OPI is the best.
...
As for multiplayer. If I had to name one thing I'm not sold on about Destiny, it's that. It's...okay. Not sold.
My main problem with the multiplayer stems from two things: there's no distinctive philosophy behind it, and two game mechanics rub each other the wrong way.
By no clear philosophy, I mean that for the mode I played, there's nothing really distinctive about the multiplayer. Everyone is just thrown in with different weapons and abilities and then tasked to play a mode. Additionally, and some of this is because I haven't played the game enough, but the multiplayer is too random for me to enjoy. I never know what to anticipate, so the experience can get frustrating to me in that regard.
Those issues might be workable for me if it weren't for the second problem: contradicting gameplay mechanics. Destiny has ADS, so you have to slow down if you want to be really accurate, and hip-firing works like bloom in Reach. You're also very, very maneuverable. It's hard to slow down and be precise when everyone is jumping around and sliding everywhere. It makes the multiplayer's gunplay frustrating. This is a problem in the campaign-like modes, but manageable because you're facing AI. I can be maneuverable and accurate against AI without using ADS.