Oculus Rift DK2 Thread

I got an email from Oculus VR saying my order was shipped. UPS says it's been scanned and waiting to be shipped, with a delivery date of Monday. Awesome that it's so soon, but it's a shame that I'll be busy attending Monday Night RAW live in Portland. I don't even know if I'll be able to mess with it until the following Monday, since I'm either working or spending (non-video game) time with my girlfriend for the rest of the week. Urrrgggghh!

You know... that's a pretty cool thing you'll be doing on Monday either way.
 
oh geez
My March 24th order is processing, I'm so excited for the Rift o_o
Now to hope it gets here in one piece and without broken HDMI or something.
 
I got an email from Oculus VR saying my order was shipped. UPS says it's been scanned and waiting to be shipped, with a delivery date of Monday. Awesome that it's so soon, but it's a shame that I'll be busy attending Monday Night RAW live in Portland. I don't even know if I'll be able to mess with it until the following Monday, since I'm either working or spending (non-video game) time with my girlfriend for the rest of the week. Urrrgggghh!

I might blow off some stuff I had planned on the 12th just to make time to fiddle with the Rift and get it up and running. I couldn't wait a week knowing that it was sitting in my house waiting for me. Then again, I don't have anything like a live RAW planned, so it's easier to blow off :D
 
I've preordered and tried World of Diving yesterday. Second best experience so far after Elite, though I got motion sick after about 30minutes...

Did the camera work for you?Head tracking was fine for me but no positional.

Apart from that It looks great especially after playing with the DK1.
 
Any UK people who had their orders switch to Processing yesterday, have you progressed to Shipped status yet?

I am kind if expecting my DK2 to just arrive out of the blue early next week, as this was exactly what happened with my DK1 last year.

My order status didn't change to Shipped until about 2 days after I actually received the DK1 :)
 
I've preordered and tried World of Diving yesterday. Second best experience so far after Elite, though I got motion sick after about 30minutes...
Didn't play for too long so I can't say anything about getting sick, but the experience was nice from what I tried yesterday. I was just a little disapointed by my fps ( ~60 fps ) given what was on screen ( nice and all, but really not That good looking, very 'flat' and with 2d vegetation ).
 
Lol at this rate I should just cancel my order and wait for cv1. I placed a order on July because the estimate said August shipping.

It's not as easy as extrapolating what happens today to what happens in a month or so. Because this thing is so extremely front-loaded the time between order dates will progressively shrink faster and faster in relatively short time.
 
Got Minecraft to work, sorta.

I had to enable the extended display mode thing, then make the Rift my main monitor, flip it, and then move the game to the rift.

However, head tracking is not working. No matter where I look, the image stays the same. Any ideas?

Also, any way to make the FOV bigger in general? It's kinda bad seeing the borders of the screen.
 
Also, any way to make the FOV bigger in general? It's kinda bad seeing the borders of the screen.
As far as I understand it, there can only be one correct FOV value for your vision in VR, and this is predetermined once you've created a profile. If you override a game's FOV you'll start messing with the sense of scale and things will look distorted. I think the only way to reduce the appearance of the edges is to move the eye relief dials so that the lenses are further away from your eyes (and adjust the setting accordingly in the config utility).
 
The only thing I don't like about world of diving is there is no way to translate up and down without looking straight up or straight down.

I know that simulates swimming, but it is kind of a pain in the ass to use.
 
The only thing I don't like about world of diving is there is no way to translate up and down without looking straight up or straight down.

I know that simulates swimming, but it is kind of a pain in the ass to use.

I 100% agree, I have been playing this game in the DK1 for months, in earlier builds you could freely swim in any direction without having to actually physically look up or down. This was much better.

Not sure why they changed it, as it really is much worse now.

I have reported it along with a bunch of other VR issues on the official Steam forum and on their own official forums, so we shall see.
 
The only thing I don't like about world of diving is there is no way to translate up and down without looking straight up or straight down.

I know that simulates swimming, but it is kind of a pain in the ass to use.

Yes that is quite annoying...
 
Well well well, VR bros. Here are some quick impressions after spending a day with the DK2:

Setting up everything was easy peasy, no issues there, thank god. Updated the rift and then launched the first thing that was in front of me, the desk demo. I was like.. Eh, this is ok. Then I tried a couple of demos and my first impression was kinda negative thanks to the judder, it was a mess. But I switched to extended mode and that did the trick, everything ran smoothly.

Ocean Rift is scary as hell. I hate water, and this demo was a terrifying experience. Polyworld was gorgeous, though the positional tracking didn't feel quite right. But my absolute favorite was Radial G, that's where I really felt like I was just there, the head and positional tracking worked perfectly in it, and the views were glorious.

I didn't find anything special about the other bunch of demos I tried. I found that playing standing felt 10x more immersive (for demos with walking in them, obviously). Unfortunately, the resolution, the borders, and the fact that it's big/heavy, stop this from becoming the VR device I've been waiting for. Still an impressive experience nonetheless, but wasn't as mind-blowing as I'd imagined.
So, little update on my experiences.

I tried the no aero thing, and while it made kokiri more smooth (i'm pretty sure) and maybe with less color distortions it seems, it made the Helix rollercoaster a judder hell. I hope all those things will be fixed shortly and we'll laugh about them!

I wanted to find a way to at least, for a beginning, see my 3D wallpapers in the rift, as static picture. it was a long process to find how..

First, to find a way to have the proper barrel distortion. In the end i'm using Stereoscopic player which is not free but there is a trial limited in video time. And you can use it with pictures, side by side or others. I just had to use StereoPhoto maker to split my mpo. Then i just print screen on the result distorted sidebyside, and here we go.

Now to quickly and easily see a fullscreen 3D picture on the rift, i use irfanview.
_I put the rift in extended mode (on the rift manager and on the dektop options), not primary!
_Then it's to have it fullscreen, and work also with videos directly on StereoPhoto (but irfanview is less a pain in the ass for pictures): Put the window on the other side, oculus part of the desktop. Now when the rift enable, you won't see irfanview anymore, but it's ok. You can still select it in the task bar and if you open a photo, just click enter for full screen, then put the rift on (i don't use the straps when just seeing a pic, i just look into it.

If people want to try, it's easy (probably many of you already knew how to do that anyway :p )

Here is the zip with many pics anyway, if you want to see some rare exemple of 3D digi painting with more than 50 layers of depth.

I would advice the Batman one, which is mind blowing. That scale and depth o m g. Try it. The Sonic and Pokemon one works super well to.

And i want to add those are great exemples of how an advanced 2D game could work with the rift. And it illustrates something i wanted to believe theoretically:

Certain game will benefit from a frontal experience. Look at my pics and imagine a simple 2D game, projected on a vr screen (like the vr cinema), with a big fov (not too far away), and it would just be like a window, with the perspective changing when you move your head. Every 2D game is possible like that, as long as you don't put any gameplay on the side lol.

Next step for me is to find a way to try that with Unity and my screens, just being able to look into it with 3D layers on a 3D plane.

I hope it was interesting to someone :p
These were lovely, thanks for sharing!
 
That's one of the first times I've seen someone complain about judder in direct mode and the desk demo, how weird. Is your camera stable? The desk and Tuscany demos were possible the ONLY demos I found that had smooth (and direct mode) head motion.
 
That's one of the first times I've seen someone complain about judder in direct mode and the desk demo, how weird. Is your camera stable? The desk and Tuscany demos were possible the ONLY demos I found that had smooth (and direct mode) head motion.
Oh sorry, there was no judder in the the desk demo, I meant the other ones. Haven't tried Tuscany yet.

BTW, none of the unity demos run in direct mode for me unless I did the -force-d3d11 trick.
 
Oh sorry, there was no judder in the the desk demo, I meant the other ones. Haven't tried Tuscany yet.

BTW, none of the unity demos run in direct mode for me unless I did the -force-d3d11 trick.
Right, I didn't have any luck getting stuff to run in direct mode either, which is the main reason I'm not using the DK2. With clone mode not an option, I'd rather not run the third-party utilities to switch things onto the DK2, so I'm just chilling until I can get the mirrored window for direct mode.
 
I tried to do that diorama thing i'd like in unity but i cannot even manage to get the rift to display something or control anything.. lol. i'm not sure how to do after that anyway.

Tried the museum of game 2 app. It's pretty nice except i don' really feel there cause of something i don't know what. And unshaded, unlighted models are not that impressive to look at!
 
Still an impressive experience nonetheless, but wasn't as mind-blowing as I'd imagined.

That's down to the demos being of mostly poor quality. Elite:Dangerous is so far the only thing out for DK2 that is mind bending to me. When more games and demos of this quality come out it will be glorious.
 
Order status changed to "Shipped" this morning. Expected delivery date is tomorrow! Keeping my fingers crossed that I get it before the weekend...
 
Unfortunately, the resolution, the borders, and the fact that it's big/heavy, stop this from becoming the VR device I've been waiting for. Still an impressive experience nonetheless, but wasn't as mind-blowing as I'd imagined.
Resolution will be improved a lot for CV1. And its supposedly a *lot* lighter. FoV should see some improvement as well(though I wouldn't expect miracles here).
 
I've been fortunate with Quake 2. I got like 15 seconds of tearing throughout a long session.

It's blowing my mind, too. I'm amazed my body is okay with a game this fast, lol. The only things that get me are some jumps. I'm really adjusting to the deadzone aim, it's plenty fast enough for Quake 2's campaign. I want to play every FPS like this good god.

Is the speed of the game different in this release of Q2? I would think playing the game at its original speed would be a no go in VR.
 
I've been fortunate with Quake 2. I got like 15 seconds of tearing throughout a long session.

It's blowing my mind, too. I'm amazed my body is okay with a game this fast, lol. The only things that get me are some jumps. I'm really adjusting to the deadzone aim, it's plenty fast enough for Quake 2's campaign. I want to play every FPS like this good god.

Do you play it vanilla, or with a graphics mod like Berserker? I just started this game myself, very lttp. Having started it right after finishing Q1, I just don't feel it... Plus I can't load my saves with the Berserker mod. Says "you must to do "save quick" before "load quick"" in broken English. :(
 
Last night i read that the Oculus IPD measuring tool is broken and gives you an IPD measurement 2mm higher than what it actually is. So I did both the test at http://pd.warbyparker.com/ and the ruler in the mirror test and both gave me an IPD measurement of 60.5mm (Oculus tool spit out 62.5mm). I input that into the config, fired up Elite Dangerous and my god does it look amazing now. Barely noticeable chromatic abberation. Everything is so clear I can actually read the text in the mission log!

If you've only used the v0.4 Oculus tool to measure your IPD I highly suggest you try another method. Whether it's a ruler in the mirror or the above web site (I'd avoid using a credit card though, any old card with a magnetic stripe works.)
 
Is the speed of the game different in this release of Q2? I would think playing the game at its original speed would be a no go in VR.

It's the original speed, actually. I might just be abnormally tolerant to VR, at most it gives me a really slight headache after long sessions.

Do you play it vanilla, or with a graphics mod like Berserker? I just started this game myself, very lttp. Having started it right after finishing Q1, I just don't feel it... Plus I can't load my saves with the Berserker mod. Says "you must to do "save quick" before "load quick"" in broken English. :(

No mods, just the enhancements already present in the source port.
 
Last night i read that the Oculus IPD measuring tool is broken and gives you an IPD measurement 2mm higher than what it actually is. So I did both the test at http://pd.warbyparker.com/ and the ruler in the mirror test and both gave me an IPD measurement of 60.5mm (Oculus tool spit out 62.5mm). I input that into the config, fired up Elite Dangerous and my god does it look amazing now. Barely noticeable chromatic abberation. Everything is so clear I can actually read the text in the mission log!

If you've only used the v0.4 Oculus tool to measure your IPD I highly suggest you try another method. Whether it's a ruler in the mirror or the above web site (I'd avoid using a credit card though, any old card with a magnetic stripe works.)
That might be weirdly accurate, since with the DK1 I think the config utility measured 69.something for me, and with DK2 I'm at 71.2 right now. I'll have to put it back down to 69.2 and see how it looks.
 
I gave my pre-order to a friend a few months ago after some other projects came up and I was seemingly not going to have time to use the kit. Things have changed, and now I'm desperate to get my hands on one. Horrible of me to ask when so many of you guys are eagerly awaiting yours, but would it be reasonable to hope for an October or November ship date if I ordered one again now?
 
Last night i read that the Oculus IPD measuring tool is broken and gives you an IPD measurement 2mm higher than what it actually is. So I did both the test at http://pd.warbyparker.com/ and the ruler in the mirror test and both gave me an IPD measurement of 60.5mm (Oculus tool spit out 62.5mm). I input that into the config, fired up Elite Dangerous and my god does it look amazing now. Barely noticeable chromatic abberation. Everything is so clear I can actually read the text in the mission log!

If you've only used the v0.4 Oculus tool to measure your IPD I highly suggest you try another method. Whether it's a ruler in the mirror or the above web site (I'd avoid using a credit card though, any old card with a magnetic stripe works.)

People might try the Warby Parker IPD tool. It is pretty cool, and came up only .5mm off my ophthalmologist's number.

http://pd.warbyparker.com/
 
I gave my pre-order to a friend a few months ago after some other projects came up and I was seemingly not going to have time to use the kit. Things have changed, and now I'm desperate to get my hands on one. Horrible of me to ask when so many of you guys are eagerly awaiting yours, but would it be reasonable to hope for an October or November ship date if I ordered one again now?

It might be an okay estimate, but the truth is all we can do is guess. I'd say order one now if you're interested in getting one and hope it is sooner rather than later.
 
That might be weirdly accurate, since with the DK1 I think the config utility measured 69.something for me, and with DK2 I'm at 71.2 right now. I'll have to put it back down to 69.2 and see how it looks.
I tried this but didn't notice a difference in the desk or Tuscany direct mode demos.

That said, I'm not sure I can tell any difference between say, 49 mm and 74 mm in the desk and Tuscany direct mode demos, so maybe it isn't working at all. I always get red dots to the lower left of close leaves in the right eye for example.
 
So I bought Euro Truck Simulator 2 after hearing all the hype that it's a great DK2 experience, but I can't for the life of me get it to work right. Had no problems with any other demo or Elite Dangerous.

Tried the instructions on the official forum of adding "-oculus" to the launch options, and setting the Rift to Portrait and Extended mode, but the in game view is super screwed up, like my left and right eyes are swapped along with no tracking at all.

Anyone have similar issues?
 
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