Dark Souls II |OT2| Prepare to Vengarl

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don't see the appeal of that rat covenant thing. couldn't even attack this one guy with rats blocking my way to him, lol. looked like i was sliding around their models.

so the same can happen in pharos? if so, i'll prob go offline for that part.
 
don't see the appeal of that rat covenant thing. couldn't even attack this one guy with rats blocking my way to him, lol. looked like i was sliding around their models.

so the same can happen in pharos? if so, i'll prob go offline for that part.

You'll still get invaded by an NPC.
 
Does anyone know how to get the item in
Dragon Aerie that's on the small platform below the two bridges? (It's under the second set of bridges you can cross from the bonfire)
 
Cool, thats what I needed, the final boss
throwing fucking lasers. because Im not already tired of lasers friggin everywhere
 
Yeah I respectfully disagree. Agility is upped best through ADP, and agility is important. I tested this myself, when I found the Drangleic armour, having been used to Aurous armour and really low equip burden percentage.I threw it on after pumping ADP the whole early game. Lo and behold I could still roll quick like a hollow in Dark souls, but it was like there was a force field holding me in place. Obviously I started the game rolling like a turd, but when my equip burden was stolen from me with drangelic armour (basically WORSE than early game percentage), I could still do cartwheels lightning quick....just on the spot and not with any length. I am willing to bet a lot on this:
FAST ROLL=AGILITY
length of roll =VIT
I frames who knows, but likely a combo of the above.

I only had 14 VIT but at least 17 ADP when I did: this (14:10 of vid.) I frames were rocking pretty hard. Even if it only helps the estus chug, I can guarantee you I would not have won this fight without the quick estus I was able to pull off. But I doubt that is the only effect. Have you seen anyone else do this fight moving this quick? I sure haven't. I would be willing to bet it also helps just regular walking/running speed as well as potentially responsiveness changing directions. Equip burden is more important, but the quickness is likely multiplied in there together with agility.

From the strategy guide, agility at max level reduce estus drink velocity for 0.5 second. So having 17 ADP will not reduce so much drinking speed
 
You can use a
Bonfire Ascetic to respawn bosses and kill them multiple times with Lucatiel. You need three kills total. I killed Flexile Sentry once and Rotten twice with her to get her equipment and the trophy. Rotten is super easy with the Redeye Ring. You can bait him around with little fear of death. Takes a while but it works.

The same boss multiple times? This works? Holy shit if this is true I'd be SO relieved
 
Heck yeah it does! No way I was
dragging Lucatiel through NG+ Lost Sinner or Smelter Demon, even with Redeye Ring.

Awesome, I'm +1'ing the gulch then. Small area anyway.

Question: when do I get the ability to lower the required INT for spells at certain npc's? I remember seeing this in NG, but it's not there yet in NG+. I want to use the geyser spell, but I can't use my spices yet.
 
Ok, game done.
Not sure what to think about it yet. I really enjoyed it and I think its a great game, but, unlike DS1, I dont feel like doing NG+ straight away. The latter areas burned me a little with their full on stupid enemy placements (especially if you're melee only).

Ill do some stuff I still have to clear and I'll see. Right now I rank up DS1 above this one.
 
Awesome, I'm +1'ing the gulch then. Small area anyway.

Question: when do I get the ability to lower the required INT for spells at certain npc's? I remember seeing this in NG, but it's not there yet in NG+. I want to use the geyser spell, but I can't use my spices yet.

iron keep merchant
 
Heck yeah it does! No way I was
dragging Lucatiel through NG+ Lost Sinner or Smelter Demon, even with Redeye Ring.

Yeah this helps with Benhart as well since
the throne people and Nashandra count as one win together. That is if he survives both fights...

Thank goodness for the congregation.
 
It clearly seems to have an effect on recovery time after roll-dodging. I first started the game with a Swordsman who only has a stat of 6 in ADP, and roll-dodging was just obnoxious, especially as I'd just gone through the first Dark Souls again on PC right before release. After several points into Agility it started to resemble what it was in the previous games. I can't imagine how that is placebo; the difference was blatant.

I'll test out with a soul vessel respec, but I'd be really surprised if the difference is non-existent.
Its not even an argument really........ agility and equip burden work together to provide the roll that we have been used to in the past. Taking off ALL your encumbrance with a few points in VIT does NOTHING to help roll speed. Dont people experiment before making bold statements like ADP is useless? How would anyone know the difference unless they tried ADP out for a while? My guess is those who say it is useless never tried it. My solo sentinels fight is uploading so I cant share it but it is pretty clear my 14 in Equip burden is helping , but my 22 ADP is helping more to solo this fight... no shield. I'll post when uploaded.

From the strategy guide, agility at max level reduce estus drink velocity for 0.5 second. So having 17 ADP will not reduce so much drinking speed

Yeah I agree TBH, my point was that agility does a lot more than estus, and estus is the least of the benefits. All anyone has to do is compare their roll at the start of the game with low ADP, with that of ~20 ADP, and then throw on tank armour....you will roll like the dickens, but stay in one place, owing to your equip burden being nerfed, but your ADP is much higher. TRY it! :) lol Actually, ADP was the ONLY stat I raised for the whole of the forest of giants...didnt raise VIT til much later. I went from a sluggish mess to that of a sprite without leveling ANYTHING but ADP. There is no amount of arguing that will beat the science behind this experiment.

You heard it here first or last is no different:
AGility helps roll speed.
 
Anyone to help me with the s
keleton lords
? SL 60, not seeing any summon signs... I keep dying at the end of the fight when
wheel skeletons appear
.

Nm. Just beat it in coop.
 
Anyone to help me with the s
keleton lords
? SL 60, not seeing any summon signs... I keep dying at the end of the fight when
wheel skeletons appear
.

Tips for the boss :
Kill the skeleton lords one by one then kill the minions. Kill the skeleton lord with the staff at the end then you can kill 2-3 wheel skeletons when they spawn.
 
Black Knight Halberd is still god-tier. Brought a tier of joy to my eye when I found it. :)

It starts out strong, does flame damage, and then only gets stronger with upgrade. Thing is a beast, although I haven't played around too much with the moveset. I didn't use it much in the original Dark Souls because I felt the range was a little weak compared to the Great Scythe. This time around though, it is probably better.
 
What the hell is the deal with
Aldia's Keep
? I get to the door at the top of the stairs (the entrance) and the knight enemies spawn infinitely.

I'm too afraid to search for the bonfire just out the front due to not wanting to get stabbed to death while doing it.
 
It starts out strong, does flame damage, and then only gets stronger with upgrade. Thing is a beast, although I haven't played around too much with the moveset. I didn't use it much in the original Dark Souls because I felt the range was a little weak compared to the Great Scythe. This time around though, it is probably better.
The fire damage was a cool surprise. It makes sense I suppose, given the history of the Black Knights. The move set is a little different from DkS 1 (I miss the two-handed jump attack) but it's still extremely effective.
 
I've only lit one primal fire and I am close to another one I think (Iron Keep?). I am level 110 already and the people I encounter in pvp areas are geared up the ying-yang with impressive spells and imbued weapons. I got my measly + 7 bastard sword and knights armor and I get stomped pretty quickly. Big difference from early last week when I could hold my own and won most of my fights at SL 70. It sucks that you can get invaded by two people in some areas. I am interested in seeing if I can take a guy and then someone else comes by a drops magic bomb on my head.
 
The cloth physics in this game are amazing, I was fighting the exploding mummies
"Die, die, die!"
outside of Straid's Bonfire and one of my mace swings passed by Straid, I didn't hit him but the draft from my mace was enough to lift his cloak. Never seen that great attention to detail before.
 
Really worried I bugged the game out and it's fucked...ugh.

In the D's of P area the enemies are non hostile and I can't damage them. I googled it and it said this is only the case if you use the O E bonfire but it happens to me even if I use the GR bonfire.

Any ideas? Ugh
 
Does anyone know how to get the item in
Dragon Aerie that's on the small platform below the two bridges? (It's under the second set of bridges you can cross from the bonfire)

Funny you mention that...someone told you how to do it in a post above me, but I was magically able to get it the first time. I don't remember it having any value, but I might be wrong. One thing though, if you do get it, there's no way to collect your souls when you die since you have to jump off.
 
Really worried I bugged the game out and it's fucked...ugh.

In the D's of P area the enemies are non hostile and I can't damage them. I googled it and it said this is only the case if you use the O E bonfire but it happens to me even if I use the GR bonfire.

Any ideas? Ugh

did you join the covenant there?
 
Question: Im trying to do the achievement
Gathering of Exiles and Carhillion wouldnt move his lazy ass from No Man Wharfs no matter what :/
 
Man
Velstadt
hits hard. Almost my full bar off in one swipe and the hit box for his weapon is pretty massive. Got him first time but used an npc summon who got owned. His armour is amazing. Best looking boss so far. I only had 1 flask left. As usual pyromancy messes him up.

My character is extremely well rounded. Apart from faith and strength at 30. The only stat I have hardly touched is int. Working out lovely.
 
Does anyone ever sell Poison Moss?

Also holy shit at the archer in that first courtyard in
Iron Keep
. I may seriously have to farm most of the area to extinction just to deal with that.
 
I dropped ADP to 20 and then initiated the ultimate test: NG+ Smelter Demon.

I almost beat him without taking a hit but then got careless right at the end and whiffed it. However this is really making me agree with the "ADP is not as important as you think" crowd.

Actually, I can readily eat some crow. On my first character, ADP was the first stat raised to 20. After getting tagged again and again by the Heide's knights, I just said "fuck dodging" and just easily circle strafed them and would just block most other enemies, since them recoiling was usually an easier way to counter-attack than trying to dodge then attack. There would be certain times throughout the game where I would end up feeling the need to dodge, and half of the time it felt like it worked.

Problem is, what you see on screen doesn't match what the game registers sometimes, and those knights are especially awful in that regard. I just spent a good two hours testing agility levels from the lowest (85), to 93 and then 100. Would have tried more, but didn't have effigies on those characters. I can say without a doubt now though, that agility does in fact do something to your dodge.

At 85, I could dodge the giant sword wielding knight by rolling into his vertical slash at nearly a half a second before it would hit the ground. Any earlier and I'd get tagged as it's coming down close to the end of the roll, any later and I'd get hit as I'm trying to start the dodge animation.

At 93 it was a bit more lenient and I could actually do a complete dodge revolution inside of the sword (not with a 100% success rate); which is something I couldn't do at 85 even once. I also never got tagged with any of the horizontal slashes at all, whereas I did occasionally at 85.

At 100 it was almost night and day compared to 85, although it only felt slightly looser than 93, but it was easier to repeat the complete revolution forward into the sword. Now I'm wondering if the breakpoints are every 5 agility until it caps at whatever.

Anyway, those knights are particularly dumb when it comes to feedback. So many times my 85 agility character would roll to the side and so obviously cleared the sword by quite a distance to the side, yet then he would stand up after the dodge finished--and the sword was a character's length away--and go into the being hit animation. It's even worse with the horizontal baseball swing that starts from down back and goes to up forward. When those swings happen and your character "fails" a dodge, you'll roll through it, only to "get hit" after the sword is already at its apex.
 
Some questions regarding the
Moonlight Greatsword and Lucatiel
trophies:

To get the Moonlight Greatsword trophy, which bosses do i have to summon Bernhart at? And to get the Lucatiel trophy, i have to summon her at The Lost Sinner, Smelter Demon, the boss at No Man's Wharf and The Rotten? And both NPCs has to survive all battles?
 
Is there an objectively "best" (Ultra) Greatsword that one should focus on upgrading? I have a fully upgrade Black Knight Halberd (which is good), but for enemies/bosses that you can only hit like once before having to GTFO of there, I'd rather have something even stronger.
 
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