Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I don't understand cuts when the Wii U and 3DS can give updates and DLC. Let's say Meta Knight didn't make it in time, can't they just work on him and add him as an update?
Sakurai said something about wanting this game to be complete, so I wouldn't get your hopes up for DLC.
 
Sakurai seems opposed to dlc though anything is possible

Sakurai said something about wanting this game to be complete, so I wouldn't get your hopes up for DLC.

Those were his thoughts last summer, correct? I assume stuff could come up in development where maybe it wouldn't be ready in time for release, so he has to succumb to adding it in later as dlc.

I don't see it's happening, but stuff can change a man's opinion.
 
Whoever sakurai cuts will have been cut for a reason. I trust his decision making. He'll do what's best for smash bros.

That reason will likely not be 'to add someone else's favorite character.'
On your case of Squirtle & Ivysaur, it's Pokémon Company's call. For example, Sakurai goes to TPC on which Pokémon to add. Of choose Pikachu & Jigglypuff stay due to seniority (Pikachu is a given). Then discussions on which of Red's Pokémon should stay due to transformations being axed. TPC suggests Charizard due to his popularity. Then TPC suggests to add Greninja, bring back Lucario, & (maybe) bring back Mewtwo. Basically Pokémon cuts can't be helped unless they're one of the Original 12 from Smash 64. Same for third parties like Snake, be it from relevancy to Nintendo or issues during discussions.

7 Pokémon (8 if Mewtwo returns) would be overkill.
 
As others have said between Namco Bandai and no SSE I can't imagine anyone being cut for time unless Sakurai deems them super low priority for w/e reason. I do wonder if Squirtle/Ivysaur could potentially be replaced ala Young Link -> Toon Link with other fully evolved versions of starter pokemon even if its just Blastoise and Venusaur. Could be a way to make all 6 gens playable, this might be problematic if they did decide to bring back Mewtwo

Gen 1: Charizard, Pikachu, Jiggly, maybe Mewtwo

Gen 2: Meganium/Feraligator

Gen 3: Blaziken (if any type was to get two pokemon it'd be fire with Blaziken), Sceptile, Swampert

Gen 4: Lucario

Gen 5: ???? (Can't really see Surperior or Samurott being playable, no idea besides Zoroark who could be playable)

Gen 6: Geninja

I dunno just out loud thinking Pokemon will probably just be Pikachu, Jigglypuff, Lucario, Charizard, Greninja, maybe Squirtle/Ivysaur or a replacement, and either returning Mewtwo of surprise newcomer Blaziken

While 7-8 may seem like a lot Brawl did have 6 out of 39 be pokemon I can see if the roster is 45+ pokemon getting 7-8



Everything is Kirby Fighters!



Ice Climbers got cut like Knuckles and Ike, will be very upset when Buff Climbers don't show up :(
I've been saying since the two got cut that Chesnaught and Delphox replace them both.
 
Sakurai seems opposed to dlc though anything is possible

I wouldn't say Sakurai is opposed to DLC. He basically just said he wants to make a complete game first then he may think about it. He never ruled it out entirely.

Honestly though the way Nintendo has been putting it in their games I think we are almost guaranteed some DLC.
 
Also I want to point out that twice since this game has gone into development Sakurai has gone back on something he previously said. One being the Villager as a fighter and using help for balancing characters. The man is human and he changes his mind.
 
I don't understand why anyone would want characters cut. I don't even use Jigglypuff, but cutting her would be one less character to have in the roster. Just seems like a selfish thing to me.
 
Marth and Link have a sword.

Not only that, the overall aesthetics and function pretty much make it a unique B move on its own merit.

Wolf goes diagonally, Falco and Fox's are completely horizontal. Not to mention Wolf doesn't leave any after images and has start-up lag. They don't look anything alike.

Don't forget that it's Wolf's more desirable recovery move, it has various properties like being able to "cancel" it to propel Wolf further, and that it has a sweetspot at the tip of the dash that knocks enemies down.

I'll give you that one even if they have a different aesthetic altogether.

It's not even a reflector like Fox's - it doesn't stop his fall and lacks knockback. Wolf's reflector instead is a counter move with an additional reflection effect. The invincibility frames and the damage afterwards acts like a counter move.

They have entirely different normals; they play nothing alike. They share no animations whatsoever.

The normals are all unique for Wolf yeah. Only "miscellaneous" animations like mushroom powerup/powerdown, sleeping, etc. are shared by three Star Fox characters.
 
I really do want Jigglypuff cut. Original vet or not.

No.
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Sakurai can do whatever he wants with Ganondorf but he better keep warlock punch and his down air.

Warlock Punch should be replaced with Dead Man's Volley. Flame choke is Ganondorf's only move from an actual Zelda game so that should stay as well. I posted some potential moveset changes drawing some inspiration a long time ago.

I'll find it.

Edit: Found it. I remember someone mentioning a different Up B where Ganondorf throws his trident and then teleports to it. I think that would be bad ass. Something like Ike's recovery but without slamming down. Just a straight teleport attack.

Kyzon said:
Honestly, all Ganondorf needs is 3 new special moves and he'd be set imo.

Neutral Special - Dead Man's Volley: When tapped, Ganondorf throws a singular magicball. Most Melee attacks can reflect the projectile. It will get stronger with each bounce.


If the attack is charged up (cannot be saved) then Ganondorf will throw 5 at once which are harder to reflect overall due to them going on weird trajectories


Side Special - Flame Choke: Same as in Brawl on ground. In the air though Ganondorf will continue his momentum as he grabs his opponent. He can then suicide them off the stage or what not.


Up Special - Possessport: Ganondorf teleports through the Twilight. If he teleports directly on the opponent (think Jiggypuff rest hitbox) then he and the opponent switches spots. If not, then it's a normal non damaging teleport.


I'd be quite open to many other Up Specials for him though. This was just what came off the top of my head

Down Special - Gerudo Drop: Ganondorf punches the ground which creates a shockwave around him. It pops up enemies and gets stronger the closer they are to him. Range is about one Bowser away from him in either direction. Only hits grounded enemies. When done in the air Ganondorf crashes down fist first into the ground. Strong sweet spot is on his fist, otherwise it acts like the grounded one when he hits the ground.


So would anyone be opposed to that for Ganondorf? He can keep his A moves as they are actually pretty awesome, and maybe be a tad bit faster. Link's speed is a good comparison. They should be close to equal.
 
Warlock Punch should be replaced with Dead Man's Volley. Flame choke is Ganondorf's only move from an actual Zelda game so that should stay as well. I posted some potential moveset changes drawing some inspiration a long time ago.

I'll find it.

It'd be cool if the dead man's volley was a chargeable projectile that came out differently depending on the amount of charge.

So weak charge would be a small energy ball

Mid charge would be a large one

Full charge would be 3 smaller homing lightning balls.
 
It'd be cool if the dead man's volley was a chargeable projectile that came out differently depending on the amount of charge.

So weak charge would be a small energy ball

Mid charge would be a large one

Full charge would be 3 smaller homing lightning balls.

Great minds think alike ;)
 
I mean those who don't have the character can't play online with others.

Then what?

But they can. Just not using those characters. Mortal Kombat did that. If you didn't buy the DLC you could still play with those who did. Just not using those DLC characters.

The game just required a hotfix(their patching system) whenever DLC came out so everyone's game would play properly with the re-balancing that came with most characters.


Edit: Oops, double Sheikah.
 
I mean those who don't have the character can't play online with others.

Then what?


If they can play online at all then they have access to the D.L.C. and it would probably be free, knowing Sakurai so what's the problem? Plenty of online games do this with no problems. There just needs to be light matchmaking, which sakurai already hinted at in the last direct, regarding player skill level matching.
 
I mean those who don't have the character can't play online with others.

Then what?

You do it like any other normal fighting game where you make the player download the character to try and go online. Why would you go backwards from a well-established solution? If you play Tekken Tag Tournament 2 and don't have the DLC, connecting will just download it to your system.

I'm trying to figure out why you think this would be a major stumbling block.
 
You do it like any other normal fighting game where you make the player download the character to try and go online. Why would you go backwards from a well-established solution? If you play Tekken Tag Tournament 2 and don't have the DLC, connecting will just download it to your system.

I'm trying to figure out why you think this would be a major stumbling block.

Maybe he thinks it would be paid D.L.C.?

Ah, thanks to a lower down poster, I see how the forced update would work.
 
Maybe he thinks it would be paid D.L.C.?

Even with Paid DLC, when you try to go online, the game makes you download the character. You obviously don't pay, but if you're going to play online, you need to have the characters everyone else has.

With DOA5U's PSN version, you download all the characters with the game, not just the ones you choose to buy.
 
If they can play online at all then they have access to the D.L.C. and it would probably be free, knowing Sakurai so what's the problem? Plenty of online games do this with no problems. There just needs to be light matchmaking, which sakurai already hinted at in the last direct, regarding player skill level matching.

I'm not believing it until I see it.
 
Even with Paid DLC, when you try to go online, the game makes you download the character. You obviously don't pay, but if you're going to play online, you need to have the characters everyone else has.

With DOA5U's PSN version, you download all the characters with the game, not just the ones you choose to buy.

Understood now.
 
So where exactly do you have to be for Rest to work in Melee. I understand you have to be above the opponent and there is a certain amount of clipping involved, and Ive seen many Rests coming off of a specific throw (think it's down, not really sure though), but what is the exact range?

And wth does it mean to "tech".
Feel like every time I watch a smash stream with commentary I learn 20+ new terms I dont understand and get only 1-3 explained
 
So where exactly do you have to be for Rest to work in Melee. I understand you have to be above the opponent and there is a certain amount of clipping involved, and Ive seen many Rests coming off of a specific throw (think it's down, not really sure though), but what is the exact range?

And wth does it mean to "tech".
Feel like every time I watch a smash stream with commentary I learn 20+ new terms I dont understand and get only 1-3 explained

When you're hit and you're flying/falling if you press shield right when you hit the ground or wall you're instantly recover.

That's a tech.
 
I really do want Jigglypuff cut. Original vet or not.
I'm pretty indifferent to jiggs being cut. I never use it, but I know some people who play as it just for the laughs. I wish meowth had gotten into the 64 version. That's a character is main all day, everyday
 
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