Indie Games 2014 [March] Now Voting - Post 651!

On The Lam: Fugitive Simulator - $10 (PC, Mac, Linux)
OnTheLamScreenshot5.jpg

http://www.skaldicgames.com/OnTheLam.html

Experience what it is like to actually be a fugitive on the run. On The Lam was designed to be the most realistic fugitive simulator game ever made. Many hours of researching actual fugitive cases were spent to bring the most authentic and realistic experience to the player. The game is text based with RPG and survival influences. Specific gameplay influences are Plague Inc, DayZ, and Oregon Trail.
Game sounds pretty in-depth, kind of like The Fugitive meets Neo Scavenger
 
Lifeless Planet hit early access, I remember we talked about this game in a previous indie thread.

Lifeless Planet $12.99 (PC)

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https://store.steampowered.com/app/261530/

While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon... Lifeless Planet is a third-person action-adventure that features an old-school sci-fi story and spectacular environments in the spirit of classic action-adventures. 
 
OMG WTF at Hong Kong Massacre, that is like a top down Max Payne with Kane and Lynch 2 aesthetic (chromatic aberration, bokeh). All those particles!

F2phxF7.gif

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I'll agree the gore is kind of OTT especially for a pistol :P Weapon switching seems super fast, that's cool.
 
OP impressions, Cubesis gets a fat thumbs up from me.

I am enjoying this game immensely because of its level structure. I expected more of a simulation type game, but what it feels like is more of a very accessable turn based puzzle game with simulation game mechanics. Its hard to describe, because Cubesis is quite... unusual and wacky (in a good way). You are building buildings, growing crops and terraforming the land by sacrificing your villagers, which you are gaining via keeping your city healthy, supported with food, not flooded and not frozen over. The game mechanics are rather simple while also offering enough depth to be interesting, for example taking care of the temperature or sea level by appeasing gods to allow for walking on the ground of the sea or to water fields to allow for growing crops.
Cubesis is quite a bit less complex than "proper" simulation games, but the Cubesis developers knew how to play to their strength. Instead of a huge focus on randomized Free Play (where they cant possibly compete with something like Banished which is way more intricate, but is still being offered as an extra level), they have 24 levels (including the tutorial levels) that need to be conquered and I am incredibly enjoying terraforming the land to achieve the goals set in each level. Banished is very likely the objectively better game, but for the time being and until I solve all the levels, I am enjoying Cubesis quite a bit more. I checked it out yesterday and couldnt stop playing until 4 hours later.

There is an important caveat here though, and that is the basic controls. You'll click a LOT. You will rather frequently move enemies around sizeable parts of the map, and every single step is one click since you can only move per grid space. However, you dont have any time pressure because the whole game is turn based, so you arent in a hurry to click "fast".

Very, very charming game that I am enjoying a lot because of how unique and refreshing it feels. Unique game concept deserve more recognition anyway. $5 very well spent for the 10-12 hours I am getting out of this.

1. Card City Nights
2. Cubesis
3. Black Ice
4. Cosmochoria
5. Banished
6. Blue Saga
7. Action Painting Pro
8. Clockefeller
9. Bosses Forever
10. Astrovoid
11. Cloudbase Prime

...yeah. As I said, enjoying it a lot.

Edit: I asked the dev a few questions, and he said they are working on improving it a bit based on my suggestion, so that is cool as well.
 
Is there a game that automaticlaly makes me the best of all time? I want a game that makes me feel like the betst human that has ever lievd. I dn't care if it makes every player think they're the best despite them not actually being the best or even making the smalllest atempt to be the best. whatever game makes people feel like theyre the best, regardless of skil level, will be the game of the forever.
 
Is there a game that automaticlaly makes me the best of all time? I want a game that makes me feel like the betst human that has ever lievd. I dn't care if it makes every player think they're the best despite them not actually being the best or even making the smalllest atempt to be the best. whatever game makes people feel like theyre the best, regardless of skil level, will be the game of the forever.

One Finger Death Punch is pretty good at making you feel awesome despite being a rather simple concept:
iboTAjxLwGjvTT.gif


Edit: ... the CoD: Modern Warfare games probably also qualify since they win the game for you without you needing to be good or even shoot at all :p
 
Thought this was interesting and fitting for this thread. Of course on Steam, people were complaining about One Finger Death Punch's price change. Here's the dev's response. I thought it shines a light on how indie devs struggle to get their games noticed, especially in regards to getting through Greenlight
A little history as to the price of the game for anyone interested:

One Finger Death Punch was $1 (at one point in time) on Xbox Live Indie Games, which is the lowest price point allowed on that service. Also it was $1.99 on Desura at one point in time as well, which is also Desura's lowest price point. We would have just about given the game away for free if we could. We needed the game to be in as many people’s hands as possible if we were going to get enough votes on Steam Green Light, especially since it’s the kind of game that isn’t flashy/pretty on the surface but fun to play. We needed people playing it. Xbox Live Indie Games is notorious for having terrible sales on most 2D games so we knew it was going to be a total bomb on that service, which it did :(. To be frank though I feel the game really should be sold at $5 on Xbox Live Indie Games however I don’t think any other games on XBLIG are at that price point as the Xbox consumers demand a lower price. Also it does belong at $5 on Desura as well in my opinion.

We took a huge bath financially trying to get this game on Steam, practically giving the game away until we were Greenlit. One Finger Death Punch was featured in many great game bundles, which moved so many units. Just fantastic! But frankly we don’t really see any substantial money from those bundles. The bundles serve a better purpose which was to get people playing our game. And thanks to many awesome bundles like Groupees and Bundle-In-A-Box we were able to be Greenlit.

Since being Greenlit we’ve raised the price of the XBLIG version from $1 to $3 where it belongs on that market. Not all games have a hard time on Greenlight, but for some, getting your game out there, even if that means giving it away for free for a period of time is necessary. Especially for a game that plays better than it looks.

We’ve been told a few times in the past that the game was undervalued on XBLIG and on Desura, and it really was, but it helped spread the word about a strange two button game. And now… here we are. Thank you all for believing in this game.

But this isn't Steam asking for more money, this is us trying to survive after taking a bath during the Greenlight process. I'm not blaming the Greenlight process, rather a game of this nature is going to have a hard time getting votes because videos and screen shots don't do it justice.

Thank you for understanding and I hope the game is properly valued at $5.
 
Thought this was interesting and fitting for this thread. Of course on Steam, people were complaining about One Finger Death Punch's price change. Here's the dev's response. I thought it shines a light on how indie devs struggle to get their games noticed, especially in regards to getting through Greenlight

Interesting, seems like a valid thought process, although they probably could have made a better job of mentioning that its only a "sale" price previously.

In any case, $5 is perfectly fine for the game and content.
 
Thought this was interesting and fitting for this thread. Of course on Steam, people were complaining about One Finger Death Punch's price change. Here's the dev's response. I thought it shines a light on how indie devs struggle to get their games noticed, especially in regards to getting through Greenlight

interesting read and it looks kinda fun. bought it on steam, had 3,91€ in my wallet left anyway (since winter sale)
 
Is there a game that automaticlaly makes me the best of all time? I want a game that makes me feel like the betst human that has ever lievd. I dn't care if it makes every player think they're the best despite them not actually being the best or even making the smalllest atempt to be the best. whatever game makes people feel like theyre the best, regardless of skil level, will be the game of the forever.
Aces Wild is your kind of game. It's an insane over-the-top brawler and even though the game is a challenge, you feel like an absolute badass

Also Bleed and Hotline Miami. All very challenging, but triple dashing between rockets while slashing through enemies with a katana in slow motion or clearing a compound in a flurry of gore and gunshots always feels so damn good

And I second Toma's OFDP recommendation. So good, and you feel like the best martial arts master this side of The Raid and Arkham City. Also check out the Batman games. The combat never gets old and you never feel less than unstoppable, thanks to the fantastic smooth animations and simple but challenging combat
 
Meltdown - $3.99 (PC, Mac)
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http://store.steampowered.com/app/268220/

Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer.
Set against a captivating sci-fi backdrop, the action game invites players to follow its main character, Zed, as he tries to shoot his way out of the remote space station that he has been trapped on as a result of a system malfunction. During the course of the adventure, players can collect loot and level-up their character as they make their way through randomly generated levels. They can choose to play single player or co-op multiplayer, while experiencing an engaging gameplay, matching their gaming skills and style.
Another great example of how to do a mobile to PC port. The game itself was already solid, with a unique take on arcade action: instead of hordes of enemies, you only face a few at a time, each requiring different tactics, as you take cover, roll and evade attacks, and level up and customize your playstyle. Game feels excellent with mouse/KB and since it's Early Access, more content and features will be coming
 
We should put some more focus on also playing the games in the OP instead of only posting new games, guys :p

Speaking of which, I made a few more gifs for Cubesis to emphasize again that its a lovely little game:

Simple village building:
u4VAn44.gif


The world being flooded:
KWJSe4d.gif


Draining an ocean by poking a hole through the world:
s60d3uM.gif
 
Really like the look of Meltdown, hmm. Any hints of IAP trappings in the level design (e.g. a lot of grinding required, etc.)?

Thought this was interesting and fitting for this thread. Of course on Steam, people were complaining about One Finger Death Punch's price change. Here's the dev's response. I thought it shines a light on how indie devs struggle to get their games noticed, especially in regards to getting through Greenlight

I've been thinking a lot about Steam's price policies and the culture surrounding it lately, so this was an interesting read. Same goes for the Steam thread which is quite an insightful object of eco-social study, if you ask me.
 
We should put some more focus on also playing the games in the OP instead of only posting new games, guys :p

I can't play anything right now since my laptop is kind of corrupted so can't open many programs. Backed my stuff up on an external hard drive, and now going to fix it. Then hopefully I can get back into the swing of things :)
 
OP impressions, Cubesis gets a fat thumbs up from me.


I am enjoying this game immensely because of its level structure. I expected more of a simulation type game, but what it feels like is more of a very accessable turn based puzzle game with simulation game mechanics. Its hard to describe, because Cubesis is quite... unusual and wacky (in a good way). You are building buildings, growing crops and terraforming the land by sacrificing your villagers, which you are gaining via keeping your city healthy, supported with food, not flooded and not frozen over. The game mechanics are rather simple while also offering enough depth to be interesting, for example taking care of the temperature or sea level by appeasing gods to allow for walking on the ground of the sea or to water fields to allow for growing crops.
Cubesis is quite a bit less complex than "proper" simulation games, but the Cubesis developers knew how to play to their strength. Instead of a huge focus on randomized Free Play (where they cant possibly compete with something like Banished which is way more intricate, but is still being offered as an extra level), they have 24 levels (including the tutorial levels) that need to be conquered and I am incredibly enjoying terraforming the land to achieve the goals set in each level. Banished is very likely the objectively better game, but for the time being and until I solve all the levels, I am enjoying Cubesis quite a bit more. I checked it out yesterday and couldnt stop playing until 4 hours later.

There is an important caveat here though, and that is the basic controls. You'll click a LOT. You will rather frequently move enemies around sizeable parts of the map, and every single step is one click since you can only move per grid space. However, you dont have any time pressure because the whole game is turn based, so you arent in a hurry to click "fast".

Very, very charming game that I am enjoying a lot because of how unique and refreshing it feels. Unique game concept deserve more recognition anyway. $5 very well spent for the 10-12 hours I am getting out of this.

1. Card City Nights
2. Cubesis
3. Black Ice
4. Cosmochoria
5. Banished
6. Blue Saga
7. Action Painting Pro
8. Clockefeller
9. Bosses Forever
10. Astrovoid
11. Cloudbase Prime

...yeah. As I said, enjoying it a lot.

Edit: I asked the dev a few questions, and he said they are working on improving it a bit based on my suggestion, so that is cool as well.
I'm loving this new format of yours. Hoping to check out some of these next week.

We should put some more focus on also playing the games in the OP instead of only posting new games, guys :p
This seems to have become more of a pattern in the last few months. It's turned me off a bit to constantly checking the thread because I like seeing impressions rather than just screenshots.
 
We should put some more focus on also playing the games in the OP instead of only posting new games, guys :p
Too...many...interesting...games...must resist...

Mirage - Simple, and short, but it offers an atmospheric world to fly through, and even some combat and enemies to fight

HOMEunculus - I posted impressions in the Feb thread, but I definitely re-recommend giving this game a try. It's short and understandably unpolished, but it's also one of the eeriest and most original first person puzzle game I've played. The whole core mechanic is weird and just unsettling, and I hope the devs expand on the concept, because it has a lot of potential for some inventive challenges and stories

Kilobite - Plays like a less frenetic Qrth-phyl. 3D snake as you maneuver through a tight environment that grows increasingly more cluttered with your body. I found it was easy to accidentally double back on yourself, but overall the visual style and solid core mechanic makes it worth a try

Lift - Posted about Lift before, and even though it's still in early development, it's very much worth playing. It still feels more like a concept than a full-fledged game, but that concept is fun, requires some skill and practice to master, and has a nice amount of content due to various planes to fly. You can also create one yourself.

This seems to have become more of a pattern in the last few months. It's turned me off a bit to constantly checking the thread because I like seeing impressions rather than just screenshots.
That's more of my fault than anything else. Sorry about that.
 
Interesting impressions, thanks. How does it compare to something like Reprisal?

Reprisal is more of an RTS with simulation game elements, compared to Cubesis being a turn based puzzle game with simulation mechanics.

These games might seem rather similar because of their focus and art style, but playing Cubesis makes it rather clear that they have completely different gameplay dynamics and main objectives. Though yeah, both have a "campaign"-style challenge maps and in both you are building cities and bending territory to your will.

I like Reprisal a lot, and Cubesis is missing some quite a bit of that complexity that makes Reprisals worlds feel alive and like a proper simulation, but Cubesis isnt a simulation, it seems first and foremost to be a comparably simple puzzle game, but it just... works and always manages to present the player with interesting scenarios, (for example survive the flood, walk over water, drain the ocean, etc), even if they arent actually hard to solve. This makes the game perfect for a quick pick up and play session, and is just overall really enjoyable.

Though in the end, even though Cubesis is not as good and polished as Reprisal, its still definitely a game worth playing. I can easily see this being one of my favourites this month even if it isnt quite on the same level as discovering the surprising awesomeness that was Full Bore or Factorio.

Its really difficult saying what exactly makes this game so good and why it... works, because taken on its own, bulletpoints about it dont seem to convincing.

That's more of my fault than anything else. Sorry about that.

I am not sure this might solve the issue, but could you try collecting these games and post them in one-two posts every few days? Sucks a bit because the thread is bumped less, but I also clearly noticed that some people participated less since we became more "new games" heavy.

We'll see how that works out.
 
I am rather taken with the pixel art in Cubesis, it looks like what FFT might look if the camera pulled out a bit which is quite fun. Might have to give it a purchase soon although I made the mistake of buying Dominions 4 so that is going to be absorbing all my indie game time for the next few weeks likely.
 
I am rather taken with the pixel art in Cubesis, it looks like what FFT might look if the camera pulled out a bit which is quite fun. Might have to give it a purchase soon although I made the mistake of buying Dominions 4 so that is going to be absorbing all my indie game time for the next few weeks likely.

Its not that involving anyway, its perfect to play for 15-20 minutes in a break between something more taxing :)

And I can already see the mob forming if you guys buy it and dont like it :p
 
Cosmochoria: played it for a bit and I loved it, unfortunatelly my mouse receiver "disappeared" so I couldn't play it properly. The game is gorgeous and pretty simple from what I played, plant trees, build things and make the planets happy. I didn't notice too much variation in the enemies but as U said I only played it for a short time, talking about the enemies one is a homage to a famous character from a classic game.
 
Cosmochoria: played it for a bit and I loved it, unfortunatelly my mouse receiver "disappeared" so I couldn't play it properly. The game is gorgeous and pretty simple from what I played, plant trees, build things and make the planets happy. I didn't notice too much variation in the enemies but as U said I only played it for a short time, talking about the enemies one is a homage to a famous character from a classic game.

Haha, I was grinning widely when I saw that enemy.
 
If someone isn't registered to post yet, can you PM them? I had messaged Stump about the Cosmochoria dev, and now I see that the dev's username pops up when you search. Does that mean he could post here?
 
Alright, more OP impressions (I'm knocking them out this month). Since I'm not doing one post per game, I'm gonna try and include screenshots to make these more readable:

QPzgLRE.png


Trish: Stylish, but not really that substantial. It needs some form of sound design - right now you're only hearing shooting noises -, and they should maybe rethink the 'one life, one chance' concept, because you get to the end of the fight 99,99% of the times and repeating everything before that gets tedious really fast.

Ckv2NDc.png


Standpoint: I got really close to beating the demo, I think, but I could quickly tell that this is a fantastic concept. What you do is you switch your perspective of the room (or the gravity, if you will, but it only affects you) by clicking on one of the walls around you. The best thing is, you can do it mid-air which allows for some crazy, almost air parcours type of movement. It works very well once you get used to it. Two things I didn't like: The female narrator is annoying and wholly unnecessary, and I wish the boxes would be a bit smaller so that you could see what's coming when you're pushing them. Anyway, don't let the Portal/physics puzzler aesthetic turn you off and give it a shot.

JuJCdhS.png


Xaxi: Holy broken dimension, Batman! This looks freaking amazing! But I'm not sure there's anything to do in this world? Still neat, though.

kGbN8EN.png


Clockefeller: I didn't like this as much as Toma. The main mechanic of this is jumping around a world in a gravitational field, but I would vastly prefer it if the shift that occurs when you switch gravity was more smooth and floaty, like the jumping in many post-Mario Galaxy games. Here it feels kinda clumsy and unintuitive. It works on a fundamental level and doesn't get in the way of the gameplay, but it also doesn't feel right. The art style is charming enough, but I didn't like the character models, they remind me of the ones in DLC Quest and.. that's not really a compliment in any context.

iHaSecK.png


Float: I'm not really the guy to seek out physics-heavy flight games, but this is really fun(ny). I'm sure you could build some crazy stuff in this. Right now, it's just a promising and very limited sandbox, though.

Edit: The correct title of this game is Lift as forsy points out, My bad, lol.

iOp7wBD.png


Lenna's Inception: Weird, but cool. I went in expecting some average Zelda clone, and mechanically, it's 100% Zelda (probably closest to Link's Awakening, visually), but the level structure is that of a dungeon crawler and you have a pet that attacks monsters for you. I guess you could say it's Zelda minus the overworld. Either way, I think it's actually decent and I'm going to keep playing it. Up to level 3 at the moment.
 
If someone isn't registered to post yet, can you PM them? I had messaged Stump about the Cosmochoria dev, and now I see that the dev's username pops up when you search. Does that mean he could post here?

You mean approved right? I don't think so, but better ask a mod to be sure.
 
Clockefeller: I didn't like this as much as Toma. The main mechanic of this is jumping around a world in a gravitational field, but I would vastly prefer it if the shift that occurs when you switch gravity was more smooth and floaty, like the jumping in many post-Mario Galaxy games. Here it feels kinda clumsy and unintuitive. It works on a fundamental level and doesn't get in the way of the gameplay, but it also doesn't feel right. The art style is charming enough, but I didn't like the character models, they remind me of the ones in DLC Quest and.. that's not really a compliment in any context.

I am mostly liking the potential in that one (Clockefeller is on the lower 3rd of my ranking list so far). They still need to work on level design, actual puzzle diversity and I'd love if they reworked the jumping mechanics, but its super early alpha, so I hope they work that out.

And your other impressions sound great :) Looking forward trying Xaxi and Lenna.
 
And your other impressions sound great :) Looking forward trying Xaxi and Lenna.

Lenna just crashed on me when I tried to go to the next screen holding a pot, so.. maybe avoid doing that. :P (You can manually save at all times and it seems like it saves automatically after beating a level, so no biggie).
 
I'm enjoyingOne Finger Death Punch. Fire it up for a bit every day. Still haven't made it through the campaign completely on the first difficulty. Super fun gameplay loop - extremely responsive. It might get a bit repetitive but there sure isn't any shortage of stages/challenges.

The dev has some really interesting trivia/commentary on the loading screens under Pro Tips. "We bet everything on this game. Did we make the right choice?" (paraphrasing)
 
So before this thread went up, Toma and I discussed the idea of looking back at games featured a year ago in the March 2013 thread and seeing where they are now. Won't be able look at all of them, but I'll definitely feature the interesting ones or the ones that made the most or least progress

One Way Heroics - released, check it out here on Steam

Aztez - set to release sometime in 2014

Auditorium - currently in beta testing

Darkwood - A successful Indiegogo campaign last June, successfully Greenlit, still in development

Deep Space Settlement - currently in development, making steady progress

Feist - couldn't find any recent info, last blog post was May 2013

Fract OSC - on track for release, successfully Greenlit, coming out sometime this year

Lacuana Passage - successful Kickstarter last July, still in development, regular devlog posts

Pavilion - still in development, will release sometime in 2014

Sir, You Are Being Hunted - released, now on Early Access

Tengami - Now out on IOS, PC version soon
 
So before this thread went up, Toma and I discussed the idea of looking back at games featured a year ago in the March 2013 thread and seeing where they are now. Won't be able look at all of them, but I'll definitely feature the interesting ones or the ones that made the most or least progress

The idea was to look at the games we had in our "to be released section" 12 months ago, and see how they shaped up, whether we missed a release and whether the projects are still progressing.

We'd appreciate feedback if we should just drop it and its filling up the thread unnecessarily or whether you think its nice to go over these titles again.

And if there is someone other than Baddy, who feels like doing this post, let me know (as Baddy and me might be too busy to do it regularly).
 
It looks like Sir, You Are Being Hunted will be leaving Alpha soonish. The Castle Biome will be the game's last piece of major content.

Also, Darkwood still looks awesome...can't wait to play that.
 
The idea was to look at the games we had in our "to be released section" 12 months ago, and see how they shaped up, whether we missed a release and whether the projects are still progressing.

We'd appreciate feedback if we should just drop it and its filling up the thread unnecessarily or whether you think its nice to go over these titles again.

And if there is someone other than Baddy, who feels like doing this post, let me know (as Baddy and me might be too busy to do it regularly).

I would be interested in seeing this feature, and also willing to lend a hand if required.
 
We'd appreciate feedback if we should just drop it and its filling up the thread unnecessarily or whether you think its nice to go over these titles again.

I think it's a great idea. The tension between promise and outcome as well as the unpredictable development process are major elements of indie gaming. When I go through the 'upcoming releases' section, I ask myself regularly 'is this really ever going to come out?'

I'd also be up for doing one of these.
 
I think it's a great idea. The tension between promise and outcome as well as the unpredictable development process are major elements of indie gaming. When I go through the 'upcoming releases' section, I ask myself regularly 'is this really ever going to come out?'

I'd also be up for doing one of these.
I was originally going to make the posts more detailed, like developer, site, maybe posts from the threads here if the game was already released, but this way was much faster and easier. Thinking of doing one for each month. (so April, look at the upcoming April 2013, etc.).
 
I was originally going to make the posts more detailed, like developer, site, maybe posts from the threads here if the game was already released, but this way was much faster and easier. Thinking of doing one for each month. (so April, look at the upcoming April 2013, etc.).

Well to be honest, I'd love for someone to do the missing ones of march as well if we have a few people helping, because it would be interesting to actually give some attention to games we might have missed and just cherry picking "interesting" ones will lead to only viewing the more prominent ones again. Anyone who'd be up for filling out the missing ones from the march thread 2013 within the next 1-2 weeks?

Just so we dont have 2 people working on the same thing :)
 
I don't usually feel compelled to write up my thoughts on a game but I just finished Master Reboot and feel like sharing my frustration with this game. I've had my eye on it since it was released but because of Double Fine's Amnesia Fortnight Mnemonic prototype reminding me of it I thought I'd play through it to get myself even more hyped up for that prototype.

Pros:

Interesting story.
Creepy atmosphere.

Cons:

Graphically, the games looks unfinished most of the time. Sometimes it looks like its the style they were going for but there are a lot of objects and environment pieces that just look like the developers never completed.

Cheap, trial-and-error deaths throughout the game that feel out of place and add nothing other than a way to extend the length of the game.

Extremely easy and boring puzzles. There's one particular section towards the end of the game, at a train station, that was so dull I was falling asleep. It's bad enough that you have to do it once but you have to do it four times to progress.

Attempts at being scary go no further than jump scares.

Annoying checkpoint system. A lot of times when the player dies you have to watch a slow scene play out that you previously saw or go through a section that you previously already went through.

Bugs, glitches. I encountered a lot of graphical glitches and even got stuck in various parts of an environment.


What's most frustrating is that I think the story and world are interesting but dragged down by all of the "gamey" stuff. I think it should have been a exploration adventure game like Gone Home. It definitely needed more time in development because so much feels unfinished or not thought out long enough.
 
I couldnt stop playing it, and so I finally finished Cubesis (technically there still is a Freeplay mode with a random map + goals to conquer but I'll keep that for later).

Marvellous little game. Definitely recommended.
 
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