Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

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I wouldn't like to say the opinions of anti Smash 3DS fans are obvious because that would imply that I think they are a simple minded hivemind.

Also the sales of the games have nothing to do with whether or not they are considered novelties.
They pretty much fill the same role as this portable Smash. It's like a "this'll keep me busy I guess" until the next console game comes out, at which point you barely ever go back.

Kinda like what the first Thor movie was for the Avengers, if that makes sense.
 
I've come to terms with the fact that Event Matches might have been considered to be a bit superfluous to the "pick up and play" style of the 3DS version. Hopefully they'll be detailed once this one comes out and the focus switches back to Wii U revelations...
 
Basically I expect the roster to at least be this:

Row 1: Mario, Luigi, Peach, Bowser, Yoshi, Rosalina, Bowser Jr, Wario, Game and Watch (9 characters)
Row 2: DK, Diddy Kong, Link, Zelda, Shiek, Ganondorf, T. Link, Samus, ZSS (9 characters)
Row 3: Pit, Palutena, Marth, Ike, Robin, Kirby, Dedede, Meta Knight, Little Mac (9 characters)
Row 4: Fox, Falco, Wolf, Pikachu, Charizard, Lucario, Jigglypuff, Greninja, Another Pokemon (probably Mewtwo) (9 characters)
Row 5: Duck Hunt, ROB, Ness, Captain Falcon, Villager, Olimar, Wii Fit Trainer (7 characters)
Row 6: Dr. Mario, Dark Pit, Lucina, Shulk, Pac-Man, Mega Man, Sonic (7 characters)


And possibly this:

Row 1: Mario, Luigi, Peach, Bowser, Yoshi, Rosalina, Bowser Jr, Wario, Game and Watch (9 characters)
Row 2: DK, Diddy Kong, Link, Zelda, Shiek, Ganondorf, T. Link, Samus, ZSS (9 characters)
Row 3: Pit, Palutena, Marth, Ike, Robin, Kirby, Dedede, Meta Knight, Little Mac (9 characters)
Row 4: Fox, Falco, Wolf, Pikachu, Charizard, Lucario, Jigglypuff, Greninja, Another Pokemon (probably Mewtwo) (9 characters)
Row 5: Duck Hunt, ROB, Ice Climbers, Ness, Captain Falcon, Villager, Olimar, Wii Fit Trainer, Chorus Men (9 characters)
Row 6: Dr. Mario, Dark Pit, Lucina, Shulk, Pac-Man, Mega Man, Sonic (7 characters)


I would make a visual representation of this if I was a bit better with photoshop.

Where is the new metroid rep? Where is the new Zelda rep?
 
I love handheld games, handheld Smash just feels redundant for me at this point in my life and habits. I wasn't saying it's awful and shouldn't be made, just that I don't really care and would trade it in for characters or anything else that would positively impact the version I'll be putting more time into.

My wife and I sometimes both play on handhelds when we're about to go to bed or something. Usually it's Wii U together though. I don't think we've ever played handheld multiplayer games.
Before bed is almost the only time I play handhelds any more. If I'm not at the house I'm either working, busy with other not-video-game stuff, or with friends to play a console game anyway (usually Smash Bros, sometimes PSO).
 
We also haven't heard of Adventure Mode for 3DS (or Wii U) have we?. Or is Adventure Mode disconfirmed with the #noSE

It doesn't seem to be in the 3DS version, but could show up in some form vs. Classic Mode (or both) in the Wii U version. No SSE, though.

I love handheld games, handheld Smash just feels redundant for me at this point in my life and habits. I wasn't saying it's awful and shouldn't be made, just that I don't really care and would trade it in.

Before bed is almost the only time I play handhelds any more. If I'm not at the house I'm either working, busy with other not-video-game stuff, or with friends to play a console game anyway (usually Smash Bros, sometimes PSO).

Before bed usually, same. Occasionally at times on weekends or for a prolonged bathroom break.

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They pretty much fill the same role as this portable Smash. It's like a "this'll keep me busy I guess" until the next console game comes out, at which point you barely ever go back.

Kinda like what the first Thor movie was for the Avengers, if that makes sense.

Actually the role they fill is to play the game on the go. To imply they are a stop gap would be to imply the sales completely halt the moment the next console iteration comes out.

I'd wager a 616 year long avatar bet that will not be the case for Smash for 3DS.
 
Actually the role they fill is to play the game on the go. To imply they are a stop gap would be to imply the sales completely halt the moment the next console iteration comes out.
I'd wager a 616 year long avatar bet that will not be the case for Smash for 3DS.
Eh, not really though. I'm sure some people will still buy it after (more people have 3DSs than Wii Us), but anyone with both is going to be more or less done with the 3DS version by the time the WiiU comes out.
 
You guys. You don't even have the game yet! 3DS could end up being way more fun than you realize. Portable 60 fps Smash!

Oh I played it, I don't deny that it's great. I'll keep on playing it, too. That said, I plan on my time being distributed 80% Wii U vs 20% 3DS, in the long run.

The only reason 3DS might get more play time is because it gets the benefit of being there during the honeymoon period, where smash Wii U will be old hat by the time it comes out.

Theres a chance I could burn myself out on smash 3DS so that by the time the Wii U one comes out, I don't care as much, but we'll see. With brawl, I played super hardcore for like 2 months and totally burned myself out, and then basically only played when friends came over. The very same could be true about smash 4, but the lack of SSE (which is the main culprit for burning me out in brawl) may mean I play longer.

DLC will keep me coming back constantly, if it's a thing.

Actually the role they fill is to play the game on the go. To imply they are a stop gap would be to imply the sales completely halt the moment the next console iteration comes out.

I'd wager a 616 year long avatar bet that will not be the case for Smash for 3DS.

Smash 3DS will be a different thing to different people. For some it'll be the smash you play on the go, for others it'll be their main smash bros, and for others, it'll be what they play until the Wii U one comes out. You'll have some percent that is 100% 3DS, some percent that is 100% Wii U, and some percent that share 3DS/Wii U in different capacities. So yes, you are right, it's NOT just a stopgap for nintendo because it's not a stopgap for EVERYONE, but it can be to some people.
 
Yeah I too am worried about Event Mode. It will probably be in the Wii U version though.

I'm a little worried that the 3DS version will be lacking in content. I feel Sakurai is overestimating the interest in Smash Run. You are basically dividing the multiplayer component and I can see some people playing it a few times and then completely dropping it for standard multiplayer matches. We don't have anything new in terms of single player modes outside of some minigames that function similarly to previous ones. Of course, most of my time will be spent in multiplayer matches or smash battles against the CPU, but I can see the 3DS version getting criticized for not having enough things to do.
 
It's not about not wanting a portable version of smash, its about not wanting the next console version to feel gimped in terms of stages, characters, and modes because the 3ds version happened. The only 3ds mode I care about is smash run and it would suck to lose it, but I doubt it'll get much play once the wiiu version is out.
 
Eh, not really though. I'm sure some people will still buy it after (more people have 3DSs than Wii Us), but anyone with both is going to be more or less done with the 3DS version by the time the WiiU comes out.
As long as there's no where for me to plug in my Wii U on the bus, you're talking out your ass.
 
It's not about not wanting a portable version of smash, its about not wanting the next console version to feel gimped in terms of stages, characters, and modes because the 3ds version happened. The only 3ds mode I care about is smash run and it would suck to lose it, but I doubt it'll get much play once the wiiu version is out.

I have a feeling the Wii U one won't feel like a gimped version. I'm hoping that it's as fully featured, if not more fully featured than previous smash games. If anything, I think the 3DS one will feel like the gimped on in comparison.

If it's very clear that both versions could have been much better if developed on their own, at least it won't be as bad as brawl where SSE sapped the life out of the rest of the game. At least we'll be able to say 'well, we got 2 versions of smash, which is better than smash with a really bad story mode', or maybe when you look at the sum total of both smash games together, they'll be really good, albeit 'could have been better' when separate.
 
This may have already been discussed, but from this pic

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can we determine any characters that might be unlockable? Seeing as this is based off of game of origin and not franchise, some obvious starters like Sheik and ZSS won't show up until later in All-Star. So far, though, I see:

  • Mr. Game & Watch
  • Duck Hunt Dog
  • Falco
  • Wario
  • R.O.B.
  • Dr. Mario
That pretty much lines up with what we are all anticipating, but still. Likewise, the image shown on Miiverse today may also include some hidden characters that were "unlocked" for the purpose of taking the screenshot.

I'm not gonna bother with All-Star mode until I actually unlock everybody. It's more fun that way.

That's my inclination as well, although I worry that some characters might only be available by playing through an unfinished All-Star Mode or something silly like that. :P
 
It's not about not wanting a portable version of smash, its about not wanting the next console version to feel gimped in terms of stages, characters, and modes because the 3ds version happened. The only 3ds mode I care about is smash run and it would suck to lose it, but I doubt it'll get much play once the wiiu version is out.

I don't think that's the case. Usually Sakurais' games are stuffed to the limit. So there's probably not much more space on the Wii U disc for more content in the end.
 
It's not about not wanting a portable version of smash, its about not wanting the next console version to feel gimped in terms of stages, characters, and modes because the 3ds version happened. The only 3ds mode I care about is smash run and it would suck to lose it, but I doubt it'll get much play once the wiiu version is out.

The Wii U has unique stages and modes so the 3DS will have no affect on those.

So far all characters have yet to show signs of being gimped and I'd argue some of these newer characters are more dramatic than previous ones so clearly the 3DS has had no effect there. Speculation on Ice Climbers is still purely speculation and until we get word from Sakurai it's a bit too soon to say the 3DS was to blame for their potential demise.


To argue that handheld games are just stop gaps for console versions is to argue Animal Crossing is inferior on handhelds.
 
Eh, not really though. I'm sure some people will still buy it after (more people have 3DSs than Wii Us), but anyone with both is going to be more or less done with the 3DS version by the time the WiiU comes out.

That's definitely not the case with me. Sure I'll play the Wii U version if I'm at home or a friend's place, but I travel a lot and the ability to keep playing Smash on a plane, or in a hotel, or just when I'm not at home in general is a godsend.
 
I have a feeling the Wii U one won't feel like a gimped version. I'm hoping that it's as fully featured, if not more fully featured than previous smash games. If anything, I think the 3DS one will feel like the gimped on in comparison.

If it's very clear that both versions could have been much better if developed on their own, at least it won't be as bad as brawl where SSE sapped the life out of the rest of the game. At least we'll be able to say 'well, we got 2 versions of smash, which is better than smash with a really bad story mode', or maybe when you look at the sum total of both smash games together, they'll be really good, albeit 'could have been better' when separate.

The only thing I'm worried about is the number of stages. I feel as though the disappointing stage selection on 3DS is indicative of an inability to create a complement of stages befitting two fully-featured Smash Bros. games.
 
I don't get where people are seeing all the replay value in smash run anyway, I can't see myself playing it more than it takes to unlock all custom moves.
 
It would be so funny if the starting roster would end up being original Smash 64 starting roster.
no way that's happening though :(
 
I can see people playing the 3DS all the time because where else will you be able to use the new Gerudo Valley arrangement on the 3DS only Gerudo Valley Stage.

*shrug*
 
I don't get where people are seeing all the replay value in smash run anyway, I can't see myself playing it more than it takes to unlock all custom moves.
Because it's different from playing basic battles over and over again. It's like choosing to play a Special Brawl once in a while, or changing your item list. Options allow for variety and variety keeps things fresh.
 
The Wii U has unique stages and modes so the 3DS will have no affect on those.

So far all characters have yet to show signs of being gimped and I'd argue some of these newer characters are more dramatic than previous ones so clearly the 3DS has had no effect there. Speculation on Ice Climbers is still purely speculation and until we get word from Sakurai it's a bit too soon to say the 3DS was to blame for their potential demise.


To argue that handheld games are just stop gaps for console versions is to argue Animal Crossing is inferior on handhelds.

The big difference between Mario Kart/AC and Smash is the release dates. If the Wii U version wasn't releasing so soon, I wouldn't consider 3DS a stopgap.
 
I don't get where people are seeing all the replay value in smash run anyway, I can't see myself playing it more than it takes to unlock all custom moves.

Well I look at all the replay value of Smash Bros, all the replay value of City Trial, combine the two, and then cry tears of joy.
 
The only thing I'm worried about is the number of stages. I feel as though the disappointing stage selection on 3DS is indicative of an inability to create a complement of stages befitting two fully-featured Smash Bros. games.

Even if the number of stages on each is less than or equal to brawl, the combined total of both will DEFINITELY be more than in the past, so we can always look on the bright side there.

When looked at as the 'sum of both 3DS and Wii U games,' smash 4 will ASSUREDLY be the most feature-complete game. I just hope that they each also stand on their own.

I don't get where people are seeing all the replay value in smash run anyway, I can't see myself playing it more than it takes to unlock all custom moves.

Yeah, i'm still not sold on it. I guess i'll find out once it comes out and i'm playing w/ 3 other people, but it just seems like 'play a level of subspace emmissary for 5 minutes... then do a 2 minute... fight/race/thing and see who wins,' which... seems ok except for the mandatory 5 minutes of SSE-style gameplay.

We'll see I guess. Maybe SSE-style gameplay is ok in short bursts, but it was really lame in brawl.
 
Even if the number of stages on each is less than or equal to brawl, the combined total of both will DEFINITELY be more than in the past, so we can always look on the bright side there.

When looked at as the 'sum of both 3DS and Wii U games,' smash 4 will ASSUREDLY be the most feature-complete game. I just hope that they each also stand on their own.

Other Smash games didn't cost $100. Combined the games had better have a hell of a lot of content.
 
I don't get where people are seeing all the replay value in smash run anyway, I can't see myself playing it more than it takes to unlock all custom moves.

Random events + random final match (race to the finish, climb to the top, defeat the most monsters, etc..) + able to get custom parts/trophies easily and quickly.
 
Even if the number of stages on each is less than or equal to brawl, the combined total of both will DEFINITELY be more than in the past, so we can always look on the bright side there.

When looked at as the 'sum of both 3DS and Wii U games,' smash 4 will ASSUREDLY be the most feature-complete game. I just hope that they each also stand on their own.

I don't see that as a bright side at all :/.
 
Because it's different from playing basic battles over and over again. It's like choosing to play a Special Brawl once in a while, or changing your item list. Options allow for variety and variety keeps things fresh.

Yeah that's just something that doesn't appeal to me. Atleast in those you get to choose stage and stuff, Smash Run is just the same stage every time with a random minigame on the end.

And you can't even interact with the other players on the map can you? It'd be like playing dota2 except all you do is kill jungle creeps for 5 minutes until a random minigame happens.

I don't think I ever even used special Brawl in Melee/Brawl/Project M now that I think about it, the character and stage interactions are enough to keep me going for years.
 
Other Smash games didn't cost $100. Combined the games had better have a hell of a lot of content.

Good point. I wonder if they'll eventually do some sort of bundle in the future, like MH3U did. Buy Wii U, get $20 off 3DS, or something.

And you can't even interact with the other players on the map can you? It'd be like playing dota2 except all you do is kill jungle creeps for 5 minutes until a random minigame happens.

I think you can, but to hunt them down means you lose out on acquiring buffs. I think it's one of those things where if you HAPPEN to cross paths, it probably benefits you to kill them, since that means you might be able to steal their powerups.
 
I don't get where people are seeing all the replay value in smash run anyway, I can't see myself playing it more than it takes to unlock all custom moves.
If you've played City Trial in Air Ride, it's a huge bonus. It's so much fun!

The problem is that all of the fun came from the multiplayer component, and the 3DS does not lend itself at all to multiplayer interaction, which kind of gimps the mode. It probably would have been better to drop the bottom screen-focused elements of Smash Run and made it split screen on WiiU.
 
I'm only disappointed by the lack of solo content on the 3DS version.
No Event Mode and no Adventure Mode :s

That's why I'm hoping for TONS of challenges.
 
Even if the number of stages on each is less than or equal to brawl, the combined total of both will DEFINITELY be more than in the past, so we can always look on the bright side there.

When looked at as the 'sum of both 3DS and Wii U games,' smash 4 will ASSUREDLY be the most feature-complete game. I just hope that they each also stand on their own.



Yeah, i'm still not sold on it. I guess i'll find out once it comes out and i'm playing w/ 3 other people, but it just seems like 'play a level of subspace emmissary for 5 minutes... then do a 2 minute... fight/race/thing and see who wins,' which... seems ok except for the mandatory 5 minutes of SSE-style gameplay.

We'll see I guess. Maybe SSE-style gameplay is ok in short bursts, but it was really lame in brawl.
But it would be nicer if we didn't have to boot up two different games to play all those stages. :\

I'm thinking the same with Smash Run. I adore playing City Trial with some buddies, but I just don't see it being as fun with Smash Bros. It's one of those things where I'll need to wait and see. I think in most cases I'd want to just go to the normal matches and change up settings there to get similar situations.
 
What if Smash Run has more to it, than what we've seen?
They could do a mode where you team up with 3 friends and defend certain parts of the map against waves of enemies. Or a mission mode where you keep getting new randomly generated challenges on the go (no loading screens) until you lose all your stocks. There's a lot more they could do with Smash Run.
I Believe.
 
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