Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

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Pic of the day. Yoshi's Egg Throw now leaves a rainbow trail, and we've improved the pose Samus strikes when she fires the Paralyzer. Every staff member is working hard as we brush up whatever we can.

Odd. Is this a translation error? That move has always been called Egg Toss in the previous games.
 
I know this is a bit late, but DAT GANON mock-up. Truthfact, the Zelda reps ought to be: Link, Toon Link, Tetra, Ganon, Ganondorf.
 
I think the bigger issue with PSASBR is that it was a Smash rip-off that wasn't a direct rip-off. I can name over 10 people, myself included, who would've played the SHIT out of that game had it kept the same fundamentals as Smash with blast zones and gameplay mechanics. If DreamMixTV didn't impress people, how would this game with a less-than-stellar roster impress people with similar crappy mechanics (IMO)?

Smash 64 had 12 characters, several of which many people had no idea of, just like Melee. That's why I don't think the roster of PSASBR was its biggest issue; the game was not as fun as the type of game they were marketing it as.
Absolutely. I don't understand - with all the assorted Smash Bros.-esque games, not a single one has just copied Smash wholesale. Why haven't they? Smash has obviously shown that its formula works, and the market for a Smash Bros.-style game is practically empty, with literally only Smash Bros. being there.

PSASBR should have filled a nice little niche for a competitively-balanced Smash Bros.-style fighter, complete with all of Melee's best mechanics. Instead it... um... didn't even slightly do that at all!
 
Absolutely. I don't understand - with all the assorted Smash Bros.-esque games, not a single one has just copied Smash wholesale. Why haven't they? Smash has obviously shown that its formula works, and the market for a Smash Bros.-style game is practically empty, with literally only Smash Bros. being there.

PSASBR should have filled a nice little niche for a competitively-balanced Smash Bros.-style fighter, complete with all of Melee's best mechanics. Instead it... um... didn't even slightly do that at all!
I don't get it either. It seems like they had this phobia of being called a Smash knockoff. If it was good, no one would have cared! Sometimes it can get tiring, but there's nothing wrong with exploring the genre a little bit. Imagine if no other developers were willing to rip off Street Fighter II (or whatever game it ripped off). No, we can't just do a fighting game with health bars, quarter circles for special moves, and characters that are always restricted to look at each other. Let's not bother making KoF or Mortal Kombat or Guilty Gear. Just not creative enough.

*sigh*
 
Edit: Fuck Brawl and Melee. It's all about Smash 64.
My man.
I fell asleep within the first few minutes.
That was a tournament for money and points to be made. Isai only went Mario last Apex and did the same for Jiggly at this one while most players were going either Kirby or Pika. If he would've been Pika it would've been an easy tournament, so he usually tries to stay away from top tier characters to prove that you can dominate with anyone in that game. The reason that match was boring is because the game is very punishing for mistakes, so spacing and not getting hit in 1v1s is CRUCIAL, especially if you're trying to get paid for playing.

Smash 64 is the best Smash for TEAMS and this is not an opinion :] -- it is FACT. Don't believe me? Play a couple games of nonlaggy teams on Kaillera against people who know how to play TEAMS and you'll understand why. The combo potential is unreal compared to later Smash games, so you can really pull off some crazyyyy ass combos ;]

Basically, Smash 64 TEAMS is pure HYPE, but I can understand how watching 1v1s in that game can be boring.. Personally, I agree with you guys but only for 1v1s because you don't see anywhere near the awesomeness as 2v2s unless you're watching two high level players playing for fun.


EDIT:
Absolutely. I don't understand - with all the assorted Smash Bros.-esque games, not a single one has just copied Smash wholesale. Why haven't they? Smash has obviously shown that its formula works, and the market for a Smash Bros.-style game is practically empty, with literally only Smash Bros. being there.

PSASBR should have filled a nice little niche for a competitively-balanced Smash Bros.-style fighter, complete with all of Melee's best mechanics. Instead it... um... didn't even slightly do that at all!
I don't get it either. It seems like they had this phobia of being called a Smash knockoff. If it was good, no one would have cared! Sometimes it can get tiring, but there's nothing wrong with exploring the genre a little bit. Imagine if no other developers were willing to rip off Street Fighter II (or whatever game it ripped off). No, we can't just do a fighting game with health bars, quarter circles for special moves, and characters that are always restricted to look at each other. Let's not bother making KoF or Mortal Kombat or Guilty Gear. Just not creative enough.

*sigh*
Exactly. Disappointing on all fronts..
 
I don't get it either. It seems like they had this phobia of being called a Smash knockoff. If it was good, no one would have cared! Sometimes it can get tiring, but there's nothing wrong with exploring the genre a little bit. Imagine if no other developers were willing to rip off Street Fighter II (or whatever game it ripped off). No, we can't just do a fighting game with health bars, quarter circles for special moves, and characters that are always restricted to look at each other. Let's not bother making KoF or Mortal Kombat or Guilty Gear. Just not creative enough.

*sigh*

They got lambasted for even copying the mascot fighter formula, I can't imagine the ribbing if they'd have ripped it off wholesale. Likely would've been a better game though. The super mechanic eventially became fairly unsatisfying, especially with the mountains of hit confirms.
 
My man.

That was a tournament for money and points to be made. Isai only went Mario last Apex and did the same for Jiggly at this one while most players were going either Kirby or Pika. If he would've been Pika it would've been an easy tournament, so he usually tries to stay away from top tier characters to prove that you can dominate with anyone in that game. The reason that match was boring is because the game is very punishing for mistakes, so spacing and not getting hit in 1v1s is CRUCIAL, especially if you're trying to get paid for playing.

Smash 64 is the best Smash for TEAMS and this is not an opinion :] -- it is FACT. Don't believe me? Play a couple games of nonlaggy teams on Kaillera against people who know how to play TEAMS and you'll understand why. The combo potential is unreal compared to later Smash games, so you can really pull off some crazyyyy ass combos ;]

Basically, Smash 64 TEAMS is pure HYPE, but I can understand how watching 1v1s in that game can be boring.. Personally, I agree with you guys but only for 1v1s because you don't see anywhere near the awesomeness as 2v2s unless you're watching two high level players playing for fun.
Definitely, especially since there's not much room for spacing in 2v2s. I'm not a competitive player by any means, but I can see why they were playing the way they played. And I totally forgot about Kaillera. Last time I used it there was some crazy lag but I'll probably look into it again.
 
My man.

That was a tournament for money and points to be made. Isai only went Mario last Apex and did the same for Jiggly at this one while most players were going either Kirby or Pika. If he would've been Pika it would've been an easy tournament, so he usually tries to stay away from top tier characters to prove that you can dominate with anyone in that game. The reason that match was boring is because the game is very punishing for mistakes, so spacing and not getting hit in 1v1s is CRUCIAL, especially if you're trying to get paid for playing.

Smash 64 is the best Smash for TEAMS and this is not an opinion :] -- it is FACT. Don't believe me? Play a couple games of nonlaggy teams on Kaillera against people who know how to play TEAMS and you'll understand why. The combo potential is unreal compared to later Smash games, so you can really pull off some crazyyyy ass combos ;]

Basically, Smash 64 TEAMS is pure HYPE, but I can understand how watching 1v1s in that game can be boring.. Personally, I agree with you guys but only for 1v1s because you don't see anywhere near the awesomeness as 2v2s unless you're watching two high level players playing for fun.


EDIT:

Exactly. Disappointing on all fronts..

post a high level 2v2 sb64 match brah
 
They got lambasted for even copying the mascot fighter formula, I can't imagine the ribbing if they'd have ripped it off wholesale. Likely would've been a better game though. The super mechanic eventially became fairly unsatisfying, especially with the mountains of hit confirms.
They did get blasted for it, true. I guess just because of the thematic parallel. Nonetheless, I wish they would have just not cared and made the best game they could have, instead of trying to be a unique little snowflake. Some times it's for the better to have totally new ideas, but in this case I don't think it's all that needed.

Hit confirms were kinda fun. I'd rather have those supers + ring outs though. It always felt weirdly empty how little stage position/control mattered.

More than anything I think it made me appreciate how brilliant the percent/DI system is. In PSASBR, your moves always do basically the same thing, so you'll usually just confirm a first hit, and just repeat whatever your best combo is (depending somewhat on spacing). Combos like that are ok, but a seemed waste of the freedom of movement that a Smash Bros. style fighter affords.

I also didn't like that there's little irreversible progress (on a micro level). You can land 3 or 4 full combos, then miss with your level 2, and having gained nothing from it. The player getting hit doesn't take any loss if they can dodge your supers.
 
Definitely, especially since there's not much room for spacing in 2v2s. I'm not a competitive player by any means, but I can see why they were playing the way they played. And I totally forgot about Kaillera. Last time I used it there was some crazy lag but I'll probably look into it again.
Here's the index for anyone interested. Click the spoiler next to "Playing Online" and it should be straightforward. If you have any questions shoot me a PM and I'll set you up with whatever you need.
post a high level 2v2 sb64 match brah
I would link to a specific match, but I'm at work and can't really look for anything right now. Here's my Twitch profile though where I have a couple clips uploaded and have several matches under past broadcasts you can check out. If I had to randomly pick one video, I'm sure there are some exciting matches in here.

Whenever I post my stream in here it's because some great games are about to occur. I have to look into a webcam and mic though so I can interact with people more, hopefully get more viewers. I feel like if more people knew how this game played, they'd have a better understanding of what works well for this franchise. It's so damn fun!
 
You don't need to be douchebag about it. Almost all off casual players I know we're disappointed by Brawl. Since you called out my opinion so care enough to show me the evidence of your claim please? If you felt so brave to laugh at other people's opinions then you better back it up.

For your information, when I said most; I meant most of regular smashgaf.

"You don't need to be a douchebag about it. Almost all of the casual players I know were disappointed by Brawl. Since you called my opinion out, would you care to show me the evidence of your claim please? If you're brave enough to laugh at other people's opinions then you better back it up."
 
Zero Suit Samus' Paralyzer is the only attack of hers that is actually taken from a game, and the old animation matched up really well with the Zero Mission sprite. I'm not a fan of the change -- like Link's new up air, it actually looks kind of worse, and I don't understand the reasoning behind altering it in the first place.

At this rate, if Ganondorf is still heavily based on Captain Falcon while other characters receive needless and arbitrary changes, I'm going to be upset.
 
"You don't need to be a douchebag about it. Almost all of the casual players I know were disappointed by Brawl. Since you called my opinion out, would you care to show me the evidence of your claim please? If you're brave enough to laugh at other people's opinions then you better back it up."

Thank you. I just realized that there are two or three typos due to auto-correct. Damn auto-correct.
 
Zero Suit Samus' Paralyzer is the only attack of hers that is actually taken from a game, and the old animation matched up really well with the Zero Mission sprite. I'm not a fan of the change -- like Link's new up air, it actually looks kind of worse, and I don't understand the reasoning behind altering it in the first place.

I know right? damn uair looking the silliest way possible... ZSS looks weird in that position, I mean look at her abs, look like she is a contortionist or something, but then again perhaps that's why she fits in morph ball mode
 
Zero Suit Samus' Paralyzer is the only attack of hers that is actually taken from a game, and the old animation matched up really well with the Zero Mission sprite. I'm not a fan of the change -- like Link's new up air, it actually looks kind of worse, and I don't understand the reasoning behind altering it in the first place.

At this rate, if Ganondorf is still heavily based on Captain Falcon while other characters receive needless and arbitrary changes, I'm going to be upset.

Link's up air is super super baffling to me. It previously matched zelda 2, now it matches... nothing link has ever done in any zelda game ever. Does it match some namco bandai fighting game move?

What if captain falcon is cut, and ganondorf is pure captain falcon clone :p

I hope with sakurai clearly acknowledging his fans (such as pointing out FPS early on in the smash direct) means he knows that people have always been disappointed by ganondorf's moveset. I'd like to see him redone from the ground up. I'm very apprehensive that it won't happen, though.
 
"You don't need to be a douchebag about it. Almost all of the casual players I know were disappointed by Brawl. Since you called my opinion out, would you care to show me the evidence of your claim please? If you're brave enough to laugh at other people's opinions then you better back it up."

What a grammar nazi :P
 
Remember Sakurai already warned the audiences that the games are still in development stage so they are subjected to be changed if it's neccesary.

Edited: disconnected, if you are going to help me with my English then please send it in private message since I can keep it in my inbox to study what I did wrong.
 
One thing I noticed that few seem to get is that Sakurai also chooses characters to represent different eras of Nintendo. Ignoring NES characters because there is a shit ton of them and I'm lazy

Snes/GB era:
Fox
Falco
Captain Falcon
Yoshi
Ness
Diddy Kong
Wario

N64/GB era:
Ganondorf
Sheik
Pikachu
Jigglypuff
Charizard
Mewtwo
Villager
Wolf

GCN/GBA era:
Captain Olimar
Toon Link
Zero Suit Samus
Ike
Lucas

Wii/DS era:
Wii Fit Trainer
Rosalina
Lucario
Mii*
Chorus Men*
Shulk*


Wii U/ 3DS era:
Greninja

*rumored characters.

I think the most notable gap in representation currently would have to be the GCN/GBA era. Im predicting we will get another character from that era as well.
 
A few days ago, I was playing Project M, but then the Wii crashed, so I took out the SD card and played vanilla Brawl. The first thing I noticed was that it was really slow and floaty. The second thing I noticed was that after 30 seconds, I stopped caring about the physics and enjoyed the game anyway.
 
Protoman would have been amazing, I suppose there is always hope he may be available as an alternate skin for Megaman.

I would main the hell out of Protoman. I don't see it happening though, if anything Mega Man's alternate skins would be X, EXE, or Volnutt or something.
 
Link's up air is super super baffling to me. It previously matched zelda 2, now it matches... nothing link has ever done in any zelda game ever. Does it match some namco bandai fighting game move?

What if captain falcon is cut, and ganondorf is pure captain falcon clone :p

I hope with sakurai clearly acknowledging his fans (such as pointing out FPS early on in the smash direct) means he knows that people have always been disappointed by ganondorf's moveset. I'd like to see him redone from the ground up. I'm very apprehensive that it won't happen, though.

So here are the problems with Ganondorf:

- Ganondorf started out as a clone because Melee had a very tight development window and Sakurai thought it would be better to include clones of fan favorites than not have the characters at all. This is basically the genesis from which all other Ganondorf decisions have been birthed.

- Ganondorf was sort of changed in Brawl, but Sakurai has (as far as we can tell, fairly openly) worried that changing him too much would alienate the people that do like his playstyle and got used to him in Melee.

- Changing Ganondorf fundamentally now requires quite a few "Fuck this" options. He could saw screw it to the people that like his old style and make it more accurate to how he is in the Zelda games, essentially doing the work you'd do for a new character but giving it to an old character slot. He could make a new character, give him Ganondorf's moveset, and give Ganon a new moveset, alienating no one but even more work than the first option while doing something he said he doesn't like doing (creating characters first and worrying about movesets and styles after). The third option is to just tweak Ganondorf a little bit again but not change him fundamentally, which is where I think they're going to end up going. Won't alienate fans, people who have been complaining since Melee probably didn't expect differently, and it doesn't require a ton of extra work.
 
One thing I noticed that few seem to get is that Sakurai also chooses characters to represent different eras of Nintendo.

GCN/GBA era:
Captain Olimar
Toon Link
Zero Suit Samus
Ike
Lucas


I think the most notable gap in representation currently would have to be the GCN/GBA era. Im predicting we will get another character from that era as well.


Yeahhh, if Sakurai could add Chibi-Robo to this section that would be great.

Haha but he also had a Wii "motion" remake in japan, 2 DS games, and a new 3DS game. What would that make him?

Are we talking origin?
 
Yeahhh, if Sakurai could add Chibi-Robo to this section that would be great.

Haha but he also had a Wii "motion" remake in japan, 2 DS games, and a new 3DS game. What would that make him?

Are we talking origin?

Yes, we are talking about origin. Also Golden Sun could fall into GBA section but we know the chance of it happening is pretty low.
 
One thing I noticed that few seem to get is that Sakurai also chooses characters to represent different eras of Nintendo. Ignoring NES characters because there is a shit ton of them and I'm lazy

GCN/GBA era:
Captain Olimar
Toon Link
Zero Suit Samus
Ike
Lucas

I think the most notable gap in representation currently would have to be the GCN/GBA era. Im predicting we will get another character from that era as well.

Sounds like the perfect opportunity for Isaac.
No, I don't think he's getting in.

Edit: Technically, you could say Wario should be in the GBA era for WarioWare but eh.
 
If Rhythm heaven gets a character, it's a series that originated in the gamecube/GBA era, even if the character didn't. I'd also include Wario in that era.
 
Zero Suit Samus' Paralyzer is the only attack of hers that is actually taken from a game, and the old animation matched up really well with the Zero Mission sprite. I'm not a fan of the change -- like Link's new up air, it actually looks kind of worse, and I don't understand the reasoning behind altering it in the first place.

At this rate, if Ganondorf is still heavily based on Captain Falcon while other characters receive needless and arbitrary changes, I'm going to be upset.
meh her animation in Brawl looked terrible like an N64 game. I think this is a notable improvement even if a few parts if it look bad in a different way.

So here are the problems with Ganondorf:

- Ganondorf started out as a clone because Melee had a very tight development window and Sakurai thought it would be better to include clones of fan favorites than not have the characters at all. This is basically the genesis from which all other Ganondorf decisions have been birthed.

- Ganondorf was sort of changed in Brawl, but Sakurai has (as far as we can tell, fairly openly) worried that changing him too much would alienate the people that do like his playstyle and got used to him in Melee.

- Changing Ganondorf fundamentally now requires quite a few "Fuck this" options. He could saw screw it to the people that like his old style and make it more accurate to how he is in the Zelda games, essentially doing the work you'd do for a new character but giving it to an old character slot. He could make a new character, give him Ganondorf's moveset, and give Ganon a new moveset, alienating no one but even more work than the first option while doing something he said he doesn't like doing (creating characters first and worrying about movesets and styles after). The third option is to just tweak Ganondorf a little bit again but not change him fundamentally, which is where I think they're going to end up going. Won't alienate fans, people who have been complaining since Melee probably didn't expect differently, and it doesn't require a ton of extra work.
The thing I dont get is what players is he worried about offending? Few play as him because he is god awful. People use Bowser, Yoshi, Pit, Roy and Mewtwo more than they used Ganondorf and they got dramatically altered or cut.
Yeahhh, if Sakurai could add Chibi-Robo to this section that would be great.

Haha but he also had a Wii "motion" remake in japan, 2 DS games, and a new 3DS game. What would that make him?

Are we talking origin?
I was specifying origin because certain characters like Pit, Zelda and Wario I was stumped on what we to place them in because Zelda's moveset is almost entirely based on OoT, Wario is heavily inspired by Wario Ware and Pit's character and moveset resembles Uprising more than any other game he was in.
 
If Rhythm heaven gets a character, it's a series that originated in the gamecube/GBA era, even if the character didn't. I'd also include Wario in that era.
I was doing it based on character or else we would start including Ganondorf in the NES era since his character is from a series that originated in the NES era.
 
So here are the problems with Ganondorf:

- Ganondorf started out as a clone because Melee had a very tight development window and Sakurai thought it would be better to include clones of fan favorites than not have the characters at all. This is basically the genesis from which all other Ganondorf decisions have been birthed.

- Ganondorf was sort of changed in Brawl, but Sakurai has (as far as we can tell, fairly openly) worried that changing him too much would alienate the people that do like his playstyle and got used to him in Melee.

- Changing Ganondorf fundamentally now requires quite a few "Fuck this" options. He could saw screw it to the people that like his old style and make it more accurate to how he is in the Zelda games, essentially doing the work you'd do for a new character but giving it to an old character slot. He could make a new character, give him Ganondorf's moveset, and give Ganon a new moveset, alienating no one but even more work than the first option while doing something he said he doesn't like doing (creating characters first and worrying about movesets and styles after). The third option is to just tweak Ganondorf a little bit again but not change him fundamentally, which is where I think they're going to end up going. Won't alienate fans, people who have been complaining since Melee probably didn't expect differently, and it doesn't require a ton of extra work.
Hey, that's why I proposed this alternative.
Black Shadow gets Ganondorf moveset, Ganondorf gets sword moveset,
new F-Zero game
, everybody wins!
 
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