sixteen-bit
Member
Mike looks so cute here
I feel like this happens a lot in Street Fighter. Marvel has some weird hitboxes, but you rarely see something happen like a foot that goes through a body without hitting it.Poison's hitboxes really confuse me. It's weird seeing an attack that cleanly whiffs through an opponent completely despite the animation being enormous.
Side from Vergil, Hulk, and Nova's H buttons, I find them to be pretty reasonable. /shrugThat's because Marvel has the opposite problem. Stuff that looks like it shouldn't be hitting hits anyway. To say that the hit boxes in that game are generous would be putting it nicely.
Also that same logic is what got the C.Viper cr.MK buffed. Viper players didn't like that the foot whiffed even though it looked like it was hitting.
Side from Vergil, Hulk, and Nova's H buttons, I find them to be pretty reasonable. /shrug
Jumping forward HP?Poison's hitboxes really confuse me. It's weird seeing an attack that cleanly whiffs through an opponent completely despite the animation being enormous.
Doesn't actually have a huge hitbox. The image everyone posts around with the huge red circle is a fake IIRC. It's just a unique kind of move that people make dumb decisions around.footdive?
Jumping forward HP?
I have some bad habits from Makoto kicking in from time to time, and that jumping forward HP made me go "heh?" sooo many times. The hitbox on it is really weird. BUT it's really good at catching people when jumping backwards.Yep. And c.HP.
Doesn't actually have a huge hitbox. The image everyone posts around with the huge red circle is a fake IIRC. It's just a unique kind of move that people make dumb decisions around.
The cross-up on it is pretty weird, but that is a Marvel problem in general. Haggar's Violent Axe never looks like it should cross under, but it does, even though he's thoroughly to the left of you. -_-
do they have an audio rss feed yet?The Fray is back!
Darry H, Combofiend, Mike "Mike Rossington" Ross and Arturo "AAAaaaa" "Nycfurby" "Sabin" Sanchez will be there.
Tonight 8pm PST on twitch.tv/iplaywinner
No magus yet![]()
Many characters can't actually approach Doom without being directly below him. What is Iron Fist going to do against Doom... super jump above him and then try to mount an offense from there?I always try never to be below Doom. The area below Doom is a death sentence.
Everyone is beneath Doom.I always try never to be below Doom. The area below Doom is a death sentence.
It's not about how much of his body it takes up. It's about the hitbox vs. hurtbox vs. graphical representation. It's fine in that regards.It isn't though? The hitbox really does take up 2/3rds of his body. It's no wonder people get so easily bopped by that thing.
Iron Fist should have Vajra assist. He needs it as much as Wesker does these days.I think the worst hit boxes in Marvel 3 are:
*90% of Zero moves. Many hit behind him.
*90% of Vergil moves. Many hit behind him. Helm Breaker has a similar property to Foot Dive where it crosses you up but Vergil is still in front of you. Rapid Slash is also pretty absurd.
*Morrigan's Shell Kick. That is a move that should not cross up and it does. I know we had this big debate over how much it actually crosses up and I realized now that I should've stuck to my guns... there have been too many matches where ChrisG edged out a win because he got Shell Kick to cross up. I should make a compilation video at this point.
*Magneto's j.H. Another move that has no business crossing up and it does. Already is such a godlike normal, the combination of high mobility and high hit stun on the move makes this move absurd as a cross up.
*Foot Dive. Enough said.
*Nova's j.H. It already does too much.
*Viper's EX Seismo. Will be dumb now and forever and ever.
There are probably a lot more than this of course but these make me face palm hard every time I see them. Justin Wong lost to a crossed up cr.M of Zero at EVO...
Many characters can't actually approach Doom without being directly below him. What is Iron Fist going to do against Doom... super jump above him and then try to mount an offense from there?
This is why Doom camping in the corner and air dashing up after SJ into Photon Shot is also super derp against certain characters.
Aren't hitboxes in Capcom games historically stupid and arbitrary?
Aren't hitboxes in fighting games historically stupid and arbitrary?
For USF4 I am assuming they didn't remove select plinking right? Because if they had removed it there would've been some twitter drama over it I am sure.
The power of no entry fee.Just seen Art's tweet and Spring Fighter is going to have 128+ entrants for USF4.
Will the event be live streamed online? That's what I want to know.Just seen Art's tweet and Spring Fighter is going to have 128+ entrants for USF4.
Will the event be live streamed online? That's what I want to know.
Thanks.should be on sabin's channel. www.twitch.tv/nycfurby
i remember because he mentioned it after winning yesterday.
For USF4 I am assuming they didn't remove select plinking right? Because if they had removed it there would've been some twitter drama over it I am sure.
How is this fine?It's not about how much of his body it takes up. It's about the hitbox vs. hurtbox vs. graphical representation. It's fine in that regards.
Man, I feel like I've missed so much just this week because the Mario Kart 8 vortex is so real. Anything of note to catch up on between Ultra @ Battle Circuit and Project M @ Xanadu?
Also, Shell Kick is 100% fine.
Side from Vergil, Hulk, and Nova's H buttons, I find them to be pretty reasonable. /shrug
Mike looks so cute here
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That's shopped. This is the actual hitbox. It only reaches up to his pelvis, more or less.How is this fine?
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There is no reason why Footdive's hitbox should start off like this.
The E. Ryu health buff made absolutely no sense. I don't really have an issue with the Oni nerf given his damage output capacity.The last of the USFIV chagelist videos are out.
The explanation for Oni's health nerf makes no sense. It was nerfed because e.ryu has 950 health and does high dmg? But you forget to mention that e.ryu also has much better mobility, a better fireball game, and better footsies.
UMvC3 ver. 2014![]()
I'm disappointed at the lack of Galactus tech.
I already said that image is photoshopped.How is this fine?
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There is no reason why Footdive's hitbox should start off like this.
I have no problem with those.Zeros j.H and J. d.H are 100% fine too.
Vajra doesn't beat Doom when Iron Fist is the one using it. He can easily punish it mid air with j.M which IF can't do shit about, FChamp does it all the time. Vajra can't be doing all the work either. Vajra is not the miracle answer to all flight based characters especially not in this match up.Iron Fist should have Vajra assist. He needs it as much as Wesker does these days.
Woah.Vajra doesn't beat Doom when Iron Fist is the one using it. He can easily punish it mid air with j.M which IF can't do shit about, FChamp does it all the time. Vajra can't be doing all the work either. Vajra is not the miracle answer to all flight based characters especially not in this match up.
At least Wesker has gun shot against Doom so he can match his zoning and force him to get in. Not anywhere near the same as what IF has to deal with.
I guess if you think Pizza Cutter is fine then Shell Kick is also "fine". I disagree with both being "fine" but whatever not the place to get into a length discussion over it.
Kbrad looks like he's letting out a huge wet one.
The last of the USFIV chagelist videos are out.
The explanation for Oni's health nerf makes no sense. It was nerfed because e.ryu has 950 health and does high dmg? But you forget to mention that e.ryu also has much better mobility, a better fireball game, and better footsies.
That's exactly my point.what is good is that it's basically active forever and has a extremely strong hitbox combined with a character who can output strong durability and movement behind it
Again exactly correct. There have been countless times where ChrisG did a dash forward with Shell Kick active and it crossed up leading into a combo and then a TAC for the finisher.oh yeah, shell kick crosses up super hard lol. think of it in the same way helm breaker crosses up, if that makes sense- the butt end will totally hit too (like all of morrigan's air normals) but her movement means that there are times where she'll dash and throw it out and her natural movement will make her zoom past you. it'd be like if helm breaker kept the momenum on the character off an airdash. it'd look weird as hell and have those weirdo 'hey why didn't this crossup' moments like shell kick