So, don't attack him? What if you can defeat him now? Anything special happen?
You can fight him now, but you probably won't defeat him until you have the means to weaken his defenses. There's no special difference in beating him now versus later.
So, don't attack him? What if you can defeat him now? Anything special happen?
You can fight him now, but you probably won't defeat him until you have the means to weaken his defenses. There's no special difference in beating him now versus later.
Did a lot of PVP over the weekend. Never really got too into it in the other Souls games. Now I see why people say mages are overpowered. Mages are mobile with lightweight armor so they can easily dodge attacks, they have ranged and AoE spells (some even heat-seeking), and the damage output they do is insane. I've always played a knight/melee based build in these games and its a bit ridiculous getting one-shot killed or even 80%+ damaged with some of these spells.
I don't do much pvp but wouldn't a shield with high magic/fire/etc. resistance counter those spells?
I don't do much pvp but wouldn't a shield with high magic/fire/etc. resistance counter those spells?
I'll try that, then. Thanks.Rebel's Greatshield, infuse it with magic or darknight stone. Or just use Havel's if you have the vit/strength.
Crushed eye orb is stirring near Licia... should I invade? I already got Exiles achievement. Any recommendations before I do? (ie: trigger certain game events first, buy all her spells, etc)
Heard they no longer respawn after patch. Thank gawd. That was BS after I opened all the doors and didn't realize that prepatch.
I have been on a media blackout until the PC version is released and I have asked my friends to not tell me anything about this game... one of them slipped up and told me a recent patch nerfed some bosses... that true?
Did a lot of PVP over the weekend. Never really got too into it in the other Souls games. Now I see why people say mages are overpowered. Mages are mobile with lightweight armor so they can easily dodge attacks, they have ranged and AoE spells (some even heat-seeking), and the damage output they do is insane. I've always played a knight/melee based build in these games and its a bit ridiculous getting one-shot killed or even 80%+ damaged with some of these spells.
15 hours into my character I finally realized why I couldn't summon others... I joined the Covenant of Champions. Words can't describe how pissed I am right now.
edit: Er, Company of Champions.
I don't know about the general opinion, but I might say it is so if I weren't a DkS1 veteran: while DkS2 plays differently than DkS1, it's a very similar game and having played the first game for several hundred hours meant to me that my first DkS2 playthrough was easier than my first DkS1 playthrough, Actually, the only way to determine which game is easier would be to have a statistically significant number of people playing DkS2 first without any knowledge of the first game, and then DkS1: thus, you asked them which game is easier.Is the general opinion this game is easier than both previous games?
12 million + soul memory is abysmal. I am officially only going up with people who have above 3k health, and I am sitting at level 150. And this isn't even mentioning the havel shield + havel armor clones I've been dealing with for two days now.
I think I'm done with Dark Souls 2 until something happens with the PVP matching.
For the first 4 slots is 10 - 13 - 16 - 20You still get tons of Pyromancy damage if the glove is fully upgraded. 10 ATT for the first slot, then 12, 14, 16 gives you slots. I believe this is right.
Alot of longtime Souls players are saying the game is too easy, or easier than the previous games. Yet I see first time players on streams and Let's Plays screaming their lungs out about how brutal, and unfair the game is.
At least you can talk to the cat in Majula and bail on the covenant.
Dark Souls makes you a damn good Dark Souls player. Not sure what they could've done or if it is even possible to make the game as challenging as your first experience with a Souls game.
Exactly.
When Dark Souls first came out, Demon's Souls players said the same thing about Dark Souls, Dark Souls players are saying about Dark Souls 2 [being easy].
And the cycle continues.
Did a lot of PVP over the weekend. Never really got too into it in the other Souls games. Now I see why people say mages are overpowered. Mages are mobile with lightweight armor so they can easily dodge attacks, they have ranged and AoE spells (some even heat-seeking), and the damage output they do is insane. I've always played a knight/melee based build in these games and its a bit ridiculous getting one-shot killed or even 80%+ damaged with some of these spells.
I wouldn't say too easy, but it's easy.Alot of longtime Souls players are saying the game is too easy, or easier than the previous games. Yet I see first time players on streams and Let's Plays screaming their lungs out about how brutal, and unfair the game is.
What's the deal with fire through the door where you have to be hollow? I can pray at it but nothing happens?
it'd be hard to fix the weird hitboxes and limited movesets and such, but
- forbidding estus use in arenas
- removing token cost for Blue Sentinel arenas
- removing the ability to enchant infused weapons & turning buff spells into a flat AR bonus rather than a percentage boost
- increase cast time for some hexes, or tone down damage
- decrease WotG's range and damage a little further, and make it a two-slot spell rather than one
- increased physical damage scaling on weapons
- reevaluation of poise
- introduction of a reusable invasion item for red & blue in ng+, and letting players buy infinite invasion items in ng
- chameleon granted by silver tokens to be targetable
- fast roll limit reduced to 60% rather than 70% equip burden (with different roll plateaus being 20/40/60%)
and of course,
- remove soul memory
would help.
Alot of longtime Souls players are saying the game is too easy, or easier than the previous games. Yet I see first time players on streams and Let's Plays screaming their lungs out about how brutal, and unfair the game is.
Join Champions Covenant.
I went through Amana last night for the second time (NG), but this time, with a bow. My lord. The first time I did it with a Gyrm Greathammer and nothing else; it wasn't that bad, really, but the bow made it such a cakewalk in comparison.
I think From nerfed the tracking of the mage's spells a bit too much.
Oh, I'm not complaining about the difficulty. As a rather impatient gamer, I still suffer from the same issues I did the first two times around. Half my deaths are my own fault. I'm quite happy with the varying difficulty level.
But, I do plan on doing a Champions Covenant run on my next playthrough. I want that ring.
I agree. What I'm pointing out is that despite our awareness of how to tread in this game series, that doesn't make it easier. A reminder of that is watching new players play this for the first time. A sharp reminder of how difficult this game actually is.
I was watching a Devil May Cry player get his ass whopped in this. It was awesome.
Also link to the DMC guy playing this? havn't seen any streams of the game yet except the early copies before launch. Interested in seeing everyone else's experience
but you can quite easily dodge/block their attacks AND kill them in two swings!.
Heard they no longer respawn after patch. Thank gawd. That was BS after I opened all the doors and didn't realize that prepatch.
Uh, huh... Just to use a recent example. I was doing PVP in Belfry Luna and was summoned as a Grey Phantom. Came around the corner on the first floor and got like 3 swings on this person wearing some witch's attire (cloth). I have a +10 Gyrm Greataxe. She backs up and immediately casts some soul arrow spell. I roll to dodge it, but still get hit and die instantly. I have over 1100 health, but since I wasn't human before being summoned, it was maybe more like ~900.
There's a lore reason:Runaway thoughts:
Why the hell is thethe boss of Aldia's Keep? On my second playthrough now, and its dawned on me how really damn cool the area is. It oozes with atmosphere, creepiness, and overall is ominous and unsettling from the moment you enter the gate. Bunch of wagons shaking and shit, grotesque creatures, shady looking scientists, blood and bones littered around, several torture devices, a room filled with corpses of Giants - I mean damn! And then you get to the boss - fucking COOOL! Badass looking boss in one of the, in my opinion, best looking arenas. Boom, you defeated him!Guardian Dragon
No complaints so far. AND THEN, you goto the next area and it becomes painfully obvious that there are. In hindsight, I wish FROM would have utilized the elements of the area and then created a completely unique boss, cuz the place instantly reminded me of WoW's Blackwing Lair/Naxxramas. /shrugshit tons of Guardian Dragons flying around - hell, even three additional Guardian Dragons can be fought in Aeries i.e. THE BOSS OF FUCKING ALDIA'S BADASS KEEP IS KIND OF A TRASH MOB
What system are you playing on? I didn't notice any difference in tracking on PS3.
And supposedlyThere's a lore reason:Aldia worked in his experiments to create dragons, and while he managed to do that, he also mistakenly created a bunch of horrors
If you're a melee/STR build I wouldn't infuse your weapon at all. Unless maybe if you make it raw to bring up the physical attack of it but otherwise you're better off leaving it vanilla +10 or whatever
Heard they no longer respawn after patch. Thank gawd. That was BS after I opened all the doors and didn't realize that prepatch.
There's a lore reason:Aldia worked in his experiments to create dragons, and while he managed to do that, he also mistakenly created a bunch of horrors