Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

Is this a new shot? Lighting on TL looks great here!

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Well, you have a high opinion of what Wii was capable of, then :P

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Resolution aside (and even then I still find it really weird that NSMBU can't manage 1080) the games hardly have a generation leap between them visually.

I love the Koopalings though, they're probably going to be the only saving grace for MK8's otherwise disappointing roster.
 
Resolution aside (and even then I still find it really weird that NSMBU can't manage 1080) the games hardly have a generation leap between them visually.

I love the Koopalings though, they're probably going to be the only saving grace for MK8's otherwise disappointing roster.

The resolution, background, texture detail, dynamic lighting, increased polygon count, and increased ability to have multiple effects and moving objects on screen at once make a big difference, though. The games really aren't mistakable for each other. Really, considering the history of the 2D franchise, how is it not a generational leap? It's Mario but with higher detail and more complexity than previous generations. That's pretty much 2D Mario's MO.

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Big difference.
 
The resolution, background, texture detail, dynamic lighting, increased polygon count, and increased ability to have multiple effects and moving objects on screen at once make a big difference, though. The games really aren't mistakable for each other. Really, considering the history of the 2D franchise, how is it not a generational leap? It's Mario but with higher detail and more complexity than previous generations. That's pretty much 2D Mario's MO.
Stuff like textures and the background being more detailed/better drawn strikes me more as an aesthetic change rather than a technical one considering they're normally pre-rendered in the NSMB games (AKA a fan mod could always bring over NSMBU's art to NSMBWii and at most they'd have to lower the size of U's tilesets), though if U was different in anyway feel free to correct me. Increased polycounts outside of the final Bowser fight are minimal and I feel it's more the resolution jump moreso than anything else that makes the models look a lot nicer in U than Wii. The dynamic lighting (I'm assuming you mean stuff like how fireballs will have a tiny bit of AO or whatever when they hit the floor/enemy in U as oppossed to earlier games) I'll give you.

NSMBU definitely looks nicer, but it wasn't a generation leap and I would argue even SMB3 to World or NSMBDS to Wii are immediately more noticeable jumps than Wii to U. To a casual observer (especially with the smaller thumbnails you used for your original example) I don't think mixing the two games up is all that weird, and this is coming from someone who overall likes the NSMB series. Presentation has never been their strong suit, or even that much of a priority.

EDIT: Yeah, Acorn Plains is prettier than NSMBWii's earlier levels, but I don't see how in a technical-sense that screenshot showcases anything more than actual effort being put in the environment's art design and a higher resolution.
 
That they would get their shit together with Gamecube VC and F-Zero GX in June is also a huge stretch.
At this rate I'd just take a WWHD-style remastering of F-Zero GX with online. It's the only GCN game I can't find in my collection I still really want to play now and then.
 
Stuff like textures and the background being more detailed/better drawn strikes me more as an aesthetic change rather than a technical one considering they're normally pre-rendered in the NSMB games (AKA a fan mod could always bring over NSMBU's art to NSMBWii and at most they'd have to lower the size of U's tilesets), though if U was different in anyway feel free to correct me. Increased polycounts outside of the final Bowser fight are minimal and I feel it's more the resolution jump moreso than anything else that makes the models look a lot nicer in U than Wii. The dynamic lighting (I'm assuming you mean stuff like how fireballs will have a tiny bit of AO or whatever when they hit the floor/enemy in U as oppossed to earlier games) I'll give you.

NSMBU definitely looks nicer, but it wasn't a generation leap and I would argue even SMB3 to World or NSMBDS to Wii are immediately more noticeable jumps than Wii to U. To a casual observer I don't think mixing the two games up is that weird, and this is coming from someone who overall likes the NSMB series. Presentation has never been their strong suit, or even that much of a priority.

EDIT: Yeah, Acorn Plains looks a lot nicer than NSMBWii's earlier levels, but I don't see how in a technical-sense that screenshot showcases anything more than more effort being put in the environment's art design and a much higher resolution.

Higher resolution and more detail has been pretty much all 2D Mario has done in terms of visuals.

This is SMB3 -> SMW:

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What about this comparison immediately jumps out as more than more effort being put into the environment's art design and higher resolution?

Hell, SMW always felt like a downgrade from SMB3 to me. The levels were longer and the sprite detail higher, but it had far less variety than SMB3 had and somehow felt shorter.
 
Higher resolution and more detail has been pretty much all 2D Mario has done in terms of visuals.

This is SMB3 -> SMW:

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What about this comparison immediately jumps out as more than more effort being put into the environment's art design and higher resolution?
The color palette is far more rich (which is a limitation none of the NSMB games would ever be held back by anyway), SMW uses MOOOOOOOOODE 7 out the wazoo which the NES could clearly never handle, I believe there's quite a number of other effects that were new with the SNES. I'm not saying it's a huge jump, but maybe not so much with that particular plain example but in later areas I'd say the difference in hardware is made more obvious than U's was to Wii.
 
And an AX mode. Too bad it won't happen.
Not like the entirety of AX wasn't already in GX's code!

Seriously didn't WWHD take something like nine months to develop and release? Similar remasterings for games people really want a sequel to while not the most ideal outcome would still be better than nothing. Does SEGA or Nintendo own all the rights to GX/AX?
 
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