Please don't remind me that...Smash Bros. Comes out 2 weeks earlier in Japan? What the hell =/ this game would have benefited from a worldwide release.

Please don't remind me that...Smash Bros. Comes out 2 weeks earlier in Japan? What the hell =/ this game would have benefited from a worldwide release.
Melee pokeball matches where great. Brawls Bonsley, Gulpin, Gardevoir and Weavile were not...RE items: if there were options to set exactly where items appear and item respawn intervals, I think that would help tourney players to warm up to using them, even in balanced matches. Maybe have a translucent image of the item appear with a countdown next to it, or always have two of each item show up.
At least in Melee, items had some decent balance and, despite how they involved chance with the way they spawned, they took a reasonable amount of skill to use/counter. Placing/keeping track of motion sensor bombs, catching/dodging items, using them as shields, and so forth could get ridiculously hectic, yet trying to keep track of it all was what made it cool.
And Pokeball matches were great when the pokemon didn't completely suck like in Brawl
I only posted those videos because I was horrified with what came up when I searched for them (hence the "I've had enough Internet for today"). I wasn't comparing them to the interview ones.I won't deny that a lot of the rhythm heaven gets parodied, but the pure volume of the interviewer ones is above and beyond most... I suggest you click the link in my post for the word 'it' :3 And those are only counting the half-decent ones: If I went with ones with terrible quality like some of those chorus kids ones I'd be here all day![]()
Bonus videos, based on GBA Rhythm Tengoku, I hope you guys know Touhou but it's still amazingly well done if you don't :
And Pokeball matches were great when the pokemon didn't completely suck like in Brawl
I just noticed Pac Man's official picture on the website! So cool!
I think that happened to my friend when he tried to look them up too lolI only posted those videos because I was horrified with what came up when I searched for them (hence the "I've had enough Internet for today"). I wasn't comparing them to the interview ones..
Noone had seen the full final smash and my point still stands that he was a fan favourite character, people just wanted to see it in action, the conditions that lead to it, other than the fact that people at first thought it missed so there was a bit of teasing going on there, weren't the reason for the hype.
Or maybe I'm just completely misunderstanding the casual audience and they thought the fact that the random number of hits needed to break that smash ball ended up letting megaman grab it instead of rosalina and then he pressed B was some amazing feat worthy of hype.
Well I genuinely believe smash items can screw you over more than mario kart items.
If only because you actually have smash bros. tournaments where there is sometimes large amounts of money on the line.
Well, for Smash Brawl :
JP : January 31th
US : March 9th
EU : June 27th![]()
I only posted those videos because I was horrified with what came up when I searched for them (hence the "I've had enough Internet for today"). I wasn't comparing them to the interview ones.
With that said, "higher quality YouTube parodies" is about the most absurd Smash Bros. criteria I've ever heard.
As long as we're on Rhythm Heaven parodies, I left that this one is one of the more impressive ones.
But yeah the Interview minigame has a metric ton of parodies.
You can spin it anyway you like, but that was the most excited I've seen a Smash crowd. Yes a random sequence of events made it possible, yes it was centered around Mega Man being one of biggest character request in the series after Sonic, yes the Final Smash was hype, the announcers were hype, and yes the controller input for it was simple. It was also a fantastic piece of fan service which is another reason for why we have Smash, all possible because of some randomness. Anything else you wanna add to downplay that moment because it wasn't some immaculate display of skill?
Well I'm going to disagree. Or maybe you're really good at Mario Kart and I suck, and maybe you suck with items on in Smash and I'm great. You make it seem like the items being random doesn't affect anyone else but you. Your luck with items greatly determines your enjoyment in MK and placement in the races, it's not the same with Smash because it is so random.
I feel like you're the type of dude when playing with your friends, that will ignore items when they're on because you think you're so good and have your opponent beat. But then your opponent gets a Smash Ball and a legendary Pokemon, and you get butthurt when you lose because of it.I'm actually just describing how I used to be, lolololol.
You can spin it anyway you like, but that was the most excited I've seen a Smash crowd. Yes a random sequence of events made it possible, yes it was centered around Mega Man being one of biggest character request in the series after Sonic, yes the Final Smash was hype, the announcers were hype, and yes the controller input for it was simple. It was also a fantastic piece of fan service which is another reason for why we have Smash, all possible because of some randomness. Anything else you wanna add to downplay that moment because it wasn't some immaculate display of skill?
Well I'm going to disagree. Or maybe you're really good at Mario Kart and I suck, and maybe you suck with items on in Smash and I'm great. You make it seem like the items being random doesn't affect anyone else but you. Your luck with items greatly determines your enjoyment in MK and placement in the races, it's not the same with Smash because it is so random and favors no one regardless of their placement. Games like Sonic All-Star Racing Transformed do items much better than MK IMO.
I feel like you're the type of dude when playing with your friends, that will ignore items when they're on because you think you're so good and have your opponent beat. But then your opponent gets a Smash Ball and a legendary Pokemon, and you get butthurt when you lose because of it.I'm actually just describing how I used to be, lolololol.
That could have been because like Brawl they took an age to bring it over.I love seeing Rhythm Heaven hype because I heard the Wii one bombed pretty badly in EU![]()
I try to think i'm open to a lot of stuff... but I still don't understand the whole japanese schoolgirl anime genre (yes i'm generalizing).
Lets talk DLC characters.
Would you want veterans, or straight up newcomers? If veterans, who would you want? If you chose newcomers, would you want another character from a series already represented in playable form, or one that isn't?
I would want more new characters that are represented. Specifically some more retro characters: Sukapon, Takamaru, Mike Jones,etc.
Lets talk DLC characters.
Would you want veterans, or straight up newcomers? If veterans, who would you want? If you chose newcomers, would you want another character from a series already represented in playable form, or one that isn't?
I would want more new characters that are represented. Specifically some more retro characters: Sukapon, Takamaru, Mike Jones,etc.
I'll repost what I said earlier:Lets talk DLC characters.
Would you want veterans, or straight up newcomers? If veterans, who would you want? If you chose newcomers, would you want another character from a series already represented in playable form, or one that isn't?
I would want more new characters that are represented. Specifically some more retro characters: Sukapon, Takamaru, Mike Jones,etc.
Lets talk DLC characters.
Would you want veterans, or straight up newcomers? If veterans, who would you want? If you chose newcomers, would you want another character from a series already represented in playable form, or one that isn't?
I would want more new characters that are represented. Specifically some more retro characters: Sukapon, Takamaru, Mike Jones,etc.
I rather get expansions a year after release than singular DLC characters and stages.
Lets talk DLC characters.
Would you want veterans, or straight up newcomers? If veterans, who would you want? If you chose newcomers, would you want another character from a series already represented in playable form, or one that isn't?
I would want more new characters that are represented. Specifically some more retro characters: Sukapon, Takamaru, Mike Jones,etc.
I love seeing Rhythm Heaven hype because I heard the Wii one bombed pretty badly in EU![]()
No time for understanding, Dr Mario Time.I try to think i'm open to a lot of stuff... but I still don't understand the whole japanese schoolgirl anime genre (yes i'm generalizing).
No time for understanding, Dr Mario Time.
And since we've had Fever and Chill already in Melee and Brawl we can only conclude it is time for the oft forgotten gem of the Dr Mario OST, the title screen music, to shine!
This is basically me, only with Xenoblade music instead of Rhythm Heaven music. Amusing, since they're about as tonally night-and-day as you can get!The more I think about Rhythm Heaven being in the game, the more excited I get for the music. I picked some of my favorite tracks:
https://www.youtube.com/watch?v=GMehi2h2OAY : Bon-Odori (A remix was in Fever)
https://www.youtube.com/watch?v=e0NJdU54snA : Stealthy Rat
https://www.youtube.com/watch?v=NIJNKOJN2EA : Blue Birds 2
https://www.youtube.com/watch?v=ElR59qovlI0 : Moai Doo-Wop
https://www.youtube.com/watch?v=EcQ4upwXgX0 : Flipper Flop
https://www.youtube.com/watch?v=tgPFSiIeP14 : Ringside
This is about all I need to knowI try to think i'm open to a lot of stuff... but I still don't understand the whole japanese schoolgirl anime genre (yes i'm generalizing).
You mean like the interviewer and wrestler, who also appear in G&W?
http://youtu.be/GgFEtYXAcLo?t=18s (they're on the left, in front of the building with the green shirt sign)
To be honest I think the interviewer and wrestler pair are probably better known than the chorus kids. I didn't even know about the chorus kids until the leak, yet I've known about the wrestling pair and others for ages now. Their game is just so memetic that there there are countless parodies of it :3
How about this for DLC:
1. Newcomer: Takamaru (Mysterious Murasame Castle)
2. Newcomer: Tactician (Fire Emblem Awakening)
3. Newcomer: Hades (Kid Icarus Uprising)
4. Newcomer: Henry (Code Name: STEAM)
5. Newcomer: Inklings (Splatoon)
6. Veteran: Snake (Metal Gear)
7. Veteran: Mewtwo (Pokémon)
8. Veteran: Squirtle (Pokémon)
9. Veteran: Ivysaur (Pokémon)
10. Veteran: Lucas (Mother 3)
No need to add Squirtle and Ivysaur. If you're going that route, give me Blastoise and Venosaur.How about this for DLC:
1. Newcomer: Takamaru (Mysterious Murasame Castle)
2. Newcomer: Tactician (Fire Emblem Awakening)
3. Newcomer: Hades (Kid Icarus Uprising)
4. Newcomer: Henry (Code Name: STEAM)
5. Newcomer: Inklings (Splatoon)
6. Veteran: Snake (Metal Gear)
7. Veteran: Mewtwo (Pokémon)
8. Veteran: Squirtle (Pokémon)
9. Veteran: Ivysaur (Pokémon)
10. Veteran: Lucas (Mother 3)
Ten would be a lot of DLC characters, and some might ask why not just save them for a new Smash at that point. BUT... and I think this is important to note... Imagine the money Nintendo could make selling each for $5 a piece.I'd much rather the vets you posted than the newcomers, but if they're fun, sure. I'd also feel sad and ripped off if most of those vets don't make the cut and then they're sold to me later. 10 DLC characters is a lot (has any fighting game had that many?)
I'll repost what I said earlier:
I don't expect it, but I want Sakurai to add the Inklings to Smash Bros. as post-launch character DLC.
We already know from the third Gematsu leak that post-launch character DLC is planned. And we have little reason to doubt the Gematsu leak at this point: All of the newcomers have panned out, including the exact name "Mii Fighters" as seen in the third leak.
If DLC was already Sakurai's plan when the leaker got his intel, then chances are they've already started conceptualizing the DLC and perhaps even working on it (separate from refining and balancing the core roster). The question, then, is what characters they might put together. Cut characters would seem simplest, but there is the possibility of all-original content.
Adding the Inklings would work wonders for Splatoon as a new IP, endearing the Inklings to a huge audience. If timed correctly, to coincide with Splatoon's launch in 2015, it could translate to direct sales of Splatoon, as well.
The Inklings also seem like they'd work exceptionally well as characters in Smash Bros. Granted, the ink splatter probably couldn't linger on the stage that long due to memory restrictions, but temporary splashes would work just as well. Slow down other players, disappear into your paint and reappear elsewhere, rocket-jump for a recovery, melee with the paint-roller, throw ink-grenades and fire off ink-shots, cyclones, etc. The Inkling could be available in both male and female forms, with all of the team colors from Splatoon.
If we don't see them as DLC, I'm sure we'll see them in Smash Bros. 5. As combat-oriented characters made by EAD, they're ready-made for Smash.
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Ten would be a lot of DLC characters, and some might ask why not just save them for a new Smash at that point. BUT... and I think this is important to note... Imagine the money Nintendo could make selling each for $5 a piece.
Although in any case, I think any hypothetical newcomers for Splatoon and Code Name: STEAM should be free, since the point would be to evangelize the Nintendo fan base with these new IPs.
Listen I know this isn't to directed at me but I agree with the first paragraph. But the second one is still missing the point IMO at least to what I was arguing
All I said is that items effect the outcome of the match due to something other than skill. I never brought up Mario Kart nor did I ever say it's item system was comparable. I all said was that smashes still effects a skill based out come.
I never said it was as bad as MK even though you seemed to keep posting that. I never said items on is somehow a worse way to enjoy the game in anything other than my opinion and I never said people should even want to get good and skillful or said that it's a better way to play the game even though you brought up "the competitive community has been just as bad as those saying smash can't be fun without items or is better played casually"
I agreed with that and have never said anything to the contrary and I have no desire to police how other people play and look down on others because of the way I and they have fun.
I brought up the casuals because they did say that IN THIS VERY THREAD. And I was using examples from this thread
All I have been saying is that items effect the test of skill in tournaments
Do you agree? Yes or no