Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

1. Greninja: My go-to starter & my favorite one from X, & he fits my playstyle.
2. Little Mac: The lack of air options is disappointing, but I'll be too busy wrecking shop on the ground. Plus, he's fast, & I like fast.
3. Mega Man: Ok, so he doesn't seem as quick, but he has so many projectile options, & he was just so lovingly made. Plus my dream Mario vs. Sonic vs. Mega Man fight can finally become a reality.
4. Villager: He's looking to be the sleeper hit of the roster, at least in my eyes. Can't wait to give him a go, & to abuse his Pocket move maliciously.
5. Rosalina & Luma: They look complicated, but oh so worth it.
6. Wii Fit Trainer: I'm cool with her being in, but nothing about her playstyle makes me absolutely want to play her. Maybe I'll change my tune later down the road when I get to give her a try.
 
I know I don't post much here, but I thought I'd give my input.

1. Mega Man. My childhood dreams of pitting Mario, Sonic, and Mega Man against each other have become a reality.
2. Wii Fit Trainer
3. Lil Mac. Looks like a ton of fun
4. Greninja. At first I didn't really like this one, but I've warmed up to it.
5. Villager. Just can't get hyped for him.
6. Rosalina. Looks like Ice Climbers got replaced, and I feel like Nintendo is trying their best to shoehorn into everything.

I wouldn't worry too much about them. The fact that they got Rosalina & Olimar to work, & the fact that there are Ice Climbers enemies in Smash Run, they'll be back.
 
I don't think customizable moves would be bannible if they are easy to pick.

if its as quick as an assist in marvel or something in whatever mode its in, I don't think it will be banned.
 
I've been thinking about potential alternates;

Pit; Dark Pit
Bowser; Dry Bowser, Cat Bowser
Mega Man; The other Mega Men from the final smash (?) not familiar enough with the series to know if that would work though
Villager; Female Villager
Mario; Dr. Mario
Olimar; Louie, Brittany, Alph, Charlie
Luigi; Dr. Luigi
Peach; Daisy
Sonic; Shadow (lol)
Marth; Lucina

I'm sure it's a lot of extra work for not much gain, but it'd be cool in my opinion. The potential for some cool stuff is there, anyway.

Fake edit: Pixel Mario & Luigi would be pretty cool, too, maybe.
 
I don't understand this "Rosalina is shoehorned in to everything" bandwagon.

She's like the only new Mario character in ten years and has been a playable character in one platformer and like two Mario Karts.
 
Mega Man; The other Mega Men from the final smash (?) not familiar enough with the series to know if that would work though

It'd be a stretch, the powers that Mega Man uses in Smash are exclusively from the Classic series.

And they're pretty different, in height and proportions.
 
1. Villager: I was crushed when Sakurai bluntly concluded that Villager wasn't aaossible rep during Brawl's Iwata Asks segment. Very excited about his inclusion, and am hoping to main him day. He seems to be a trap-esque character, and I wonder what possible tree/bowling ball setups are possible.

2. Mega Man: The only other 3rd party character that expected to be in Brawl. Happy to see him actually included this time, and with a move-set oozing with fan-service and nostalgia.

3. Little Mac: Was about time, especially after the disappointment of him being an assist trophy previously. I can only hope that they balance him correctly.

4. Rosalina & Luma: I was originally disappointed with this choice, but their play style reminds me a lot of Alice in IaMP, and it is glorious.

5. Wii Fit Trainer: Definitely thought this character was reaching roster wise, but their is a very unique air to their play styles.

6. Greninja: Not really feeling this newcomer. Just seems like a Shiek/Lucario hybrid, but it may grow on me.


Never thought about it, but the trap laying qualities of Villager's movesets really speak to my play style. I really like the feeling of successfully shield breaking someone & then capitalizing with a kill move, so Villager in a lot of ways seems to convey to me, a more complex version of that feeling w/ the shovel bury, bowling ball, pocket and sapling moves.

Sounds like a lot of devastating and meticulous combos could arise out of that.
 
Ooh, here's an idea: if your dream characters made it in, who would be your primaries, secondaries and tertiaries? You can have one primary, three secondaries and five tertiaries.

Primary: Ganondorf
Secondaries: Greninja, ROB, Pichu Bros.
Tertiaries: Anthony Higgs, Game & Watch, Wii Fit Trainer, Impa, Samus

Primary: Ness
Secondaries: Little Mac, Shulk, Chibi-Robo
Tertiaries: Ice Climbers, Dedede, Paper Mario, Groose, Lucina
 
Saw this on Gamefaqs which was from the Smashboards concerning Snake.
Might be a bit much but i like the idea here since it makes sense to me.

"Let me elaborate on why Sheik's grenades hint at Snake's return. When Mega Man was first shown off his rush coil works similar to Sonic's spring jump at the time where people doubted Sonic would return due to the fan-made "rule" of guest characters (Third-Party) not returning but this was proven wrong with Sonic's return proving that guest characters can return in the Super Smash Bros series. Later we seen Villager's boxing gloves which caused people to doubt about Little Mac's inclusion simply because it would make him "unnecessary" but this again has been proven wrong with both of them using boxing gloves. Now we seen Sheik using grenades which is similar to Snake's grenades and again people doubt about Snake's return for this very reason despite them having proven wrong TWICE before? :facepalm: It should be clear there is a pattern to it but if people haven't realize this then it is just very sad. :(" -BlueSorrow
I feel snake's return is inevitable and sakurai has been stalling it to get as much doubts as possible, he probably would have hint at him if hinting at him wouldnt prove that he basically is confirmed because that means he had the license to use metal gear solid property
 
I don't understand this "Rosalina is shoehorned in to everything" bandwagon.

She's like the only new Mario character in ten years and has been a playable character in one platformer and like two Mario Karts.

Me neither. Nintendo finally creates a new character that gets well received, that people like, and then just because they want to use her in games (where she actually fits well) she's being "shoehorned into everything"
 
Take what anyone says with a grain of salt. Unless it's someone respected within the Smash community like Prog, Hungryb0x, D1, Gimr, etc. Their opinion isn't worth anything and isn't reflective of the tournament scene whatsoever.

There isn't even a metagame yet and it's too early to tell whether or not customizable movesets are bannable.

At the moment, we can safely say it's shafted to the side until a tournament metagame is developed, which can take up to a year.

Vanilla SSB4 without Custom Movesets will definitely be the first set of tournament rules followed and applied. Once that's adequately fleshed out, we can focus on a custom moveset ruleset.

That being said, I don't think custom movesets will be part of the official metagame and will be implemented to compliment Vanilla SSB4, akin to Project M. It really depends on how easy and fast it is to boot up movesets between matches. They'd also need to confirm what features are unbalanced such as certain superarmor moves and adding sweetspots. With customizable movesets, games will be less about matchups and more about reading your opponent and punishing them. I'd like a custom moveset tournament, but don't expect it anytime soon. It's definitely an interesting feature and it won't be ruled out completely contrary to what Smashboard users may believe.

TL;DR: not anytime soon, wait for the vanilla metagame to develop first. We'll see in maybe about a year.

P.S. Being from the NorCal scene and after talking to some members of the community, the consensus is pretty similar.

HomeMadeWaffles: Man I think it's interesting as hell and I don't care as long as it's fun, fuck the haters. Maybe I'll be good for once, kick Ken's ass or something.
Zhu: It's pretty cool.
PewPewU: It's not gonna be tourney viable, at least at first but it seems fun.

I've yet to talk to Toph or any SoCal people but honestly people are blowing it out of proportions.

Thanks for that. Kinda Good to know.
 
Now that I've had a few days to cool down, I think Greninja's a pretty good pick. Is it safe to say that it's is the most popular gen six Pokémon? I own and enjoy X, but I don't really keep up with the community -- I'm not sure who the fan favorites are.
Well there are a few things to note:
- Greninja is the most popular starter.
- It is popular in competitive Pokemon as well.
- Ash gets a Froakie in the anime.

The first two were just happened to happen. I think this was planned for a while and they expected it. The second point they could anticipate greatly with the amazing ability they gave it.

EDIT: And they gave it a cool shiny as well. Everything was going for Greninja lol.
 
If customs are options picked from a list, I'll be disappointed if they're banned without at least testing them first.

The idea of banning them outright has to be hyperbole and I think people are forgetting that Sakurai explicitly stated that the customization won't affect damage dealt, expressing that it would affect directionality, so knock back (as we've seen with Mario's super up B and Dk's super armor headbutt) & the trajectories and physical properties of special moves, like Mario's fireballs and Marth's horizontal Shieldbreaker rush.


Honestly if the competitive scene give it a chance, some of the customizations may give characters otherwise lacking in tools, the edge they need like giving bowser, d3, DK super armor moves, or Marth/Ike projectiles.
 
It'd be a stretch, the powers that Mega Man uses in Smash are exclusively from the Classic series.

And they're pretty different, in height and proportions.

Ah, fair enough about the attacks. I guess the male WFT is basically the same height, at least, as the female.

Also, I can't remember, but where their Loftwings flying in the background of the Skyloft stage before?
 
They should just add Blastoise and Venusaur. There's no need to balance 3 characters into one and it would be cooler. Squirtle was sick though.
 
The idea of banning them outright has to be hyperbole and I think people are forgetting that Sakurai explicitly stated that the customization won't affect damage dealt, expressing that it would affect directionality, so knock back (as we've seen with Mario's super up B and Dk's super armor headbutt) & the trajectories and physical properties of special moves, like Mario's fireballs and Marth's horizontal Shieldbreaker rush.


Honestly if the competitive scene give it a chance, some of the customizations may give characters otherwise lacking in tools, the edge they need like giving bowser, d3, DK super armor moves, or Marth/Ike projectiles.

Doubt it. I imagine that they'd be banned outright, because it introduces a chaotic element. For example, I'm playing against a Marth - will his attacks freeze me? What's the range? Etc. As if I didn't have to worry about the matchup already, it could go completely south because of some extra shit. At best, I can imagine some customizations being allowed to nerf overpowered characters, or to balance the game in the way that the community sees fit. But those would be specific and standardized. That's at best.
 
Now that they've announced that you can play as male Wii Fit Trainer, you really should be able to play as female Villager. Animal Crossing was crazy popular with women anyway.
 
Whether customization is banned or not depends a lot on how it works. I know the wiimote's have a bit of memory in them, not sure if the new WiiU controller's do, but if you can create your custom loadout for your character at home, then carry it with you and load it for the tournament, that would be fine. If you're spending 5 minutes before the match begins customizing your character, that's going to be a problem.

And specific customization can be banned just like specific stages. You probably won't be able to change your customizations between rounds though.
 
I'm hoping that custom moves are at least tried out. I mean it's not like we're talking Mario's fireball is now replaced with a falcon punch, or Marth's recovery is replaced with Olimar's. The custom moves are predetermined and a pro fighting game player should be able to adapt if Mario's fireballs stay on the field a bit longer compared to the normal fireball and whatnot.

My two cents

Although, that customized Marth neutral b we saw in the direct would give one hell of a boost in horizontal recovery, more so than it already does in the air in Brawl. He already has beast recovery.

Speaking of which, Jesus Christ; why is nobody talking about bow OP Villager's recovery options are? Horizontally, be can just ride his Lloid and then balloon trip away for a low recovery to avoid any popping gimps.
 
I don't understand this "Rosalina is shoehorned in to everything" bandwagon.

She's like the only new Mario character in ten years and has been a playable character in one platformer and like two Mario Karts.

I agree with this. Plus she's just a good character in general. Anything that gives the Galaxy games representation is good in my mind anyways.
 
The idea of banning them outright has to be hyperbole and I think people are forgetting that Sakurai explicitly stated that the customization won't affect damage dealt, expressing that it would affect directionality, so knock back (as we've seen with Mario's super up B and Dk's super armor headbutt) & the trajectories and physical properties of special moves, like Mario's fireballs and Marth's horizontal Shieldbreaker rush.

Honestly if the competitive scene give it a chance, some of the customizations may give characters otherwise lacking in tools, the edge they need like giving bowser, d3, DK super armor moves, or Marth/Ike projectiles.

Banning outright, without testing, would be downright stupid. I'd be very sad to hear that happening.

Testing and discovering what works and what, if anything, doesn't is far healthier. There's as much possibility it will enrich the game/competitive scene and make it more fun, more challenging, and more engaging as it will be chaotic and confusing.

They should just add Blastoise and Venusaur. There's no need to balance 3 characters into one and it would be cooler. Squirtle was sick though.

I'd still love Seviper because how awesome would it be to control a Snake! I know it's basically impossible since Snivy is probably going to be a Pokeball Pokemon, but still.

serperior.gif


Yes, that pun was intended.
 
Doubt it. I imagine that they'd be banned outright, because it introduces a chaotic element. For example, I'm playing against a Marth - will his attacks freeze me? What's the range? Etc. As if I didn't have to worry about the matchup already, it could go completely south because of some extra shit. At best, I can imagine some customizations being allowed to nerf overpowered characters, or to balance the game in the way that the community sees fit. But those would be specific and standardized. That's at best.

In a tournament setting, which customization your opponent will have is not going to be a secret, obviously. You won't have the random element of "will Marth's attack freeze me?" because your opponent kept that information from you, but you will be outright told that this Marth's attacks have the freezing attribute.
This is what differentiates the customization from items as well - items spawn at a random time at a random place. Unless there's customization with random effects, but even then it would have to be investigated how it would interact with the game.
After all, we have stages and characters with random elements to their movesets in Smash - Peach's turnips, Olimar's Pikmin order, Dedede's minions (though some are going to change with Smash 4)... The fact Sakurai is cutting down on the random element in the character movesets is however a good sign, in my opinion.

Generally speaking, customization allows for significantly more depth, because every character gets more options and ways to deal with things that the vanilla version couldn't.

If there's a 4BR like there was for Melee and Brawl, then I'm pretty sure there's going to be a big effort to investigate the customization options, and if the system turns out to be bad for competitive play, it will be banned. If it is adding more depth to the game, then, at worst, there will be cherry picking those that don't break the game.

As of this moment, customization seems a great mechanic similar to what we've seen in other fighting games before, like picking different supers for a character, or the different assists in the MvC series.
 
call me obsessed...but ive watched the direct front to back 5 times already

are any of you as crazy as me? i just cant wait to have this game in my hands.
 
call me obsessed...but ive watched the direct front to back 5 times already

are any of you as crazy as me? i just cant wait to have this game in my hands.

Only 2 times for me. Perhaps a third time later today.
 
Whether customization is banned or not depends a lot on how it works. I know the wiimote's have a bit of memory in them, not sure if the new WiiU controller's do, but if you can create your custom loadout for your character at home, then carry it with you and load it for the tournament, that would be fine. If you're spending 5 minutes before the match begins customizing your character, that's going to be a problem.

And specific customization can be banned just like specific stages. You probably won't be able to change your customizations between rounds though.

People are overestimating the time it takes to select this kind of thing. It is not necessary to have a loadout, really. If the moves are simply options selectable from a list, even in the worst case of having 8 different moves to chose from (side+b, up+b, down+b, neutral+b, side+a, up+a, down+a, neutral+a) it still is very quick to do so, specially if there's a quick select in the character select screen. Worst case, in a tournment, you can add a time limit, something like 30 seconds per player for full selection of character (with custom movesets).

The main issue is how they work in a practical scenario. Are they balanced? are they just some moves in a list to select from? Are each aspect of the special moves customizable? All of those things we will only know when Sakurai decides to tell us more about it or when the game launches.

The point is, the competitive community will at least try them before banning them. Anything that has the possibility of adding another layer of depth to the game, unless it is something that is obviously unbalanced, will be tried.
 
Ooh, here's an idea: if your dream characters made it in, who would be your primaries, secondaries and tertiaries? You can have one primary, three secondaries and five tertiaries.

Primary: Ganondorf
Secondaries: Greninja, ROB, Pichu Bros.
Tertiaries: Anthony Higgs, Game & Watch, Wii Fit Trainer, Impa, Samus

Primary: Mike Jones
Secondaries: Marth, Takamaru, Anna
Tertiaries: Pit, Palutena, Wonderful Ones, Rosalina, Isa Jo & Katchi team up
 
In a tournament setting, which customization your opponent will have is not going to be a secret, obviously. You won't have the random element of "will Marth's attack freeze me?" because your opponent kept that information from you, but you will be outright told that this Marth's attacks have the freezing attribute.
This is what differentiates the customization from items as well - items spawn at a random time at a random place. Unless there's customization with random effects, but even then it would have to be investigated how it would interact with the game.
After all, we have stages and characters with random elements to their movesets in Smash - Peach's turnips, Olimar's Pikmin order, Dedede's minions (though some are going to change with Smash 4)... The fact Sakurai is cutting down on the random element in the character movesets is however a good sign, in my opinion.

Generally speaking, customization allows for significantly more depth, because every character gets more options and ways to deal with things that the vanilla version couldn't.

If there's a 4BR like there was for Melee and Brawl, then I'm pretty sure there's going to be a big effort to investigate the customization options, and if the system turns out to be bad for competitive play, it will be banned. If it is adding more depth to the game, then, at worst, there will be cherry picking those that don't break the game.

As of this moment, customization seems a great mechanic similar to what we've seen in other fighting games before, like picking different supers for a character, or the different assists in the MvC series.

This is far more in depth than the super/assist stuff, and far more important. In addition, I doubt it'll be like "Marth's attacks have freezing attributes." It'll be more "Marth's Shield Breaker freezes and has the range of Fox's side B, his Counter does X, Dancing Blade now does Y."
 
If Smash 3DS gets released in August, I'll most probably be abroad during the period of release if it's done worldwide, so it got me thinking I might get back home and have missed the whole leaking period which, while hype, will mean I might be playing the game blind not knowing who is in at all, which may be more hype.

Ooh, summer cannot come quick enough!
 
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