The Order 1886 Gameplay Footage

The atmosphere and lore is what will sell me on this game, definitely helps that the graphics are unmatched in consoles. The entire premise of this game sounds incredible to me and if they can make the gunplay not absolute shit/with added destruction theyll have a gem on their hands.

Take your time RAD wow us.
 
Are thermite grenade launchers, electricity rifles, and combination shotgun/assault rifles your thing?

I'm also keen to know more about the airships and how they can be used in open spaces during combat. Morse coding while being overpowered from all directions is gonna be intense!
 
I'm also keen to know more about the airships and how they can be used in open spaces during combat. Morse coding while being overpowered from all directions is gonna be intense!

Whoa, whoa, whoa. Hold up. You can call in airstrikes via morse code? HOLY SHIT
 
easily the most impressive next gen yet IMO, but the setting does absolutely nothing for me. also, would like to see more gameplay
 
I'm also keen to know more about the airships and how they can be used in open spaces during combat. Morse coding while being overpowered from all directions is gonna be intense!
It sounds like there is so much awesomeness to show still. I hope we see at least a bit more before E3.
 
I dont get what people expected the gameplay for The Order to be besides a shooter? A puzzle game? A turn based RPG? From the initial trailer, it was pretty obvious that it was going to be a shooter.

I dont see the issue in it being a shooter. There are tons of other games coming out in 2014 that dont focus on a shooting mechanic. Also, while it is a shooter, at least it is set in a unique and new setting and trying other things new.

Thats gaf for you. Some complain just to complain, there was guy mad cus it looked like a third person shooter knowing damn well the game is a TPS. Its best to ignore them.
 
Whoa, whoa, whoa. Hold up. You can call in airstrikes via morse code? HOLY SHIT

Yup. That too with the touch pad. Imagine sweating it out in a long drawn out skirmish. Your fingers hurt. There is no way out. You decide to call an airship and hold your breath. The monsters are pouring in from all directions. You were taught how to send SOS. But you don't remember if it is …---... or ---…---. You go FUUUUUU, just flip a coin and tap it frantically. Time slows down… You are not sure if the slow thumping is coming from the speakers, from the controller or from your heart...
 
Yup. That too with the touch pad. Imagine sweating it out in a long drawn out skirmish. Your fingers hurt. There is no way out. You decide to call an airship and hold your breath. The monsters are pouring in from all directions. You were taught how to send SOS. But you don't remember if it is …---... or ---…---. You go FUUUUUU, just flip a coin and tap it frantically. Time slows down… You are not sure if the slow thumping is coming from the speakers, from the controller or from your heart...

I would like you to narrate all video games for me. If possible, do the Order with an accent.
 
Yup. That too with the touch pad. Imagine sweating it out in a long drawn out skirmish. Your fingers hurt. There is no way out. You decide to call an airship and hold your breath. The monsters are pouring in from all directions. You were taught how to send SOS. But you don't remember if it is …---... or ---…---. You go FUUUUUU, just flip a coin and tap it frantically. Time slows down… You are not sure if the slow thumping is coming from the speakers, from the controller or from your heart...

What the hell? Why hasn't stuff like this been communicated more prominently? It immediately throws the entire 'it's just boring 3rd person shooter based on 5 seconds of footage' theory into question.
 
Yup. That too with the touch pad. Imagine sweating it out in a long drawn out skirmish. Your fingers hurt. There is no way out. You decide to call an airship and hold your breath. The monsters are pouring in from all directions. You were taught how to send SOS. But you don't remember if it is …---... or ---…---. You go FUUUUUU, just flip a coin and tap it frantically. Time slows down… You are not sure if the slow thumping is coming from the speakers, from the controller or from your heart...

Jeebus that sounds awesome! Do you know of any other uses for the morse code?
 
The more I read about it the more I think this game could have enormous potential. Sony should give RAD all the time they need. The last thing this game needs is being forced out and bombing as a result. I understand the need for a big exclusive on the PS4 but I'm sure they could knock out a TLOU Directors Cut or something that would fill in admirably should the need arise. There will be enough big third party titles this year anyway and it looks like Xbox's big holiday exclusive will be a last gen up port as well (Halo 2 Anniversary).
 
The more I read about it the more I think this game could have enormous potential. Sony should give RAD all the time they need. The last thing this game needs is being forced out and bombing as a result. I understand the need for a big exclusive on the PS4 but I'm sure they could knock out a TLOU Directors Cut or something that would fill in admirably should the need arise. There will be enough big third party titles this year anyway.

So much this, I want this thing to cook nice and slow in the oven for as long as it needs to to end up incredible. But not too long ;]
 
Yup. That too with the touch pad. Imagine sweating it out in a long drawn out skirmish. Your fingers hurt. There is no way out. You decide to call an airship and hold your breath. The monsters are pouring in from all directions. You were taught how to send SOS. But you don't remember if it is …---... or ---…---. You go FUUUUUU, just flip a coin and tap it frantically. Time slows down… You are not sure if the slow thumping is coming from the speakers, from the controller or from your heart...
Oh holy fuck. As if this game couldn't get any cooler.
 
There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

iZSEPCYh8TjyY.gif

Forget those small nit picks. If you look at this short scene as a whole, its just mind blowing. This is something I would assume to be a CG scene and not for a video game.

Like it looks way better than say the infamous 2005 Killzone GC trailer to me.
 
Visually the game looks amazing but gameplay wise its still a mystery need to see more of the enemy types and a longer more detailed demo, overall still very interested.
 
I like their take on the sticky grenade with the hook on it.
The-Order-1886_2013_10-23-13_020.jpg

How do you guys think it'll work? To me, it seems you pull the ring, then the handle kept up by the string can be pulled down. The blade portion will be snapped upright due to the spring connected to it. You then hack someone with the blade like you would an icepick, maybe on the chest, and the directional blast of the grenade blows up the enemy's face.
 
There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

iZSEPCYh8TjyY.gif

I think the trailer is dull but it's not clipping, it's her leg going between folds.
 
Grimløck;101538458 said:
don't quote me on this, but you can presumably order papa john's.
Lol

How do you guys think it'll work? To me, it seems you pull the ring, then the handle kept up by the string can be pulled down. The blade portion will be snapped upright due to the spring connected to it. You then hack someone with the blade like you would an icepick, maybe on the chest, and the directional blast of the grenade blows up the enemy's face.
I think the string is just part of the pin that allows it to be strategically placed in the middle. And the blade is similar to a modern lock blade and squeezing the handle will release the blade so it can be used like a throwing axe then will detonate like a normal grenade
 
I think the trailer is dull but it's not clipping, it's her leg going between folds.

Nope, it is clipping.

But to me, its not big deal. I see the big picture instead of looking for small "issues" here and there. When you play the game, you wont be seeing those things unless you are trying to find such things lol. The animation alone took my full attention from everything. I was like wow.
 
I think the string is just part of the pin that allows it to be strategically placed in the middle. And the blade is similar to a modern lock blade and squeezing the handle will release the blade so it can be used like a throwing axe then will detonate like a normal grenade

Look at the top right one. You can clearly see a spring connected to the blade.

Now look at the one on the bottom left. You can see that the blade is kept down by the handle, and the only way to move the handle is to pull the pin.

Hence: Once you pull the pin, the blade is sprung out.
 
Look at the top right one. You can clearly see a spring connected to the blade.

Now look at the one on the bottom left. You can see that the blade is kept down by the handle, and the only way to move the handle is to pull the pin.

Hence: Once you pull the pin, the blade is sprung out.
Ahh i see it. You're right. Its a pretty sweet design.
 
I would like you to narrate all video games for me. If possible, do the Order with an accent.

Hehe! Thanks, ron_bato! I wish I still had my English accent. Gone are those days! :'(

What the hell? Why hasn't stuff like this been communicated more prominently? It immediately throws the entire 'it's just boring 3rd person shooter based on 5 seconds of footage' theory into question.

I know. Wish more previews were filled with these little things that can spark people's imagination about the final game. Which is why I loved Sessler's interview as well. Loved all the talk about the politics, the 3 warring factions and their motivation. I'm actually going to feel pretty guilty shooting at the rebels. I hope the protagonist goes through that moral dilemma as well.

Having said that, I think a lot of the fears about the 'gameplay' are understandable. The lack of enough knowledge about a highly anticipated game can be frustrating enough that you tend to ignore what's there right in front of you :)

Jeebus that sounds awesome! Do you know of any other uses for the morse code?

No clue. It is a single line mentioned in a couple of previews. They say you can call in an airship with morse code using the touch pad. I can't imagine calling in an airship for anything else. May be there are other codes for different actions. Would be awesome if there are. Also, I think it's perfect use of the touch pad. Can't get any more intuitive than actually tapping dots and swiping dashes!
 
How do you guys think it'll work? To me, it seems you pull the ring, then the handle kept up by the string can be pulled down. The blade portion will be snapped upright due to the spring connected to it. You then hack someone with the blade like you would an icepick, maybe on the chest, and the directional blast of the grenade blows up the enemy's face.
The Combo Gun

The bread and butter of The Order’s arsenal. The combo gun has two different functions. The rifle component of the gun is good for gunning down foes from a distance. The other barrel delivers a concussive blast that knocks foes back like a Force push. Stunned enemies can then be picked off with rifle fire.
The Arc Gun

This high-voltage weapon is where things start to get more experimental. The arc gun has electric wires and components spread along its long metal rods. Electrical current zaps along this contraption as it warms up, creating a Jacob’s Ladder. This piece of bleeding edge technology shakes and smokes as it charges up a precise, long-distance bolt of energy. The way it zaps towards far off targets reminds us of Cole’s eagle-eyed lightning blast from Infamous.
The Thermite Rifle

The thermite rifle is the flashiest and most devastating of the bunch Ready At Dawn has revealed so far. Pellets packed with strips of aluminum iron oxide are blasted into the environment, which then break open into a cloud of glittery metal paper. A high temperature flare is then shot into the cloud, creating a chemical reaction that turns the cloud into a burning mass of melting metal. This devastating weapon is perfect for punishing enemies hiding behind cover.
Fragmentation Grenades

Everybody knows how grenades work – pull the pin and throw it before it blows up. The Order’s grenades are a little different than average. These thrown explosives resemble the handled “potato masher” grenades usually used by German troops. It also features a small spike that allows it to be stuck into walls or the floor, creating a nasty proximity mine.
http://www.gameinformer.com/b/featu...he-weapons-and-gadgets-of-the-order-1886.aspx
 

The other barrel delivers a concussive blast that knocks foes back like a Force push. Stunned enemies can then be picked off with rifle fire.

Basically this

teuktp.gif



The Thermite Rifle

The thermite rifle is the flashiest and most devastating of the bunch Ready At Dawn has revealed so far. Pellets packed with strips of aluminum iron oxide are blasted into the environment, which then break open into a cloud of glittery metal paper. A high temperature flare is then shot into the cloud, creating a chemical reaction that turns the cloud into a burning mass of melting metal. This devastating weapon is perfect for punishing enemies hiding behind cover.

The first time I saw this in the trailer, I thought Lafayette was using a mini gun and just aiming it horribly. Then I realized that it is actually a 2 stage device, like described above). You need to choose the area that you want to ignite by spreading pellets first. And then you ignite it with a second shot. Pretty sure they have worked on the fire effects since then. They better show this again at E3!
 
Wait, when did they announce the Morse Code thing? That sounds freaking awesome
Nice used of the touch pad
Again, the notion of this kind-of alternate timeline and technology come into play, as even in 1886, the squad has radios to communicate to each other (which also lends to the Arc Gun that we saw in the E3 trailer as well.) One thing that I didn’t expect, and that isn’t shown in the video above, is the ability to send Morse Code signals using the Dualshock 4′s touchpad. What a neat idea!
http://www.psnation.com/2014/02/18/impressions-of-the-order-1886-wgameplay-video/
 
You think RAD devs see the

"Sony's Ryse" iconic comment as a good thing?

I mean ask any Xbox one owner they will say
Ryse wow them. It was their
"omg teh next gen graphics" moment at
launch.
 
That is so damn cool
Tne thing that was clear about The Order is that it's a narrative-heavy game; interactions between the characters took precedence over gameplay during the section I witnessed. Weerasuriya talked about keeping the player involved during the frequent story beats, with one example being to have the player use the controller's touchpad to send Morse code to allies, but this struck me as more gimmicky than truly involving. Shortly thereafter, the player became embroiled in a brief bit of standard third-person cover-shooter combat, though while the gameplay looked standard, the visuals were fantastic; the brick facades of the slums of Whitechapel were in dire need of repair, the air was thick with fog (or perhaps other, more rotten things), and the way Galahad's heavy blue coat flowed as he moved through the environment was thoroughly convincing.
http://www.gamespot.com/articles/th...in-the-neo-victorian-london-fog/1100-6417770/
 

So even a live approach still hasn't mitigated concerns. RAD really dropped the ball on this if they wanted to showcase a small snippet of the gameplay without taken into consideration of the feedback. I understand they wanted to prove the blending of cutscenes to gameplay transitions but everything released both hands off/on approach does not nothing to quell concerns. They are going to have to go all out on E3 with the soft-body physics, destruction before faith can be established in this new IP before it is written off as just another "shootbang" game.
 
The second I saw the player take cover behind a series of strategically placed chest-high brick walls, I realized this was not a game I'd like.

Seriously, fuck cover. I remember when it felt new and interesting and now it legitimately bores me whenever I see it.
 
The second I saw the player take cover behind a series of strategically placed chest-high brick walls, I realized this was not a game I'd like.

Seriously, fuck cover. I remember when it felt new and interesting and now it legitimately bores me whenever I see it.
Yes lets stand in the open a get shot makes sense.

No health regeneration either.
 
The second I saw the player take cover behind a series of strategically placed chest-high brick walls, I realized this was not a game I'd like.

Seriously, fuck cover. I remember when it felt new and interesting and now it legitimately bores me whenever I see it.

What is the alternative? Stand around and get shot at? Yeah that sounds even more entertaining.
 
The second I saw the player take cover behind a series of strategically placed chest-high brick walls, I realized this was not a game I'd like.

Seriously, fuck cover. I remember when it felt new and interesting and now it legitimately bores me whenever I see it.

Err its a TPS. We've known it was a TPS since we knew about the game. It will always be a TPS and probably every single TPS in the future will also have convenient chest-high somethings.

Also this is a portion of the start, where you fight humans. I imagine when you fight beast-men, they can lunge at you from above, so cover is less strategically placed.
 
The second I saw the player take cover behind a series of strategically placed chest-high brick walls, I realized this was not a game I'd like.

Seriously, fuck cover. I remember when it felt new and interesting and now it legitimately bores me whenever I see it.

With the game's release being a good 7-8 months away (at the earliest), and with so little footage, I would never shut the door on any game. I can understand being skeptical, but to say you would not like this because of a game mechanic puzzles me. But to each his own.

I think that the talk of destructability and the strategies that AI half breeds might bring to the table can open up some interesting possibilities and not let this game turn into just another stop and pop cover shooter (this remains to be seen, but based on the e3 footage and some screenshots, there are many possibilities here). They showed one aspect of, what Ru described as a, three side war. And that was the least interesting aspect as well. There's still a lot to show. I'm not too worried yet.
 
Yes lets stand in the open a get shot makes sense.

No health regeneration either.
What is the alternative? Stand around and get shot at? Yeah that sounds even more entertaining.
Err its a TPS. We've known it was a TPS since we knew about the game. It will always be a TPS and probably every single TPS in the future will also have convenient chest-high somethings.

Also this is a portion of the start, where you fight humans. I imagine when you fight beast-men, they can lunge at you from above, so cover is less strategically placed.
Why on Earth do you think cover mechanics and third-person shooter gameplay are inseparable? It's not even the concept of cover that annoys me (It exists in any game with projectiles), it's the same cover mechanics and level designs showing up again and again in third-person and first-person shooters. It's boring because those sequences always play the same, and this time the only difference I can see is that the protagonist has a mustache.

With the game's release being a good 7-8 months away (at the earliest), and with so little footage, I would never shut the door on any game. I can understand being skeptical, but to say you would not like this because of a game mechanic puzzles me. But to each his own.

I think that the talk of destructability and the strategies that AI half breeds might bring to the table can open up some interesting possibilities and not let this game turn into just another stop and pop cover shooter (this remains to be seen, but based on the e3 footage and some screenshots, there are many possibilities here). They showed one aspect of, what Ru described as a, three side war. And that was the least interesting aspect as well. There's still a lot to show. I'm not too worried yet.
I'm probably judging too early, but as someone who had never seen footage of the Order 1886 before now and had no idea what the game was, seeing the protagonist walk out into a hallway with chest-high walls and take down an opponent with a qte was not a good first impression.

The level destructibility does sound interesting, but I need to see it in gameplay first.
 
Why on Earth do you think cover mechanics and third-person shooter gameplay are inseparable? It's not even the concept of cover that annoys me (It exists in any game with projectiles), it's the same cover mechanics and level designs showing up again and again in third-person and first-person shooters. It's boring because those sequences always play the same, and this time the only difference I can see is that the protagonist has a mustache.

Because now we don't have the scourge that is regenerating health.

Cover will be used extensively. I would wager that the only way to heal health would be the limited quantity of black water that each character wear around their necks.
 
I'm probably judging too early, but as someone who had never seen footage of the Order 1886 before now and had no idea what the game was, seeing the protagonist walk out into a hallway with chest-high walls and take down an opponent with a qte was not a good first impression.

Fair enough, I will admit that that wasn't the hottest slice of gameplay I've seen. But it is a work in progress, and everything I've read and heard from the team has me excited. Even the story trailer got a good rise out of me.

The Adam Sessler interview was pretty good, gave me a lot to be excited about.
 
Is no regenerating health confirmed?
:o

Because now we don't have the scourge that is regenerating health.

Cover will be used extensively. I would wager that the only way to heal health would be the limited quantity of black water that each character wear around their necks.
Actually I could be wrong.

When the bad guys turned to shoot at Galahad, the screen turned red as he took damage, and slowly turned back to normal while he sat behind cover. Seems like regenerating health is a thing.
http://www.gamesradar.com/The-Order-1886-review/

Could be for demo purposes who knows,getting mixed info here.
 
Is no regenerating health confirmed?
:o

Sort of. There is this thing called "black water" that you need to use to heal. I think a french magazine clearly said no automatic regen (not sure). Is black water just a substitute for health kit, or is it used differently, we don't know. Games Radar reported that they saw the screen turn red and then restored while the player stayed behind cover. Now did that happen automatically, or did the player use the black water, or did they use the black water before hand to enable regen for some period of time, we don't know.

Here's what we read a while ago:

The Order discovers a substance called "Black Water" which can be used to give themselves longer lives and the ability to recover from injuries

During battles Black Water is used when the odds are stacked against them, although it can be used to regenerate health, "anything that would mortally wound and kill a person" will still kill one of the knights
http://www.computerandvideogames.com/433085/the-order-1886-new-details-on-characters-exotic-weapons-and-gameplay/

Actually I could be wrong.

http://www.gamesradar.com/The-Order-1886-review/

Could be for demo purposes who knows,getting mixed info here.

Yeah that could be anything. Games Radar just went ahead and made their own inference, instead of confirming it.
 
Hmmm. It seems like you can use the black water THEN get regenerating health. I sincerely hope there isn't regenerating health in the whole game. It's one of those things that bother me in modern games.
 
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