreverent and hyperbolic tone of the dialogue, and consistently imaginative art design that conveys a great sense of scale. It truly is one of the finest games of the last generation, and I would venture to say one of the strongest titles in the history of the FPS genre due to its masterful combination of well conceived design elements.
 
I dunno, something more exciting? I'm not expecting Dishonored levels of diverse gameplay here, but crouching behind random objects and pew-pewing at dudes in alleyways just doesn't thrill me anymore.

Maybe I'd feel differently if I'd seen some of the weapons that the Game Informer article mentioned.

I can add a little more here if you don't see where I'm coming from. Take Bulletstorm for example. It's based on straightforward FPS mechanics, but the chainable moves like the kick that pops enemies into slow-mo give it a little something extra. That game put a slight twist on many old gameplay conventions, and the result was fresh and engaging.

ijCmro.gif
BStorm was anything but fresh and engaging. A melee stun, be it floating in the air or a shuffling of feet is STILL just a melee stun. It wasn't Gordon Ramsay fresh, that's for sure.

Also, can you elaborate on every action in the Order, please? The rest of us haven't had a chance to play it like you. We've only seen brief snippets :(

You did play it, right? I mean, you sound like you know everything about this game so spill the beans since we got fuck all to show anything meaningful from these videos.
 
Bulletstorm is actually the total package. Tight gameplay that stays fun for multiple playthroughs, a substantial variety of game mechanics that all feel polished, smart writing that subverts and lampoons gaming cliches, voice acting that absolutely nails the irreverent and hyperbolic tone of the dialogue, and consistently imaginative art design that conveys a great sense of scale. It truly is one of the finest games of the last generation, and I would venture to say one of the strongest titles in the history of the FPS genre due to its masterful combination of well conceived design elements.

I was about to write a similar response, but since you've said it all perfectly, I'll just agree with you.
 
BStorm was anything but fresh and engaging. A melee stun, be it floating in the air or a shuffling of feet is STILL just a melee stun. It wasn't Gordon Ramsay fresh, that's for sure.
You can make anything sound dull by describing it in dry and literal terms. Bayonetta is just a Devil May Cry-style action game where the chick has guns on her feet and flips a lot. Also she can turn into a cat that jumps high.

Also, can you elaborate on every action in the Order, please? The rest of us haven't had a chance to play it like you. We've only seen brief snippets :(

You did play it, right? I mean, you sound like you know everything about this game so spill the beans since we got fuck all to show anything meaningful from these videos.
Don't take a tone with me. Like everyone else in this thread, my impressions are based on footage that the developer found fit to represent their game.


I was about to write a similar response, but since you've said it all perfectly, I'll just agree with you.
*high five*
 
The cool thing about Bulletstorm is that it had sharp and innovative gameplay on top of great writing and excellent presentation. Few games get everything right though, and I think Bulletstorm met an early death due to its lack of proper multi. Hopefully we don't see a repeat of that with The Order.

I love Bulletstorm and think it's one of the best FPS games of the generation, but good god the writing was awful. If the gameplay wasn't so damn good I don't know if I would have been able to put up with that awful dialogue very long. I want a sequel to Bulletstorm where the characters don't talk.
 
I love Bulletstorm and think it's one of the best FPS games of the generation, but good god the writing was awful. If the gameplay wasn't so damn good I don't know if I would have been able to put up with that awful dialogue very long. I want a sequel to Bulletstorm where the characters don't talk.
The dialogue intentionally pokes fun at FPS games that take themselves seriously. You can tell by the absurd degree of vulgarity and the way it satirizes practically every cliche you've heard in a shooter or action movie.
 
You can make anything sound dull by describing it in dry and literal terms. Bayonetta is just a Devil May Cry-style action game where the chick has guns on her feet and flips a lot. Also she can turn into a cat that jumps high.

I think you failed with that one since you actually made it sound great.
 
I love the setting I just wish they wouldn't use fantasy weapons, I'd prefer historically accurate weapons even if fighting some kind of supernatural creatures.

Still, this looks like a game I would like to play.

edit: why what Loudninja
Oh sorry I was asking why you prefer historically accurate weapons?

I think we have enough games with guns like that imo.
 
Top Bottom