If anyone wants to read a academic perspective on this:
http://culturedigitally.org/2014/09/a-4-front-war/
The Ouroboros metaphor is fitting, I think.
First of all, I want to highlight this article again since it was so early in this thread and it really is a good read (as are some of the other articles on the first 3-4 pages, as well).
I admit to not reading the whole thread but only the first few and the last few pages. I was busy reading many of the articles instead of forum opinions repeated again and again - though I enjoy this thread for the long answers and the (most of the time) absence of 2 line snarky remarks but really, I always get the feeling that the same arguments come up and in the end, it just fades into obscure references, derailments and bans. I agree with the sentiment that this particular topic isn't about "sides" or "who's right" anymore at this point, really, but more about the way this kind of situation is even able to escalate in such a drastic and sometimes disgusting way in public/mainstream gaming culture. (I spoke with a friend of mine about this whole situation before the #GamersGate came up, about the opinions, the harassment and the kind of "discussion culture". That friend who's not really deeply involved in videogames was shocked and confused and I guess this would be the reaction of most sane people if or when stuff like this gets reported on in mainstream media). (Also, my respect goes to jschreier who made me re-boomark Kotaku after many years because of some very good posts coming from him.).
The problem is that most games aren't trying to have any cultural message worth critiquing.
For a lot of games, it's like critiquing a Steven Seagal movie, or a porno movie. Of course there won't be any strong female characters. A lot of games are made to appeal to the base desires of men. Why treat them as some form of high art, when they clearly aren't deserving of the distinction?
The existence of these games isn't a problem. As others have said, it's the non-existence of games that appeal to women in the same way.
Most women won't like the way they are depicted in lame action movies. Most men won't like the way they are depicted in lame romantic comedies. There is room for both lame action movies and lame romantic comedies to exist.
I fully understand the desire for more games that tackle legitimate issues and treat women in a better light. I don't think the way you'll get them is demonizing current games that don't.
I agree with you in so far as this is the case with mainstream games. Nevetheless, they carry a message (which often is a problematic message). Going the lazy route here and link to a very long post of mine from a few days back where I compared mainstream games to cinema (and some other stuff which also circle around this point:
It's not about stuff "for men" or "for women." [...] Media that perpetuates problematic stereotypes of minorities can absolutely be hurtful.
) ->
http://www.neogaf.com/forum/showpost.php?p=127821239&postcount=1867 and expanding on some of those points.
One is the wrong assertion of real depth in mainstream videogame storylines which is often used to explain or 'excuse" why morally questionable things are depicted in a certain way. There ARE actually many games which go beyond that and have a positive or thought-provoking message (mid-tier development and indie games really shine in that regard, though of course by far not all of them. many are just nostalgic love letters or versions of blockbuster games with a smaller budget), but they are not what the huge majority of people play or even affiliate with gaming in general.
Looking at the following examples within mainstream videogaming: GTAV, Call of Duty, Assassins Creed. GTA V has slowly become itself what the series once claimed to mock: mainstream media, mocking of stereotypes, glorification of violence and hateful dealing with women. Now does that make it a bad "game"? No. But it makes it a questionable piece of pop culture, especially in the videogames realm where it stands alone and has no "serious" alternative to go to. Assassins Creed is popcorn television, if anything. Similiar to other games with historical setpieces, it's really well done from a graphical point of view, it really tries to pull the player into a historical world... only to then provide a mostly paperthin overall plot which is more like a saturday morning cartoon with a bit more violence. Call of Duty is the videogame equivalent to Rambo, which would be fine if we also had the equivalent of Full Metal Jacket, Apocalypse Now or Taxi Driver (hey, Spec Ops at least tried to provide something more, but otherwise, war shooting games could as well don't have any storyline.) Does that make these games bad? No. Is it worth pointing out that these games are of a certain quality when it comes to gameplay, but actually not that heavy on "thought provoking storylines"? Pointing out that these games can carry potentially problematic messages?
Yeah, that's called critique and the fact that videogames even get real critique is actually a good sign. Would these specific games need to change? I come back to that later.
Going to answer to another post:
That critique over Steven Seagal movies I found it quite funny, because one of my favorite movies from him is the one he fights against an oil company, protects an ethnic minority and ends with a speech in favour of alternative methods of energy. Totally 100% conservative.
*shrugs*
Not sure if irony, so: Sorry if I fall into the trap of answering you even though you made a joke: So if Kratos from God of War would do the exact same things he does in the God of War games, but would do them to protect an ethnic minority and inbetween killing his enemies would deliever a speech about equality (instead of revenge), that would give God of War a deep or intellectually challenging story about minorities and human value?
There's one central aspect keeping many games from being able to tell a good or relateable story: Violence (not violence as a topic but the permanent need to kill at least 10 dudes per minute). That per se is not bad as it is connected to a certain way of gameplay - fighting. It can be a problem since many players take those stories more serious than they should be taken. The PR of those games compares them to movies, often promising emotional depth or a complexity which just isn't there.
For me, one of the messages I have taken from the critiques against the depiction of women in games was "There is a problem." Yes, there is. For many people, it won't matter because they like the status quo or it will become a problem because they
fear losing their secret club status.
(another good point). But for other people who want to enter the realm of gaming as a dev, a writer or a fan coming from different target groups or who want to see gaming evolve into something worth of critical thought and academic research apart from studies about the effects of games on people... in other words, people who want to see the medium evolve for real and stand next to books and movies (and graphic novels) when it comes to public perception and personal intellectual gain: For these people, the current state of the industry, the current culture of discussion in many gaming circles and the hateful dealing with people who raise an opinion against the status quo of the mainstream videogame is not only hurtful - they will leave gaming again and videogames will fail to evolve into anything new and exiting. Without this new influx of people who have another point of view on what makes a good game and a good game story, the medium will stop evolving apart from graphics and will stay what it is now when it comes to million-selling posterchilds: A poor attempt at trying to "grow up" while keeping itself restrained to the levels of superficial action movies.
It was certainly made worse by the gaming media getting all preachy about it. Nobody likes being told they can't have something they enjoy. They especially don't like being told how awful they are for liking it. But there's a line between disagreeing with media / bloggers being preachy and obnoxious, and sending people bags of burning monkey dung in the post. In a way it was like some kind of absurd mass white knighting and self promotional posturing exercise, which I don't think Anita ever asked for.
I'm definitely in the 'there should also be content available with objectified men draped around the scenery like candy' camp which is more interested in everyone getting things they like, instead of taking away from people things you personally dislike.
As for the 'gamer' label itself. I was a gamer before most of these people fighting and preaching touched a joystick, those of us who have been around that long have seen 'gamer' attacked for various reasons over the years and we're still here. And long after these latest idiots drop from view we will still be here, until it's time to turn out the lights or until we've passed into the abyss. I feel a considerable level of detachment from the whole situation, it's like a passing storm.
.. I like games such as Dead or Alive or Ninja Gaiden or Bayonetta. I look at them and I know that I like them not only for the gameplay, but also for superficial stuff like "over the top ninja coolness" "boob physics" or "Fly me to the moon Jpop version playing while I kill angels". If anyone tells me that I'm a bad person for playing games that are like this - they can have their opinion but that's indeed rude. If someone tells me that this kind of media is superficial and kinda stupid (not me, but the media I consume), I say "Yes, I know that and this is why I play them when I don't want to think, you know, like watching a really stupid comedy movie or an 80s action flick. This is not the only thing I consume and I don't take away lessons from these games which I then want to carry over to the real world."
I would really love to play more games with an engaging storyline, with realistic characters and without discrimination or "power fantasies" being the foundation for the whole thing. The older I get (I'm in my early 30s... in Germany, so I also got a glimpse of real and succsessful witchhunts against videogames. You know, we actually got games banned. Most of this did not compare to the current criticism which is more than justified.) the more I find myself going to other media since most storytelling in videogames is... well, boring and superficial. I find myself watching good movies or reading books when I want to be intellectually involved with the medium and when I get my urges to shut of my brain, I watch a zombie slasher or play a videogame, but videogames could be so much more than that (and are, in certain cases outside of most of the AAA industry). There's also games which I play because the gameplay is fun, but seldom do I go "Oh I play this game for the gameplay AND the story."
It's also not at all about taking something away or replacing bad female depiction in games with bad male depiction in games (that's kind of a strange argument, anyway). It's about complementing superficial "shut off the brain" experiences with something else. E.g. Anita Sarkeesians videos are NOT a guide to "bad videogames" which she also makes very clear but an observation of a trend which is very real in videogames (and other media; Though in other media, violent stories are a genre whereas in videogames, it often seems to be the mediums general purpose to be violent and womenhating and minority-badmouthing superficial - even if it isn't true when digging deeper). So really, what's the worst that can happen? Games that deal with real-world problems, games with strong female characters, games cartering to another target group... If someone does not like that, so what? It's not like these will replace current gaming experiences, noone who does not want to has to buy into those potentially "new experiences".
This comes now full circle back to the ' this isn't about "sides" or "who's right" '. This is also a bit abstract and strongly IMO, but:
When it comes to media consumption, everyone's right as long as he/she doesn't harm anyone else.
Everyone is free to consume whatever media they want.
Everyone is free to voice their opinion about a certain piece of media.
Everyone is free to point out problems with certain products, request different media to be made in addition to the current media or actually make different media themselves.
Many devs, writers and gaming enthusiasts are fed up with the current state of the industry, so they try to change it - not only by producing something else (Indie and mid-tier devs) but also through raising awareness. That's also a key difference to the other kind of storms the videogame industry has seen - this is not a call to censor or banning certain kind of media, it as about expanding the range of possibilities within the videogame industry. In the end, it's about making videogames as a medium better. There will always be videogames cartering to the "male 20/30 something target group" as well as games which carter to the "puzzle game on the smartphone" group won't go away anytime soon. I don't at all understand why the target group of the currently predominant videogames in the console gaming space is in fear of loosing that because that fear is not justified at all. All that could happen is that there'd be more diversity and more good games next to what we have now and many more happy people playing videogames ("happy people playing videogames" seems to be a rare construct nowadays).