GeDoSaTo? What kind of name is this?
Generic Dork Sauls Toransfarring.
GeDoSaTo? What kind of name is this?
This can be used for more then just DS2?
[*]Support downsampling to high-frequency (e.g. 120 Hz or 144 Hz) target modes
No, it works on the principle of
![]()
Quite excited Durante. I test quite thoroughly, so if you ever need help with some specific issue on multiple configs. Just ask!
GeDoSaTo? What kind of name is this?
.http://blog.metaclassofnil.com/?p=481 said:[...] It is a testament to both that dream, and to my complete inability to come up with good names.
Are there comparison pics for non-downsampled, slightly downsampled, highly downsampled, massively downsampled and monstrously downsampled? I cant imagine you'd get a much noticeable benefit in that upper range.
Comparison images provided by Corky:
1) Default settings, 1024x720 render resolution @ 1920x1080
![]()
2) 1920x1080 render resolution @1920x1080, 1080 dof setting, no smaa
![]()
3) 6400x3600 render resolution @ 1920x1080, 1080 dof setting, ultra smaa
![]()
This sounds great! As a nvidia user, should this be combined with SGSSAA in nvidia inspector? How fast is GeDoSaTo compared with SGSSAA forced in nvidia inspector (if you are aiming for similar image quality)?
One important point is that you can meaningfully combine downsampling with post-AA, while that's not really possible with SGSSAA (if you inject it).Generally if you want a playable framerate you want to do either SGSSAA or downsampling and not both together.
SGSSAA will give you better image quality when playing, downsampling gives better looking screenshots.
Oh crap. Version 0.1.1 soon!It needs MinHook.x86.dll to run. Presumably it's safe to get it here?
The program can't start because MinGook.x86.dll ism issing from your computer. Try reinstalling the program to fix this problem.
One important point is that you can meaningfully combine downsampling with post-AA, while that's not really possible with SGSSAA (if you inject it).
Oh crap. Version 0.1.1 soon!
Oh crap. Version 0.1.1 soon!
It would be nice if people posted the games they have found that it works with.
So a list can be compiled.
And, nice work Durante!
It would be nice if people posted the games they have found that it works with.
So a list can be compiled.
And, nice work Durante!
We could get a spreadsheet going in the OP with games that work (green), partial (yellow), and don't work at all (red).
Then sum up what works and doesn't work later in the post for specific games.
We started that during the prealpha.It would be nice if people posted the games they have found that it works with.
So a list can be compiled.
And, nice work Durante!
According to a nice fellow over at steam gaf, it's a known bug with Nividia cards. For some reason, using an HMDI cable to run my PC to my TV causes some sort of bug that only occurs when downsampling, and that is that my screen gets MUUUUCCCCH darker when I try downsampling. I have to crank the brightness up almost to max on most games so that it looks ok. It never happens outside of downsampling, though.
Great.Works!
WE GOT ALL THE NUMBERSThe future is now!
![]()
So what will happen if I tell Dark Souls 2 to render and downsample to a 16:10 resolution using this?
If no one else knows, I will be sure to report, haha.
I'm biased since I commissioned and edited the article, but I think everyone should read this, since Durante put a ton of work into explaining how he made GeDoSaTo and how it works! There are also a ton of awesome image comparisons in there from Dark Souls 2.
Is this VAC bannable?
Yeah, with an absolutely fucking ridiculous performance hit.Hold on Bokeh depth of field in Dark Souls II via GeDoSaTo: DS2 Edition?
Sterling work!
Yeah, with an absolutely fucking ridiculous performance hit.
But it's nice quality![]()