scoobidoo112
Member

The brightness of the lights kills the look compared to the E3 version.
Ive Made a Compairison of the e3 footage and the v.7b mod.
i tried to made them a) sync as possible b) same time and duration and c) same movement! Enjoy
E3:
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v.7b:
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and a WebM: (not the e3 - but showing the mod)
http://a.pomf.se/unarqc.webm
Chrome blocked this as malicious :-/
in most non-night/rain screens
Actually I'm fawning about higher rain density/quality, raindrops lighting, increased bloom and headlight shadows. All that makes the game look omgsonextgen.
My Watch Dogs is kind of broken. I get max. 30fps. Triple buffering broken? Vsync and max. prerendered frames both set to 1.
My Watch Dogs is kind of broken. I get max. 30fps. Triple buffering broken? Vsync and max. prerendered frames both set to 1.
Has anyone figured out how this patch.dat file works? I was hoping I could just open it in Notepad to find some values for the DOF so I could just tone it down, but it's mostly a jumbled mess, so I guess it's more complicated than that.
Every time you turn the camera towards the lights of the cars:
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Ive Made a Compairison of the e3 footage and the v.7b mod.
i tried to made them a) sync as possible b) same time and duration and c) same movement! Enjoy
E3:
![]()
v.7b:
![]()
Is it just me or is there something off about Aiden's height in the v.7b?
Is it just me or is there something off about Aiden's height in the v.7b?
Ah! Thanks... this seems difficult. I'll have a poke around.Need to use http://svn.gib.me/builds/disrupt/disrupt-r46_b34.zip to unpack/pack.
The aspect ratio is squished.Is it just me or is there something off about Aiden's height in the v.7b?
Ah! Thanks... this seems difficult. I'll have a poke around.
I've tried to make a fair before and after comparison.
I've ensured that each clip is the identical time of day (observe shadow positions), and I've disabled the DOF to show what (or imo, how little) this mod actually does during the day:
http://a.pomf.se/ffxjtq.webm
The sequence is original followed by mod each time.
It seems to add a bit of fog and a bunch of bloom. In broad daylight, that means it does very little, making it look worse in some cases. In shadow however, the bright highlights are exaggerated by the bloom, as you can see in the part where Aiden is crossing the road, so it makes the lighting look a little more vibrant. This is more apparent at night, where the contrast is increased further. So it seems to be bloom and DOF that is fooling a lot of people into thinking this mod has unlocked 'E3 like' visuals. The only proper enhancement to my eyes is the headlights, in terms of lighting up raindrops and shadow casting (the latter of which wasn't even apparent in the E3 reveal). This alone makes the mod worthwhile, but the bloom is too much, as is the DOF. If they could be made more subtle that would be nice. But it's simply not the massive difference that some are suggesting in this thread. If people think it now looks great (like with Skyzard's webm), its because.... it always did.
So, Polygon just did a story about this being a mod, with no mention about it all being in the game files already. Huh.
I agree. If he can manage to get POMs working, it will be phenomenal!Actually I'm fawning about higher rain density/quality, raindrops lighting, increased bloom and headlight shadows. All that makes the game look omgsonextgen.
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The brightness of the lights kills the look compared to the E3 version.
If there were bugs and issues with these graphical effects, that is precisely why they weren't in the final game. I work in software and just because a feature isn't exactly working, doesn't mean you just take it out when you can disable it and maybe work on it later. I really think this is an overall slight overreaction until we have more concrete evidence.
So, Polygon just did a story about this being a mod, with no mention about it all being in the game files already. Huh.
Update: Many users are claiming that these mods may not add graphical improvements, but rather activate files and assets already contained within the PC version of the game. Mod creators TheWorse and Kadzait24 have allegedly found and activated files such as "E3 2012 Bloom" and "E3 2012 Explosions" There has already been heated controversy over the purportedly decreased graphical fidelty in Watch Dogs' final release from its first E3 showing in 2012. Ubisoft later stated that the graphics had not been downgraded.
TheWorse has said that he has found old E3 files and turned them on in his mod, but the consequence of these files has not been demonstrated yet. His mod adds many other improvements beyond these E3 files, but the specific effect of "E3 2012 Bloom" on its own has not been shown.
We have reached out to Ubisoft for comment on the existence and effect of these files in the game.
See my webm higher up this page.Does anyone have some daytime comparison shots? It seems like everyone is posting night, rain, or water shots. I would like to see the daytime differences.
Yeah there's more to unpack to get to the DOF stuff - I've found the cameracontext.lib and the hundreds of camera settings for every scenario (e.g. Avatar.DrinkingGame, Avatar.DefaultAimingCoverStraightRight.LowBack.Side, etc), but they're all XMLs full of entries like '<field hash="490CE11E" type="BinHex">02</field>' so I don't where to go from there... this is beyond my understanding!All you need to do I think is drag the patch.fat file over the Gibbed.disrupt.unpack application and it will create an patch_unpack folder with everything in there. The unpacked windy_city xml is unreadable for me though so maybe there's another step.
Supposedly. Some people are saying that it's totally playable.So with the better performance, can we now 2gb card owners move up the texture quality to Ultra?
I've tried to make a fair before and after comparison.
I've ensured that each clip is the identical time of day (observe shadow positions), and I've disabled the DOF to show what (or imo, how little) this mod actually does during the day:
http://a.pomf.se/ffxjtq.webm
The sequence is original followed by mod each time.
It seems to add a bit of fog and a bunch of bloom. In broad daylight, that means it does very little, making it look worse in some cases. In shadow however, the bright highlights are exaggerated by the bloom, as you can see in the part where Aiden is crossing the road, so it makes the lighting look a little more vibrant. This is more apparent at night, where the contrast is increased further. So it seems to be bloom and DOF that is fooling a lot of people into thinking this mod has unlocked 'E3 like' visuals. The only proper enhancement to my eyes is the headlights, in terms of lighting up raindrops and shadow casting (the latter of which wasn't even apparent in the E3 reveal). This alone makes the mod worthwhile, but the bloom is too much, as is the DOF. If they could be made more subtle that would be nice. But it's simply not the massive difference that some are suggesting in this thread. If people think it now looks great (like with Skyzard's webm), its because.... it always did.
disable v-synch, set it to borderless
What's the difference between borderless and fullscreen? I don't see a difference.
This is great. Is there a way to re-enable the normal camera after activating freecam?
Hey look, there's the door.Hey look, a polished turd.
i'm quoting and responding to your post cause it's what you want!!Hey look, a polished turd.
Someone with a different opinion....get em!!!Hey look, there's the door.
Good comparison. I do feel however if the bloom can be toned down then the difference will be much reduced. Geometry issues can't be resolved, but bloom and DOF can most likely be corrected / fixed.
What's the difference between borderless and fullscreen? I don't see a difference.
F5 to enable. Alt+F5 to disable. You can alaways check the hotkeys I have assigned by right clicking on the item in the table and then clicking "set\change hotkeys."
For example, right click on "Camera Override" in the table and view the hotkeys. You can edit the ones I have or change them to something else.
One thing you could do is change F5 from "enable" to "toggle." That way you can just press the same button to active and deactivate.
Read my post from above:
http://www.neogaf.com/forum/showpost.php?p=116964815&postcount=1621
It's simply a comment line from a function call in the game that some coder from Ubisoft wrote. Anyone with the PC version can open the file and see it plain as day.
IMHO the effects labeled E3 effects that are disabled and hidden from the UI is much, MUCH more terrible.