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Idle Thumbs Megathread | Indepth discussion inbetween horsebags and birdsounds

Is anyone having trouble downloading episodes from the Thumbs website? Been trying to get 156 and 157 but am completely unable to do so

That's not good. Where are you specifically trying to get them? The download links on the episode pages, or somewhere else? What happens when you click them?
 
it was nice that nels actually knew things about dark souls 2 instead of ya'll blundering around in the dark for a while as usually occurs with games they might be interested in but are not actually yet

i have to reluctantly agree with sean that ds2's covenant system could conceivably be a f2p style game (dota style obviously rather than pay-to-win) because I realised I treated DS2 singleplayer basically as a waiting room between multiplayer funtimes
 
That's not good. Where are you specifically trying to get them? The download links on the episode pages, or somewhere else? What happens when you click them?

Well, it's working now, but just in case it was the Get MP3 links on the episode pages, I would go to Save link as and it would just download a 1kb file called download.mp3. Clicking the link directly just lead to a timeout. I'm guessing since 156 and 57 used soundcloud and not libsyn it was an issue with that.
 
idle book club mention at the end. yesss

re: japanese games. some games the thumbs might find worth looking at are crimson shroud and attack of the friday monsters from level 5's guild series on 3ds e-shop. they're short, intimate and specific games and a rare examples from a space that japanese games have kinda struggled to occupy during the the big industry changes in the last five years or so - i kinda thought noby noby boy would spark this when it came out but apparently it did so badly no-one senior at namco would speak to takahashi :(
 
I expect a host of emails about the Japanese games discussion. Or not, as the case may be, depending on the audience of the podcast.
 
I kind of feel ambiguous about 999 and VLR. I feel like they probably wouldn't be able to get past the game's admittedly kind of initially crappy prose.
 
The latest Dota Today was great. Ayesee was an awesome guest. Even if you don't play Dota it might be worth a listen if you have any interest in esports.
 
Ayesee said he's happy to come by whenever. So Ayesee for third chair (since Nick is gone all the time) whenever they push an episode?
 
I downloaded the newest podcast last night but when I went to play it this morning the iOS Podcast app was like NOPE. deleted it, tried downloading it again and it's not coming up. Did the podcast get pulled? Can I preemptively blame Sean for it, like I do with the rest of life's problems?
 
I'm using an app called Castro and its downloading just fine. Highly recommended for the 3 bucks or whatever.

I haven't listen yet, but I did audibly laugh when I looked at my feed and saw the title "P is for Podcast."
 
I downloaded the newest podcast last night but when I went to play it this morning the iOS Podcast app was like NOPE. deleted it, tried downloading it again and it's not coming up. Did the podcast get pulled? Can I preemptively blame Sean for it, like I do with the rest of life's problems?

Are you still getting this problem? There was a problem when it first went up, but we fixed it a few minutes later. Not sure what to do if it's still happening!
 
chris' comparison between people on twitter bemoaning the removal of kinect and eulogising a faded celebrity was gold

it was also fun seeing jake react live to that watchdogs chart
 
Coincidentally I was listening to the cast and Sean reminded me that I needed to buy catfood. I'm pretty sure the badass foodbag he was talking about is blue buffalo wilderness cat food, which should be pretty ok for a fatty catty because its grain free. I think thats how a cat works on the inside.
 
chris' comparison between people on twitter bemoaning the removal of kinect and eulogising a faded celebrity was gold

it was also fun seeing jake react live to that watchdogs chart

where's the w_d's chart?
 
where's the w_d's chart?

7LK.jpg


the hat and mask are physical items, i had to look it up because i had the same conclusion the thumbs did that it was for stuff ingame
You can also buy his scarf off the ubistore to REALLY get into the game
 
The word you were looking for Sean was probably 'pendulous'.

Do you guys need to have two repetitions of ad spots? Is that a contract thing? One segment I could take, but two is starting to grate on my nerves.
 
the cga/ega change in You Have to Win the Game reminded me of Space Quest V, where if you pull the wrong fuse in the fuse box the graphics go from VGA to EGA.

Also, cyan and magenta!
 
I really like the cga/ega and CRT effects (maybe slightly less warping). This game is free on Steam, no reason not to try it!

http://store.steampowered.com/app/286100/

yeah i d/l from his site and i got to the end and lost. ha. i peeked and found he had a pretty odd meta level puzzle at the end and it's different in the steam version.

I did a whole mini cartoon in college with only black/white/magenta/cyan. My art teacher didn't get it; my computer science teacher did..
 
http://i.picpar.com/7LK.jpg

Part of people's fascination with this chart is so bizarre to me. Even if you took away the standard SKUs, what you have left isn't actually applicable to every single person. Discussion about it always follows as if the average person will end up overwhelmed as they're forced to decide between the North American or the Asian copy of the game they could be getting instead. This Steelbook isn't included in my digitally distributed copy of the game, how bizarre!

If you were, say, a PC player and wanted to buy it digitally, you have two whole options to decide between, whether on Steam or uplay. Past that, you could probably suss out that the little extra tidbit you gain from uplay is incidental, the same way people completely looked past the uplay exclusive extra you got buying South Park from them over Steam.
 
You'd still hear from ads on TV and places like online streaming tv networks or gametrailers or magazines about the other options though. We talked about the ridiculousness of it all but tried to also look at it through the lens of exclusivity to maximize sell through to different channels (and you're right that an individual customer might only get exposed to a small handful of those channels), but I don't feel like that makes 10+ skus (not even counting every single platform specific variant of some of them) that much less ridiculous.
 
...
If you were, say, a PC player and wanted to buy it digitally, you have two whole options to decide between, whether on Steam or uplay. Past that, you could probably suss out that the little extra tidbit you gain from uplay is incidental, the same way people completely looked past the uplay exclusive extra you got buying South Park from them over Steam.

The reality is even more complicated than that ridiculous chart because it doesn't fully account for retailer specific pre order bonuses.

You could buy Uplay version, but on Amazon, and that would get you the Amazon exclusive preorder bonus: the Signature Shot Pack. The average PC gamer probably has a least one console and loves cyberpunk, so they might want to buy at Walmart to get their exclusive Cyberpunk Theme Pack. The average PC gamer is a bargain hunter, so they could have a coupon and buy from Green Man Games and just get the standard preorder bonus of the Blume Agent Pack.

You are totally right that none of it really matters, except that a lot of gamers are obsessive completionists and collectors so this taps into that.
 
You'd still hear from ads on TV and places like online streaming tv networks or gametrailers or magazines about the other options though. We talked about the ridiculousness of it all but tried to also look at it through the lens of exclusivity to maximize sell through to different channels (and you're right that an individual customer might only get exposed to a small handful of those channels), but I don't feel like that makes 10+ skus (not even counting every single platform specific variant of some of them) that much less ridiculous.

In regards to the amount of SKUs, it only boils down to me trying to look through the mindset of someone who already has a preferred platform to play on. I'm hard pressed to think extra content would sway someone between multiple platforms they own, at which point (including a physical/digital distinction) their choices are effectively cut down to 2-3 options.

Like you mentioned on the episode, I also doubt people actually internalize differences between SKUs outside of standard/special edition features (physical retailer exclusives are another nightmare, but surprisingly it doesn't look applicable on the chart). I really think the completely average purchasing scenario for this game will consist of someone looking to buy the game on their platform of choice, quickly seeing two SKUs and just weighing their options on the spot.
 
Our discussion wasn't really centered around decision paralysis from a consumer standpoint. That came up but wasn't central to our criticisms.
 
My imaginary start-up is definitely going to be called Adrian's Iconic Cap.
 
Listening to old episodes and got to the one where Nick first refers to segue as "seg" and you can hear the mild bemusement in Chris and Jake's reaction as one of them mutters a callback to Steve's mispronunciation of solder as "sol-der" in the previous episode.

Also, probably the precise moment where Nick decided to torpedo the show by eventually leaving.
 
Listening to old episodes and got to the one where Nick first refers to segue as "seg" and you can hear the mild bemusement in Chris and Jake's reaction as one of them mutters a callback to Steve's mispronunciation of solder as "sol-der" in the previous episode.
That's not Steve mispronouncing it, just all Americans. "Sodder" is US thing. As is "'erbs".
 
Having just started my first playthrough of Metro 2033 only a day before this podcast went up I was almost jumping out of my seat during the valleys/troughs discussion until Chris finally mentioned it.

One of the things that game does so well (and it's an easy thing to do when you think about it but it's rarely ever done or done well) is that when you're in a crowd of people, they're not just standing there and patiently waiting for the player to come over to finally spring to life and become your own personal disney world animatronic, like in most games of its type where the developers want you to hear every single word out of everyone's mouth. The underground shanty towns of Metro 2033 truly feel alive in a way that I haven't felt has been executed that well since the half life games. People are conversing with one another and having typical banal conversations and theyre apparently doing it on their own time, too, about subjects ranging from being hit on by men that they're interested in to recurring nightmares they're having, sometimes even having sincere moments like when a father and son discuss what their future is going to be like once mom comes home, only to hear the sadness in the father's tone increase as the conversation comes to a close, one reading between the lines and knowing that this fantasy will remain just that until the boy is old enough to understand the truth.

As another good example, I was in a room with the leader of one town and the door of the room had been left open. As the guy was speaking to me about whatever thing he needed me to do in who knows where for god knows what purpose, I could hear the crowd of men and soldiers who were sitting and hanging out by a fire outside suddenly erupt in laughter. I actually got distracted by this and felt like I had just missed out on a great moment because I was stuck talking to sir mister plot advancer and I turned my character's head towards where I had heard the laughter coming from for just a second to see if I could catch even just a bit of whatever they were talking about. And it totally hit me that that's exactly what I would've done in real life, too, that the reaction i had was a genuine, non-gamey reaction which may have only been possible because the developers didn't feel the need to make this shooter a linear explodeaton megafire shooty pop pop game that is set at 1000% action almost the entirety of the game.
 
"Why aren't people talking about MGS5:GZ?"
"Well, I don't think anybody played it"
"But [SPOILERS]!!!!!!"

Danielle pls

Those were technically "spoilers" but I'm pretty over worrying about that shit at this point. What is the negative consequence of talking about that stuff? Someone playing the game and thinking "Hmm, when all that gross shit finally happens in this game, it's probably going to be slightly less shocking to me than it otherwise would"? None of the surrounding events were spoiled. Other than just being "a spoiler", I don't really know what is really being protected by not talking about it.
 
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