• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

GiantBomb - TitanFall framerate in mech combat is not fixed in Xbox One retail code

Status
Not open for further replies.
Not going to put my faith in anything technical coming from Giantbomb, but people played the beta and should have gotten a good idea of the game's performance.

<Pets his PC> Oh, you don't have to worry baby. You'll eat this fucker alive.
 
792p sounds more insulting than 720p. That just screams that you're not even able to hit sustainable frame times at any of the higher standard resolutions such as 900p or 1080p. At least with 720p they could say we devoted as much resources to frame time stability.

They hate the number 720p - it has a huge negative connotation when it comes to the Xbone.
 
hardware with bottlenecks can be a bitch

i understand that but the hardware nevertheless is a step above last gen. The game isn't pushing the graphics envelope...at all. And I thought one reason for 6 vs. 6 was to avoid these kind of problems. so what gives?

i wonder if going to 720p would've helped much.

This game seems to have been rushed to make its launch window release date. I'm not surprised by the performance issues and expect the sequel to run better, plus have much more content.

But I still think the game is fun enough to warrant a purchase. Even with its technical issues, it still shits all over Ghosts.

you really think it was rushed? I mean I know its EA but I don't think respawn or MS would allow that to happen. Then again...considering x1 sales...

I dunno what to thinkk.
 
Y'all are making a big deal out of nothing. If the game is fun then some slowdown won't matter. I get that it's an online only shooter and fidelity and all that jazz, but if it's fun you'll barely notice. My shitty PC making the first borderlands chug and tear did not lessen my enjoyment of the game. I don't even have an X1 and I'm tired of people shitting on TF.
 
Why do I have a hard time believing "single-digits"?
Your post history is the best thing about this thread so far. I've never seen anything like it. Such anger over a console. You need a little perspective.
Just ignore him, he'll meet the banhammer soon enough if he keeps going.
And the Source Engine.

I mean, come on Respawn.
Source engine running shit on a weak CPU. Not surprising.
 
Not going to put my faith in anything technical coming from Giantbomb, but people played the beta and should have gotten a good idea of the game's performance.

<Pets his PC> Oh, you don't have to worry baby. You'll eat this fucker alive.

Eyeballing framerate is technical now?
 
Makes me think of all the Dead Rising 3 threads the claimed the sky was falling because the frame rate was crap. Then a patch was released post review and the frame rate was solid, never wavering. Seems to me like a few days from now will be a better litmus for the game. This game has had more negative threads on GAF prior to it even releasing, that one has to wonder why.

It's the new rule for AAA and especially online titles, don't even touch them for at least a week after launch if you want the best first experience.
 
Y'all are making a big deal out of nothing. If the game is fun then some slowdown won't matter. I get that it's an online only shooter and fidelity and all that jazz, but if it's fun you'll barely notice. My shitty PC making the first borderlands chug and tear did not lessen my enjoyment of the game. I don't even have an X1 and I'm tired of people shitting on TF.

Drops to 30 FPS make fast paced CoD-like shooters less enjoyable.

There's a point where the "doesn't matter ITS FUN" mantra just doesn't hold water for me, and that point is FPS. Resolution? Sure, for some people it doesn't matter at all. But defending FPS drops because the game is just so fun!, I think that's absurd.
 
makes you think about their priorities.

you'd think it would be, maximum amount of titans explosions everywhere, keep solid 50-60fps.

readjust resolutions and effects and graphics textures to accomplish that, and build from there.
 
Source engine running shit on a weak CPU. Not surprising.

They need to know their limits.

I knew the player count, and the lack of options, was because of the game not being capable. I thought they had pushed the Xbox One as far as they could, but they've pushed it further.

Drops to 54fps, maybe. But not drops to 30. And not drops to below 10. Damn.
 
Maybe they should have stuck with 720p for now as in the beta I had no issues whatsoever seems odd that these issues would crop up now especially in the retail build.
 
Not going to put my faith in anything technical coming from Giantbomb, but people played the beta and should have gotten a good idea of the game's performance.

<Pets his PC> Oh, you don't have to worry baby. You'll eat this fucker alive.
That's the thing, people like Jeff usually don't comment too heavily on technical details unless there is REALLY something wrong. They aren't overly sensitive to those things.

The beta was already a mess in that regard with frequent drops to the 30s and constant screen tearing. It was pretty awful.

For someone like Jeff to describe the game as running with a single digit framerate at some points makes me think it's even worse than the beta.

Maybe they should have stuck with 720p for now as in the beta I had no issues whatsoever seems odd that these issues would crop up now especially in the retail build.
Performance was lousy in the beta.

That said, you might be in luck. If you did not notice problems in the beta then you are not sensitive to them and shouldn't have any issues.
 
They've got two options if they want my money, lock it to 10fps and give me graphics superior to last gen or unlock the the secondary GPU in the power brick and give me 1080p and 60fps. I'd prefer the latter option.

Ps. What is taking MS so long in releasing the secondary GPU? If they leave it too late, Sony will have to big of a lead to catch up.
 
Y'all are making a big deal out of nothing. If the game is fun then some slowdown won't matter. I get that it's an online only shooter and fidelity and all that jazz, but if it's fun you'll barely notice. My shitty PC making the first borderlands chug and tear did not lessen my enjoyment of the game. I don't even have an X1 and I'm tired of people shitting on TF.

Exactly! See my post about 10 before yours. Now if there are server issues for an extended period of time once 500,000 people try to play at once then let the shit show commence.
 
Yeah, the frame-rate looked rough in footage I've seen of the retail build. Why I'll spend $2.00 and rent it from Redbox to try it myself, and not $60.
 
Makes me think of all the Dead Rising 3 threads the claimed the sky was falling because the frame rate was crap. Then a patch was released post review and the frame rate was solid, never wavering. Seems to me like a few days from now will be a better litmus for the game. This game has had more negative threads on GAF prior to it even releasing, that one has to wonder why.
That's not at all what happened.

The patch did not solve all of the performance issues. It still drops pretty hard at points even with the most recent version of the game.

Still, it's worlds beyond where the game was when shown running at 1080p originally. The framerate in that instance was beyond words.
 
Interesting how we've gone from "Well who cares if it's 792p, at least it'll be 60 FPS! Gameplay is king!" to "Who cares if it's 792p with massive frame rate drops, it still looks fun!"

Just funny to watch the standards drop.
 
I read on the OT some PC people are having frame rate issues also.

With top-of-the-line PCs and settings maxed? Otherwise, how do we know it's not just a case of asking the PC to do more than it's capable of?

At least with the X1, we know that the game should run good, because Respawn should know the technical capabilities of it and design it to those specifications.
 
So did Skyrim and it was unplayable on PS3, yet it still went on to win numerous goty awards.
Well, it was unacceptable to me (I played on PC), but I DO know several people that played through it on PS3 without any problems.

Those problems were very much real, but you could still have a good experience without bumping into them.

It was still less problematic than Morrowind on Xbox.
 
Eyeballing framerate is technical now?

In the post DF era of gaming? Yep. If you're going to put yourself out there, you had better be right. Games journos can't even eyeball resolution. How can you take them seriously with eyeballing framerate?

I'm not blasting Jeff here, but he's not a technical guru so just take the comments with grains of salt.
 
Exactly! See my post about 10 before yours. Now if there are server issues for an extended period of time once 500,000 people try to play at once then let the shit show commence.

I disagree. I played through Borderlands 2 on my 360 all the way to 72...logged a LOT of hours in that game. There were frame rate slow downs into sub-30 I'm guessing, but it was still playable and mostly enjoyable, though noticeable.

HOWEVER, after it arrived on PS+ a few months ago, I started playing it on my PS3. It turns into a huge single-digit slide show anytime I have 3-4 players going (sometimes 2) especially when there's conference call shotguns and/or commando turrets involved. It's completely unplayable at that point, and I just sit back and start letting my turret or other players do their thing. It has also locked up at times due to heavy action with 4 players on. Mind you, this isn't a dig at PS3, rather, those types of issues made the PS3 play a lot less fun than the 360 game play, to the point that I go private, single player through everything now unless I need a 2nd player.
 
In the post DF era of gaming? Yep. If you're going to put yourself out there, you had better be right. Games journos can't even eyeball resolution. How can you take them seriously with eyeballing framerate?

I'm not blasting Jeff here, but he's not a technical guru so just take the comments with grains of salt.
The feel of single digits.
 
I've seen some complaints about lackluster optimization on the PC, too. I haven't tried it yet but I'm a bit worried about how it's going to play on my mid-range machine.

In the beta, I was running it on a mid range PC and after disabling in game V-sync, setting textures to high (not insane) the game ran pretty well.

GTX570 1.25Gb VRAM, i5 2400k at 3.8GHz, 8Gb RAM
 
Interesting how we've gone from "Well who cares if it's 792p, at least it'll be 60 FPS! Gameplay is king!" to "Who cares if it's 792p with massive frame rate drops, it still looks fun!"

Just funny to watch the standards drop.
The standards will rise again when Infamous SS releases, at least as far as Polygon's concerned.
 
Y'all are making a big deal out of nothing. If the game is fun then some slowdown won't matter. I get that it's an online only shooter and fidelity and all that jazz, but if it's fun you'll barely notice. My shitty PC making the first borderlands chug and tear did not lessen my enjoyment of the game. I don't even have an X1 and I'm tired of people shitting on TF.

Borderlands isn't a competitive-only shooter. This is a thread about the technical stuff, being concerned about and also still thinking the game is fun isn't mutually exclusive.
 
In the post DF era of gaming? Yep. If you're going to put yourself out there, you had better be right. Games journos can't even eyeball resolution. How can you take them seriously with eyeballing framerate?

I'm not blasting Jeff here, but he's not a technical guru so just take the comments with grains of salt.

It would be one thing if he was making very detailed observations about the performance of the game, it's a completely different thing to say "hey there are times were this game runs like fucking garbage." I don't think anyone needed a DF report to know that Dark Souls ran at a horrible framerate in Blighttown.

It might not actually have been in the single digits, but if it was anywhere close, that's really bad.
 
Respawn even came out and said the eSRAM is the problem, not the CPU.
The esram explains the resolution, not the framerate. If it was affecting the framerate, respawn wouldn't be thinking of optimizing the game up to 1080p. Sounds like the cpu is hurting the framerate.


And lol at people thinking that slightly dropping the resolution to 720p will significantly help the framerate.
 
In the post DF era of gaming? Yep. If you're going to put yourself out there, you had better be right. Games journos can't even eyeball resolution. How can you take them seriously with eyeballing framerate?

I'm not blasting Jeff here, but he's not a technical guru so just take the comments with grains of salt.
As I said, he's not making a detailed judgement here. Most journos are WAYYYYY too forgiving when it comes to judging framerates and tend to avoid making real comments as a result.

When they DO complain, though, it often winds up being worse than expected.
 
I disagree. I played through Borderlands 2 on my 360 all the way to 72...logged a LOT of hours in that game. There were frame rate slow downs into sub-30 I'm guessing, but it was still playable and mostly enjoyable, though noticeable.

HOWEVER, after it arrived on PS+ a few months ago, I started playing it on my PS3. It turns into a huge single-digit slide show anytime I have 3-4 players going (sometimes 2) especially when there's conference call shotguns and/or commando turrets involved. It's completely unplayable at that point, and I just sit back and start letting my turret or other players do their thing. It has also locked up at times due to heavy action with 4 players on. Mind you, this isn't a dig at PS3, rather, those types of issues made the PS3 play a lot less fun than the 360 game play, to the point that I go private, single player through everything now unless I need a 2nd player.

Not sure what you're disagreeing with. Can we wait until this game is in everyone's hands tomorrow before we call it unplayable is all I'm really saying. Can we agree that for every 10 posts in here there is probably one XB1 owner.
 
It wouldn't surprise me if the game was patched after launch to 720p. If it is having performance issues, it would be better to lower the resolution and improve the experience. I think the whole 792p shenanigans have more to do with trying to improve their chances during the "review season" for this game by avoiding the whole "only 720p" label which is more tangible for the average person, while framerate variations get swept under the rug for the most part.
 
In the post DF era of gaming? Yep. If you're going to put yourself out there, you had better be right. Games journos can't even eyeball resolution. How can you take them seriously with eyeballing framerate?

I'm not blasting Jeff here, but he's not a technical guru so just take the comments with grains of salt.

Yeah. Though to be fair, Jeff notes one specific instance of "what must've have been" single digit FPS. It seems to me certain GAFers are are trying to making it bigger than that.
 
Borderlands isn't a competitive-only shooter. This is a thread about the technical stuff, being concerned about and also still thinking the game is fun isn't mutually exclusive.

This is true. It's just starting to feel a lot like a shit on TF circlejerk. I get that it happens before every major game release, but it seems like people are going extra hard on TF. I guess you can't have the level of hype surrounding TF without the same level of anti-hype.

Exactly! See my post about 10 before yours. Now if there are server issues for an extended period of time once 500,000 people try to play at once then let the shit show commence.

Agreed. If it shits the bed and we need a Disaster Watch people should raise hell.
 
So did Skyrim and it was unplayable on PS3, yet it still went on to win numerous goty awards.

You just opened up an old wound I had tried to forget about. Never did finish it on console. God it got horrible to play after awhile.

Prediction:
Three weeks from now - something is dropped. Probably resolution. Buttocks crowd roars.

Six weeks from now- AA is dropped, few things are tweeked, game is at 60fps in a state that will be announced as 1080p but won't be native. Buttocks is dismissed again, crowd roars. Skeptics call attention to the non-native resolution and cut back AA. Console warriors fight to a bloody death.

12 weeks from now - People realize we are talking about a FPS here, not Shakespeare, and all of this is forgotten. Every 15-year-old goes back to banging your mother via Live.
 
Or they could have screwed up those heavy modifications
I think if it's true at all, this is the actual truth.

People say 'lol Source' a lot, but the requirements to get Source games to run much better than this are almost non-existent, anything runs Source games great, and the lighting since Lost Coast has been much nicer than on show here.
 
Y'all are making a big deal out of nothing. If the game is fun then some slowdown won't matter. I get that it's an online only shooter and fidelity and all that jazz, but if it's fun you'll barely notice. My shitty PC making the first borderlands chug and tear did not lessen my enjoyment of the game. I don't even have an X1 and I'm tired of people shitting on TF.

Did for me, drove me crazy - so much so I took ps3 version back to store and traded it plus more money for a 360 version - which still sucked but not 'as bad'.

The whole point of buying next gen console for me was not having to put up with this crap again.

If I was happy about it I would still be buying all games on 360, but I am not.

Its not just TF, its any game, its 2014, this should be gone.
 
Status
Not open for further replies.
Top Bottom