Destiny - Review Thread

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Whether you enjoy it or not is irrelevant. I enjoy a few games which get 4/10, that doesn't change the review, nor the general perception of the game. And I usually know when I enjoy a 4/10 game it is because it's extremely niche and happens to be a niche I like.

It's been said already, but 3/5 is definitely a better score than 6/10. Point me at any /10 reviewer that routinely gives 4 or below. I'd bet you can't. Even the "harsh" sites don't go that low unless a game is completely broken or incredibly niche. /5 sites go to 2 often, and 1s aren't unheard of.

Isn't this just arguing that a certain perception is more valid than another?

6/10 is not perceived as a bad score by many people. It is by many others as well. That's all it is. You can see in this thread people laughing at 3/5 not being 6/10 and others agreeing with it.

And even if the majority (though there is no evidence of such a thing) perceive 6/10 as a score reserved for bad games, that still does not invalidate a 6/10 score for Destiny. You literally can not reasonably argue that a person must feel at least X/10 for a game.

It is simply ridiculous to argue that someone can not possibly have felt what they felt about anything.

"You can not feel this way because I don't" is stifling.


As a side note, why are we arguing for a skewed scale? Should we not applaud the use of a full scale to encourage media to continue doing so? Instead there is a game we like that is scored as what we perceive to be unfair standard as it's not treated to score inflation as past games were and are basically telling media to continue going 7-10 because 6 hurts our feelings.
 
There is things I love about the game and there is things in the game that makes me think no one at bungie knows how to make game.
Anything over a 5/10 is being gratious.
 
anyone here got any player stats that'll pretty much tell everyone how good/bad the reviews have actually affected the game
 
Honestly review scales are really good at putting a gauge on how many people can enjoy the game. A game with a 6/10 means its meant for a specific audience, that the majority of people won't love the game, but they'll enjoy it. A 4/10 means even less people will enjoy the game, a 2/10 means not very many people will enjoy the game, and so on.

Because reviewers just don't write for themselves, its their opinion, but they're gauging the product for specific audiences or everybody as a whole.
 
9/10 shooting, 10/10 production values and art and polish, 5/10 social elements, 6/10 PVE scenario design, 3/10 story and world-building, 6/10 voice acting, 6/10 living up to its own hype and ambition, 6/10 at trying to merge an action shooter with MMO tropes.

There. That surely simplifies everything, at least on the non-PVP front.

The world building is great if you read all the weapon and item descriptions and the Grimore. Shame the Grimore isn't in game...
 
9/10 shooting, 10/10 production values and art and polish, 5/10 social elements, 6/10 PVE scenario design, 3/10 story and world-building, 6/10 voice acting, 6/10 living up to its own hype and ambition, 6/10 at trying to merge an action shooter with MMO tropes.

There. That surely simplifies everything, at least on the non-PVP front.

This is a pretty good breakdown, though I'd separate story and world-building. World-building is fantastic, story...not so much.
 
I just don't see it.

There is a huge variety of things to do. Me and a co-worker was just making plans for what we wanted to do this weekend.

Some moon patrol to help him get his faction rank up, then crucible for marks, then some strikes for coins later.

We sort of poked around the raid last night and couldn't even open the door with our group of 5.

There are all new missions coming next week. I haven't seen half of the public events.

Whatever. I love it. It's not my job to sell the game to anyone. I don't need reviews cause I played the alpha and beta.
You see that as a huge variety of things to do. All I see is different stuff to grind.

Destiny is funny. It has all this systems designed to keep you playing (getting better loot, leveling up your character, farming materials to improve your gear, etc) and yet, I don't have any desire to do so.

Going back to past Bungie games, I remember playing them for hundreds of hours and never getting bored. Hell, I could replay Assault on the Control Room right now and still have fun, and I've played through that level dozens and dozens of times. And I could say the same about many other levels, like Silent Cartographer, Delta Halo, Tsavo Highway, The Storm, The Ark, The Covenant... The Halo games didn't need loot, or a leveling system to keep me playing; the great gameplay and encounter design were more than enough.

And that's why Destiny is so dissapointing, for me at least. I know Bungie can do much better than this.
 
a) I need helium to upgrade my boots.
b) there are tons of public events I haven't done there - these can be quite hard depending on how many people are there.
c) I like exploring the maps and taking in the atmosphere. Much more relaxing than a strike which is all bussines.

crazy I know.
Not crazy, as the game wants you to collect a bunch of Helium I'm sure, but is there anything level appropriate for you on the Moon while hunting those down?

I'm honestly curious because I know I'll be in your position at some point - but if there's nothing around but grey stuff I probably won't end up doing it. Seems that the game is designed to funnel you to those spots though, so am wondering about the design intent - does Bungie just expect maxed players to run around the moon purely to harvest resources?

The world building is great if you read all the weapon and item descriptions and the Grimore. Shame the Grimore isn't in game...

This is a pretty good breakdown, though I'd separate story and world-building. World-building is fantastic, story...not so much.
Scored that purely from whats in the game, whether spoken by Dinklespark, or other voiceovers, or stuff I've found by stumbling upon it (and I do truly loved to explore open worlds). The core conflict of the campaign itself is entirely incoherent, meaning the Vex/Black Garden stuff. It feels more like setting up the foundation for the upcoming DLC than providing players a real sense of the world.

I am surprised people play the game this way then call it repetitive.
So true.
 
Except the 2nd scale you posted makes no sense when compared to the first one. Metacritic treats a 3/5 as a 6/10, doubling the scale doesn't change the value or meaning of the score.

2/10 is terrible
4/10 is bad but still enjoyable in some parts
6/10 is average but good
8/10 is great
10/10 is excellent

Metacritic is wrong. Period.

For proof just look at all the complaints that the entire 10 point scale isn't used whenever review scores come up. I don't even know why this is being debated. Virtually no one thinks of the 10 point scale like you just described.
 
You see that as a huge variety of things to do. All I see is different stuff to grind.

Destiny is funny. It has all this systems designed to keep you playing (getting better loot, leveling up your character, farming materials to improve your gear, etc) and yet, I don't have any desire to do so.

Going back to past Bungie games, I remember playing them for hundreds of hours and never getting bored. Hell, I could replay Assault on the Control Room right now and still have fun, and I've played through that level dozens and dozens of times. And I could say the same about many other levels, like Silent Cartographer, Delta Halo, Tsavo Highway, The Storm, The Ark, The Covenant... The Halo games didn't need loot, or a leveling system to keep me playing; the great gameplay and encounter design were more than enough.

And that's why Destiny is so dissapointing, for me at least. I know Bungie can do much better than this.

Sounds like you wish Destiny was Halo.
 
Metacritic is wrong. Period.

For proof just look at all the complaints that the entire 10 point scale isn't used whenever review scores come up. I don't even know why this is being debated. Virtually no one thinks of the 10 point scale like you just described.

That's how I view the scale and very rarely have felt burned or wronged by reviewers. The problem is people get offended and agitated when they love something that isn't in the 80% or 90% range, but games that do have those scores don't satisfy them. The Uncharted 3 review thread is proof of people literally going bonkers because they perceived Uncharted as a untouchable series.

Same thing with Destiny. "A 6?! REALLY?! A 6? Bullshit, this game game is at least a 7/10 ". People are getting flustered over 1 point.

So, if the 10 point scale has never gotten used "correctly" in the past, does that mean reviewers are sniping Destiny? Why? What is the reason behind this sniping? The truth is the reviews speak for themselves.

Seriously, review whining is usually unjustified most of the time. Just because a lot of people start whining doesn't mean the scale is universally fucked all the time.
 
Sounds like you wish Destiny was Halo.

In a way, yes. In Halo, the only way to become better at the game was to gain skill at playing the game. Destiny has taken a part of that and has converted it into "time investment for gear" mixed with skill instead of pure skill. And also trading a balanced PVP for a class-based and item-based unbalanced PvP.

So yeah, making a Halo clone in the Destiny world would have been much better. Loot isn't given out based on skill. It's pure time investment to clear half the "skill minimum" line.

If you are bad ass at the game but have very limited time to grind, you will do ok. If you suck but have all the time in the world to grind, you will do ok. If you are bad ass and have all the time in the world to grind, you'll dominate. And if you suck and have very little time to grind, you will struggle.

Halo had one bar to getting better at the game. Nothing but skill. This direction FPS games have taken where time investment equals "skill" where filling bars based on time played directly makes your character stronger than others, no matter how much skill those others have, it's something that shouldn't have infected every single FPS game, but even Bungie is not immune.

At this point, Bungie should be achieving "better than halo" and not releasing games that are such a mixed bag that fans are wishing it was Halo instead.
 
Sounds like you wish Destiny was Halo.

Halo's campaign was replayable in large part because of the interesting and reactive AI, deep combat sandbox, large set pieces and encounters that could be tackled many different ways. Destiny is lacking in a lot of what made Halo's combat so good, and so replayable. So in a sense, yes, that would probably be a good thing.

I don't think we'd get so many complaints about lack of content - in terms of space to play - if we also had a lot of variety on those spaces. As is, encounters on the moon, Earth and Venus (which is as far as I am so far) all play out pretty much the same, as there are not unique encounter designs found on them, despite the different enemy types.
 
You see that as a huge variety of things to do. All I see is different stuff to grind.

I see it as progressing my character while hanging out with my friends online? I enjoy all those things. How is it a grind when I haven't even done the content yet?

Not crazy, as the game wants you to collect a bunch of Helium I'm sure, but is there anything level appropriate for you on the Moon while hunting those down?

I'm honestly curious because I know I'll be in your position at some point - but if there's nothing around but grey stuff I probably won't end up doing it. Seems that the game is designed to funnel you to those spots though, so am wondering about the design intent - does Bungie just expect maxed players to run around the moon purely to harvest resources?

Public events. You could also collect helium while doing heroic strikes on the moon, but I prefer to try and treat those as an arcade level and do it as quick as possible.
 
I see it as progressing my character while hanging out with my friends online? I enjoy all those things. How is it a grind when I haven't even done the content yet?



Public events. You could also collect helium while doing heroic strikes on the moon, but I prefer to try and treat those as an arcade level and do it as quick as possible.

The "hanging out with friends" argument isn't very solid. Hanging out with friends would be fun no matter what game you were playing. The game should be great without needing a party of friends to make it great.
 
In a way, yes. In Halo, the only way to become better at the game was to gain skill at playing the game. Destiny has taken a part of that and has converted it into "time investment for gear" mixed with skill instead of pure skill. And also trading a balanced PVP for a class-based and item-based unbalanced PvP.

So yeah, making a Halo clone in the Destiny world would have been much better. Loot isn't given out based on skill. It's pure time investment to clear half the "skill minimum" line.

Hey! Think positive! You happen to be a very lucky man. MCC drops in November and Halo 5 is coming.
 
The "hanging out with friends" argument isn't very solid. Hanging out with friends would be fun no matter what game you were playing. The game should be great without needing a party of friends to make it great.
Yeah, "this is the game I play with friends right now" didn't come off very convincing. We all have those games that change all the time.
 
Hey! Think positive! You happen to be a very lucky man. MCC drops in November and Halo 5 is coming.

Probably later for me. Not buying XBO just for that 1 game (even if it is 4 games in 1). But I have a feeling it will see a 2015 PC release to try to entice PC people to pick up XBO and Halo 5.
 
Sounds like you wish Destiny was Halo.
I can accept Destiny being different from Halo. But at the end of the day, both games are FPS's, and within that genre, the Halo games are an example of excellent game design. The gameplay mechanics, the encounter design, the weapon (and vehicle) sandbox, the story, the enemy AI, the feature set... Unfortunately, Destiny has taken a big step back in many of those aspects. And that's dissapointing.

I see it as progressing my character while hanging out with my friends online? I enjoy all those things. How is it a grind when I haven't even done the content yet?
Well, you didn't just list a bunch of different activities, you also listed a bunch of diffrent stuff to grind. And you must be really lucky (or maybe you haven't played that much yet) because I ran out of new things to do pretty soon. And it's not like the stuff you can do in Destiny is all that varied in the first place...
 
People need to start using the Netflix scale

Hated It
Really Didnt Like It
Didnt Like It
Meh
Liked It
Really Liked It
Loved It

That's not the Netflix scale. The Netflix scale is:

Hated It
Didnt Like It
Liked It
Really Liked It
Loved It

Also known as the regular-ass 5-star scale. Not sure why you arbitrarily added two useless levels in there.
 
I'm still in disbelief at the reviews. This game is incredibly refined in almost every aspect of its gameplay, from top to bottom. The encounters are rich, varied, and challenging. The story is cryptic and puzzling, but intentionally so. I'm alright with the game reviewing poorly, but writing this game off without playing it is a huge mistake if you think it's something you might like.
 
9/10 shooting, 10/10 production values and art and polish, 5/10 social elements, 6/10 PVE scenario design, 3/10 story and world-building, 6/10 voice acting, 6/10 living up to its own hype and ambition, 6/10 at trying to merge an action shooter with MMO tropes.

There. That surely simplifies everything, at least on the non-PVP front.

This is remarkably similar to how I view it, good post. Maybe a little lower for me on the pve design side, around a 4.
 
I'm still in disbelief at the reviews. This game is incredibly refined in almost every aspect of its gameplay, from top to bottom. The encounters are rich, varied, and challenging. The story is cryptic and puzzling, but intentionally so. I'm alright with the game reviewing poorly, but writing this game off without playing it is a huge mistake if you think it's something you might like.

Out of curiosity, which is your favorite encounter and what sets it apart from the others?
 
Nearly every boss or big encounter is "shoot me in my weak spot for massive damage when I reveal it to you because your teammate on the other side made me turn around." The enemies are nearly the same on every planet and mission. I don't see what you're talking about.

i am so baffled by those posts

what are people seeing that i'm not?
 
Hop into the Destiny |OT| and try telling active players that the game "failed."

Well to be fair there is not a lot of "game discussion" in the OT right now, 90% of that thread is basically people showing their drops with high res pictures.

Is the loot addiction the one that's doing the talking.
 
That's not the Netflix scale. The Netflix scale is:

Hated It
Didnt Like It
Liked It
Really Liked It
Loved It

Also known as the regular-ass 5-star scale. Not sure why you arbitrarily added two useless levels in there.

Because we'd need "Meh" to be our 6/10.
 
Well to be fair there is not a lot of "game discussion" in the OT right now, 90% of that thread is basically people showing their drops with high res pictures.

Is the loot addiction the one that's doing the talking.
The OT really is mostly about discussing loot right now. Its hard to tell if some people are actually having fun with the game play or are just addicted to grinding loot.
 
The OT really is mostly about discussing loot right now. Its hard to tell if some people are actually having fun with the game play or are just addicted to grinding loot.

Yeah I've been trying to get answers about stuff in there but I honestly have no idea about what 90% is being posted.

Maybe someone here can answer - I thought the level cap was 20 but people are talking about being level 27? How does that work?
 
The OT really is mostly about discussing loot right now. Its hard to tell if some people are actually having fun with the game play or are just addicted to grinding loot.
Partly why I don't post there, though I read. Occasionally someone complains about this thread and I giggle a little.

Yeah I've been trying to get answers about stuff in there but I honestly have no idea about what 90% is being posted.

Maybe someone here can answer - I thought the level cap was 20 but people are talking about being level 27? How does that work?

The level cap is 20. But you can get additional levels through a stat called "Light" on higher level equipment. If you have played other MMORPGs before, it's basically just item level being conflated with your actual level.
 
Yeah I've been trying to get answers about stuff in there but I honestly have no idea about what 90% is being posted.

Maybe someone here can answer - I thought the level cap was 20 but people are talking about being level 27? How does that work?

Loot :P

No, seriously.

When you hit level 20, you'll start finding rare+ gear that has a Light stat. Once you accumulate a certain amount of it, you increase in level. To get the next level, you need better loot. Etc.
 
Partly why I don't post there, though I read. Occasionally someone complains about this thread and I laugh a little.



The level cap is 20. But you can get additional levels through a stat called "Light" on higher level equipment. If you have played other MMORPGs before, it's basically just item level being conflated with your actual level.

Oh ok - so once you hit 20 is there some stuff that opens up that lets you unlock that high level equipment?
 
Its too bad we are, mostly, all looking at Destiny as a a complete package at this point that costs 60-90 dollars instead of investing into a new IP that 400 people want to work on. Nothing is perfect but the foundation is great. Don't you want to live in this highly detailed world every weekend for the next years? Do you have to farm and grind and beat all the content on the week of release? I don't. I'm really hopeful and I am happy with hiring these people to entertain me and my love for art and action.
 
Oh ok - so once you hit 20 is there some stuff that opens up that lets you unlock that high level equipment?

No, you're basically playing the same content that you did to get to 20 to get equipment with light. You have to roll the dice and hope you get lucky enough to get more levels.
 
Just played more than a hour of it, its OK at best...then again I've never been drawn into MMO 1st person shooters...for me it doesn't have that "x" factor to drawn me in and go back to it regularly...
 
Its too bad we are, mostly, all looking at Destiny as a a complete package at this point that costs 60-90 dollars instead of investing into a new IP that 400 people want to work on. Nothing is perfect but the foundation is great. Don't you want to live in this highly detailed world every weekend for the next years? Do you have to farm and grind and beat all the content on the week of release? I don't. I'm really hopeful and I am happy with hiring these people to entertain me and my love for art and action.

You see, MMO's have worlds that you actually want to keep coming back to. Nothing about Destiny's world has that appeal. I keep playing for the pvp, I want to try out the Raid just to see what the game has to offer in it.
 
Oh ok - so once you hit 20 is there some stuff that opens up that lets you unlock that high level equipment?

Well, harder modes of stuff open up. Heroic daily and weekly stuff. But it's the same strikes and missions. The increased difficulty can increase fun factor depending on what kind of player you are though.
 
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