I'm hopeful Smash 4 will have more of a shot than Brawl did. Brawl kinda blindsided a lot of people with just how different it was. Now people understand this new direction for the series and I'm hopeful they will really give the finished product a real shot.
What happened to the guy that won the youtube thing? wasn't he suposed to fight the winner at the end?
Exactly, so long as there aren't blatant negative press about the game we will definitely see it grow and form it's own niche within the broader community.
People are definitely giving a chance and people need to stay open minded about these changes.
Compare the transition from Street Fighter 2 to Third Strike to Street Fighter IV.
The Street Fighter community faced nearly the same fallout until Street Fighter IV came back and brought back key members who actively gave it a chance.
Don't discourage people from wanting to play and enjoy SSB4 and don't ignore the things it does right while singling out it's shortcomings.
I really do hope that people give this game the chance it deserves because this game deserves a supporting community.
I don't know you, so I can't judge your Mii.Is it weird that I want to Main MiiFighter? Is he in the 3ds Version? I know we had last e3 saying all characters would be on both platforms, but I just kinda wana make sure I didn't imagine that.
HOLD B TO GO BACK! No more accidental backing out of CSS.
HOLD B TO GO BACK! No more accidental backing out of CSS.
Haha awesome, no more raging at triggerhappy controller people!
Captain Toad and the main Inkling girl are perfect DLC characters based on the new games announced today. I barely put any thought into these moves, but it shows that they're readily adaptable to Smash Bros.
He faces a winner, so Zero or PPMD, later. It's not part of the actual event itself.
I'll be interested to see what you think of Palutena after some time has passed and you revisit her trailer. I just did so tonight, and while I was cool with her reveal -- she was my No. 1 most wanted character, after all -- it only just now really clicked with me. She looks GREAT. And I like how all of her moves are based on the powers you could use in Kid Icarus Uprising. I never considered they might reference those, but it makes perfect sense -- they're powers provided by the gods, after all.![]()
Maybe it's part of the Treehouse or something; they got so many hours to fill up....Will it be streamed or something?
Is it weird that I want to Main MiiFighter? Is he in the 3ds Version? I know we had last e3 saying all characters would be on both platforms, but I just kinda wana make sure I didn't imagine that.
That would conceivably allow them to use the figurines as keys to unlock the DLC characters on your friends consoles (for that gameplay session) if they wanted to. I don't think they would but from a marketing and logistics perspective that would be really nifty.Honestly, when it comes to DLC character, I'm interested in how this whole amiibo thing plays into it. Like, with Captain Toad - they've already confirmed there'll be amiibo interaction there. So sell a Captain Toad figure that does whatever with Captain Toad, and also unlocks him as a character in Smash. Great way to bundle content, reward the hardcore Nintendo fans, AND spread brand awareness.
Literally HitlerMiis are only available with friends to "avoid bullying."
Miis are only available with friends to "avoid bullying."Didn't Sakurai say Miis were banned from online play? That's a real shame if so.
i think my issue with pal despite being the greatest reveal ever is that she seemed the least polished out of everyone she seemed to lack a lot of the polish that i saw in the other models and gave me the impression that she is yet to be completed and still in the early-mid stages of development im hoping they add a lot more expressions to her model and sakurai gives pal the same attention to detail as the others
Miis are only available with friends to "avoid bullying."
Maybe it's because Yoshi is only in the 3DS demo for some reason.Here's something strange I noticed...
Here's a shot of the 3DS character select screen (couldn't really see one with a good angle):
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And here's the Wii U version:
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Notice that the characters don't appear in the same order. Samus comes after the Zelda characters in 3DS, but not in Wii U, most of the characters toward the end of the roster are switched around, and Greninja comes before Pikachu in Wii U for some reason.
Wonder why that is.
It's been so long I didn't even remember! D:This was in Brawl. >_>;
Lol, there is a tier list on Melee it on me?
Honestly, I'm happy with the decision. I don't mind someone using a Mii that actually looks like a person, but it would get annoying to fight people online who found a way to make their Mii's face look like a penis.I really dislike that orange background in each character's box.
Weird, but I can see his point. It wouldn't exactly be good have hitler, satan, etc. be online fighters.
Lol, there is a tier list on Melee it on me?
Honestly, I'm happy with the decision. I don't mind someone using a Mii that actually looks like a person, but it would get annoying to fight people online who found a way to make their Mii's face look like a penis.
Maybe it's because Yoshi is only in the 3DS demo for some reason.
EDIT: Also Toon Link.
A bit too soon huh
Ya that was super silly, but still interesting to see those players day -100 feelings on the characters.
Didn't hear about this, cool! Also, just saw this posted in the Reddit thread:Probably already posted, but I'm starting to see some answers coming through, so I might as well link to it. AMA with invitational players.
http://www.reddit.com/r/smashbros/c..._invitational_participants_players/?limit=500
Can't speak for the invitational players, but at every booth/TV display setup the Nintendo reps were asking what improvements we thought could be made. At first I thought it wouldn't really go anywhere/they wouldn't listen to specific suggestions, but in the VIP area a competitive player (blanking on his name) suggested less landing lag after ariels, and bigger dash dancing, and they took the time to write it down and make sure they got the terminology correct! They seemed genuinely interested!
I just meant that Brawl's roster jumped around depending on who you had unlocked, maybe something similar is happening here.That's not what my post was about. It doesn't explain the random shuffling of the other characters.
I just meant that Brawl's roster jumped around depending on who you had unlocked, maybe something similar is happening here.
No, you're right. Looking at it, doesn't seem to be a pattern like Brawl's, where it would just push slots over.Just not seeing what would cause Greninja to switch with Pikachu in the order, or what makes Villager shoot from the middle to near the end of the list
Can't speak for the invitational players, but at every booth/TV display setup the Nintendo reps were asking what improvements we thought could be made. At first I thought it wouldn't really go anywhere/they wouldn't listen to specific suggestions, but in the VIP area a competitive player (blanking on his name) suggested less landing lag after ariels, and bigger dash dancing, and they took the time to write it down and make sure they got the terminology correct! They seemed genuinely interested!
I think part of the reason for this is that move staling works like it did in Brawl rather than in Melee. I saw PP's Fox Usmash the same character at high percents several times in a row and each time they went the same distance. I saw the same thing with Kirby's uthrow, it wouldn't kill (if at all ) until really high percent after using it many times in a stock, except this one time where Hbox used it right after he respawned and killed ZSS at like ~100-110%.
Unless they change this, people will need to save their KO moves for later rather than use them for damage racking and thereby lowering the knockback.
The Smash Bros. Invitational final was a nail-biter. XD In the end, they’re both winners!
I hope Lucas wins the deathmatch of who gets to remain in Smash.
Unfortunately I know the team will be biased towards the game that actually got an international release.