Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

Danger Time – When both sides collide with powerful attacks, after a special cinematic both enter Danger Time. During Danger Time, landing an attack first causes a Super Counter, a chance to score a highly damaging combo.
 
Danger Time – When both sides collide with powerful attacks, after a special cinematic both enter Danger Time. During Danger Time, landing an attack first causes a Super Counter, a chance to score a highly damaging combo.

Sounds like it could be fatal.

EDIT: Son of a...
 
Clashes can randomly cause 10 seconds of "danger time" which makes every hit a fatal counter hit, which is like a super counter hit.
Danger Time – When both sides collide with powerful attacks, after a special cinematic both enter Danger Time. During Danger Time, landing an attack first causes a Super Counter, a chance to score a highly damaging combo.
Gotchaaa, thanks!
 
Random general question: why is Alpha 2 generally accepted as the best Alpha game over 3? I only played all of them casually but my friends and I always thought 3 was the best. Usually though I just see people talk about Alpha 2, and earlier today in the WB8 stream sp00ky said in chat that Alpha 3, SF2 and one of the Melty Blood games were his 3 favorite fighting games and people were giving him a ton of shit on Alpha 3 over Alpha 2. It's been forever since I played them (I kept hoping that and Rival Schools/Project Justice would get XBLA releases :/), were there major mechanical changes from 2 to 3 that I'm just forgetting or what?
 
Random general question: why is Alpha 2 generally accepted as the best Alpha game over 3? I only played all of them casually but my friends and I always thought 3 was the best. Usually though I just see people talk about Alpha 2, and earlier today in the WB8 stream sp00ky said in chat that Alpha 3, SF2 and one of the Melty Blood games were his 3 favorite fighting games and people were giving him a ton of shit on Alpha 3 over Alpha 2. It's been forever since I played them (I kept hoping that and Rival Schools/Project Justice would get XBLA releases :/), were there major mechanical changes from 2 to 3 that I'm just forgetting or what?

isms. Fucking isms.
 
Random general question: why is Alpha 2 generally accepted as the best Alpha game over 3? I only played all of them casually but my friends and I always thought 3 was the best. Usually though I just see people talk about Alpha 2, and earlier today in the WB8 stream sp00ky said in chat that Alpha 3, SF2 and one of the Melty Blood games were his 3 favorite fighting games and people were giving him a ton of shit on Alpha 3 over Alpha 2. It's been forever since I played them (I kept hoping that and Rival Schools/Project Justice would get XBLA releases :/), were there major mechanical changes from 2 to 3 that I'm just forgetting or what?

A2 has better music, stages, endings, no ISMs, A2 CCs were better than A3's, Rose Soul Illusion, better announcer.
 
gotta be crazy like a fox and be able to do his air spinny thing so he lands on the ground and is unpunishable.

he's just a weird, esoteric character with a pretty simple mixup with the throwing of items, but you gotta be able to confirm hits well with him.
 
Is there a guide or video with the essentials for him consolidated into one place? I'm more looking for general ideas to apply to try playing Xrd.
 
Random general question: why is Alpha 2 generally accepted as the best Alpha game over 3? I only played all of them casually but my friends and I always thought 3 was the best. Usually though I just see people talk about Alpha 2, and earlier today in the WB8 stream sp00ky said in chat that Alpha 3, SF2 and one of the Melty Blood games were his 3 favorite fighting games and people were giving him a ton of shit on Alpha 3 over Alpha 2. It's been forever since I played them (I kept hoping that and Rival Schools/Project Justice would get XBLA releases :/), were there major mechanical changes from 2 to 3 that I'm just forgetting or what?

I think SF2 fans prefer A2. A3 has air resets and bizarre custom combos that don't use normal hitstun but make you avoid neutral states and it has guard meters and other random anime stuff. A2 is closer to SF2 and only has semi bullshit custom combos...
 
I think SF2 fans prefer A2. A3 has air resets and bizarre custom combos that don't use normal hitstun but make you avoid neutral states and it has guard meters and other random anime stuff. A2 is closer to SF2 and only has semi bullshit custom combos...

The Alphas resembled SNK games from that period- in that every new game came up with a different major flaw.
 
Is another marvel god in the making?
Ricky even if he picks top tier Wolverine team is only going to get up to top 8. You need A LOT of experience in this game at this stage to be consistent that's why only a few people win.

All he's going to do is gate keep the "hype" players with the unorthodox team from getting far enough to make a splash.
 
Random general question: why is Alpha 2 generally accepted as the best Alpha game over 3? I only played all of them casually but my friends and I always thought 3 was the best. Usually though I just see people talk about Alpha 2, and earlier today in the WB8 stream sp00ky said in chat that Alpha 3, SF2 and one of the Melty Blood games were his 3 favorite fighting games and people were giving him a ton of shit on Alpha 3 over Alpha 2. It's been forever since I played them (I kept hoping that and Rival Schools/Project Justice would get XBLA releases :/), were there major mechanical changes from 2 to 3 that I'm just forgetting or what?

Cause they wrong. A3 is better. Womp womp.
 
Vote for thread titles below.

I vote for FGW | Play Seriously

(Gamerbee's tweet after those bodies in the exhibition)
 
Vote for thread titles below.

I vote for FGW | Play Seriously

(Gamerbee's tweet after those bodies in the exhibition)

I don't know why we're giving more credit to the guy who placed 7th vs the guy who placed 1st.

FGW | East Coast is Beast Coast

ben-stiller-do-it.gif


More specific to WB:

FGW | No hibernation this winter for the beasts on the EC
 
I assume the date for ECT is good for Nemo vs Champ right?
No. Nemo just tweeted tonight:

ねも ‏@GOOD_NEMO 4h
@fchampryan ECT dates didnt coicide with GW holiday here so I cant attend ECT. Sorry.

https://twitter.com/GOOD_NEMO/status/437732876692365313


Nemo also cannot attend Final Round:

Abe Renteria ‏@AbeRenteria84 3h
@GOOD_NEMO Can you make it to final round on March 13th-16th?

ねも ‏@GOOD_NEMO 7m
@AbeRenteria84 I can't make it on that date,sorry... I'd like to attend tourney if it will be on March 3-6.

https://twitter.com/GOOD_NEMO/status/437785565971230720
 
No. Nemo just tweeted tonight:

ねも ‏@GOOD_NEMO 4h
@fchampryan ECT dates didnt coicide with GW holiday here so I cant attend ECT. Sorry.

https://twitter.com/GOOD_NEMO/status/437732876692365313


Nemo also cannot attend Final Round:

Abe Renteria ‏@AbeRenteria84 3h
@GOOD_NEMO Can you make it to final round on March 13th-16th?

ねも ‏@GOOD_NEMO 7m
@AbeRenteria84 I can't make it on that date,sorry... I'd like to attend tourney if it will be on March 3-6.

https://twitter.com/GOOD_NEMO/status/437785565971230720

That really sucks :(
 
Random general question: why is Alpha 2 generally accepted as the best Alpha game over 3? I only played all of them casually but my friends and I always thought 3 was the best. Usually though I just see people talk about Alpha 2, and earlier today in the WB8 stream sp00ky said in chat that Alpha 3, SF2 and one of the Melty Blood games were his 3 favorite fighting games and people were giving him a ton of shit on Alpha 3 over Alpha 2. It's been forever since I played them (I kept hoping that and Rival Schools/Project Justice would get XBLA releases :/), were there major mechanical changes from 2 to 3 that I'm just forgetting or what?

one big thing people haven't mentioned is the 'feel' of the game. alpha 2's normals are beefy as hell in like every regard. that + fast walkspeed + high damage on pokes and fireballs/in general in general means it feels really good to just do things in the game on a very natural level.

my understanding (read: what i've been told by og fg dudes) is that that alpha 3 is seen as broken pos game because supposedly a lot of it is based around really lame, long infinites and v-ism meter management where it's like you play the first match like street fighter and then you v-ism the shit out of them in the 2nd if you beat them in the sf match without blowing your v-ism gauge early. plus air teching and weird resets based around that that aren't in vein with sf2, which is what people define as 'street fighter'

my personal reason for disliking alpha 3 is because the normals feel like garbage and the nonexistent damage on fireballs + lower damage in general. idk if it's actually true but it really feels like the hitboxes got significantly nerfed except for standing jabs, which somehow hit a lot of characters out of a lot of moves. but i haven't played much of alpha 3 because of my dislike of it's feel so i can't say much.

to summarize: basically a2 is street fighter with a few new mechanics, alpha 3 is it's own thing that is really messy and supposedly alpha 1 is actually like flat out garbage and has autoblocking like what what people were afraid that gem was going to be in sfxt (hold forwards, block)
 
one big thing people haven't mentioned is the 'feel' of the game. alpha 2's normals are beefy as hell in like every regard. that + fast walkspeed + high damage on pokes and fireballs/in general in general means it feels really good to just do things in the game on a very natural level.

my understanding (read: what i've been told by og fg dudes) is that that alpha 3 is seen as broken pos game because supposedly a lot of it is based around really lame, long infinites and v-ism meter management where it's like you play the first match like street fighter and then you v-ism the shit out of them in the 2nd if you beat them in the sf match without blowing your v-ism gauge early. plus air teching and weird resets based around that that aren't in vein with sf2, which is what people define as 'street fighter'

my personal reason for disliking alpha 3 is because the normals feel like garbage and the nonexistent damage on fireballs + lower damage in general. idk if it's actually true but it really feels like the hitboxes got significantly nerfed except for standing jabs, which somehow hit a lot of characters out of a lot of moves. but i haven't played much of alpha 3 because of my dislike of it's feel so i can't say much.

to summarize: basically a2 is street fighter with a few new mechanics, alpha 3 is it's own thing that is really messy and supposedly alpha 1 is actually like flat out garbage and has autoblocking like what what people were afraid that gem was going to be in sfxt (hold forwards, block)

this may all be true, but alpha 3 was fun as fuck at a semi casual level back in the 90s.
 
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