stump sock
Member
Nice dress, Dan.
Jesus - Dan and I are about the same age, so when he started posting some of his journal entries, even I started to get all nostalgic. His handwriting is eerily similar to mine (read: terrible).
Man, looking at pillars of eternity makes me appreciate just how good divinity looks.
Divinity looks good, but i think they were going for a pre-rendered background style in this much like the classic games had. I think they nailed it. I do think the characters don't look very sharp, but they might look awkward in the environment if they were too hd.
Man, looking at pillars of eternity makes me appreciate just how good divinity looks.
MonsterDunk said:Brad has always been the one of us who cares the most about the podcast.
As for the "dress" shirt - if you were a preteen/teen in the 90's, all of your shirts were huge and your shorts were small - so every t-shirt turned into a dress.
Yeah, this really is the best for all involved. The most recent Bombcast was one of the best they've recorded in a while.
Yeah, this really is the best for all involved. The most recent Bombcast was one of the best they've recorded in a while.
He was a stretch goal for like a billion different Kickstarted RPGs. I wonder if he finished up his work on those.Huh, Chris Avellone is only writing some companions for this game and is not a lead writer (unless i misinterpreted what was said). I wonder what he's working on, then. Certainly not that Tank MMO.
Huh, Chris Avellone is only writing some companions for this game and is not a lead writer (unless i misinterpreted what was said). I wonder what he's working on, then. Certainly not that Tank MMO.
Torment?
IIRC he's not a lead writer on Torment and will be mostly providing some input and writing a companion. I want to believe that he's working on Obsidian's next Fallout game.
I was there. I think my shirts were about a size smaller and the shorts a size longer, however.
Dan's Diary is basically the Gone Home sequel we don't deserve, but the one we need right now.
As someone who does not know any better (but is happy to learn), why would I buy something like Pillars over something like Divinity?
I know Divinity would be much harder to get into, but I feel it looks like a much better made game in a similar genre.
I ask, as I will probably get into one before the end of the year, and Divinity seems to be heads and shoulders the right choice to make to me
As someone who does not know any better (but is happy to learn), why would I buy something like Pillars over something like Divinity?
I know Divinity would be much harder to get into, but I feel it looks like a much better made game in a similar genre.
I ask, as I will probably get into one before the end of the year, and Divinity seems to be heads and shoulders the right choice to make to me
As someone who does not know any better (but is happy to learn), why would I buy something like Pillars over something like Divinity?
I know Divinity would be much harder to get into, but I feel it looks like a much better made game in a similar genre.
I ask, as I will probably get into one before the end of the year, and Divinity seems to be heads and shoulders the right choice to make to me
rorie, hurry up and get to work and open your fridge
Thanks for the replies everyone.
I dont mean to be reductionist, but just looking in from the outside, Divinity seems to be a great reinvention of old ideas, and a game that could only have been made in its current form in the last few years. Contrast this with Pillars, which (to me) looks more like old ideas just tidied up to appeal to people who loved those games in the past. I feel like I could have played the game that Pillars is 10-15 years ago, whereas Divinity looks a bit more fresh to me.
I think you're close to the truth.
But the fact remains that people loved the IE games and they just stopped making them or anything like them. People such as myself want to play a new game that's like them but maybe just a smidge more advanced, so PoE works perfectly for that.
If they had attempted to make major changes in the name of progress, they would have defeated the whole purpose of what the game is supposed to be.
I knew they were making a throwback game but yikes it looks kind of rough and just not very fun to play
I'm honestly curious: Have you played/did you enjoy the Baldur's Gate and Icewind Dale series?
Thanks for the replies everyone.
I dont mean to be reductionist, but just looking in from the outside, Divinity seems to be a great reinvention of old ideas, and a game that could only have been made in its current form in the last few years. Contrast this with Pillars, which (to me) looks more like old ideas just tidied up to appeal to people who loved those games in the past. I feel like I could have played the game that Pillars is 10-15 years ago, whereas Divinity looks a bit more fresh to me.
nope, completely missed out on those. I tried BG2 a few months ago and couldnt get into it.
I'm loving Divinity Original Sin though
That's what I figured. I'm guessing for those of us who loved those games, the gameplay looked great.
It looked like exactly what I wanted when I pledged my money.
I can also already see the narrative forming from those who don't have that history with the IE games about how PoE isn't great because it isn't like Divinity.
Brussel sprouts? That rodent was doing you a favor, man."Mom, we caught a really weird shaped cat!"
Funny coincidence that he would post this photo now. I actually just confirmed yesterday that a groundhog has ben eating my kale and brussels sprouts (caught him red handed) so I need to go get one of these traps today. Maybe I can borrow Dan's.
Brussel sprouts? That rodent was doing you a favor, man.