#DarkSoulsDowngrade and #YOULIED \\ a.k.a You got some splainin' to do, Namco

Omg this topic is still going?

Just played more ps3 last night. Knew it wad going to be thr inferior version from the minute it was announced. Used common sense.

Didn't feel duped or misled in the slightest and I think the game still looks great for being on ps3.

You guys will have plenty to bitch about if the PC version doesn't hold up but damn.

Its not some crazy conspiracy that a company would market and promote the prettiest version of the game and downplay the weakest.

You haven't a clue what's going on
 
Ok, that sounds very bad. I had a feeling warping would take away from the meticulous unified world design, and this seems to be a symptom of it. I'd love to hear that it hasn't effected the design, but everything I'm hearing so far points to otherwise.

Edit: Not saying warping can't be implemented well, but I can see how they could easily forget in some areas that players will be backtracking because warping is at the back of their mind. Then, attention to details goes out the window.

It's actually not a symptom of warping at all. All if this occurred while exploring The Forest of Fallen Giants. The Shortcut
you get after you blow up the wall in Melentia's Bonfire. After resting then leaving the room the 3 hollow soldiers near the Pursuer's Boss Platform were completely oblivious to my characters presence. Unless I came from the ladder route. This occurs every time I leave the Bonfire from the destroyed wall shortcu
t.
 
i3i2R2WWxhYry.gif
Woah! Huge difference.

Hope PC version looks close to that.
 
You haven't a clue what's going on

Bullshit

I was in the thick of it with you all from pages 20-28

I see no reason to feel cheated unless the option of a high fidelity game (which is the promise of the PC version) doesn't deliver

Maybe I always assumed that all the wonderful footage we were shown was always the PC version.

That said ... over the next several pages were you guys able to produce more direct comparisons from the Network Test/Retail

I wouldn't even bother considering the TGS version since it was likely a pre built demo and was never pushed as retail
 
Bullshit

I was in the thick of it with you all from pages 20-28

I see no reason to feel cheated unless the option of a high fidelity game (which is the promise of the PC version) doesn't deliver

Maybe I always assumed that all the wonderful footage we were shown was always the PC version.

That said ... over the next several pages were you guys able to produce more direct comparisons from the Network Test/Retail

I wouldn't even bother considering the TGS version since it was likely a pre built demo and was never pushed as retail

Where were you in all the pre-release DS2 threads? You could have informed everyone that there was no way all of the PS3 footage we were being shown was really PS3 footage and that the visuals wouldn't come close in the retail version. All this fuss could have been avoided if you'd have been there to lower expectations beforehand.
 
I know they are probably just talking about the engine, but I honestly wouldnt be suprised with a next gen version in 2015.

Too late. Probably summer 2014.

According to insiders, Sony is working with From on Demon's Souls spiritual successor which should be presented this year (don't know about release date). Makes no sense to release two Souls games in 2015. when one of them will be higher quality exclusive.
 
if the slooow loading and delayed icons showing up etc on ps3 are just because the game is reading from the disc couldn't from just patch the game to do a bigger 5gb install instead of the 2gb one it has now?
seems like a quick fix for a few issues at least
 
Just wanted to touch on something as I may have missed it in this thread but do we have any side by side comparisons of the network test build and retail?
 
I see no reason to feel cheated unless the option of a high fidelity game (which is the promise of the PC version) doesn't deliver
Which is one of the main reasons this thread exists? To get clarification on the PC version?

If you were around for 8 pages and still don't know that much then I guess you just looked at the pictures and didn't read a damn thing.
 
Just wanted to touch on something as I may have missed it in this thread but do we have any side by side comparisons of the network test build and retail?

Very similar other than dynamic shadows have been turned off for the most part and the brightness has been increased slightly.
 
People said they saw it running on a PS3 and it looked better before somehow... IDK about that, but if they advertised the PC version as PS3 then that is shameful, let alone if they misleaded people completely with a custom high graphics build just to show off.

Yes we can assume PC (I always thought it looked too good for consoles) but people thought previous footage was running on consoles (for some reason, I guess they were told that or saw it "running on PS3").
 
Grief pls

Yep, anyone expecting something else is just going to end up disappointed.

The evidence is there to support a significantly better PC version. Speculation leans towards optimistic, but it all lines up including the 6 week delay for From to finalize features cut from the console version and allow Bandai to maximize their profit potential.
Even the screenshots shown on the Steam page have the same geometry/textures as the console version but don't have the flat lighting.

The more I watch the 60 FPS/1080p TGS trailer the more I think Bandai has just been showing off the PC version the entire time. There is also some tertiary evidence that these effects will make it into the final PC release.

I will go down picture by picture. I've downsampled the footage to 720p so the page doesn't become impossible to load.

Picture 1
  • Same geometry/textures as the console release.
  • Darker lighting.
  • Looks like much higher-resolution textures and possibly more emphasis on the normal maps than the console version (speculative).
  • Specular Highlights and Normal Maps less pronounced than the demo version, different geometry textures as well. Supports the theory that the demo build was a completely separate vertical slice from the actual game.

Picture 2
  • Love the atmosphere created by the darkness and through the use of the torch.
  • Same geometry/textures as the console release.

Picture 3
  • This trailer really shows off the particle effects. Are they this impressive in the console version?
  • Same geometry/textures as the console release.

Picture 4
  • Where is the aliasing? I didn't notice any in the entire trailer.
  • Specular highlights on the blade (probably in the console version as well).
  • Now that is the level of detail in Dark Souls that I have come to expect.

Picture 5

Picture 6
  • Two pictures here.
  • More particle effects.
  • Fog effect is completely different from the console version.

idQf74JSP5NiF.jpg
 
No, it's the same TGS demo/vertical slice but running at higher resolution and better framerate.

I already pointed out the errors in Grief's analysis but his belief is too strong to shatter xD.

The evidence vastly overwhelms that small errors you found. A small geometry change and enemy placement change does not make for a strong counter argument, though I concede there are some minor discrepancies.
 
Grief, stahp, not those pics again, NOOOOOOOOOOOOOOOOO

EDIT: Can someone burn a bonfire ascetic in that area to see if the knight becomes a sorcerer?
 
The evidence vastly overwhelms that small errors you found. A small geometry change and enemy placement change does not make for a strong counter argument, though I concede there are some minor discrepancies.

It's 99% the same as the TGS demo. If you watch that video at 30fps and 720p it's impossible to distinguish from the console vertical silce.
 
It's 99% the same as the TGS demo. If you watch that video at 30fps and 720p it's impossible to distinguish from the console vertical silce.

Effects aside, the trailer/demo is very similar to what the console release ended up being. If anything in this thread is painfully obvious, many of these graphical features were scrapped last minute due to performance concerns on consoles.

The TGS demos being played on actual PS3s are the only piece that doesn't add up. To be completely honest with you, I believe that Namco had PS3 consoles visible, but the game was running on PC with PS3 prompts. Very common industry practice, Microsoft did the same thing at this year's E3 for example.
 
It's 99% the same as the TGS demo. If you watch that video at 30fps and 720p it's impossible to distinguish from the console vertical silce.

That's kinda the point. The lighting change was due to technical problems and since PC won't face those problems is more than reasonable to think that it will have the original lighting.

The lighting was there and there's not really a strong reasoning to think it won't be there for PC, other than"japanese PC port ineptitude strikes again". Which can happen lol.
 
That's kinda the point. The lighting change was due to technical problems and since PC won't face those problems is more than reasonable to think that it will have the original lighting.

The lighting was there and there's not really a strong reasoning to think it won't be there for PC, other than"japanese PC port ineptitude strikes again". Which can happen lol.

I honestly believe they set aside a portion of the dev team to focus on getting the console ports running, just cutting and slicing as much as they could to get the game to run properly. They probably weren't that many which could explain why some areas look better than others.

#BELIEVE
 
Hope for the best, expect the worse. Its totally possible that we will just get a release that is the neutered console version with increased native resolution and frame rate.

The evidence is there for a version with increased effects, including motivation from Bandai, screenshots from Steam, and the TGS trailer having so many similarities to the console release. From has been saying for months that the engine was designed with next-gen/PC in mind from the beginning, investment in the last-gen consoles is fundamentally useless at this point.

#Believe
 
I honestly believe they set aside a portion of the dev team to focus on getting the console ports running, just cutting and slicing as much as they could to get the game to run properly. They probably weren't that many which could explain why some areas look better than others.

#BELIEVE

tumblr_inline_n01olqOgh51s4ivgm.gif
 
I honestly believe they set aside a portion of the dev team to focus on getting the console ports running, just cutting and slicing as much as they could to get the game to run properly. They probably weren't that many which could explain why some areas look better than others.

#BELIEVE
This kind of falls inline with the interview where they said the games were developed simultaneously but separately to take advantage of every platform.
 
Effects aside, the trailer/demo is very similar to what the console release ended up being. If anything in this thread is painfully obvious, many of these graphical features were scrapped last minute due to performance concerns on consoles.

The TGS demos being played on actual PS3s are the only piece that doesn't add up. To be completely honest with you, I believe that Namco had PS3 consoles visible, but the game was running on PC with PS3 prompts. Very common industry practice, Microsoft did the same thing at this year's E3 for example.

dark10x already confirmed that they were running on real PS3s.

http://www.neogaf.com/forum/showthread.php?p=103833543#post103833543

Enemy layout is very different in the TGS demo / PC trailer than in the retail game. It's a vertical slice.

The Steam screenshots mean nothing since they're a mix of the very oldest build and the newest one.
 
dark10x already confirmed that they were running on real PS3s.

http://www.neogaf.com/forum/showthread.php?p=103833543#post103833543

Enemy layout is very different in the TGS demo / PC trailer than in the retail game. It's a vertical slice.

I was there for that and I am taking it with a massive grain of salt.

Same effects from the trailer with, reportedly, solid performance throughout? Then we see the actual console version in February and it is absolutely neutered graphically and performance problems to boot. Going back and watching those demos being played, the IQ is incredibly circumspect as well.

I tend to not focus on this point as it is massive speculation from my point, and completely tertiary to the actual argument found above.
 
I was there for that and I am taking it with a massive grain of salt.

Same effects from the trailer with, reportedly, solid performance throughout? Then we see the actual console version in February and it is absolutely neutered graphically and performance problems to boot. Going back and watching those demos being played, the IQ is incredibly circumspect as well.

I tend to not focus on this point as it is massive speculation from my point, and completely tertiary to the actual argument found above.

What follows is that the demos and trailers were from a vertical slice, a different branch of development where they took a handful of areas and polished them as much as possible to show off. The actual game NEVER looked like that in the first place.
 
What follows is that the demos and trailers were from a vertical slice, a different branch of development where they took a handful of areas and polished them as much as possible to show off. The actual game NEVER looked like that in the first place.

I would argue the opposite, the vertical slice was originally shown off in the original Dark Souls II debut in April and looks very different from what was in the final game or the TGS Trailer.

The fact of the matter is there are three distinct versions of Dark Souls II shown to the public.

  • Vertical Slice (shown April 2013)
  • TGS Version (PC Trailer shown November 2013)
  • Console Retail release

Vertical Slice shown in April 2013 that has vastly different geometry/textures from the TGS Version and Console release.

iQouT4P80ziv8.gif


The TGS Version which has the exact same textures/geometry as the retail console release, but the lighting removed from the Console version.

I just went back and watched the footage, in the TGS demo, even the part over the bridge with the salamanders is the exact same as the console release.
 
I would argue the opposite, the vertical slice was originally shown off in the original Dark Souls II debut in April and looks very different from what was in the final game or the TGS Trailer.

The fact of the matter is there are three distinct versions of Dark Souls II shown to the public.

  • Vertical Slice (shown April 2013)
  • TGS Version (PC Trailer shown November 2013)
  • Console Retail release

Vertical Slice shown in April 2013 that has vastly different geometry/textures from the TGS Version and Console release.

iQouT4P80ziv8.gif


The TGS Version which has the exact same textures/geometry as the retail console release, but the lighting removed from the Console version.

Which of these does the beta count as? It has better lighting than the retail version.
 
Which of these does the beta count as? It has better lighting than the retail version.

The beta was not shown in the TGS version, but the beta is the exact same as the console release just removed dynamic lighting in some parts and increased the brightness.

One of the reasons I question whether the TGS demos were running on PS3s is I look at the IQ present in that version and then beta footage from direct capture and they are incredibly different. You can visually confirm that one is running one is console quality, and the other is not.
 
The beta was not shown in the TGS version, but it is the exact same as the console release just removed dynamic lighting in some parts and increased the brightness.

One of the reasons I question whether the TGS demos were running on PS3s is I look at the IQ present in that version and then beta footage from direct capture and they are incredibly different. You can visually confirm that one is running one is console quality, and the other is not.

Beta = network test right?

The network test had none of the areas that the TGS demo had right?
 
You know what I always find weird. When devs claim "Control mapping" as a PC feature. When, most games I can think of, console or not, had the ability to rebind controller buttons, and was never a PC feature, but a feature of ALL games in general.
 
I would argue the opposite, the vertical slice was originally shown off in the original Dark Souls II debut in April and looks very different from what was in the final game or the TGS Trailer.

The fact of the matter is there are three distinct versions of Dark Souls II shown to the public.

  • Vertical Slice (shown April 2013)
  • TGS Version (PC Trailer shown November 2013)
  • Console Retail release

Vertical Slice shown in April 2013 that has vastly different geometry/textures from the TGS Version and Console release.

iQouT4P80ziv8.gif


The TGS Version which has the exact same textures/geometry as the retail console release, but the lighting removed from the Console version.

I just went back and watched the footage, in the TGS demo, even the part over the bridge with the salamanders is the exact same as the console release.

Correction:

1) PC April 2013 vertical slice
2) TGS console / PC vertical slice
3) Retail version

We don't have footage from the console version from April 2013 so we can't say if the layout was the same or different from the PC footage.

Also, you keep repeating that the geometry is the same in the TGS and retail versions. It isn't. I already pointed this out to you.

This is from the OP. The TGS demo doesn't have the door that the retail game has:

iyTet5QAw3QnV.gif
i0CrmVB3rZYOS.gif


The pillars in the salamander pit are COMPLETELY different between the TGS and the retail versions.

PC April reveal:
darksouls2-gameplayre5rcjw.png


TGS:
darksouls2ps3gameplay3wkqn.png


Retail:
ouYgnhZ.png


The salamander pit in the PC 2013 footage is much closer to the TGS version than the retail game.
 
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