JoshuaJSlone
Member
If I were to quickly sum up the reasons X-2 turns me off,Himuro said:1. Final Fantasy X-2 - Amazing gameplay, the best in the series really. Tongue in cheek story which doesn't take itself seriously, cool cast of characters. Entirely different from the normal Final Fantasy and better because of it. Innovative up the ass with flexible plot and difficulty set up that is unique not only to Final Fantasy but jrpgs in general. People hate it because...I don't know, because it stars girls or because it makes fun of the entire jrpg genre or something, or maybe because they like plot more than gameplay. I'm not really sure.
1. The story is one thing. If this had been its own game, maybe I could've better accepted its silliness for what it was. But as a followup to what was largely a journey of self-sacrifice for only a temporary saving of the world in X, it felt incongruous. I kinda felt about X-2 like the in-game characters felt about Zanarkand at the beginning; something old had become a goofy tourist attraction. The necessary introduction of a new world threat also retroactively decreases the finality of the world-saving done in the previous game.
2. The world. We already knew it from X, and everyplace was pretty immediately accessible, so the sense of discovery and newness was pretty much out the window. Where there WERE new areas were dungeons, but the main thing I remember from them are that poorly timed jumps meant extra walking meant extra random battles.
3. The return of the job system sounded nice... but I prefer how V and Tactics did it long ago, so I didn't feel it was worth replacing X's unique sphere grid for a third-rate version of an old idea.
4. The music. I liked Yuna's and Rikku's themes, but for the rest I'd pretty much listen to any other game in the series. It also increased disconnect from FFX when familiar areas no longer sounded familiar.
5. The new quick Active Time Battle was interesting, but I found myself asking "Why?" After a decade of ATB they'd just switched things up with X. Why return to the old ways so soon, and in a title that in every other way shook up the standard FF formula?
6. The whole "Mission" thing. It seemed goofy to essentially specify YOU ARE DOING SOMETHING NOW and HEY YOU FINISHED. Not such a natural progression of events like other games, but a collection of happenings that eventually become more related.
Part of it is really the expectations game. I enjoyed FFX and knew X-2's genesis was partially as a budget project, so I was largely expecting more of the same. However, there was a lot of change... but in almost every instance it was replacing things with other things of equal or lesser value, so a net loss.
