Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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Damn, people are relentless at giving Halo 4 no credit at all. When did it become standard practice to drive how much we hate something into the ground for the sake of getting our point across? I am guilty just as many others are.

Let's talk about Halo 4's positives (Technically opinions, but i feel like many agree with these?):

- The graphics looked phenomenal
- The weapons sound amazing
- Cortana and Chiefs dialog/emotions + character development
- Maps like Haven, Abandon
- Ricochet (Heard only positive things, never got the chance to play it)
- Character faces and animations
- New additions like the Saw, Mantis, (personally i liked the light rifle)

There are great things about Halo 4, and just because many people didn't enjoy Halo 4 doesn't mean some of the things used and/or learned in that game cannot be applied to future Halo iterations like Halo 2 Anniversary.

The hate really is tiresome. It massively puts me off the Halo community with the crazy amount of hatred they give it.

I personally thought it was a fantastic game with a level of pointless fluff layered on top. The basic movement and gunplay felt top notch and I honestly prefer it to previous Halos. They just layered on a bunch of unnecessary stuff in the form of customisable loadouts and perks which didn't really fit in with the feel of Halo.
 
The split will go as follows.

1. Halo 4
2. Halo 1
3. Halo 2A
4. Halo 2
5. Halo 3




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Let's talk about Halo 4's positives (Technically opinions, but i feel like many agree with these?):

- The graphics looked phenomenal

Did they? They looked good for the old hardware but they came at a serious cost to scale, some times you can still have visual sightlines of objects and they have turned into terrible low quality LoD model. Water took a huge downgrade. Art Direction is at best jarring and at worst fucking terrible
- The weapons sound amazing
I'll give you that.
- Cortana and Chiefs dialog/emotions + character development
I'm balls deep into the series and I have to say I didn't really like the vast majority of the Chief/Cortana stuff in Halo 4. It felt awkward.
- Maps like Haven, Abandon
Haven is serviceable, Abandon is utter trash.
- Ricochet (Heard only positive things, never got the chance to play it)
Eh it's okay, Neat enough but it's kind of like griffball in that its more of a party gametype
- Character faces and animations
Really good stuff, looked great, some of the best I've seen.
- New additions like the Saw, Mantis, (personally i liked the light rifle)
EVERY Promethean weapon is redundant, just excess because they needed new weapons. You can say the same about the Covie stuff but they had a purpose, Plasma for shields, Bullets for no shields. All the Promethean stuff are just bland orange weapons, The Binary Rifle and the Incinerator Cannon are overpowered and the Scattershot is temperamental. Lets not forget the Boltshot which is ridiculous. Being able to spawn with a 1HK weapon is a horrible design choice. The mantis is awful, it doesn't abide by any of the Halo Vehicle rules, has ridiculous HP and Shields and is a campers wet dream. The Sticky Detonator is a poor mans Grenade Launcher and the SAW is Overpowered as fuck since the TU. The Railgun is the only really worth while new weapon.

There are great things about Halo 4, and just because many people didn't enjoy Halo 4 doesn't mean some of the things used and/or learned in that game cannot be applied to future Halo iterations like Halo 2 Anniversary

The great things are subjective for the most part and undermined by a multiplayer plagued with issues and a campaign that had the majority of players baffled.
 
BR combat was top notch. No more DMR plz 343i

I agree there. I just hate the DMR. I hated it in Reach and I hate it even more in halo 4. You just can't balance it without making it redundant. What I'd like to see happen is the DMR disappear and the BR become the BR Bungie wanted. 3 shots unzoomed and 1 shot zoomed. Keep the distance the same as the current BR and bam a good balanced weapon.
 
In my opinion something Halo 4 did REALLY great no one is talking about is the "feel" to be Master Chief. A Spartan. I mean really beeing inside the helmet. The armor.

Bungie never understood how to do that right. The way the HUD moves and looks like, the first-person animatons, the camera shakes, the reflection of light, the dirt, the weight of the armor ... For the first time ever in Halo I really had the feeling to be this Spartan.


Sadly, they only did this in campaign tho.
 
In my opinion something Halo 4 did REALLY great no one is talking about is the "feel" to be Master Chief. A Spartan. I mean really beeing inside the helmet. The armor.

Bungie never understood how to do that right. The way the HUD moves and looks like, the first-person animatons, the camera shakes, the reflection of light, the dirt, the weight of the armor ... For the first time ever in Halo I really had the feeling to be this Spartan.



Sadly, they only did this in campaign tho.

It really was fantastic and a really neat way to make the game feel more immersive.

Probably a good thing it wasn't in MP though as it could be a tad distracting.
 
I wouldnt mind it if the DMR just went away in Halo 5. Better off to be honest. Just give me the BR and i am all good. The smg i didnt even mind nor did i mind dual wielding.

I am not sure how i feel about the bubble shield in the middle of Ascension. I think it could be okay for slayer gamers for the camping team in a tower. But i wouldnt want to see that in capture the flag or assault. Thats what made the maps very intense to play is having that open field. I mean one flag was hard enough and made it tense and fun.
 
I agree there. I just hate the DMR. I hated it in Reach and I hate it even more in halo 4. You just can't balance it without making it redundant. What I'd like to see happen is the DMR disappear and the BR become the BR Bungie wanted. 3 shots unzoomed and 1 shot zoomed. Keep the distance the same as the current BR and bam a good balanced weapon.

To me the DMR always felt like it really wanted to be a BR.
BR for lyfe.
 
Read my whole post next time please.

So we aren't allowed to talk about the other side of the argument just because you said so? Again I think there are lots of positives about Halo 4 but it's a lopsided view.

Anyways, back on topic. When is the next time we see stuff from this game? SDCC?
 
The hate really is tiresome. It massively puts me off the Halo community with the crazy amount of hatred they give it.

I personally thought it was a fantastic game with a level of pointless fluff layered on top. The basic movement and gunplay felt top notch and I honestly prefer it to previous Halos. They just layered on a bunch of unnecessary stuff in the form of customisable loadouts and perks which didn't really fit in with the feel of Halo.

I feel the same way. Usually when the topic of Halo 4 is brought up I just check out of the discussion because on average we end up with pages upon pages of nothing but whining.
 
So we aren't allowed to talk about the other side of the argument just because you said so? Again I think there are lots of positives about Halo 4 but it's a lopsided view.

Anyways, back on topic. When is the next time we see stuff from this game? SDCC?

Probably but all I have heard is Gamescom.
 
So we aren't allowed to talk about the other side of the argument just because you said so? Again I think there are lots of positives about Halo 4 but it's a lopsided view.

Anyways, back on topic. When is the next time we see stuff from this game? SDCC?

The idea was that all people want to do is discuss the negatives, so I said let's discuss just the positives and you discuss the same negative stuff people post here one hundred times a day.

In my opinion something Halo 4 did REALLY great no one is talking about is the "feel" to be Master Chief. A Spartan. I mean really beeing inside the helmet. The armor.

Bungie never understood how to do that right. The way the HUD moves and looks like, the first-person animatons, the camera shakes, the reflection of light, the dirt, the weight of the armor ... For the first time ever in Halo I really had the feeling to be this Spartan.



Sadly, they only did this in campaign tho.


I agree Master Chiefs HUD in Halo 4 was awesome.
 
I liked Halo 4's new storytelling methods, the forerunner environments, the concept of Spartan Ops, the "feel" of most of the weapons, and Haven. That's about it. I believe 343 can make a good game but I'm more than allowed to be skeptical.
 
So we aren't allowed to talk about the other side of the argument just because you said so? Again I think there are lots of positives about Halo 4 but it's a lopsided view.

Welcome to the Internet!
-_-

Anyways, back on topic. When is the next time we see stuff from this game? SDCC?

They mentioned SDCC, so maybe. I know they'll go into greater detail about Nightfall at that time, hopefully the Halo TV series too.
 
So we aren't allowed to talk about the other side of the argument just because you said so? Again I think there are lots of positives about Halo 4 but it's a lopsided view.

Anyways, back on topic. When is the next time we see stuff from this game? SDCC?

I believe they said something about waiting to reveal what their doing with audio at SDDC.
 
So we aren't allowed to talk about the other side of the argument just because you said so? Again I think there are lots of positives about Halo 4 but it's a lopsided view.

Anyways, back on topic. When is the next time we see stuff from this game? SDCC?

I think the point of his post was that the negatives of 4 are discussed far, far too often and it's got really boring.
 
I liked Halo 4's new storytelling methods, the forerunner environments, the concept of Spartan Ops, the "feel" of most of the weapons, and Haven. That's about it. I believe 343 can make a good game but I'm more than allowed to be skeptical.

I think everyone should be skeptical. It's a franchise a lot of people love and all we want to see is it done justice. Halo 4 wasn't a bad game but it wasn't a great Halo game. That said, it was 343's first outing and it turned out alright. Now with some new hardware and a game under their belt, I expect 5 to deliver but at the same time I'm looking at some of the things they did for 4 and I'm still a little skeptical. We'll see.

I'll be there day one regardless
 
Im just so happy for everyone who is getting this game who didnt get to experience the revolution that is RICOCHET.

I pretty much thought i was calvin johnson after a few rounds.

"It was like the first time i heard the beatles".
 
The only issue I have with Halo 4's art direction is that the armor in MP looks more like parts attached to a suit than armor with a suit bridging the flex points. Otherwise it is stellar. The physical visual weight Chief has on screen is amazing. There is so much to look at and so much unique art and effort in there it is crazy.
 
In my opinion something Halo 4 did REALLY great no one is talking about is the "feel" to be Master Chief. A Spartan. I mean really beeing inside the helmet. The armor.

Bungie never understood how to do that right. The way the HUD moves and looks like, the first-person animatons, the camera shakes, the reflection of light, the dirt, the weight of the armor ... For the first time ever in Halo I really had the feeling to be this Spartan.



Sadly, they only did this in campaign tho.

Honestly, I just found it obnoxious and slightly disorienting. I'd be very annoyed if they added it to MP in Halo 5.

To me the DMR always felt like it really wanted to be a BR.
BR for lyfe.

I really like the idea of a powerful, single shot midrange weapon in Halo (basically a Halo 1 Pistol reskinned to a Rifle, and made a 4 or 5 shot kill instead of 3) but for reasons I can't entirely put my finger on, the DMR just isn't fun to use like CE's Pistol was.
 

I hope those card/selection backgrounds are placeholder. They're kind of useless in telling a user what they're looking at without having to ignore them and just read the bottom translucent text area.

Why not just use bigger versions of the actual icons they made? (i.e. what does a red spartan have to do with files or some random blue spartan wielding a sword have to do with player customization etc).
 
In halo 4 the DMR felt great, it was only soured by being way too good compared to the first version of the battle rifle until they buffed that up to standards.

I think both can live together if they are balanced correctly.
 
The only issue I have with Halo 4's art direction is that the armor in MP looks more like parts attached to a suit than armor with a suit bridging the flex points. Otherwise it is stellar. The physical visual weight Chief has on screen is amazing. There is so much to look at and so much unique art and effort in there it is crazy.

Makes some sense narrative-wise. Spartan IVs never got the full set of augmentations like the IIs. They can't support the same kind of armor Chief can.

But I get your point. There just isn't the same heft to them like in past games.
Love me my Gungnir armor though.
 
The hate really is tiresome. It massively puts me off the Halo community with the crazy amount of hatred they give it.

I personally thought it was a fantastic game with a level of pointless fluff layered on top. The basic movement and gunplay felt top notch and I honestly prefer it to previous Halos. They just layered on a bunch of unnecessary stuff in the form of customisable loadouts and perks which didn't really fit in with the feel of Halo.

For anyone that plays the games competitively, the game is extremely easy (which is disappointing and over time for a skilled player, extremely boring). There is hardly any skill gap in Halo 4 and the map selection is terrible. We both agree about the superfluous additions you mentioned so...

I'm sorry but lauding that a Halo game has got it's 'movement' and 'gunplay' down should be a non-thing.
 
Makes some sense narrative-wise. Spartan IVs never got the full set of augmentations like the IIs. They can't support the same kind of armor Chief can.

But I get your point. There just isn't the same heft to them like in past games.
Love me my Gungnir armor though.

Eh, in my opinion canon in multiplayer can take a pass if it leads to all of the Spartans looking like god damned power rangers haha.

I'm actually really interested to see how armor customization works across all of the games. Will they just be using their originals and you make a set for each game? (Halo 3, 4, and probably H2A)
 
I suppose the freak-outs in this thread don't surprise me (thisisneogafdude.gif), but I for one am quite confident that the Anniversary map updates are going to turn out fun. Why? Because Max Hoberman is (once again) in charge. If you watch the RTX panel it's quite obvious that he (still) knows what he's doing.
 
I suppose the freak-outs in this thread don't surprise me (thisisneogafdude.gif), but I for one am quite confident that the Anniversary map updates are going to turn out fun. Why? Because Max Hoberman is (once again) in charge. If you watch the RTX panel it's quite obvious that he (still) knows what he's doing.



I'm confident it will be fun. But would I rather play 24 Halo 2 maps on their original engine or 6 on a mock engine. That's what we were debating.
 
I suppose the freak-outs in this thread don't surprise me (thisisneogafdude.gif), but I for one am quite confident that the Anniversary map updates are going to turn out fun. Why? Because Max Hoberman is (once again) in charge. If you watch the RTX panel it's quite obvious that he (still) knows what he's doing.


This is so dead on.

If anything we should all be very excited for Halo 2 Anniversary. This is going to be a spiritual successor spearheaded by the guy responsible for not only Halo 2's multiplayer but also for keeping Bungie's vision of multiplayer on the right track.

(Referring to "warfare" mentioned at the panel.)
 
I'm sorry but lauding that a Halo game has got it's 'movement' and 'gunplay' down should be a non-thing.

Why? That's the most important thing about a Halo game and it's something that has constantly changed from game to game. Movement (speed, jump, strafe, etc) especially has changed significantly between installments. If that part of the game is rotten then everything else in the game will be brought down with it. If Halo 4 didn't have decent mechanics underneath all the crap then the entire game would be just terrible instead of the mixed bag that we got.

This is so dead on.

If anything we should all be very excited for Halo 2 Anniversary. This is going to be a spiritual successor spearheaded by the guy responsible for not only Halo 2's multiplayer but also for keeping Bungie's vision of multiplayer on the right track.

(Referring to "warfare" mentioned at the panel.)

That's a good point. Notice Bungie never returned to the "warfare" idea in either H3 or Reach. Both games kept a max player count of 16. It sounds like Hoberman is largely responsible for that (despite having left Bungie after 2). Without him Halo 2, and potentially the sequels as well, would be a very different game it seems.
 
Why? That's the most important thing about a Halo game and it's something that has constantly changed from game to game. Movement (speed, jump, strafe, etc) especially has changed significantly between installments. If that part of the game is rotten then everything else in the game will be brought down with it. If Halo 4 didn't have decent mechanics underneath all the crap then the entire game would be just terrible instead of the mixed bag that we got.

Exactly, which is why it's a non-issue as we wouldn't even be talking about Halo 4 at that point if the base gameplay wasn't fun. Games should be fun, I think arguing about the fact that it at least is should not be something worth talking about.

It's more about sustainability, and availability to provide for a community past it's launch week. That's why I find Halo 4 extremely disappointing and fumbled as a game.

It's exclusion of flag-juggling, de-scoping, red-X's (which provide valuable information for a competitive player showing that they overlooked the interest of said feature), checking the scoreboard whilst moving, bastardizing the weapon control meta-game, etc. all ruined something that was already in place and favored.

The fact that there wasn't fileshare functionality at launch, dated playlist updates and weapon balancing tweaks(despite based on many years and pooled data on playlist arrangement and popularity), Halo 4 didn't even have parity with it's previous games in the series.

It's perplexing some of the design decisions that happened (and I'm not talking about inclusions but rather exclusions). They took away things that weren't even at-odds with their modern vision for Halo and ignorantly replaced some very important and vested systems of competitive Halo 101 with more casual, reward-based replacements which made the game dumbed-down and boring. The novelty of simply playing a new, good playing Halo game fell off almost immediately.
 
Lets speculate some achievements lol

1000G - achievement for completing all 4 Campaign solo AND Co-operatively both.

1000G - for multiplayer related stuff

500G - All terminals (for every game)

500G - All skulls (for every game)

1000G - for campaign related objectives

This should be good right guys?
 
I am going to struggle figuring out where to begin when I actually get my hands on this thing.

Have you guys decided what you're actually going to try first?
 
I am going to struggle figuring out where to begin when I actually get my hands on this thing.

Have you guys decided what you're actually going to try first?

Campaign 1-4 solo heroic, then team up with some friends and take turns trying to co-op through lengendary coop. You die, you give up your spot to the next guy.
 
God damn that video is so packed and some of the changes, to me at least, are super awesome. Just great. Can't wait to see more of them.
 
I am going to struggle figuring out where to begin when I actually get my hands on this thing.

Have you guys decided what you're actually going to try first?

I am first going to check out that glorious prologue cinematic that they have been talking about. Then jump into Halo 2. And then finish last mission of Halo 4 so I can see the new epilogue which will lead to Halo 5. Then I will go play multiplayer all night.

Already making plans for launch night. We are crazy.
 
I have taken the Launch week off and I plan to stream 1-4 back to back.

It's going to be one hell of a ride all on legendary too OBVIOUSLY.

I REALLY hope that they don't keep the under 30 mins and not dying Library achievements, Although i got them, it really did nearly kill me!

Overal I'm just stoked to be playing halo 2 and 3 again!

As for 4 and H2A I think I will be mainly avoiding them as I don't trust the changes being made to them, although We'll see 343i have shown quite a lot of promise, so I will reserve judgement till I have it in my hands, one things for sure though, I really hope they bring back ranking systems and a decent sandbox for Halo 5.
 
I am going to struggle figuring out where to begin when I actually get my hands on this thing.

Have you guys decided what you're actually going to try first?

Simple. I'm going to play through all 4 games again on normal to enjoy the story and graphics updates. Then I'll go back through on Legendary and do them again. After that it's multiplayer. Lots and lots of multiplayer.
 
Funnily enough, the thing I'm most excited for at the moment is finding out what new additions to the other five maps of H2A have from their original versions. Ascension has a bubble shield, Coagulation will have...dynamic weather? Hm.
 
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