Super Smash Bros. for 3DS & Wii U Thread XV: Kübler-Ross Edition

I have to agree with others in that I get and respect the purpose of dash dancing (footsies are nothing new to fighting games) but it looks STUPID. It's the type of "mechanic" that either should be further and naturally implemented in the game (I'm not sure how you'd do that in the context of Smash since you need to be able to switch directions unlike other fighting games but someone smarter than I can figure that out) or removed.

It reminds me a lot of the "bobbin n' weavin" you see going on in a lot of high level Tekken (Tekken 6 at least) matches. It looks alien.
 
So I assume we've learned that the demo is a unique final build and not the actual retail cart, right? So we can't anticipate any unannounced characters accidentally getting unlocked.
 
I just want confirmation of Lucario and Charizard's final smashes. D:
Yes, I know they are probably mega evolutions.

Not probably... they are mega evolutions, it was in the Greninja trailer and it was explained in a POTD. The question is what powers do they give them.
 
Seems like most of the complaints come from the fact that people have to relearn their character from a twelve year old game.

That's reassuring, seems like the actual changes in mechanics are much more accepted than after the E3 invitational.

People at E3 overreacting like ten years old to a build far from being final because it's not Melee? Shocking.

Wow, so the game apparently more or less sounds like 64. I like.

I wish, Smash 64 is best Smash as far as I'm concerned.

I have to agree with others in that I get and respect the purpose of dash dancing (footsies are nothing new to fighting games) but it looks STUPID. It's the type of "mechanic" that either should be further and naturally implemented in the game (I'm not sure how you'd do that in the context of Smash since you need to be able to switch directions unlike other fighting games but someone smarter than I can figure that out) or removed.

It reminds me a lot of the "bobbin n' weavin" you see going on in a lot of high level Tekken (Tekken 6 at least) matches. It looks alien.
You nailed it.

Advance Wars Assist Trophy confirmed to returned. :)
Second unlockable assist to be revealed, which is also no more unlockable. Still no Isaac. I still have a glimmer of hope.
 
LOL

fox-only1-jpg.11896
 
I have to agree with others in that I get and respect the purpose of dash dancing (footsies are nothing new to fighting games) but it looks STUPID. It's the type of "mechanic" that either should be further and naturally implemented in the game (I'm not sure how you'd do that in the context of Smash since you need to be able to switch directions unlike other fighting games but someone smarter than I can figure that out) or removed.

It reminds me a lot of the "bobbin n' weavin" you see going on in a lot of high level Tekken (Tekken 6 at least) matches. It looks alien.

This is one of the things that annoys me, instead of making a mechanic that has a lot of uses and implications for the game more natural by giving it a specific animation, they just straight up remove it from the game.

Why not make it so it has a frame window for inputting the opposite direction rather than letting you do it on frame one so that you can't do it on the spot, then add a specific "quick turn" animation to make it look even smoother?

That way it doesn't look as weird because you aren't instantly turning on the spot and you still get the uses of it, dash dancing on the spot is pretty useless anyway, you need to get some distance out of it for it to be good.


I just hate it when they completely remove things that add to the game instead of just implementing them better.
 
What leak lists does the Wolf disconfirm break?


Going to the demo event tomorrow in Chiba! If you want anything answered, let me know! (Nothing too technical)
Actually, I thought of more:
1) Whether Samus bombs (down + B) explode on contact.

2) How far Palutena Auto-Reticle (neutral B?) Tracks and fires.

3) Any info at all about Palutena's reflect, like how long it lasts, whether she can have multiples on the screen at once, how tall it is, whether she can attack through it, whether she can move through it, whether opponents can attack through it, and whether it can be rolled through. It is a lot, but all easily testable.
 
Don't worry, it was confirmed in a POTD, that guy must've missed it. I hope it's something more than just a stat boost (some new attack or something)

Thanks. :)
It would be kind of lame to just give them a Warioesque FS. I hope they get new moves. i.e Megazard X gets a Dragon Type Move.
 
What leak lists does the Wolf disconfirm break?

No one should listen to any leak lists except for the Ninka/Vaanrose ones posted on Smashboards. That has been 100% accurate, although I think Ninka said that Mario and Charizard had "costumes" though that has yet to be proven.

I'm surprised no one tried Sheik. Keeping that Impa Sheik dream alive.
 
It's not really a deconfirm or anything. Wolf can still be in or not, the color palette has nothing to do with it. Or are you gonna tell me Luigi and Wario are cut too?

The Wario color doesn't change Mario's nose color. This Wolf color seems to change Fox's fur and scouter.

In a scale of one-to-wolf, exactly how Wolf-esque was it?

It wasn't very Wolf-esque, just a "Dark Fox" of sorts. It had darker brown fur, rather than gray fur, although I remember it being described as Wolf-like before Brawl's launch. If the new skin actually has gray fur, it's much more Wolf-like than that one though.

http://supersmashbros.wikia.com/wiki/Palette_swap_(SSBB)#Fox
 
Just saw CPP disconfirmed...

WHAT THE FUCK NINTENDO?!

That's ridiculous and unfair on all levels. Now people will have hardware advantages too?

Oh fuck off Nintendo, you cheeky shits. You should have told us this day one so people don't go out and buy a fucking obselete piece of shit to play their damn games.

Truly bummed out by this. Sure, + and A is more satisfying and more "tactical" but that's a massive middle finger to those with a CPP. Is this a Sakurai doing or a Nintendo doing? BS.
 
Is there any visual confirmation of some of the more exciting rumored costume changes? Hearing a lot about Fierce Deity, Fire Peach, and Black and Purple Yoshis. Also Little Mac having sixteen costumes.
 
Is there any visual confirmation of some of the more exciting rumored costume changes? Hearing a lot about Fierce Deity, Fire Peach, and Black and Purple Yoshis. Also Little Mac having sixteen costumes.

As of now nope due to the strict no video/pictures thing. Really wanna see peach's black dress...
 
Is there any visual confirmation of some of the more exciting rumored costume changes? Hearing a lot about Fierce Deity, Fire Peach, and Black and Purple Yoshis. Also Little Mac having sixteen costumes.

Fierce Diety Link isn't even a model swap apparently, it's like the Skyward Sword costume - painted over the normal model.

Could look good, could look awful.
 
Dash dancing, like wave dashing, interrupted the normal flow of gameplay and paved the way for a lot of broken shit which ruined Melee TO ME. This is all just my opinion. Why you're so concerned with what I specifically think about Smash is not something I'm sure I'll ever understand. My thoughts on this and the fact that we disagree shouldn't matter to you in the least. I had an opinion and I expressed it. The reason that's an issue is that my opinion happens to be unpopular among the competitive community. Opinions in favor of the competitive community usually go unchallenged, while the opposite also holds true.

Anyway, I'm not looking to turn this into a Melee vs. Brawl/Smash 4 debate, so this is the last I'm saying on the matter. I had an opinion and I expressed it, end of story. The way Smash 4's finer gameplay details are shaking out is certainly making me happy, but I mean it when I say I hope you're still able to find things to be excited and hyped about despite the fact that Melee's gameplay and its quirks mostly seem to not be returning for Smash 4. Honestly, I hope the game turns out to be fun for you regardless (but I'll certainly understand if it doesn't).

On a brighter, more positive note, I'm super hyped about Fierce Deity Link and Galacta Knight, and damn Chrom's model looks great in Robin's victory animation! Suddenly it's very easy to see why and how Sal Romano's leaker got Chrom being playable wrong.



Those are fantastic impressions. They're similar to the ones I've come away with after playing it at E3/SDCC/etc.: that Smash 4 isn't Melee and it isn't Brawl, but something new entirely... and I love it. Give me something new over a rehash of EITHER game, please!



EXACTLY THIS. I'm glad I'm not alone! You perfectly nailed one of the biggest reasons I don't like or miss dash dancing. It's not even about Melee vs. Brawl on a macro level, it's about dash dancing itself and how dumb/disruptive it looks and is. (Again, to me.) Anyway, I just wanted to let you know I'm right there with you! As I said to Joelnky above, though, I don't want to keep discussing this because I don't want things to get derailed when there's literally so much else we're all learning about right now that we can discuss and be excited about!

So glad you feel this way. People seem to get tunnel vision when it comes to anything other than Melee. I went to a party tonight where both melee and pm were available. Some people were legit bothered by the mere suggestion of playing something other than melee. I love the game but it had come to represent the worst part of the fanbase IMO. The group that reveres a two gen old game that, while excellent, has become very narrow in the scope of its metagame. It seems like a lot of simple balancing changes in Sm4sh are being perceived as unholy mutations of a magically perfect formula rather than the intentional balancing shifts they are meant to be. It's depressing seeing a fanbase limit itself so much just through tradition. The negativity is really disappointing but I really don't know what I expected.
 
Just saw CPP disconfirmed...

WHAT THE FUCK NINTENDO?!

That's ridiculous and unfair on all levels. Now people will have hardware advantages too?

Oh fuck off Nintendo, you cheeky shits. You should have told us this day one so people don't go out and buy a fucking obselete piece of shit to play their damn games.

Truly bummed out by this. Sure, + and A is more satisfying and more "tactical" but that's a massive middle finger to those with a CPP. Is this a Sakurai doing or a Nintendo doing? BS.

Hardware advantage? That's like complaining about people using C-stick in general. You can do anything anyone with a new 3DS can do.
 
Just saw CPP disconfirmed...

WHAT THE FUCK NINTENDO?!

That's ridiculous and unfair on all levels. Now people will have hardware advantages too?

Oh fuck off Nintendo, you cheeky shits. You should have told us this day one so people don't go out and buy a fucking obselete piece of shit to play their damn games.

Truly bummed out by this. Sure, + and A is more satisfying and more "tactical" but that's a massive middle finger to those with a CPP. Is this a Sakurai doing or a Nintendo doing? BS.

D37v4QZ.png

JjJO42N.png


I'm an avid C-sticker, but I'm not going to feel handicapped without it. It will take some adjustment, but I think I can fair well considering most people will probably not have an N3DS for a while.
 
D37v4QZ.png

JjJO42N.png


I'm an avid C-sticker, but I'm not going to feel handicapped without it. It will take some adjustment, but I think I can fair well considering most people will probably not have an N3DS for a while.

Nice pic, lol but it's going to be unfair when JP players are pulling fast smashes until others in the West can.

I have no intention to get a N3DS either.

Oh well, fuck it. Better I know now than later. Probably gonna trash the CPP now.
 
The fact that you can't use the CCP but the N3DS can is really scummy. However it doesn't really give that much advantage.
 
The fact that you can't use the CCP but the N3DS can is really scummy. However it doesn't really give that much advantage.

Eh, it kinda does for spaced aerials/instant smashes/DACUS/Any shenanigans that come from B-Sticking. The ability to use a C-stick is a straight-up advantage, especially in the higher tiers of play.
 
Eh, it kinda does for spaced aerials/instant smashes/DACUS/Any shenanigans that come from B-Sticking. The ability to use a C-stick is a straight-up advantage, especially in the higher tiers of play.
Plus even if it didn't, I'd be pissed if I bought a CPP, because it's kinda useless haha.
 
Made a GIF. Game runs at 60 FPS. YouTube video is 30 FPS.

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Edit: Fullspeed

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Wow. This is worse than Brawl. We'll have to see if this turns out to be an issue. Definitely doesn't look good.

What kills me though is the "feedback" requested by NoA, which was clearly a PR stunt. Landing lag was undoubtedly the #1 issue people had with the game back at E3. Yet, here we are, with aerial landing lag that has actually been increased for many moves.
 
Eh, it kinda does for spaced aerials/instant smashes/DACUS/Any shenanigans that come from B-Sticking. The ability to use a C-stick is a straight-up advantage, especially in the higher tiers of play.
Which will be on WiiU anyways, so missing CPP doesn't really change anything
 
Wow. This is worse than Brawl. We'll have to see if this turns out to be an issue. Definitely doesn't look good.

What kills me though is the "feedback" requested by NoA, which was clearly a PR stunt. Landing lag was undoubtedly the #1 issue people had with the game back at E3. Yet, here we are, with increased amounts of lag for many aerials.

Wow, it's like you didn't read the write up of the person who played the game and just quoted that post.

Eh, it kinda does for spaced aerials/instant smashes/DACUS/Any shenanigans that come from B-Sticking. The ability to use a C-stick is a straight-up advantage, especially in the higher tiers of play.

High tiers probably, but in casual play? Not really.
 
Wow. This is worse than Brawl. We'll have to see if this turns out to be an issue. Definitely doesn't look good.

What kills me though is the "feedback" requested by NoA, which was clearly a PR stunt. Landing lag was undoubtedly the #1 issue people had with the game back at E3. Yet, here we are, with increased amounts of lag for many aerials.
Based on impressions, it's not a problem. Apparently each character has one or two moves with a lot of lag (the knee), but the rest barely have any. It's just something you need to work around for those specific moves. No need to get upset right now when the people giving impressions say it's not that bad :)
 
The reality is, once the Wii U version comes out, I think a lot of people will move to that version for online/local play and C-sticking won't even matter because everyone can do it. Though the 3DS version will undoubtedly sell better so it's not like the 3DS online will be completely vacant, but I can see most NA players at least moving to Wii U and only breaking out the 3DS when traveling.
 
Which will be on WiiU anyways, so missing CPP doesn't really change anything

I know it's not exactly something that will matter for tournaments or whatever, but if you're using the 3DS as your serious version like SuperSah will probably be doing, he'll have to deal with having a bad version of already bad controls whereas he could be playing against someone with an automatic advantage due to the new controls.
 
Wow. This is worse than Brawl. We'll have to see if this turns out to be an issue. Definitely doesn't look good.

What kills me though is the "feedback" requested by NoA, which was clearly a PR stunt. Landing lag was undoubtedly the #1 issue people had with the game back at E3. Yet, here we are, with aerial landing lag that has actually been increased for many moves.


While the vast majority of moves seems to have little to no landing lag according to the guy who gave us all of today's info. And why should a high reward move like the knee have no risk?
 
It's going to be incredibly interesting to assess how similar the 3DS and Wii U versions actually are to each other. Presumably, they should be identical in terms of movement, mechanics, etc, but you never know. Players will spend hundreds of hours playing the 3DS version prior to the release of the Wii U version. Then, the Wii U version will be released, and people will be playing on 40"+ HDTVs, on a much more powerful system, and with a controller they're used to. I wouldn't be surprised if small discrepancies between the two versions are discovered.
 
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