Destiny Alpha Thread: Impressions from the wild [Code Begging=ban]

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So does anyone know how your weapon numbers work in MP?

If I have a rifle with 25 damage and someone has 50 damage, will he do more damage to me? Or does MP balance the weapon stats?
 
So I played for an hour.

I have to say this felt very fun initially but now I've gotten bored of the game.

The fact you're constantly shooting at something just becomes tiring. Wherever you move, you're just shooting down the same mobs over and over again. How many missions are there in this beta?

I think Borderlands 2 had the right balance of shooting. In Destiny's world however, you're always shooting even when not in missions.
 
Yeah that's the kinda stuff that makes all the difference. The first time I fought it, I thought it was an annoying bullet sponge. The second time, I knew to use my rocket launcher to take out its leg and then run up and use my super on its brain. It was dying so fast and it was a lot more fun.

Damn, yeah that's what we did.

Easy to forget using your super and heavies on bosses but boy does it help.
 
So does anyone know how your weapon numbers work in MP?

If I have a rifle with 25 damage and someone has 50 damage, will he do more damage to me? Or does MP balance the weapon stats?

IIRC, damage is normalized in PvP. No matter what gear you and your enemy has, you both deal the same amount of damage.
 
So...I've probably sunk about five or six hours into it and I can't imagine there's much more I've not seen (I've done the story mission and the strike mission, I've reached the maximum level, I've been to the forgotten shore and the steppes and found the scarily powerful enemies and I have piles of gear I can't use because of the level cap) and my thoughts (if anybody is interested!)

-It took me an awfully long time to adjust to the 30fps. I've never been one to complain about framerates before (I don't think, anyway) but playing a first-person shooter at 30fps just felt a little bit odd for a while. I think the spectacular quality of the graphics does balance it out though.

-The AI was generally pretty poor, although I think that will change in the final game.

-It had a substantially different feel from other FPSs I've played. If I described it as 'floaty' that might sound negative, but it's not meant to be. Once I started leaping around a lot more and using verticality, the combat came alive.

-I think granting access to players who are probably engaged with online communities (e.g. this here forum) was a stroke of marketing genius.

-Most importantly, it's addictive. Very, very addictive. The prospect of a large area which to explore and grind is terrifying - I can see it taking over my life for a good few months.

-The voice acting didn't bother me at all. As Dax said way back near the start of the thread - it's different.

If they could fix / add anything (which they probably can't - this feels pretty final to me)...

-please, please, please include control settings for Remote Play. With it being 30fps already and with its time-sink nature, it's the perfect game for off-TV / hotel room play. I appreciate it probably wasn't done in time for the Alpha, but it would be marvellous if Bungie could allow a degree of flexibility with where controls will be mapped to the Vita.

-use the touchpad for more than just a button. It should be a mouse pointer for the menus (and without the odd inertia that many devs add to it). It should be possible to map certain actions to swipe gestures - perhaps a swipe upwards could switch to the heavy weapon.

-It would be great if there were other gestures to communicate to players. The existing selection are good, but I'd like to see a 'thanks' gesture. Admittedly, I'm not sure there are any buttons left to use!

- The sound mixing on Dinklage's voice should be looked into - at the moment he speaks so clearly and above the din, it doesn't sound as if it's in context and it feels jarring.

I'm curious to see how the reviews end up when it eventually releases - at the moment it feels like it'd be tracking towards an 8ish.
 
Really hope this area made it into the final game:

tumblr_mvovj2q4od1su3xvxo3_1280.jpg

Wow. I'm a sucker for snow.
 
Did Devil's Lair at level 6 for the first time with a level 7 guy and a level 4 guy... took around 2 hours to fully complete. Mentally exhausted, but it was really fun. None of us used mics and the gradual build up of teamwork was really exciting and fun. The waves of enemies on the second part were the hardest part, I think, but we eventually devised a strategy to retreat to the bunker part so we'd always be close to revive. Really, really enjoying my alpha time.

Just had a similar experience with two other guys and no mic! Can't remember what levels they were but I ws a level 6.
 
I like how multiple fireteams can be dropped into the same starting strike area, but I wish there was a better way to identify which of them are my teammates.
 
So I played for an hour.

I have to say this felt very fun initially but now I've gotten bored of the game.

The fact you're constantly shooting at something just becomes tiring. Wherever you move, you're just shooting down the same mobs over and over again. How many missions are there in this beta?

I think Borderlands 2 had the right balance of shooting. In Destiny's world however, you're always shooting even when not in missions.

I agree that the pacing is sort of weak, which plays a lot into how fast enemies respawn. Sometimes I just want some quiet travel time!
 
fun game, pvp stinks though... tried it and shot this dude like 20 times, and he barely got damage??? he just shot me a couple times and i died..
Hey all, my name is Lars Bakken and I work at Bungie.

If you see things like this, it would be great if you could post about it on the Support Forums at alpha.bungie.net. We won't necessarily answer all posts, but we'll get a better idea of how widespread the problems are and attempt to track them down.

Thanks a ton to everyone who is playing. We're finding a lot of really good stuff. :)
 
The fact that this is such a time sink would normally be a bad thing for me given that I like to play all the major releases but have limited time to do so each week.

But this is the perfect year for the game. 2014 is light as hell, and if this can take up a couple months, that'd be awesome. Not much else going on with Ps4 other than DriveClub (I am happy for you LBP fans, but it just isn't my cup of tea).
 
Something that really bothers me and needs to be fixed once the game is released is that when you go to freeroam, it spawns you at a starting point instead of where you were when you left the planet. For now it's not so bad because it's in alpha and it's small. But if the world is bigger then hell no.
 
Has anyone tried to take on those Hollowed Knights in the underground areas? I've thrown everything at them but they take no damage. One swing from them and I'm dead.
 
Hey all, my name is Lars Bakken and I work at Bungie.

If you see things like this, it would be great if you could post about it on the Support Forums at alpha.bungie.net. We won't necessarily answer all posts, but we'll get a better idea of how widespread the problems are and attempt to track them down.

Thanks a ton to everyone who is playing. We're finding a lot of really good stuff. :)

Yeah, I gotta post there more.

Do you guys read everything on gaf? Lots of good ideas here you guys should be looking at.
 
I've brought a Hunter and Titan to level 8, at this point I think I like the Hunter more. I can see the Titan being really useful as PVE Support in later levels though.
 
So seeing how the alpha doesn't really let us explore the classes to much, has there been any info on how they distinguish from each other except for looks?
I heard something about subclasses and something about a solar warlock but yeah. That tells me very little. Are there extra specializations and skill tree's?

So far it seems like they have the same armor-amount and weapons. At least on lower levels. The selection doesn't say much either. Is it a mostly visual thing?


Also, is max level 20?
 
So I've played a couple of hours and I'm not too sure how loot works. I wanna get a sniper rifle, how do I go about doing that? Do I just farm strikes until I get one to drop?
 
So I've played a couple of hours and I'm not too sure how loot works. I wanna get a sniper rifle, how do I go about doing that? Do I just farm strikes until I get one to drop?


You can find them hidden in the world, dropped from enemies, or buy them from the gunsmith.
 
I love the PVP I really do, but Hip Fire most be more accurate, ADS sensibility must be adjustable and after playing a lot Turrents and Vehicles are SO OP . Can complain more about them. Only the Sparrow is the way to go i Think !!

A map would be nice to once you have been in that area ;) in PVE
 
I may not have been thrilled with the game at first, but I'm totally sold now. I'm definitely buying this beast. If I ever start to enjoy the PvP, that'll just be a nice added bonus.

I have no idea how to market this game, but if they can get that right, this game will be a major hit.
 
I've played around five hours so far. Most of that is with the Titan class, but the Warlock definitely seems like the most fun. Lots of potential in this game.

Exploration is pretty enjoyable, but could be made better if enemies respawned slower. Finding loot is the main drive for me.

My biggest problem with the game is the story/lore. So far it just comes across as very... generic to me. That's a big problem in a game like this, so hopefully I'll be proven wrong.
 
Hey all, my name is Lars Bakken and I work at Bungie.

If you see things like this, it would be great if you could post about it on the Support Forums at alpha.bungie.net. We won't necessarily answer all posts, but we'll get a better idea of how widespread the problems are and attempt to track them down.

Thanks a ton to everyone who is playing. We're finding a lot of really good stuff. :)
Hi,

I honestly believe this game would be better if enemies weren't constantly respawning.
 
Hey all, my name is Lars Bakken and I work at Bungie.

If you see things like this, it would be great if you could post about it on the Support Forums at alpha.bungie.net. We won't necessarily answer all posts, but we'll get a better idea of how widespread the problems are and attempt to track them down.

Thanks a ton to everyone who is playing. We're finding a lot of really good stuff. :)

Hey Lars! I know you are a multiplayer designer, but here's some feedback for the game in general:

It'd be more fun if you got to open up a super chest at the end of the strike rather than have it just display the rewards in the post game screen. As is, it's a little anti-climatic and I don't think the rewards have been particularly great, especially for Legend. A 50 attack power pulse rifle isn't exactly what I would call "fat loots".

I don't think a level 3 Fallen Dregg should give the same amount of experience as a level 11 one. At the moment they both give 30 experience, regardless of level. This extends to all types/species.

More hit feedback on hits would definitely be appreciated also, specifically for multiplayer. I absolutely adore the wispy headshot effect for the Fallen, as well as the disintegration of the Hive. Just makes gunplay more satisfying overall - I dunno if you guys are trying to avoid blood for a T rating, but it could use something like that. Maybe a shield or spark effect as an alternate for competitive.
 
Got a second character to level 8 doing missions in a completely different area. Halfway to through doing the same on a third character. Fun as hell.

My one critique at this point is that I hope the Ghost does healing and ammo gathering in the full game. During the Devil's Lair run, it was easy to run out of ammo once regular enemies stopped spawning in.
 
Hey all, my name is Lars Bakken and I work at Bungie.

If you see things like this, it would be great if you could post about it on the Support Forums at alpha.bungie.net. We won't necessarily answer all posts, but we'll get a better idea of how widespread the problems are and attempt to track them down.

Thanks a ton to everyone who is playing. We're finding a lot of really good stuff. :)

Good to see you here. My only complaint at the moment is that the aim assist is way too strong. Maybe an option to turn it down (or off) for more seasoned players?
 
I am not understanding how it works with other players. Yesterday me and two friends were doing the strike, and we saw random people with Blue names off in the distance. SO apparently its not instanced for each group?
 
I think the Titan special is the worst for Pvp at least with a level 8 limit. You have to get way too close on use it so it's hard to get kills with it. I think one of the later abilities adds a forward shockwave to it so that might help.
 
Hand Cannon
Face bandana
Closest thing I could find to Spike Spiegel's ship.

I'm a gotdamn bounty hunter.

Bungie, I request more Hunter grieves with hand wraps, and some kind of hat/poncho accessory to make this right. DON'T LET ME DOWN.
 
Yeah, I gotta post there more.

Do you guys read everything on gaf? Lots of good ideas here you guys should be looking at.
Next to impossible to read everything out there, but I tend to read a lot of the GAF impressions. I tend to sample from a lot of places though. We're listening. :)
 
I think the Titan special is the worst for Pvp at least with a level 8 limit. You have to get way too close on use it so it's hard to get kills with it. I think one of the later abilities adds a forward shockwave to it so that might help.

yep, i've tried all three classes and think his special is the weakest of the three (love me some golden gun). but his later skill of putting up a force field bubble sounds really helpful, especially in coop. i think that is where titan will shine.
 
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