Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach


I really don't know why people keep posting this other than the fact that they don't want to hear that the new smash needs some changes to make it a better competitive game.

He flatout says that his preferred strategy in the games is to run away and camp because he doesn't have any technical skill at the game, why on earth would you believe what he says to be positive from a competitive stand point?

80% of what he says makes the game sound worse so it baffles me that I keep hearing "wow I'm not so worried now after hearing this"


"Is this fun or entertaining? Maybe not. But that's secondary to winning!"

Yeah this is really the opinion you want to look to for the new smash.
 
Yeah, I missed the U. But I did mention custom attributes which is in U and that could be used to make your fighter fighter.
Well in that case, it's not remotely close to what he was talking about.

I've not really been following, but what's wrong with the game that people are upset over?
Among other things, the main problem seems to be that most characters have way too much lag after using moves.
 
Yea, there's a big issue with the game and it has a few was to describe it. Lag, recovery, delay, etc. Most attacks are very unsafe, making the overall feel very defensive. You wait for someone to screw up, instead of being proactive and offensive.

I believe this to be attached to a specific design issue with Smash 4, and it's that animations are taking priority over fun. Most have these very elaborate pre and post animations to their attacks, and sometimes they just take too damn long. As a result, the player has to be overly cautious about what they press and when they press it, moreso than ever before in a Smash game.

On a technical level, returning to neutral takes too much time for way to many characters. At the moment, there's a couple that don't seem to have this issue, IE Zero Suit Samus.

The bolded part is the problem a lot of people are having with the game.
 
I really don't know why people keep posting this other than the fact that they don't want to hear that the new smash needs some changes to make it a better competitive game.

He flatout says that his preferred strategy in the games is to run away and camp because he doesn't have any technical skill at the game, why on earth would you believe what he says to be positive from a competitive stand point?

80% of what he says makes the game sound worse so it baffles me that I keep hearing "wow I'm not so worried now after hearing this"


"Is this fun or entertaining? Maybe not. But that's secondary to winning!"

Yeah this is really the opinion you want to look to for the new smash.

I'm saying that I found his opinions interesting, and I think you should chill out and let people read whatever they want.
 
I've not really been following, but what's wrong with the game that people are upset over?

Variably, the landing lag, long move animations, the fanservice in Palutena's intro movie, Greninja's lack of raccoon ears, Zelda being nerfed, and percieved hostility towards the competitive community.

I'm just depressed about how likely Shulk is to be in.
 
Sheik could f-tilt most characters repeatedly at 0%. Due to an apparent lack of Smash DI, I could f-tilt to around 30%, short hop fair, dash attack as they hit the ground, and then hit them with another fair. It felt a lot like Melee sheik but with way more "repeat the same move" over again. What's crazy is that you can do this AGAIN after you've done it the first time! Fair and f-tilt have such low knockback that you can do the same combo immediately afterwards. It was a true "bread-and-butter" combo.

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I've not really been following, but what's wrong with the game that people are upset over?

The main problems are currently this:

-No dash dancing
-Increased landing lag on aerials
-Broken DI/No SDI

There's a couple of other things like the lack of shield stun and weird knockback scaling, but those are the main barriers the game currently faces.

I'm saying that I found his opinions interesting, and I think you should chill out and let people read whatever they want.

And all I'm saying is that his opinions are terrible and constantly posting it in a "look guys it's not going to be so bad, this guy said so!" manner without actually understanding what it is he's actually saying is getting really annoying.
 
Variably, the landing lag, long move animations, the fanservice in Palutena's intro movie, Greninja's lack of raccoon ears, Zelda being nerfed, and percieved hostility towards the competitive community.

I'm just depressed about how likely Shulk is to be in.

As dull as Shulk is compared to pretty much anyone else from his game (such a good supporting cast; Any one of them would've made a more interesting protagonist :P ), I still think him getting in is less despair inducing than Chrom bolstering the blue-haired male sword-lord ranks. I'm sure he's a nice guy but holy heck we could use some aesthetic diversity from the Fire Emblem camp XD

Also, you forgot to add framerate, megaman's general balance and villager's bowling ball to the complaints list :3
 
Yea, there's a big issue with the game and it has a few was to describe it. Lag, recovery, delay, etc. Most attacks are very unsafe, making the overall feel very defensive. You wait for someone to screw up, instead of being proactive and offensive.

I believe this to be attached to a specific design issue with Smash 4, and it's that animations are taking priority over fun. Most have these very elaborate pre and post animations to their attacks, and sometimes they just take too damn long. As a result, the player has to be overly cautious about what they press and when they press it, moreso than ever before in a Smash game.

On a technical level, returning to neutral takes too much time for way to many characters. At the moment, there's a couple that don't seem to have this issue, IE Zero Suit Samus.

If nothing's changed, this game's tournament scene is going to be top-heavy like Brawl's, isn't it :(
 
As dull as Shulk is compared to pretty much anyone else from his game (such a good supporting cast; Any one of them would've made a more interesting protagonist :P ), I still think him getting in is less despair inducing than Chrom bolstering the blue-haired male sword-lord ranks. I'm sure he's a nice guy but holy heck we could use some aesthetic diversity from the Fire Emblem camp XD

Also, you forgot to add framerate, megaman's general balance and villager's bowling ball to the complaints list :3

I don't care that all the Fire Emblem reps are blue haired swordsmen, they all fight differently, look different and wear completely different clothing.
 
Wait whats wrong with the bowling ball?
Some people were complaining it didn't lay enough smackdown for the amount of setup it required (Basically you're supposed to shovel them into the ground first so they can't dodge it. I saw a lot of people trying to use it naked in the E3 footage which was predictably not a very good tactic :P )
I'm not one of those people though: I've not played the game so I can't really have an opinion on this :/

http://m.youtube.com/watch?v=j0rZCqemuFM
Number 1 choice if you want to skip it.
I am disappointed Greg chose Evolve as #1, but what can you do?
Ah the E3 top ten! I was expecting a dedicated vid like they've done for a lot of the other games. Thankies though, I'll check it out for a giggle :3
 
Oh, the lack of momentum conservation is also a major problem (when a character jumps, it doesn't matter if they were running or standing still, they go the same distance).
 
The main problems are currently this:

-No dash dancing
-Increased landing lag on aerials
-Broken DI/No SDI

There's a couple of other things like the lack of shield stun and weird knockback scaling, but those are the main barriers the game currently faces.



And all I'm saying is that his opinions are terrible and constantly posting it in a "look guys it's not going to be so bad, this guy said so!" manner without actually understanding what it is he's actually saying is getting really annoying.

I'm pretty sure that almost all of us in smashgaf have common sense to understand what he meant and make out of his impressions. I always found it interesting to see different kind of mental game plays.

That's probably why Wii Fit Trainer were camping out a lot at Smash Tournament because that player believed in that kind of gameplay might be better for Smash 4, "I guess."

I have a feeling that the point of the aerial landing lags is trying to encoring the players to be more precise with their aerial attacks to evolve the "Bounce meta game." I noticed that few people that are being precise with their aerial attack and knocked out their opponents with aerial attack which would send them to bounce to death. I have seen Donkey Kong and Mario's Fair send the opponent from air to the ground then bounced from the ground to ceiling which proceed to knock them out of the game.

I wonder if Sakurai intent to make bounce-kills a part of next meta game. I have seen it happened like few times.

Edited: I'm not THAT competitive as some players out there, but I love to play 1 vs 1 serious matches but I just can't help but pondering if bounce kill is going to be next main thing in Smash 4.

Let hope that Ganondorf's down aerial attack isn't nerfed because I think I could trying to go for bounce kills with that move.
 
As dull as Shulk is compared to pretty much anyone else from his game (such a good supporting cast; Any one of them would've made a more interesting protagonist :P ), I still think him getting in is less despair inducing than Chrom bolstering the blue-haired male sword-lord ranks. I'm sure he's a nice guy but holy heck we could use some aesthetic diversity from the Fire Emblem camp XD

Also, you forgot to add framerate, megaman's general balance and villager's bowling ball to the complaints list :3

Chrom's a decent character and a good if desperate husbando, but I agree that he's pretty unnecessary in the context of Smash.

Shulk, however...

Shulk inhabits a category of protagonist only shared by Nowe and Edge Maverick. A cliched and stagnant character whose only purpose is to bend the narrative around his boring, predictable arc and suck any trace of interest from the story as a whole. Characters, plot devices and scenarios have their potential squandered so that this hideously boring creature can cover the camera lens. And when the rest of Xenoblade is so strong, and the setting fairly interesting, having a character like that monopolising the narrative is disastrous. One of the things I'm happiest with in X is the confirmation of a silent protagonist; which would make an open sewer in human form like Shulk less likely.

...At least he'll be easy to create a fun moveset for. Chrom's only hope is the possibility of being a paired-up, stance/class-changing or assist-based fighter.
 
Well in that case, it's not remotely close to what he was talking about.
He only asked for speed. Not physics or move or whatever to make it more like Melee. So upping a characters speed surely would make the game feel faster. How is that not close?
 
...At least he'll be easy to create a fun moveset for. Chrom's only hope is the possibility of being a paired-up, stance/class-changing or assist-based fighter.

No problem. Chrom can use Lances in his Great Lord form, so i'm sure Sakurai could incorporate that into his gameplay to differentiate him from the rest of the swordies.

(Looks at Ike's moveset)

Chrom is doomed.
 
What is DI and SDI in laymen terms?
Directional Influence

Smash Directional Influence


I'm not that great with describing what it is but I'm going to let someone take over for me.

DI is just being able to alter your trajectory after you've been put into a recoil/tumble state by a hit by holding a direction on your movement stick.
SDI is 'smash' DI... if you can press a direction at a specific time (I think it's just as you're hit?) You change your trajectory from the hit quite considerably compared to what you can do with normal DI.

I believe that's accurate enough, someone can feel free to correct me if it's not exactly right :3
 
DI is just being able to alter your trajectory after you've been put into a recoil/tumble state by a hit by holding a direction on your movement stick.
SDI is 'smash' DI... if you can press a direction at a specific time (I think it's just as you're hit?) You change your trajectory from the hit quite considerably compared to what you can do with normal DI.

I believe that's accurate enough, someone can feel free to correct me if it's not exactly right :3

Directional Influence

Smash Directional Influence


I'm not that great with describing what it is but I'm going to let someone take over for me.

Ah, alright, thanks.
 
I'm pretty sure that almost all of us in smashgaf have common sense to understand what he meant and make out of his impressions. I always found it interesting to see different kind of mental game plays.

That's probably why Wii Fit Trainer were camping out a lot at Smash Tournament because that player believed in that kind of gameplay might be better for Smash 4, "I guess."

I have a feeling that the point of the aerial landing lags is trying to encoring the players to be more precise with their aerial attacks to evolve the "Bounce meta game." I noticed that few people that are being precise with their aerial attack and knocked out their opponents with aerial attack which would send them to bounce to death. I have seen Donkey Kong and Mario's Fair send the opponent from air to the ground then bounced from the ground to ceiling which proceed to knock them out of the game.

I wonder if Sakurai intent to make bounce-kills a part of next meta game. I have seen it happened like few times.

I don't want to come across as being offensive here but literally none of this makes sense, "bounce meta-game" isn't a thing.

Hitting a character so that they bounce off the ground and get KO'd isn't some kind of meta game, it's just something that happens if you hit them with a spike at a high enough percentage for them to bounce upwards.

It might encourage people to be more precise with their aerials, but what's the point if going in with an aerial when, at best, you'll hit them but the landing lag is too high to actually do a followup attack and at worst, you'll either whiff or get blocked and the landing lag will be high enough for an easy punish.

Again, not wanting to be offensive, but if you don't know much/don't care about the competitive scene then posting about how you think things are positive changes for competitive smash is really annoying, especially if it's already been posted several times in the thread, I wouldn't be so mad if it was the first time it popped up.

The "meta-game" for this current smash is just going to be stalling/camping around until the other person fucks up enough for a punish and then you repeat, the guy literally says that he plays to win and that is the best strategy and he doesn't care if it's not fun or exciting.

We just want competitive smash to be exciting for both the players and the spectators.
 
Seeing the lines and not feeling well is making me be rational about not driving to Mobile for just Smash. Hope people playing it today have fun!
 
Fuck Marth, he was great in every Smash game. Don't wanna hear people crying about him getting slightly nerfed. Falcon fans like me were devastated the last time around.

Same goes for Fox fans even though he was average in Brawl.
 
Posters in that thread said there are deals on the Skylander and Disney Infinity toys. We can expect the same here.
Pretty much. Although you have to collect more in Smash since only class counted for the first Skylander. The best chance is buy a few at full price and wait for sales for characters you do not really play.
 
I don't want to come across as being offensive here but literally none of this makes sense, "bounce meta-game" isn't a thing.

Hitting a character so that they bounce off the ground and get KO'd isn't some kind of meta game, it's just something that happens if you hit them with a spike at a high enough percentage for them to bounce upwards.

It might encourage people to be more precise with their aerials, but what's the point if going in with an aerial when, at best, you'll hit them but the landing lag is too high to actually do a followup attack and at worst, you'll either whiff or get blocked and the landing lag will be high enough for an easy punish.

Again, not wanting to be offensive, but if you don't know much/don't care about the competitive scene then posting about how you think things are positive changes for competitive smash is really annoying, especially if it's already been posted several times in the thread, I wouldn't be so mad if it was the first time it popped up.

The "meta-game" for this current smash is just going to be stalling/camping around until the other person fucks up enough for a punish and then you repeat, the guy literally says that he plays to win and that is the best strategy and he doesn't care if it's not fun or exciting.

We just want competitive smash to be exciting for both the players and the spectators.

English isn't Heath's native language, just FYI.
 
I think the main concept of the 3DS game coming out sooner is not to make it used in tournaments because it won't due to the screensize, but more to get people used to the characters and physics for when the Wii U version comes out.

Gives pros especially more practice time if they want it so tournaments could necessarily start on day1.
 
English isn't Heath's native language, just FYI.

Oh, ok.

Sorry Heath if I didn't understand what you meant by "bounce meta-game", but my point about aerials still stands.

Also another gem from that guy:

I, on the other hand, like winning. I find the easiest, cheapest, most effective way to win and I do it until it doesn't work anymore. That's why when I see things like "oh, you can chain 5 tilts in a row" I don't say "that's dumb", I say "I'm going to tilt 5 times in a row". It's all about perspective.

He just sounds like an ass to me, he finds cheap easy ways to win and he's fine with it, that's not what's so great about competitive smash.
 
The "meta-game" for this current smash is just going to be stalling/camping around until the other person fucks up enough for a punish and then you repeat, the guy literally says that he plays to win and that is the best strategy and he doesn't care if it's not fun or exciting.

We just want competitive smash to be exciting for both the players and the spectators.

That seems like a problem with the player, not the game. Every sport/game will have that one player who uses the effective-yet-lame tactic, whose desire for victory comes at the expense of a good show. I trust that most of the competitive community can find strategies that are both viable and make for exciting matches. As for those who just stall the whole time - it's a pretty weak excuse to say, "the game makes me play that way!"

EDIT:
He just sounds like an ass to me, he finds cheap easy ways to win and he's fine with it, that's not what's so great about competitive smash.

Couldn't have said it better myself.
 
That seems like a problem with the player, not the game. Every sport/game will have that one player who uses the effective-yet-lame tactic, whose desire for victory comes at the expense of a good show. I trust that most of the competitive community can find strategies that are both viable and make for exciting matches. As for those who just stall the whole time - it's a pretty weak excuse to say, "the game makes me play that way!"

But if a game is completely in favour of defensive play to the point where it's the best strategy, that's all that will happen in tournaments when money is on the line.

If the game rewards defensive play more than offensive or doesn't have some form of balance between the two, then it's definitely a fault of the game, not the player.
 
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