Dark Souls II |OT2| Prepare to Vengarl

Status
Not open for further replies.
Well, fuck... guess it's happening around the 18th... Umbasa.
 
We are everywhere.

1366520109710.gif

In the Pit

Ta.
 
Not yet. I went to bed early yesterday (Evy has a cold and she isn't afraid to let us know about it...).

I'll grab it before we co-op again.
That you should it's more effective than having the binding ring on. Poor thing I hope she's not too poorly.

Also why are titanite shards so hard to fucking come by?
After clearing iron keep via the main boss you get infinite shards from stone lady. But it's a right pain in the arse before hand I need at last count 82 shards in total on my co-op character with screaming meat.

Well, fuck... guess it's happening around the 18th... Umbasa.
Gwynevre gone wild?
 
Blasted through NG+, all I have left to do is farming, Vendrick and Darklurker. And I'm not going to break my back to kill Vendrick, if I don't get him in a couple of tries I'm on to NG++ to finally get the last couple of spells - I've platinumed both previous games but this one feels like the most herculean to achieve in terms of time investment.
 
Is Bleed worth for PvP? I had a Bleed Estoc for a while but it didn't seem to do anything.

Does it still do the huge damage once you get to the threshold? I am reading now it cuts down on stamina, which seems like long termed to me. Most of the fights I won were won in the first ten seconds.

How much poison damage you need to inflict before poison starts? how much bleed damage?
 
Are there any weapons with a somewhat unique moveset like the Balder or Dark Sword from DkS1? I'm getting incredibly tired of using reskins of the same weapons.
 
Blasted through NG+, all I have left to do is farming, Vendrick and Darklurker. And I'm not going to break my back to kill Vendrick, if I don't get him in a couple of tries I'm on to NG++ to finally get the last couple of spells - I've platinumed both previous games but this one feels like the most herculean to achieve in terms of time investment.

Really? I found getting all of the achievements in the first one a lot more annoying than this one. Collecting all weapons - blah
 
how exactly does bleed work in this game?
i used a katana w/ bleed in ds1 a lot and i remember it basically would instantly take like 30% or so of someone's HP off if i filled their bleed meter

but i've been using the falchion most of the game and i've never noticed anything happen. have i just never hit an enemy enough times in a row to induce bleed?
 
They don't make a mage much stronger, they make everyone stronger because, again, for the last time, scaling is made in a way that overleveling a single stat has low returns. Also, infusing doesn't always raise the actual damage output: a lot of enemies and bosses are resistant to various kinds of magic, while being affected much more by pure physical. Also, a "mage" will have problems in melee if it doesn't raise vitality, endurance and adaptability, that don't affect damage output, while a physical build can spend more points in these stats instead, again, of overleveling a single stat, that is strongly discouraged in DkS2 (it's also true for sorceries, miracles and hexes thanks to the spices).

Infusing weapons don't give A (roughly 3 point of attack rate per level) or S (roughly 4 points of attack rate per level) scaling in intelligence of faith to weapons that have lower scaling in strength or dexterity.

Levels are no longer relevant. I was fighting SL200 battle mages with my SL34 character. Anyone can increase their HP as high as possible to improve the survivability. I like to make 100% physical build but it saddens me to see how underpowered it is compared to other builds. I should be able to choose a build in which I invest my stats instead of mixing others I don't want.
You have a point though regarding resistances *AND* the split damage but you forget that applying additional dark damage for example on a dark weapon will improve it significantly whereas applying a resin on a pure physical weapon will add a new type of damage from scratch which isn't great.
A way to fix that is to introduce a kind of power within pyro that improves damage, which drains HP and scales with str/dex for example.

It's not that I don't like it because it's different. I love many of the changes they added in DSII but some of them feel wrong.
 
how exactly does bleed work in this game?
i used a katana w/ bleed in ds1 a lot and i remember it basically would instantly take like 30% or so of someone's HP off if i filled their bleed meter

but i've been using the falchion most of the game and i've never noticed anything happen. have i just never hit an enemy enough times in a row to induce bleed?

Bleed seems to affect temporarily shortening Stamina instead of making your life drain from what I recall.
 
After some hours of farming finally got
shadow set from the flexile sentry adds.
Head looks a little wierd, but decent defense for being so light. My only gripe is why are the legs so heavy? They seem like its way to heavy compared to other legs/rest of the set.
 
Bleed seems to affect temporarily shortening Stamina instead of making your life drain from what I recall.

Bleed tears life (no idea if it's flat or percentage) as well as reduce maximum stamina. The problem is that things usually die before bleed triggers, unless you're using bleed weapons (claws, hooks or notched whips) that have also further been infused with bleed.
 
Bleed tears life (no idea if it's flat or percentage) as well as reduce maximum stamina. The problem is that things usually die before bleed triggers, unless you're using bleed weapons (claws, hooks or notched whips) that have also further been imfused with bleed.

Ah ok, yea, Bleed is pretty weak from enemies. Never really bothered me.
 
Bleed tears life (no idea if it's flat or percentage) as well as reduce maximum stamina. The problem is that things usually die before bleed triggers, unless you're using bleed weapons (claws, hooks or notched whips) that have also further been imfused with bleed.

figured thats what was happening
bummer. it made for a pretty good little risk/reward system in dark souls 1. if you wanted to be brave and try to get a 3 or 4 hit combo(using all your stamina probably) on on a boss you might be rewarded by a huge chunk of damage via bleed
 
Holy shit NG+ is super active, both in PVP and Co-op.

And the number of
black phantoms
, wow.

In general I'm finding NG+ much easier: I know what to do and my lightning spears > all.
 
Got in about 30 invasions tonight and half of them were wearing full Havel's and using the greatshield as well.

I'd feel weird using a set from the previous game when there are soooooooooo many awesome looking sets in this one. Also poor #fashionsouls form.
 
Got in about 30 invasions tonight and half of them were wearing full Havel's and using the greatshield as well.

I'd feel weird using a set from the previous game when there are soooooooooo many awesome looking sets in this one. Also poor #fashionsouls form.

The fully-upgraded shield is too good to ignore. The armor is probably the strongest in the game but it's too heavy for my taste.
 
Got in about 30 invasions tonight and half of them were wearing full Havel's and using the greatshield as well.

I'd feel weird using a set from the previous game when there are soooooooooo many awesome looking sets in this one. Also poor #fashionsouls form.

Havel set is easy mode, imo. Pretty OP in original DkS1 as well. Altho I'm glad you can't get it until later in the game.
 
I found and cleared
Black Gulch
over the weekend. I don't think any part of any Souls game has created so much NOPE in me. Demon's Souls' Tower of Latria is probably still creepier in terms of ambience, but
Black Gulch
is the only area in any Souls game where I
simply ran through the whole thing screaming until I got to the boss.
The boss
itself was scary at first, but not so bad once I realized he was just another big slow guy to roll and punish. It's just that he hits very hard.
 
Sure is. I have a couple on rotation with my main.

Nah, she'll be fine. She's all bunged up and doesn't know what to do about it. :(
Well I'm going to get the antiquated key quickly before we co-op to see if I can break into McDuff's place. If not i'll just do huntman's corpse with you. That's must be strange feeling to be like that when your little.
 
Well I'm going to get the antiquated key quickly before we co-op to see if I can break into McDuff's place. If not i'll just do huntman's corpse with you. That's must be strange feeling to be like that when your little.

Where's that?

I may not be about again tonight. I'll give you a shout before hand.
 
Gonna start a new character. I have never been a sorc in any souls game so I want to give it a shot. What is a good melee backup weapon for a mage build for the early game?
 
Gwynevre gone wild?
Nope. I'm gonna play DkS2 for the first time. With my two other Demon's Souls buddies. We will most likely crush the shit out of this game. Now that sentence can be understood as two things... 1: we crush the game, we simply destroy the enemies... and 2: we destroy the game by pointing out the flaws. And it will have flaws, just like DkS.

Looking forward to it.
 
It's kind of hilarious that elemental and magic weapons are about as good as in DS compared to physical weapons, but while DS balanced this by giving buffs only to physical weapons, now infused weapons scale better with buffs.

Gonna start a new character. I have never been a sorc in any souls game so I want to give it a shot. What is a good melee backup weapon for a mage build for the early game?
Fire longsword
 
The antiquated key will allow you to take a shortcut so you can get behind the guy who kicks the barrel at you allowing you to do it yourself.

Well don't stab anything this time :P.

You might as well just use the bonfire you get after the Pursuer which is the closest path to both the antiquated key and the guy that kicks the barrel. If you only want to use the No Man's Wharf path bonfire then I understand what you mean.
 
I died 8x on Smelter, not because of Smelter but because of Lucatiel constantly dieing before I get to the boss. She would walk off the edge. Wtf is wrong with her?
 
Finally beat Gargoyles on NG+ as pure melee. What a fucking stupid fight. Way too small window for getting in hits. Resorted to my old trusty +10 Club.

Level 123. Is that even high for NG+ ?
 
Finally beat Gargoyles on NG+ as pure melee. What a fucking stupid fight. Way too small window for getting in hits. Resorted to my old trusty +10 Club.

Level 123. Is that even high for NG+ ?

I was SL 150+ against them in NG+. They were easy. Beat them first try. I think I had more trouble with the stupid bell keeper dudes at the top floor. They hit super hard. Lol
 
Never happened to me. Weird. Not exactly a long walk.

She did it to me too, I was summoning a sunbro, dunno why it looked like a great idea walk off the ledge to her... same thing with the Lost Sinner, I know it'll be harder, but I think I will get her set in NG+... I think... guess... maybe not
 
You might as well just use the bonfire you get after the Pursuer which is the closest path to both the antiquated key and the guy that kicks the barrel. If you only want to use the No Man's Wharf path bonfire then I understand what you mean.
Plus I want to pick up a twin blade so it's worth the long trip it's not exactly difficult really. Two maces make it a cake walk.
 
She did it to me too, I was summoning a sunbro, dunno why it looked like a great idea walk off the ledge to her... same thing with the Lost Sinner, I know it'll be harder, but I think I will get her set in NG+... I think... guess... maybe not

Lost Sinner got nerfed so hard, even the pyromancers die in 2 hits.
 
Finally beat Gargoyles on NG+ as pure melee. What a fucking stupid fight. Way too small window for getting in hits. Resorted to my old trusty +10 Club.

Level 123. Is that even high for NG+ ?

123 seems really low. I finished NG at 150, and I'm already at like 170 barely into NG+ just beat
Last Giant/Dragonrider/Ornstein
.
 
Status
Not open for further replies.
Top Bottom