Official Destiny Alpha Withdrawal Thread

Why is it absurd for hip-fire to be just as accurate as ADS? And just because science-fiction is based on reality doesn't mean everything has to be realistic. That's hardly the case in any popular science-fiction.

Because logic. You are literally aiming down the sight. If that doesn't increase accuracy I don't know what does. When you base something on reality you tend to keep things as logical as possible. Same reason why when you pick up a giant gun you would expect it to do high damage and a tiny one to do low damage.

As for the rest of your comment, I don't see what you don't understand. The strategy not only comes from adding in mechanics but also taking them away at times. This is where the balancing aspect of games come in. Sure you can remove ADS and have perfect accuracy but why stop there? Lets remove vehicles and add in an option for super sprint. Why limit the timings of supers? Give it to us all the time and let us decide when to use/not use it.

You want to be all powerful. That's what I'm getting at here. We can debate this all you want but It's not happening.
 
Wish I could participate more in the conversation going on about ADS and similarities to Halo. But, I've never played Halo and only played Borderlands for about an hour (didn't appeal to me). Haven't played a lot of FPS, but Destiny feels right. I purchased Killzone SF when it came out and although I had fun with it, the shooting/aiming in this game feels much more fluid/accurate.

It did feel as though there was a little aim-assist in the Alpha and hopefully they give an option to either turn off or adjust.
 
Does anyone know definitively if crouch walking keeps you off radar? I know crouching does (or maybe just standing still?).

And how do you all feel about the radar in general, with it not being an exact location but rather a general direction? I think I like it, doesn't make it so scary to approach capture points etc.

I'm pretty sure crouch walking doesn't show your position on the radar, I always did it in the alpha, seriously helps out sooooo much. Seems like very few people do it. The radar works for me. I don't really know if I'd rather have the dots; I certainly would not have a problem with it. Also, crouching at C on the moon, picking up heavy ammo, and RPG'ing the enemy is amazing. Feels like ownage lol.
 
  • When people join your fireteam, let them fly in and teleport down (E3 Demo style)

This this this. More chance to show off your ship.

Also if you press down on the Dpad should let me look at my char without sitting, another press down to sit would work better, there were times I only wanted to see it but not dance, or wave or sit.

Or maybe I missed the option.
This is a great idea.

Has Bungie said anything about Rare Spawns, or Notorious Monster(FFXI) type mobs that have a chance to spawn in and drop better loot?

The random Pike Riders that pop up gave me NM vibes. It even gives you a notification when they pop.. Something like

"A band of Fallen Pike riders is approaching" or similar.
 
Again, this explanation doesn't hold much weight to me. It's a videogame, and Destiny already goes beyond realism in several aspects of its setting.

Because to make it useful, apparently, Bungie is gimping accurate hip-firing. And I've already said that I'd be fine with leaving ADS in if I can be completely accurate firing from the hip (though I don't like having to hold the left trigger to zoom in for long distances).

the game is a representation of real life. Yes it is sc-fi and has unrealistic things, but still, its simulating and aproximating real life stuff. I mean it takes place in our solar system and in Russia. Dont know what else to say.
 
Because logic. You are literally aiming down the sight. If that doesn't increase accuracy I don't know what does. When you base something on reality you tend to keep things as logical as possible. Same reason why when you pick up a giant gun you would expect it to do high damage and a tiny one to do low damage.

Personally, I don't want them to base it on reality like that. Why? Just make the game fun IF in fact making ADS just as accurate does, which it may. Personally, I think the hip fire is fine right now as it is, but they should definitely remove the accuracy penalty while in the air. I'm not sure though, enabling higher accuracy mid air may make deaths faster.
 
Because to make it useful, apparently, Bungie is gimping accurate hip-firing. And I've already said that I'd be fine with leaving ADS in if I can be completely accurate firing from the hip (though I don't like having to hold the left trigger to zoom in for long distances).

Sounds like you want Halo honestly. This game has recoil therefore hip firing can't be super accurate, its actually probably too accurate now considering what they seem to be going for.

Does anyone know definitively if crouch walking keeps you off radar? I know crouching does (or maybe just standing still?).

And how do you all feel about the radar in general, with it not being an exact location but rather a general direction? I think I like it, doesn't make it so scary to approach capture points etc.

At first I hated the radar but the more I played Crucible the more it grew on me. I also think it deters camping since you can't actually see where people are. No idea about crouch walking.
 
Because logic. You are literally aiming down the sight. If that doesn't increase accuracy I don't know what does. When you base something on reality you tend to keep things as logical as possible. Same reason why when you pick up a giant gun you would expect it to do high damage and a tiny one to do low damage.
See, but the natural extension of "basing things on reality" is that you'd be paralyzed after being hit by one bullet.

Just because it's realistic doesn't mean it's more fun, or that realism has to be obeyed because it's realistic. What matters most to me is how fun a mechanic is, so even if ADS is more realistically accurate, that fact doesn't hold too much weight to me because I don't find the mechanic too much fun.
 
the game is a representation of real life. Yes it is sc-fi and has unrealistic things, but still, its simulating and aproximating real life stuff. I mean it takes place in our solar system and in Russia. Dont know what else to say.

You could just as easily say it has things from real life like the setting and bipedal homosapiens, but still, it has aliens and space magic.

EDIT: @Ascencion, the point about deterring camping is a really good point, wow did not think of that.
 
the game is a representation of real life. Yes it is sc-fi and has unrealistic things, but still, its simulating and aproximating real life stuff. I mean it takes place in our solar system and in Russia. Dont know what else to say.
So why is it okay for it to be unrealistic in some areas and not others?
Sounds like you want Halo honestly.
You're putting the horse before the carriage.
 
ADS is fine and works well within the context of the games overall scheme of mechanics and systems. Leveling weapons improve hip accuracy, anyway. Improved accuracy from further distance in exchange for more methodical / limited movement doesn't harm the games pace. Rather, it encourages a variety of gameplay with respect to spacing, player archetypes and tactical awareness. It's obvious the maps are designed with ADS, and all supporting / complimentary mechanics, in mind. It provides depth, not just in terms of situation awareness, but opens up legitimant options for further developing the level systems, crafting, and overall content provided to the player.

Aim assist needs to be toned back a bit, for sure.
Venus_desktop.jpg
Fuck, how badly I want to "summon" our ships down for a quick air strike whilst in the heat of battle., would be so epic.
 
Again, this explanation doesn't hold much weight to me. It's a videogame, and Destiny already goes beyond realism in several aspects of its setting.

Because to make it useful, apparently, Bungie is gimping accurate hip-firing. And I've already said that I'd be fine with leaving ADS in if I can be completely accurate firing from the hip (though I don't like having to hold the left trigger to zoom in for long distances).
Exactly, some people think ADS makes you more accurate, but in reality, what most developers are doing nowadays is gimping non-ADS shooting (I will never call it hip-fire, because if you look at the character models, you can clearly see them with the weapon on their shoulder, even when not using ADS)

Only Bioshock, and I think Wolfenstein do ADS well (no random vector bullshit)

Also, LOL at people using the "it's more realistic" argument, in a game where space magic exists, and moon wizards are a thing.
 
I imagine this and other stuff from the demo was cut out of the alpha. That's not the only fancy thing missing.

I beleive it would be more work to cut something out of a demo, than it would have been to keep it in. Why would they purposly cut it from the alpha?

Im 90% sure it is cut from the current build.
 
So why is it okay for it to be unrealistic in some areas and not others?

You're putting the horse before the carriage.

its a game, they need to take liberties. You cant fully experience in an accurate true to life fashion holding a rifle up to your shoulders and aim down a real sight in a game. As you are not realliy holding a gun nor firing one.

If this was VR, with a real physical controller rifle that had force feedback, then there would be be no need to have an ADS button, nor accuracy stat changes between hip-fire and ADS. As that could be handled all on its own physically.
They develop these systems to simulate that and make them fun and accesible. Thats why we have floating crosshairs, etc.
 
because that's what science fiction is?
Not sure I follow. Can you expand? ADS is accurate because it's more realistic, so it's okay...space magic isn't realistic but it's in Destiny's universe, so it's okay. If you wanna say it's up to the author(s) what's realistic and what isn't in their universe, that's perfectly okay reasoning, but we aren't sure if Bungie put in ADS because it's realistic, or that they did it to ground the universe. Could be some gameplay reason.
 
totally agree. In the stage demo the enemeies came down from the rafters, looks liek a lot of stuff has been paired back since then, which is dissapointing.

i was looking into an entrance to a dead end room, my buddy was facing me, with his back to the room, he was partly in. This was a small closet room, and all of a sudden 6 enemenies appeared all around him(slightly behind) and just started swarmign me. hey were about 2 feet in front of me. At first I thought they were maybe friends of his joining our fireteam, it was pretty lame.

I did the same thing, because the monster room seemed like a great position to take cover in. :(

I purchased Killzone SF when it came out and although I had fun with it, the shooting/aiming in this game feels much more fluid/accurate.

It did feel as though there was a little aim-assist in the Alpha and hopefully they give an option to either turn off or adjust.

KZ SF feels clunky because there is no aim assist. There is a decent amount of sticky aim in Destiny (not saying it's a bad thing). You can really tell when right after you kill something, your aim swings violently in one direction because sticky aim let go.
 
Wish I could participate more in the conversation going on about ADS and similarities to Halo. But, I've never played Halo and only played Borderlands for about an hour (didn't appeal to me). Haven't played a lot of FPS, but Destiny feels right. I purchased Killzone SF when it came out and although I had fun with it, the shooting/aiming in this game feels much more fluid/accurate.

It did feel as though there was a little aim-assist in the Alpha and hopefully they give an option to either turn off or adjust.

Too little? Whaaaa?

I felt like there was too much. I was fighting the cursor hard at 1st till I learned to adjust.

I feel that most of these suggestions are bad. A slider for auto-aim Jesus Christ.

It's like people want to get headshots jumping around like a monkey and firing from the hip.

It was a 3 day alpha... To suggest all these radical gameplay changes based on such a short time with it is pretty ridiculous. Learn to play the game don't demand the creators change all the rules to suit your play style.
 
ADS and more importantly movement-based (jumping in this case) bloom definitely need to go. Half the fun of Halo was being so agile while also being able to shoot accurately, that's what made encounters interesting. Now Destiny gives makes you even more agile than Halo and all of a sudden they add mechanics that make you less accurate while moving around. During the alpha I constantly had to remind myself that I couldn't jump around like in Halo while in a fight and it was just really disappointing to see.

Does anyone know definitively if crouch walking keeps you off radar? I know crouching does (or maybe just standing still?).

And how do you all feel about the radar in general, with it not being an exact location but rather a general direction? I think I like it, doesn't make it so scary to approach capture points etc.
I'm not huge on having a radar because it discourages movement, but I definitely feel like it's an improvement over Halo's radar. Only showing the direction of a player instead of an exact point on the radar means that it's less of a crutch for people to lean on. It's actually a bit surprising that they went in this direction because with Halo Reach they went with a more accurate radar than in previous Halo games by adding height indicators.
 
You're putting the horse before the carriage.
So you do want Halo, or you accidentally wrote that wrong. Still to make hip fire completely accurate would eleminate the need for ADS, just like in Halo with the exception of rifles. Which means no recoil along with no reticle bloom...so yeah Halo.
 
That's basically how I did the PvE anyway. No way I'm gonna sit around in back, way too much fun raining bullets down from above and punching aliens in the head. And hip fire felt fine in PvE, the enemies had worse aim than the typical PvP human. It's in PvP that I wished hip fire was more viable.

I did plenty of jumping in PvE as well, but with hip fire accuracy being less than ADS, I couldn't double jump around a room picking off enemies easily while in the air. I feel like the movement in Destiny facilitates fast and creative contact scenarios and increasing hip fire accuracy makes that less likely because why even bother if you can jump and headshot from 25 feet away?

PvP is more understandable because, as you mentioned, Humans are much more accurate and jumping randomly doesn't necessarily help one win. Timing and Directional choice in PvP can add a layer of skill.

The problem is that at that point, you're asking for two very different aiming mechanics in the same game only seperated by mode. That would make switching from one activity to another a pretty jarring experience for the player and who knows how difficult it may be to code for the Devs themselves.
 
Don't understand why people are saying that you can't jump around while in a fight.. I did this all the time and made plenty of kills, it's not that hard to pull off a few quick ADS shots while in mid air.

A question about something else entirely: do ps3 and ps4 players play on the same servers?
 
See, but the natural extension of "basing things on reality" is that you'd be paralyzed after being hit by one bullet.

Just because it's realistic doesn't mean it's more fun, or that realism has to be obeyed because it's realistic. What matters most to me is how fun a mechanic is, so even if ADS is more realistically accurate, that fact doesn't hold too much weight to me because I don't find the mechanic too much fun.

Thats is a horrible example. That is not based on reality nor logic. We already have the technology today to stop bullets from penetrating the body. A little something called kevlar. Scifi works by taking current technology and aging it. Thats where the creative freedom comes into play. Now you're just getting silly.

Also fun is subjective. Hip firing to oblivion might be fun for you but it isnt for me. What you want to do is get rid of my fun altogether. What Bungie and I'm proposing is a compromise where players have a choice between the two. This is why I find your proposition to be a little selfish.
 
In this thread, everyone becomes an armchair game designer...

I trust Bungie, even if they did come up with Armor Lock.
 
So you do want Halo, or you accidentally wrote that wrong. Still to make hip fire completely accurate would eleminate the need for ADS, just like in Halo with the exception of rifles. Which means no recoil along with no reticle bloom...so yeah Halo.
No, I didn't write that incorrectly. I don't want ADS because I think it works mechanically better with Destiny's combat, not because I want Halo. And it works because Destiny is, mechanically, already very similar to Halo.
its a game, they need to take liberties.
So why is it so bad to take liberties in this case? You said it's to make it more fun and accessible, but those qualities are subjective, and hip-fire has show to be both.
 
The random Pike Riders that pop up gave me NM vibes. It even gives you a notification when they pop.. Something like

"A band of Fallen Pike riders is approaching" or similar.

That is true, and the Pike is an awesome "drop", even if it's only temporary. Although, I didn't get a message when they showed up, I was just roaming around the ships and pulled out my sniper rifle and saw them zooming towards me. It was a cool moment though, one of many. I'm sure there are more encounters like this.
 
Again, this explanation doesn't hold much weight to me. It's a videogame, and Destiny already goes beyond realism in several aspects of its setting.
The Problem is that we are living in 2014 and not in 3520 (or something like that), so everyone has an expectation how a weapon should work. Maybe in 3520 firering weapons from the hip or without aiming is normal.
In games, developers try to make weapons that are based on the real world. So we have ammunition, Sights, everything a weapon has these days. Maybe weapons with sights don't exists anymore in 2000+ years, or you don't need ammo. But right now it would feel very strange or "too much sci-fi" ?
So the Designers try to deliver what People expect .e.g. ADS is more accurate, hipfire is less accurate, fire while jumping is less accurate ...

Because to make it useful, apparently, Bungie is gimping accurate hip-firing. And I've already said that I'd be fine with leaving ADS in if I can be completely accurate firing from the hip (though I don't like having to hold the left trigger to zoom in for long distances).

Having both in the game without any difference is meaningless, you can just remove one of them.
 
I'd like to see ship vs infantry combat even if an AI is piloting the vehicle..
with AA turrets/ lock on rocket launchers to balance it out.

I'd also like to see a large assortment of helmets and armor. they look the same..they just have different colors/patterns.
 
See, but the natural extension of "basing things on reality" is that you'd be paralyzed after being hit by one bullet.

Just because it's realistic doesn't mean it's more fun, or that realism has to be obeyed because it's realistic. What matters most to me is how fun a mechanic is, so even if ADS is more realistically accurate, that fact doesn't hold too much weight to me because I don't find the mechanic too much fun.

It sounds like your entire argument boils down to the fact that you don't find iron sights to be "fun". I'm willing to bet you're in the minority on this one.

Personally, I think ADS adds an element of strategy to the game, and is indeed fun. I especially like that I can upgrade the sights on the weapons and increase stats like range and stability, which would make no sense if ADS was removed.
 
Thats is a horrible example. That is not based on reality nor logic. We already have the technology today to stop bullets from penetrating the body. A little something called kevlar. Scifi works by taking current technology and aging it. Thats where the creative freedom comes into play. Now you're just getting silly.

Also fun is subjective. Hip firing to oblivion might be fun for you but it isnt for me. What you want to do is get rid of my fun altogether. What Bungie and I'm proposing is a compromise where players have a choice between the two. This is why I find your proposition to be a little selfish.
And I thought your example was equally as silly. Just because it's realistic doesn't mean it has to be in a game.

As for your second paragraph, really? Selfish? Look, dude, all I'm saying is that you can be deliberate and careful while you're hip firing without ADS.

You find ADS fun. More power to you! But that doesn't mean I'm selfish because I disagree with you.
In this thread, everyone becomes an armchair game designer...

I trust Bungie, even if they did come up with Armor Lock.
Making recommendations based on our experience with the game is being an "armchair game designer" now?
 
No, I didn't write that incorrectly. I don't want ADS because I think it works mechanically better with Destiny's combat, not because I want Halo. And it works because Destiny is, mechanically, already very similar to Halo.

So why is it so bad to take liberties in this case? You said it's to make it more fun and accessible, but those qualities are subjective, and hip-fire has show to be both.

You are saying they fucked up their own game mechanics and they just put in ADS for the heck of it and it just sounds ridiculous.

People have given you plenty of examples and arguments as to why ADS makes sense (also from a game mechanics point of view) yet you decide to just ignore all of that and just go back to "i don't want halo but I want halo".
 
So you do want Halo, or you accidentally wrote that wrong. Still to make hip fire completely accurate would eleminate the need for ADS, just like in Halo with the exception of rifles. Which means no recoil along with no reticle bloom...so yeah Halo.

Regardless of whether that poster wants halo or not. That is completely irrelevant. The discussion is about the gameplay mechanics of Destiny. It is not about how these games are similar. We are specifically talking about how things work in Destiny and how they could be changed. Whether or not they will be changed is up to Bungie, but the fact that another poster may or may not want this to be halo means nothing in accordance to the point of the discussion.
 
Sounds like you want Halo honestly. This game has recoil therefore hip firing can't be super accurate, its actually probably too accurate now considering what they seem to be going for.

I'm not going to say that Halo is the pinnacle of FPS gunplay, but it does hip fire in mid range well firstly because the player's field of view isn't obstructed with ADS, and secondly because they have to move to dodge bullets. ADS in Destiny is well designed and still emphasizes movement, so I'd disagree about removing it from the game (and if we want to talk about being realistic, this wouldn't happen anyway).

It's really just the hip fire that could use some work. If an enemy is closer to the inner ring of the radar, players should feel like they have the capacity to hip fire and succeed in an encounter. Destiny's kill times aren't as quick as other shooters like CoD, so when you ADS on one player and another player comes up on your right, most of the time you aren't going to be able to kill them both if you slow yourself down with ADS. Accurate hip fire would make that option more viable because you're able to dodge their bullets at full speed and hit them with precision, which in turns makes encounters more skill-dependent and less based on whoever sees the other person first. More accuracy during the first jump also opens this strategy up.

I know some people don't like the "run and jump" gameplay of Halo, and I'm really not asking Destiny to play exactly like Halo. In fact, even with ADS, I'm enjoying it more than I have enjoyed Halo MP in a long time because of how much I can move around. I just don't want to be penalized for doing that. People shouldn't worry about accurate hip fire overshadowing ADS either. You still need sights and scopes outside of that inner ring. It just opens up more options to the player so Destiny doesn't become yet another ADS-for-every-kill shooter.
 
ADS and more importantly movement-based (jumping in this case) bloom definitely need to go. Half the fun of Halo was being so agile while also being able to shoot accurately, that's what made encounters interesting. Now Destiny gives makes you even more agile than Halo and all of a sudden they add mechanics that make you less accurate while moving around. During the alpha I constantly had to remind myself that I couldn't jump around like in Halo while in a fight and it was just really disappointing to see.
Exactly. Destiny would be a more interesting game if they removed the accuracy penalties tied with ADS and character movement. It would definetly open up the gameplay, that's for sure.

IMO, only Counter-Strike implements them well (accuracy penalties) and, funnily enough, it does so without ADS. Heh.
 
The Problem is that we are living in 2014 and not in 3520 (or something like that), so everyone has an expectation how a weapon should work. Maybe in 3520 firering weapons from the hip or without aiming is normal.
In games, developers try to make weapons that are based on the real world. So we have ammunition, Sights, everything a weapon has these days. Maybe weapons with sights don't exists anymore in 2000+ years, or you don't need ammo. But right now it would feel very strange or "too much sci-fi" ?
So the Designers try to deliver what People expect .e.g. ADS is more accurate, hipfire is less accurate, fire while jumping is less accurate
See, this doesn't make any sense to me. The earliest FPS, as far as I'm aware, didn't have ADS. They were fun, accessible, and it didn't really matter what people expectations of a gun were. What's changed?
Having both in the game without any difference is meaningless, you can just remove one of them.
*Shrugs* It satisfies both groups.
 
And I thought your example was equally as silly. Just because it's realistic doesn't mean it has to be in a game.

As for your second paragraph, really? Selfish? Look, dude, all I'm saying is that you can be deliberate and careful while you're hip firing without ADS.

You find ADS fun. More power to you! But that doesn't mean I'm selfish because I disagree with you.

Making recommendations based on our experience with the game is being an "armchair game designer" now?

It IS selfish if you want to take out mechanics put in by the developer because your definition of "fun" disagrees with it. Yes, that is what the word selfish means.

*Shrugs* It satisfies both groups.

No it doesn't. It satisfies you. Please do not speak on behalf of "both groups".
 
I don't think there should be the removal of ADS at all. It will belittle the point to having different types of scopes and customizing your weapon.

Inversely, I don't have a problem with them upping the accuracy slightly' of hip fire while jumping.
 
You are saying they fucked up their own game mechanics and they just put in ADS for the heck of it and it just sounds ridiculous.

People have given you plenty of examples and arguments as to why ADS makes sense (also from a game mechanics point of view) yet you decide to just ignore all of that and just go back to "i don't want halo but I want halo".

No. Sir, please don't put words in my mouth. We're having a very good discussion on a game mechanic within a game. It's what NeoGAF is for! There's a lot of merit to both sides here.
 
Fuck, how badly I want to "summon" our ships down for a quick air strike whilst in the heat of battle., would be so epic.

That would be badass. I can live with not letting us fly them, but this would give an awesome incentive to upgrade your ship. Also, I really hope they end up doing the thing where when you enter an area, you jump down from your ship. That was awesome.
 
can someone stop arguing about ads and answer my simple question pls

CAN YOU TURN OFF DAMAGE INDICATORS?! ALL THE NUMBERS THAT POP UP WHEN UOU SHOOT ALIENS IN THE FACE?
 
It IS selfish if you want to take out mechanics put in by the developer because your definition of "fun" disagrees with it. Yes, that is what the word selfish means.
I think you're being unfair here. By that definition sure, my recommendation is selfish. But going by this logic, any sort of game recommendation is selfish, and you're saying I'm being selfish...why?
No it doesn't. It satisfies you. Please do not speak on behalf of "both groups".
How does that particular suggestion not satisfy both groups?
 
No. Sir, please don't put words in my mouth. We're having a very good discussion on a game mechanic within a game. It's what NeoGAF is for! There's a lot of merit to both sides here.

If you say so but to me it doesn't really seem like you are giving counter arguments the attention they deserve.

And thus it just sounds like you are saying the same thing over and over again and it simply sounds like "i want halo".
 
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