I'm still pretty sure this is what the final roster is going to look like:
The layout is based on the 3DS demo, and the characters fall into place with relative ease.
- The six characters leading the rows (Mario, Link, Pit, Kirby, Pikachu, and Villager) appear on both the 3DS and Wii U box arts. Samus is the only other character to do so. They’re also listed in the order of their debut, with Mario in 1981, Link in 1986, and so on.
- The middle two rows are led by Kid Icarus and Kirby, two franchises which Sakurai worked on. In Melee and Brawl, Kirby also appeared in the middle of the select screen.
- The Mario universe encompasses the top row and hooks down at the end to include Wario.
- Wario and Chorus Kids are touching, which are both developed by the same team.
- The 1986 Disk System series (Zelda, Metroid, and Kid Icarus) are all touching.
- Pit is below Link (bow-wielding heroes), and Palutena is below Zelda (titular female mages).
- Zelda, Kid Icarus, Fire Emblem, and Xenoblade are all touching, which could be broadly categorized as “weapon-based mythology” series.
- Dedede and Ice Climbers, the hammer wielders, are next to each other.
- Pokémon and Mother are together, which are both RPG series with ambiguous historical links (Ape/Creatures).
- Star Fox and F-Zero are touching, which seem to share a universe.
- The two “captains” (Falcon and Olimar) are together.
- The hardware-based characters (WFT, R.O.B., and G&W) are together.
- The two oldest characters from 1980 are together, G&W and Pac-Man.
Of course, a lot of that might be a coincidence, but it’s all reminiscent of the OCD Sakurai exhibited in putting Brawl’s select screen together.