Please tell me how the Fox player could have properly used and evaded the random items here.Absolutely not. Items require skill to properly use and evade.
Please tell me how the Fox player could have properly used and evaded the random items here.Absolutely not. Items require skill to properly use and evade.
Is there something special about west coast players that makes their opinion of particular interest over say the rest of the world?If the skill required to properly use and evade items were comparable instead of wildly unbalanced then West Coast smashers would still be using them. It's exactly the same skewed risk/reward scenario that leads to the evasion clause.
No, but they were the last to drop items in the states.Is there something special about west coast players that makes their opinion of particular interest over say the rest of the world?
I'm pretty sure there are still people in the States who use items.No, but they were the last to drop items in the states.
This is how my friends gravitated towards items in Melee too, we realised that at some point all we were doing with beam swords was throwing them at each other because otherwise they were just getting in the way of the core mechanics.I usually don't have items on, and I don't think I'm a snob for it, either. I just have more fun maneuvering around without being interrupted constantly by random shenanigans. Sakurai made the core mechanics of dashing, jumping, dodging and rolling so fun that I simply prefer to have the room to appreciate it.
I do love setting Pokeballs to Very High and playing an all-Pokémon match on the Pokémon stages, however. Fandom overload!
They started with more partyish rules than the East, East went full 1v1, no items, final destination. They eventually met in the middle after the great unification wars of 1968.Is there something special about west coast players that makes their opinion of particular interest over say the rest of the world?
I still use items. I tend to enjoy that extra bit of randomness to keep me on my toes. And if those items cost me the game, so be it.I'm pretty sure there are still people in the States who use items.
Yes, there are.I'm pretty sure there are still people in the States who use items.
[url="http://m.youtube.com/watch?v=7EFx0-Zkn54]Please tell me how the Fox player could have properly used and evaded the random items here.[/url]
This is how my friends gravitated towards items in Melee too, we realised that at some point all we were doing with beam swords was throwing them at each other because otherwise they were just getting in the way of the core mechanics.
I'm pretty sure there are still people in the States who use items.
![]()
Yeah, I wouldn't say that confirms parasol. Waddle Dees were already shown using them in the Smash Direct.
![]()
Yeah, I wouldn't say that confirms parasol. Waddle Dees were already shown using them in the Smash Direct.
YES, and at times even more than lurking. more like reading thru the new pages then waiting up hitting refresh to see if anyone has said anything. it can be quite a mental strain to keep watching conversations which you are not involved in.
fun fact i also stalked neogaf very closely when the original scribblenauts game was being set to release, and i recognize a fair amount of you guys from there, which is impressive since that was a couple years back.
well yea, love the gaf community, and love smash bros like no other
I play with and without items because smash has a revolutionary feature where you can change the options
Super Sonic three-stocking people in one Smash Ball approves of this message.Absolutely not. Items require skill to properly use and evade.
I'm curious now. How do you define which items are tournament-legal or not?The Official South London Smash Scene uses items. I would know since I run it.
Also do people assume when others say they use items they have them all turned on. I have about 50% of them turned off.
I think alot of people assume items being ramdom is why their bad competitively. Theres nothing wrong with random elements in a competitive setting. In fact it makes the game more enjoyable. examples being stitch faces and missfires. As long as one can react to the randomn element and it has an equal chance of benefiting both players then it is acceptable. Unfortunately the current setup of items isnt like that.
The Official South London Smash Scene uses items. I would know since I run it.
Also do people assume when others say they use items they have them all turned on. I have about 50% of them turned off.
Can I see your rules set?The Official South London Smash Scene uses items. I would know since I run it.
Also do people assume when others say they use items they have them all turned on. I have about 50% of them turned off.
I'm a bit worried, long term, about what the For Glory mode might mean for future Smash titles.
Odds are, the serious competitive community won't be using For Glory mode often. Each character has stages they are good on and stages they are bad on, and the current competitive scene embraces that. In fact, Final Destination is one of the least played stages in the current competitive landscape.
Instead, I imagine most online tourneys will be in For Fun mode with custom rules (items turned off, 4-stock, 8 mins, etc.). Now, when Sakurai and co. look and see that there's not a thriving competitive community on For Glory mode, there's a good chance they'll look at it and think "well, looks like catering to the competitive scene was a waste of resources..."
They're already clearly unable to look at the fighting game community and realize that Melee still has a vibrant competitive fan base. Nintendo seems to instead look at its own data and come up with its own conclusions that way.
I'm a bit worried, long term, about what the For Glory mode might mean for future Smash titles.
Odds are, the serious competitive community won't be using For Glory mode often. Each character has stages they are good on and stages they are bad on, and the current competitive scene embraces that. In fact, Final Destination is one of the least played stages in the current competitive landscape.
Instead, I imagine most online tourneys will be in For Fun mode with custom rules (items turned off, 4-stock, 8 mins, etc.). Now, when Sakurai and co. look and see that there's not a thriving competitive community on For Glory mode, there's a good chance they'll look at it and think "well, looks like catering to the competitive scene was a waste of resources..."
They're already clearly unable to look at the fighting game community and realize that Melee still has a vibrant competitive fan base. Nintendo seems to instead look at its own data and come up with its own conclusions that way.
That wouldn't be For Fun mode then, For Fun and For Glory are just matchmaking. Custom matches are separate from those two.
Online tourneys will be completely ignoring For Fun/For Glory altogether because they're only used when fighting against random people online.
Are you sure? I thought I remember the Direct saying that For Fun lets you have custom rules.
He def. could have caught that first capsule. That would already have changed this entire sequence of events.
He def. could have caught that first capsule. That would already have changed this entire sequence of events.
He def. could have caught that first capsule. That would already have changed this entire sequence of events.
I'm curious now. How do you define which items are tournament-legal or not?
Is there a reason for only 50% being on.
Easy way round that, my house my rules. Simple innit.Most people assume all items turned on because otherwise you have to deal with the debate of which items are over the line. Pokeballs and Starmen seem obvious.
No, that's not how it works. It has little to do with reactions, and the random item spawns do actually have an equal chance of benefiting both players.
The issue is with control. You can some semblance of control when you pull up a turnip or get a misfire, because you as a player intentionally did those moves.
Item spawns, on the other hand, is something players have absolutely no control over. You cannot control what item will spawn, where it will spawn, or when it will spawn. As a result, you can lose to something well beyond the control of your opponent. Your opponent didn't beat you, the RNG did. Same thing goes for if you win due to an item spawn. There's no sense of accomplishment for hitting an off-stage opponent with a Bob-omb that just happened to spawn right next to you. Something like that is completely unacceptable in a competitive environment, as it undermines skill in favor of luck.
There's a reason why we also have a limited stage list for tournaments as well, and randomness is a big part of determining stage legality.
Assuming that these guys usually play with items off, I think he was just surprised that an item spawned. He sort of just stood there lol.
He doesn't move in the entire time the Sheik player jumps up, grabs the capsule, drops back down, throws it, and it flies through the air and hits him.
Lol.
Pretty sure Palkia came from Pokeball in the direct.Speaking of items, I'm not sure if this has been discussed before, but do you guys think Legendary Pokemon will only appear out of Masterballs and not regular Pokeballs? I think that'd be a neat feature to ban OP Pokemon by turning Masterballs off while keeping weaker Pokemon still in play.
Speaking of items, I'm not sure if this has been discussed before, but do you guys think Legendary Pokemon will only appear out of Masterballs and not regular Pokeballs? I think that'd be a neat feature to ban OP Pokemon by turning Masterballs off while keeping weaker Pokemon still in play.
Yup.Pretty sure Palkia came from Pokeball in the direct.
Speaking of items, I'm not sure if this has been discussed before, but do you guys think Legendary Pokemon will only appear out of Masterballs and not regular Pokeballs? I think that'd be a neat feature to ban OP Pokemon by turning Masterballs off while keeping weaker Pokemon still in play.
I dont think it benefits characters equally as it currently is since certain characters like ice climbers can pick up two, different animation lengths for certain characters with items and more mobile characters can get items which i think makes the game more unbalanced then it already is.
Also I disagree with the assertion that random item spawns are uncompetitive because of control. For example the bob-bomb has an equal likelihood of appearing infront of both of you and therefore both of you have an equal chance of getting it. For example stages like halbred are legal in brawl. They have stage hazards that affect the player and which player it affects is out of the players control, but since there equal chance of both getting targeted and its easy to react to. The problem with items arises when say the bob-omb drops mid attack animation and you hit it. There's no way you could react to that. That's why I think the reason items are banned in competition is because of the inability to react to certain ones and how it messes with balance. Hopefully this changes in the future.
Even at its most random, Smash Bros. is still less random/luck-based than poker tournaments, and followers and players of those events still count them as being highly competitive!
The West also got Shulk, Palutena, and Chorus Men. The first two are also highly requested characters in the West, and the while the Chorus Men weren't requested anywhere, Rhythm Heaven is popular in both regions. You might as well be saying "Japan got Ike" about Brawl.
Dude, the fact of the matter is that we all know you wouldn't be saying any of this shit if Ridley was confirmed. The crazy part is he's not even deconfirmed and you're acting like Sakurai is the worst dude ever. Palutena, chorus kids, shulk, Ridley, NONE of those dudes are confirmed or deconfirmed and SO MUCH of this game is still up in the air. There's so much left to be seen and it's way too early to start claiming that Sakurai doesn't love you.