Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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Any chance of M$ letting Nintendo use some Rare Characters as Trophies??? Letting them use some music maybe? No? Ok.

I want This in my Smash!


Actually, now that I think of it, I'd absolutely LOVE if one of the Wii U exclusive features consist of you adding in your own music.

Not a chance. :(

I would love to put my own music. Only way I'll get all my cheesy Sonic music in along with the whole DKC2 soundtrack.


Edit: Can someone explain the wiping the forehead meme to me.
 
That leak on Smashboards is hilarious. Some people are actually believing it.

My favorite part is that Smash 4 has context-specific specials like Mortal Kombat. How did that thread get to 20 pages? Sounds like it's time for me to reveal that my uncle is Eiji Anouma. Sakurai promised tripping is gone, but Eiji suggested players be randomly buried underground and he fucking did it.

 
Can anyone quote the "leak" here? As hilarious as Bandana Dee is, I'm not logging into Smashboards.

Enjoy:

Hello everyone
My name is Jeremiah Adams, though I would prefer if you guys refer to me as my username, "Miahstorm"
My good friend (Who's name I shall keep anonymous) is an Audio Engineer who worked formerly for Namco, specifically he worked on the Super Smash Brothers for Wii U/3DS. Although in the past he has told me that he will not provide any information about that project until it was officially revealed for the sake of his job, as he was recently fired over a dispute with his co workers, he has now decided to share some of the information about the upcoming game with me, on the condition that, should I put the information on the internet, that I not state his name specifically.
As he worked very closely on the Project, and on several occasions actually spoke directly to Mr. Sakurai, he has a good bit of information in regards to the upcoming Title:
Game Mechanics:

Wave Dashing and L cancelling

During online play, Waved ashing and L cancelling are always usable, but during local play (I.e. just a bunch of friends playing on one console) there is an option to turn it off. During the E3 invitational they were both turned "Off" so that this announcement could be made at a later date.

Gravity and Game Speed

Sakurai was intending to make it a mixture of Melee and Brawl, and for the most part this is done. The speed (Though not nearly as fast as melee) is significantly faster and more sharp than Brawls. The gravity is much heavier as well, characters will fall faster than in brawl, but slightly slower than in melee.

Launch Mechanics

"Launch" as in the characters reaction to a heavy blow. All the smashes in the game have new and improved "Sweet Spots" Landing a hit with these sweet spots will increase the launch distance greatly. Some of the strongest smashes in previous generations have been given smaller sweet spots, but extra launch capacity (Fox's up smash is a great example of this) although missing the sweet spot will leave the attacker more open to attack and launch foes minimally.

Attack Resolution

Tying in with the Sweet spots, the overall "Strength" of the attacks play much less of a role in deciding which (of a collision between 2 say, smashes) is cancelled and which lands. A side smash from the strongest character in the game could be cancelled by a side smash from the weakest is the weaker characters side smash was closer to the sweet spot than the stronger's. The purpose of the mechanic was to increase the depth and strategy of competitive play.

Air Dodging

Air Dodging is similar to a mixture of both Melee and Brawl, in Melee only one Dodge was permitted, and the player could select a direction for the character to move during the dodge, while in brawl the character would just dodge in place, and the player could dodge multiple times. In the new game air Dodging functions the same as in Melee, but the player can dodge up to 3 times in the air before being unable to move further.

"Special Move Combo's"

Something that my friend and Mr. Sakurai spoke about directly is a new mechanic added in to increase the strategy of play. Using certain combo's can have a character use different, much more powerful attacks that are not normally available. All characters have these attacks, though the mechanics are altered from character to character. 2 specific examples were given of these attacks, and all of these are used using combo's with standard moves:

Little Mac - Little Mac has a potent air Special Move Combo, which is accessed by using the following attacks in this order while in the air, it should be noted that for all of these, every attack must land for the special combo to activate, " Standard Neutral, Standard Up, Air Dodge, Standard Down" If this combo is successful, then rather than Little Mac's typical Standard Down, he will use a powerful meteor move, which will send the victim flying down, as well as propelling Little Mac up, potentially saving his life.
Mii Fighter (Gunner) - Mii Fighter Gunner has a powerful attack using these combo's, and it can be used by executing the following combo, "(The first 2 of these are in the air) Standard Combo, Standard Combo, (Lands on the stage) Down Tilt, Up Combo" Should this be executed correctly, then Mii Fighter would launch his/her opponent up, then let lose a devastating laser from their Plasma arm (This laser is described as a "Smaller, Vertical, Red version of Samus's Zero Laser" Sakurai noted that this attack is capable of KOing a Small character at 50%, a Medium Character at 70% and the Heaviest Character at 100%

It should be noted that when it was questioned who the "Heaviest" Character was, he responded that it was a Newcomer, and then refused to speak further on the subject.
Announced Stages:
Pyrosphere :
The Pyrosphere has multiple events that can take place during a battle there, although my friend only know Explicitly of 3:

Greemers appear on the stage periodically, and crawl slowly on the top from the Rightmost part of the stage to the Left. They are harmful to touch, but can be easily launched using weak attacks in a manner similar to that of the Soccer Ball in Smash Brothers Brawl.
The lights will sometimes go out, and the magma will rise, although it does not go onto the stage itself, the Magma can be used as an offensive tool by spiking an opponent into it, although so long as the Magma is up Meteor smashes are not possible.
There is a stage boss, my friend spoke to Mr. Sakurai about it at one occasion, and the only information he would reveal is that its "Not what you will expect"

Kalos Pokemon League:
The stage itself with move around the 4 rooms where the Elite 4 members reside, each room has a different hazard that alters gameplay. The Water Chamber has a steady flow of water coming from the top of the stage, making the characters heavier and hindering air game. The Dragon Chamber has a large stone dragon head which can launch bursts of flame onto the stage. The Flame Chamber Functions oppositely of the Water, having large, fiery fumes which propel the characters up. Finally the Steel Chamber has large Metal swords which drop from the ceiling, damaging characters that though them as they fall.
Unannounced Stages:
Dragonroost Island:
Based on the Windwaker location, the players are on a platform here that will occasionally give way to different terrains, similar to Delfino Island in Smash Brothers Brawl, although my friend did not know any of these specifically.
Paranormal Dimension:
Based on the Final Battle stage for King Boo in Luigi's Mansion 2. Various ghosts will appear and drop items or food into the arena. King Boo is a stage boss here, and uses moves based on his appearance in Luigi's Mansion 2.
Gangplank Galleon:
Based on the Original Donkey Kong Country game, trapdoors will open up on this pirate ship, with Kremling's popping out attempting to attack the characters. During a discussion about this stage, Sakurai said that the Ships "Captain" was not present.
Alt Skins for Characters:
Marth has an alternate Lucina costume, one with her Masked, one not.
Mario has an alternate Doctor Mario Costume, with his fireballs replaced with pills
Toon Link has a Pajama's costume
Newcomers:
My friend only knew about 3 newcomers specifically, and vague details about other.
King K. Rool
Ridley
Shulk
My friend also knows that There will be 2 More pokemon Reps.
The first is Mewtwo
The second is a Character from the Hoenn Region to Celebrate Alpha Sapphire and Omega RubyBlaziken was not considered, Sceptile and Marshtomp were, he does not know who was chosen in the end
Rayman was initially planned to be a 3rd party character, but he was scrapped due to animosity about Rayman Legend's Postponement
I have emailed my friend about more specific details pertaining to the Gematsu Leak, as well as the Move sets of Mewtwo, Ridley, and Shulk[
 
My favorite part is that Smash 4 has context-specific specials like Mortal Kombat. How did that thread get to 20 pages? Sounds like it's time for me to reveal that my uncle is Eiji Anouma. Sakurai promised tripping is gone, but Eiji suggested players be randomly buried underground and he fucking did it.


LOL
 
Forgetting part 2:

Alright everyone, I have received a new email from my friend, hopefully it answers some more questions.

Now although my friend is no longer part of the project he still has the contact information for some of his former co-workers who still are. He emailed them asking for more recent information, and of the 6 he emailed, 4 responded with information. Some of it is vague, and some of it is not.

Real quick, before I get into this, I want to respond to one or two posts:

Alright everyone, I have received a new email from my friend, hopefully it answers some more questions.

Now although my friend is no longer part of the project he still has the contact information for some of his former co-workers who still are. He emailed them asking for more recent information, and of the 6 he emailed, 4 responded with information. Some of it is vague, and some of it is not.

Real quick, before I get into this, I want to respond to one or two posts:

Neo Zero said: ↑
Hey, is it possible for us to see the original e-mails anyway? You can blur out his and your email address of course, but otherwise I'd like to see them all undoctured.
Click to expand...
I'll grab some of the emails via screenshot and edit out the Email Addresses when I have time, but I have to leave for work very soon, so I won't be able to post them until morning

Con0rrrr said: ↑
Thanks for coming Miah. I have a couple of questions, if you answer with something I deem believable. I'll give it to you, and after all this is passed, we'll go out for drinks. Tabs on me for giving us info
How is melee airdodging in 3 time if it would make a character like Yoshi overpowered (he could airdodge up 3 times)
How does an audio engineer know that Melee features were added if he's designing audio
How does an audio engineer talk specifically with Sakurai.
Anything else you can give to prove legitimacy?
Why give us your name? You could now be targeted for lawsuits, you realize this, correct? At least tell us if it's a coverup name
Thank you again @Miahstorm2 , and if you turn out to be legit, hit me up and I will buy you drinks on me. Not a joke.
Click to expand...
1. This will be covered in the new Material I have just recently received, it is lower down in this post
2 and 3. The entire group is very close knit with the whole project, Sakurai makes an initiative for people to get to know each other and interact. My friend is a very big fan of Sakurai's work, and was ecstatic to meet him, and had multiple personal conversations with him during his brief time at the start of the project.
4. I will be screen capping the emails, just with my and my friends email addresses faded out
5. The name Jeremiah Adams is a Pseudonym honestly, Well, sort of, its very close to my real name, but different enough that its tough to target me in real life.

Alright, as for the new information, here is what I received, this is all from people who are still working in the Project currently:

It was an early concept for the "3 air dodges" and it was scrapped after some gameplay testing, as mentioned in previous posts it made some characters OP. Sakurai still wanted to emphasize player choice and customization, so they replaced it with the ability to locally choose which mechanic is active. During local, friend to friend play it can be selected to have either a Air dodge mechanic like that of Brawl or Melee, while online play it is locked depending on the way you play, For fun has Brawl air dodge mechanics, while for Glory has melee mechanics.

The special move combo's are still implemented, but rather than a character having multiple special move combo's, like Custom movesets they only have 1, but the player can select it. The 2 examples mentioned in the first post have been tweaked slightly, but are still basically the same.

Chorus Men/Kids are not playable, rather they will appear as Smash Run Enemies along with Sneaky Spirits from the same game.

The final roster is 54 characters, 16 more characters will be revealed before launch, and 2 secret characters will be revealed after

Of the 18 characters not yet revealed 5 will be newcomers, 13 will be veterans (it should be noted that Mewtwo counts as a veteran despite not being in brawl)


The 5 newcomers are:

King K. Rool
Ridley
Shulk
Bandanna Dee
and Sceptile

Marshtomp as mentioned before was heavily considered, but in the end was scrapped in favor of Sceptile, who's bipedal design made his modeling and rigging much easier.

The 6 of the 13 Veterans are:

Mewtwo
Mr. Game&Watch
Ice Climbers
Meta Knight
Ganondorf
and Falco

The next Newcomer set to be revealed it Bandanna Dee, none of the sources gave a specific date for his reveal, but they teased that it would be "Soon" which leads me and my friend to speculate they will be revealed at the SDCC. The reveal video will also announce the return of Meta Knight as a veteran Character, in the new Game Meta Knight has been Nerfed significantly in power, but he is just as fast as ever. His Mach Tornado and Drill Rush have been replaced with new moves, though no more information about them was received.

No information was given as to which of the newcomers will be announced post release.

As far as the newcomers go however, some information was given about their specific play styles:

Sceptile is designed as a slightly speedy dynamic character, using his somewhat above average agility and tricky moveset to beat foes. In his move set are the Pokemon moves Leaf Blade, Pursuit, Mega Drain, and Energy ball.

Ridley is big and floaty, having a mediocre ground game but it very potent in the air. He is able shoot balls of fire which leave damaging flames on the ground for a short amount of time, grind his tail along the stage in an attack modeled after some of his attacks in Metroid: Zero Mission.

Shulk is all about Monado, his sword grants him various buffs that increase his combat style in different ways.

Bandanna Dee is a fast fighter with surprising damage, but is the easiest character in the Game to KO

King K Rool is the heaviest character in smash brothers to date, even heavier than Ganondorf. He is able to attack by shooting a canon, the Trajectory and power of which depends on how long he charges it. Other than that he fights with pure brute strength.


I will send more information as it comes, thank you all for your time.
 
I call bullshit already after reading the wavedash/L-cancelling part. Why would they re-implement something that was originally a glitch?
 
It should be noted that when it was questioned who the "Heaviest" Character was, he responded that it was a Newcomer, and then refused to speak further on the subject.

this motherfucker leaks paragraphs upon paragraphs but apparently gets sheepish about who the heaviest character is? lmao
 
^Just an FYI that post (the Miahstorm smashboards post) was made on July 11th before Rayman was revealed as a trophy and Lucina/Robin were shown on Monday.

Obviously, that doesn't grant any credibility to a 'leak' that questionably declares Melee air dodging being a togglable option (and allowing up to 3 in the air??? I don't really get that part lol). Like, I could get it if it was just strictly a Melee air dodge but it's not -- for some reason even though he's claiming it as a togglable option it's... trying to be a middleground anyway.

Either way, it's clearly not worth believing and the people in that thread giving the 'leaker' all that attention deserve to be tricked lmao. There's simply no way it's real.

Myn said:
I call bullshit already after reading the wavedash/L-cancelling part. Why would they re-implement something that was originally a glitch?

For the millionth time, L-canceling isn't a glitch, it was intentionally programmed into the game in both Smash 64 and Melee. A button press halving lag isn't a glitch.

Wavedashing is an exploit that the development team was clearly aware of and programmed into the game. It's an effect that happens when you diagonally air dodge into the ground -- from a physics standpoint (in the game's physics, that is) it makes sense for you to slide across the ground. The development team never saw it as anything more than a slide, they didn't think players would take it to the point where it's a useful movement option on the ground for tilts and smash attacks.

It's not completely insane to think either of those could be made toggles to appease fans of those mechanics. However, that would be me talking about it if the development team didn't include Sakurai as the director of the game. And since he is the director of the game, there is literally no chance in hell those mechanics are coming back even as a togglable option. I'd like it if they did but it's an unrealistic expectation.
 
LOL

faaakkkkee
If it wasn't for what he said about Chrom, Lucina and Rayman I wouldn't believe this for a second, but I can't dismiss it until its disprvoen.

I call bullshit already after reading the wavedash/L-cancelling part. Why would they re-implement something that was originally a glitch?
L-canceling isn't a glich, it was in both 64 and Melee.

And wave dashing is simply the result of exploiting Melee air-dodges. Also not a glicth.
 
I call bullshit already after reading the wavedash/L-cancelling part. Why would they re-implement something that was originally a glitch?

L cancel was a actual thing in smash 64 and wave dashing is not a glitch than it is an exploit...blah blah.
 
That leak on Smashboards is hilarious. Some people are actually believing it.

But it has to be true. Sakurai reads gaf, my posts specifically, and I said I hope you can choose your air dodge months ago XD


From thread 6
I hope that's one thing they change. Actually, I'd love if you choose your dodge type when you're choosing characters.



Nothing more slick than air dodging through a huge attempt at edge guarding.
 
The second is a Character from the Hoenn Region to Celebrate Alpha Sapphire and Omega RubyBlaziken was not considered, Sceptile and Marshtomp were, he does not know who was chosen in the end
FAKE

"Leakers" need to pay more attention to Smash news. There's no more Pokemon newcomers, Greninja was the only one according to the round table.
 
I call bullshit already after reading the wavedash/L-cancelling part. Why would they re-implement something that was originally a glitch?

L-Cancelling was intentional. It's even in the smash 64 instructions.

Also, did you know that combos were unintended for street fighter, but later adopted and intentionally put into the games?
 
Really? I thought that 3 was the highest selling, with 4 being just under it.

responding now cause I finally got the data: http://www.gamescharts.fr/2012/06/retrospective-jap-fire-emblem/

top 3:
1. FE3
2. FE13 (that would be Awakening)
3. FE4 (so you were sort of right, but it's not next in line nor is it "just under" 3)

also for fun, bottom 3:
1. Path of Radiance
2. Thracia 776 (SNES game halfway through N64 lifetime lol)
3. Radiant Dawn
 
The very idea of a "wavedash switch" is just ludicrous. Not to mention the fact that an audio engineer for Namco has such detailed knowledge of the characters and game's mechanics...but knows nothing about the sound and music.
 
But it has to be true. Sakurai reads gaf, my posts specifically, and I said I hope you can choose your air dodge months ago XD


From thread 6

Ness and Lucas would really benifit from directional air dodging since pk thunder can be unreliable at times.
 
Nice nice.
I look the looks and music of both stages in the videos you've posted so far.

I can't recall off the top of my head but I think Sakurai talked about it in a POTD. The only things those coins do is make your character gold right?
It makes you not flinch from attacks as well. A cool idea, but the constant "bing" coin sound got annoying quick for me.
 
responding now cause I finally got the data: http://www.gamescharts.fr/2012/06/retrospective-jap-fire-emblem/

top 3:
1. FE3
2. FE13 (that would be Awakening)
3. FE4 (so you were sort of right, but it's not next in line nor is it "just under" 3)

also for fun, bottom 3:
1. Path of Radiance
2. Thracia 776 (SNES game halfway through N64 lifetime lol)
3. Radiant Dawn

Yeah, I realized afterwards that I was leaving out Awakening because I think the last time I ever even had a discussion about Fire Emblem sales was before it came out.

But yeah, dat bottom 3. Ike am cry.

Wait wait wait, you're telling me those three sold below Shadow Dragon? Christ.
 
Okay! Eiji says GAF is a gated community, so it's okay to fill you in on the more juicy details. You will be happy to hear that there are over 30 playable characters in this game. The remaining newcomers are:
Chrom
Sylux
Fat Mario
Dampe

All unannounced veterans have been cut.
 
Finally, vindication.

https://www.youtube.com/watch?v=gHE5-jEGQgY&list=UUfAPTv1LgeEWevG8X_6PUOQ

You guys like and trust GameXplain, right? Everyone on their team who played the game said what I did about the game. That it is much, much closer to Brawl and not anywhere near a middle ground between Melee and Brawl like Sakurai promised it would be. Of course, when I mentioned this everyone jumped on me saying I was insane in the membrane.


I'd like my apology cake to be chocolate, pls.
 
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