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Fighting Games Weekly | April 21-27 | Easter EG Hunting

I'm wondering if I should try out Ultra. I don't really like Street Fighter that much as I seem to struggle with the limited movement compared to other games where there are more options.

But it feels like enough time has passed for me to give it another shot.
 
I'm wondering if I should try out Ultra. I don't really like Street Fighter that much as I seem to struggle with the limited movement compared to other games where there are more options.

But it feels like enough time has passed for me to give it another shot.

You should try out SSF4 first before you regret buying a game you have no interest in. I don't think USF4 has enough radical changes to change your mind.
 
I'm wondering if I should try out Ultra. I don't really like Street Fighter that much as I seem to struggle with the limited movement compared to other games where there are more options.

But it feels like enough time has passed for me to give it another shot.

Just play someone with a non shit walkspeed.
 
You should try out SSF4 first before you regret buying a game you have no interest in. I don't think USF4 has enough radical changes to change your mind.

That's actually the version I tried out a long time ago. I guess there's the possibility that I could just get burned again. I don't know. I'll have to think on it some more.

Just play someone with a non shit walkspeed.

I didn't even know there were different walk speeds. My problem mainly had to do with the fact that you have to commit to jumps (ie no double jumps, air blocking or air dashes), movement just feels very different from Arcsys games so I found it difficult to wrap my head around it.
 
That's actually the version I tried out a long time ago. I guess there's the possibility that I could just get burned again. I don't know. I'll have to think on it some more.



I didn't even know there were different walk speeds. My problem mainly had to do with the fact that you have to commit to jumps (ie no double jumps, air blocking or air dashes), movement just feels very different from Arcsys games so I found it difficult to wrap my head around it.

It's just slow and calculated for sure. If you want to play a crazy character who seems fast and is mixup heavy I'd probably learn either Akuma, C. Viper, Guy (his walkspeed is on the slower side but he can do runs with commands and really is the only character with those options and even a wall jump).
 
That's actually the version I tried out a long time ago. I guess there's the possibility that I could just get burned again. I don't know. I'll have to think on it some more.



I didn't even know there were different walk speeds. My problem mainly had to do with the fact that you have to commit to jumps (ie no double jumps, air blocking or air dashes), movement just feels very different from Arcsys games so I found it difficult to wrap my head around it.

I actually find Street Fighter to be a nice change in pace from all the ANIME in my life. Going from some crazy pentagram Bridget yoyo shenanigans to safe jumps is pretty therapeutic in my opinion. You can keep at it but you don't have to force yourself to like it; different strokes for different folks.
 
That's actually the version I tried out a long time ago. I guess there's the possibility that I could just get burned again. I don't know. I'll have to think on it some more.



I didn't even know there were different walk speeds. My problem mainly had to do with the fact that you have to commit to jumps (ie no double jumps, air blocking or air dashes), movement just feels very different from Arcsys games so I found it difficult to wrap my head around it.

It's still the same game. The issues you have with SF4 will still be there. If you still wanna try playing, having friends to play with will definitely encourage you to stick with it.
 
Depends on the mixup character, plenty of mixup characters have strong fundamentals too.

But you get into bad habits of not learning those fundementals when you have the tempting tools that most mixup characters have.

Inevitably when you run into someone good, or anyone offline, you get read like a book and wrecked because you can't play the neutral game.

Which is why I also recommend picking up a character that has to block on wakeup.
 
It's just slow and calculated for sure. If you want to play a crazy character who seems fast and is mixup heavy I'd probably learn either Akuma, C. Viper, Guy (his walkspeed is on the slower side but he can do runs with commands and really is the only character with those options and even a wall jump).

Guy was one of the two characters I focused on during the short time that I played. He would probably be the first character I go to (if I end up getting Ultra).

I actually find Street Fighter to be a nice change in pace from all the ANIME in my life. Going from some crazy pentagram Bridget yoyo shenanigans to safe jumps is pretty therapeutic in my opinion. You can keep at it but you don't have to force yourself to like it; different strokes for different folks.

I understand what you mean. I guess what I'm trying to say is that I may be in the mindset to appreciate the SF style of play now. I suppose even if I end up not being able to get into it there's always GGXrd later in the year. :p

Pro tip: if you want to learn real street fighter you don't play the mixup characters.

Juicebox wrote a nice pastebin reasoning that cody or guy are the best characters for beginners and I generally agree with him.

You play as them for a while, get a feel for normals and footsies and then you upgrade to characters with more options than just footsies. I did that when I started as balrog in vanilla and switched to Mak in AE. Had a stint as abel in the middle, but you get the picture.

Footsies is another thing I remember having an issue with during my time with the game. I think that's another case of me trying to apply my playstyle from another game to SF though. I also remember trying to block in the air on numerous occasions only to realize that I was thinking about the wrong game.
 
Depends on the mixup character, plenty of mixup characters have strong fundamentals too.
That's true but when you run into a matchup where your tricks aren't going to work or it's hard for you to start doing what you want you have to be fundamentally solid. So many low level players drop games to halfway decent Guile and Dhalsims because they aren't. Having strong mixups can be a crutch.
 
I just beat someone playing with one hand online, but to be fair I was using Cammy.

I am the next desk.

I beat a dude with my tongue and one hand when I was using the phone a bit back. But to also be fair I was using Cammy.

I am the next brolylegs.

I also managed to get to 1.5k pp on ps3 back in Super days playing exclusively with a guitar hero controller. Don't knock it until you tried it.
 
But you get into bad habits of not learning those fundementals when you have the tempting tools that most mixup characters have.

Inevitably when you run into someone good, or anyone offline, you get read like a book and wrecked because you can't play the neutral game.

Which is why I also recommend picking up a character that has to block on wakeup.

That's true but when you run into a matchup where your tricks aren't going to work or it's hard for you to start doing what you want you have to be fundamentally solid. So many low level players drop games to halfway decent Guile and Dhalsims because they aren't. Having strong mixups can be a crutch.


This depends on your mentality it is not a given that you will naturally gravitate towards relying on bullshit. That is just a scrubby mentality and if you have that you are starting off at a disadvantage from the start. If you want to get good at a fighting game you have to actually want to get good.
 
This depends on your mentality it is not a given that you will naturally gravitate towards relying on bullshit. That is just a scrubby mentality and if you have that you are starting off at a disadvantage from the start. If you want to get good at a fighting game you have to actually want to get good.
This is why I'm suggesting to play a character that forces you to learn the game and not just theirs.
 
You should play whoever fits your style and feels like someone you would like to play. Artificially forcing yourself to play vega or rose if that is not the kind of character you are suited to is plain stupid. The key to getting good isn't character selection, it is actually wanting to get good. Forcing yourself to play a stiff character if that is not your style is more likely to make you get frustrated than want to get better. Don't tell me someone would be better off playing ryu rather than cammy if ryu is not in their dna. Learn to play what suits you.
 
I think playing multiple characters while learning the game or "getting good" is healthy. You get to see the game from different design standpoints for one and that only makes you stronger. This is something you naturally do with a video game anyway. I'm not suggesting people play characters they don't like but there's no harm in fiddling with more than one. I still stand by mixup heavy characters being bad for newbies. Some characters whether you want to face it or not are simply better for those who are just starting out.
 
Bison is the best character to learn for beginners, You have your stupid buttons (st. mk, st. HK) you have your useful buttons, j HP, cr HK. Headstomp is a great beginner tool, lk Scissorkick is safe, leads to more setups. you have lots of setups on HKD, you have escape options and great walk speed. The only bad is a weak antiair normal and no burst damage.
 
I didn't even know there were different walk speeds. My problem mainly had to do with the fact that you have to commit to jumps (ie no double jumps, air blocking or air dashes), movement just feels very different from Arcsys games so I found it difficult to wrap my head around it.

Play Cammy, fast walk speed and you got divekicks so you can bail out of a jump forward early.
 
So Namco just announced a new fighting game...PC...F2P...thoughts?

http://riseofincarnates.com

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Namco is publishing... but who's developing?

Joint Project between Team Tekken/Team Soul/Gundam Devs

Born from BANDAI NAMCO Games’ fighting game pedigree, the teams behind Tekken, SoulCalibur, and Gundam Extreme VS unite to bring Rise of Incarnates to life. Rise of Incarnates features ground-breaking 2 vs. 2 gameplay, a multitude of characters and roles, and battlegrounds throughout shattered yet accurately rendered real-world cityscapes. These diverse character types and roles, each with unique skills and powers, appeal to a variety of play-styles while accommodating expansive team dynamics and strategy. Players employ sharp reflexes, mental resolve, and strategic insight as they run, jump, and fly through 3D arenas, engaging in both close-quarters combat and long-range assaults.
 
So Bandai Namco JP are REALLY warming up to the PC storefront? Not even announcing a brand new fighting game for consoles? Odd.

Maybe we'll be seeing some Tekken/SC on PC soon enough

poor marvel viper not getting the respect it she deserves

there was someone in a weekly thread ages ago shitting on marvel!viper and that made me lol
 
Bison is the best character to learn for beginners, You have your stupid buttons (st. mk, st. HK) you have your useful buttons, j HP, cr HK. Headstomp is a great beginner tool, lk Scissorkick is safe, leads to more setups. you have lots of setups on HKD, you have escape options and great walk speed. The only bad is a weak antiair normal and no burst damage.

I don't agree. He has no easy hit confirms into specials. As basic as this sounds I would say Ken or Ryu are good characters for beginners. Jab hit confirm into Shoryu is really easy or jab, short hit confirms into tastu are also easy. Ryu probably has the easiest links in the game and really easy punish combos like solar plexus into shoryu.
 
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