Bayonetta 2 off to a slow start in Japan [Update: Week 2 sales]

Reading threads like this, it's like the worst thing Nintendo ever did was pay to bring Bayonetta back from the dead. Like, how dare they.
 
38,000>0
Platinum getting money>Platinum does not get anything.
Bayonetta 2 getting made>Bayonetta 2 does not get made
One more good game for Wii U > One less game for Wii U
One amazing sequel> Bayonetta gets thrown in the trash

Its something.

That's one way of thinking.

Unfortunately, my head goes straight to "RIP in peace Bayonetta franchise" :(
 
I like you. I always had a feeling though that passionate people do go into the industry but they're forced by the EAs and Activisions to release there games before they're ready and shove them full of micro transactions and so on. Indies have also shown the possible quality of games without the restrictions of big publishers (except Nintendo, to an extent).
That seems likely. I didn't mean to imply that the Bungies of the world are packs of cynical money grubbers. The state of the industry must be frustrating for talented people who get treated like cogs in big corporate revenue machines.

I'm not convinced it has to be that way. There must be a middle ground, some sort of business model that gives developers the independence they need to do their best work, and publishers reasonable assurance that their investments will pay off. The AAA slugging matches we see every year have got to taper off eventually. They stifle developer creativity and give players fewer and poorer choices at a higher cost.

Can we breed together? Sincere question. I love you. <3
I'll clear my schedule! ;D
 
Reading threads like this, it's like the worst thing Nintendo ever did was pay to bring Bayonetta back from the dead. Like, how dare they.

????

The initial threads were a lot worse. (NINTENDO STOLE OUR GAMEZ)

This one has a few passive aggressive "I told you so" sprinkled about but It seems like most gaffers has gotten over it (or got banned since)
 
That seems likely. I didn't mean to imply that the Bungies of the world are packs of cynical money grubbers. The state of the industry must be frustrating for talented people who get treated like cogs in big corporate revenue machines.

I'm not convinced it has to be that way. There must be a middle ground, some sort of business model that gives developers the independence they need to do their best work, and publishers reasonable assurance that their investments will pay off. The AAA slugging matches we see every year have got to taper off eventually. They stifle developer creativity and give players fewer choices of poorer quality at a higher cost

That middle ground existed, pre-last gen. Heck, it flourished.
 
I dont think we know what would of happened if Nintendo didnt publish this, most likely to assume they would of been working on Rising 2 or another project.
For all we know they could of made a just as amazing DMC style game without sega/bayo license.

Hmm, they wanted a sequel to Bayonetta, i wanted it, many fans that played the original wanted it, even their other Platinum games dont feel like DMC/Bayonetta to me, what would be the point in making a game with a very similar style? like i said, its the game that made them "famous" and a very special game for them, making something similar is not the point,imo.
 
It's really a shame that there aren't more Platinum fans out there, but it is what it is.

I'm just happy Nintendo picked this up and the game exists. I'll be enjoying the shit out of it, that's for sure.
 
????

The initial threads were a lot worse. (NINTENDO STOLE OUR GAMEZ)

This one has a few passive aggressive "I told you so" sprinkled about but It seems like most gaffers has gotten over it (or got banned since)

On the surface it seems like it's gotten better. But before it was this angry rage, while now it's this self-satisfied kinda stuff, where people are just pleased as punch that the game isn't selling, like that benefits people somehow.
 
On the surface it seems like it's gotten better. But before it was this angry rage, while now it's this self-satisfied kinda stuff, where people are just pleased as punch that the game isn't selling, like that benefits people somehow.

It really is the epitome of unthinking pettiness.
 
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Everybody involved knew it'd turn out like this. Lower sales than Bayo on 360 even.

Played You Wa Shock like 3 times after seeing this, lol.

Anyway, the sales of this title don't really surprise me. Having the sales figures contrasted with the 360 however, did shock me a bit. Considering that the 360 had a lower install-base at the time of release, that really does look disappointing.

It seems the quality of the game is excellent, however that factor was always irrelevant to the sales. Platinum got bankrolled, so they're good at least.


Edit: Yeah, this really is a type of game that people should be fortunate that it even exists. I kinda was reflecting on that, and I don't care about Bayonetta at all. Ya'll really are lucky it even exists! Of course it was always going to bomb, but still . . . it exists!
 
Nah, it's basically dead. It's a two year old console with pathetic sales, with a less than bright future.

It's not really dead at all, because Nintendo is fully supporting it still with new games. Just because it isn't selling incredibly well doesn't mean it is dead. That "dead" console is likely going to top 3 million sales for MK8 by the end of the holiday season.

It may never be a "runaway success", but it's not dead when it still has game sthat can move millions of software units.


*cough* citation needed

Just look at the weekly hardware sales charts the last 6 months. Combine them and you'll see the Wii U came out ahead of the Xbox One. Difference though is that for most of that, Xbox One wasn't out in Japan.
 
Not surprised, unfortunately. I'm looking for it to sale relatively poor in other regions as well. Won't stop me from enjoying every last minute I spend playing it.

Hopefully something happens and this doesn't mean the death of the franchise. Maybe Nintendo would fund another if they ever have a more successful console. They keep funding Fatal Frame games. How well have those sold overall world wide?
 
It really is the epitome of stupid pettiness.

I just don't understand console allegiances.

Like I don't have an XBone and I don't have the money to buy one ATM but if it gets say Dragons Dogma 2...after the initial butthurt...I will understand that I just have to consider one in the future and that it is cool that a game I really want that isn't a major franchise is getting a sequel. And thus in the future, I'll buy an XBone when it is super cheap (and it will be super cheap).

so the butthurt over the exclusivity with this game was always silly to me specially since the Wii U practically has no choice but to come down in price soon.

but regardless there will be those on the edge that are happy that it bombs (which is silly as it probably means the death of the franchise and even less of a chance you get your dream port in the future. Hell may even mean the death of the genre as DMC and NG are both currently absent from Current Gen at the moment...) and that is even more sad to me,
 
Just look at the weekly hardware sales charts the last 6 months. Combine them and you'll see the Wii U came out ahead of the Xbox One. Difference though is that for most of that, Xbox One wasn't out in Japan.

what weekly charts, when we combine US+Japan sales XB1 is been ahead every month except May

don't tell me you're using that joke of a site to fill out the rest of the world
 
I just don't understand console allegiances.

Like I don't have an XBone and I don't have the money to buy one ATM but if it gets say Dragons Dogma 2...after the initial butthurt...I will understand that I just have to consider one in the future and that it is cool that a game I really want that isn't a major franchise is getting a sequel. And thus in the future, I'll buy an XBone when it is super cheap (and it will be super cheap).

so the butthurt over the exclusivity with this game was always silly to me specially since the Wii U practically has no choice but to come down in price soon.

but regardless there will be those on the edge that are happy that it bombs (which is silly as it probably means the death of the franchise and even less of a chance you get your dream port in the future. Hell may even mean the death of the genre as DMC and NG are both currently absent from Current Gen at the moment...) and that is even more sad to me,

I agree with you, 100%.

Though I will say that I don't mind the blind loyalty to a particular brand, nearly as much as the irrational hatred towards all things other.

Fanboys can be annoying, but there really ought to be another term to address the subset who actively go out of their way to dump on the competition.
 
Folks that continue to say that it doesn't matter how it sells because they'll enjoy it seem to be ignoring the whole point of funding a game. It isn't so 1 or 2 people enjoy it. It's so the company gets a ROI and as of now, there is no way of knowing if this will happen. Yes, it's fantastic that individuals on this forum are hyped for this game but the Wii U isn't going to be a financial success based on a tens of thousands of folks enjoying a game. It's going to need MILLIONS to enjoy the software and for the software to appeal enough to sell hardware. Mario Kart seems to be the only game up to this point that has accompished this goal.
 
Not surprised, if Nintendo works with Platinum again (which I hope they do and sooner rather than later) hopefully they can come up with a game that would actually sell. Probably one of Nintendo's existing IPs sadly since Nintendo and Platinum already tried an original, but Kamiya and many people have mentioned IPs that might fit.
 
Eh, it's not like I ever expected a Bayonetta 3 anyway, so I can't really be disappointed.

I'm still going to pay full price for Bayonetta 2 on day one next month.
 
This post.

This is the one.

Congratulations, Monocle, this is the perfect post.
Thanks, I guess it's all downhill from here!

That middle ground existed, pre-last gen. Heck, it flourished.
I have so much nostalgia for that generation. The Oblivion horse armor scandal marks the end of that period as I remember it, and the start of having to pay more for less. As much as I enjoyed the last generation, things were never the same.
 
It's not really dead at all, because Nintendo is fully supporting it still with new games. Just because it isn't selling incredibly well doesn't mean it is dead. That "dead" console is likely going to top 3 million sales for MK8 by the end of the holiday season.

It may never be a "runaway success", but it's not dead when it still has game sthat can move millions of software units.




Just look at the weekly hardware sales charts the last 6 months. Combine them and you'll see the Wii U came out ahead of the Xbox One. Difference though is that for most of that, Xbox One wasn't out in Japan.

Agreed. People who call a two year old console which is just moving into its most saturated game release period 'dead' because of sales are the kind of people who make their gaming purchases based on what they think will 'win' culturally. Too bad people have to stoop so low as to pretend that Bayonetta 2 isn't an amazing game, and that a Wii U isn't and never will be worth buying so that they can feel better about their own choices. Pretty sad.
 
Folks that continue to say that it doesn't matter how it sells because they'll enjoy it seem to be ignoring the whole point of funding a game. It isn't so 1 or 2 people enjoy it. It's so the company gets a ROI and as of now, there is no way of knowing if this will happen. Yes, it's fantastic that individuals on this forum are hyped for this game but the Wii U isn't going to be a financial success based on a tens of thousands of folks enjoying a game. It's going to need MILLIONS to enjoy the software and for the software to appeal enough to sell hardware. Mario Kart seems to be the only game up to this point that has accompished this goal.

I think you're missing the point that people aren't saying "it doesn't matter" as much as they're saying "they don't care." It's a shame that it's selling poorly but a lot of people are just happy they get to play the game, which wouldn't have happened without Nintendo stepping in.
 
I don't understand the "saw that coming" or "dead" comments. The game WAS dead without Nintendo. I hope it does decent sales when it releases elsewhere. I mean let's be honest, what's the WiiU's install base worldwide? 7-8 million? Out of those sales, the majority buy the usual suspects so this game may not be on their list. I doubt Nintendo is unaware of that fact, so they took a "MadWorld" chance to bring something different for the fans who would buy it. I think the game reaching 300,000 WW would even be a miracle, but that doesn't mean "flop".
 
Not surprised, if Nintendo works with Platinum again (which I hope they do and sooner rather than later) hopefully they can come up with a game that would actually sell. Probably one of Nintendo's existing IPs sadly since Nintendo and Platinum already tried an original, but Kamiya and many people have mentioned IPs that might fit.

at this point, unless Platinum makes a Zelda game I doubt anything they do will sell that great.

Metroid is Niche. Star Fox is an on rails shooter...like come on..that's not even niche it's lower. Captain Falcon Revengence sounds gdlk but probably wouldn't do shit. A Takamaru revival won't move units just like KI failed to.

Platinum makes niche games for niche audiences. Their games lack that mass appeal due to the often high difficultly, tons of gameplay systems, and that Platinum wackiness that if stripped out wouldn't appease that niche that they do serve to.
 
Shame, but come on, Wii U only. If it was multi-plat (not trying to start that argument) it would have done much better, so that's some consolation I guess?

Anyway now that's out of the way give me a HD remake of Viewtiful Joe 1+2 for my PS4.
 
Yeah,but they did it for Gamecube and Wii, so im sure Nintendo will have something to offer to core gamers, as always, what more they could do? whatever they do, is a risk anyways,lets wait and see.
I worded that poorly. I didn't mean Nintendo won't make anymore core games, I meant they won't make anymore core games that aren't sure fire hits purely within their own fanbase. Mario Galaxy might be very cute and visually appealing to children, but it's still a core game, it's still very challenging, and masterfully rich in content for those core players specifically. Bayonetta was a stunning game, my favorite of that style of game certainly, but it wasn't very successful, even amongst two successful consoles. If Nintendo can secure a Resident Evil, or a Metal Gear, etc, of course, but picking up sequels to games that already were met with market indifference, I really doubt it.
 
at this point, unless Platinum makes a Zelda game I doubt anything they do will sell that great.

Metroid is Niche. Star Fox is an on rails shooter...like come on..that's not even niche it's lower. Captain Falcon Revengence sounds gdlk but probably wouldn't do shit. A Takamaru revival won't move units just like KI failed to.

Platinum makes niche games for niche audiences. Their games lack that mass appeal due to the often high difficultly, tons of gameplay systems, and that Platinum wackiness that if stripped out wouldn't appease that niche that they do serve to.

Um, Zelda isn't guaranteed anything. Maybe if they make a Pokemon game or something.


Hm....A pokemon fighting game. Like, some sort of tournament.
 
It beat out Windwaker HD in first week sales atleast. I dont think anyone expected it to blow up in sales but the real test will be whether or not it has longer legs than the original Bayo.

Exactly, but IGN felt like it needed to make an article on it for click bait, we dont even know the digital numbers, even in the link they say it was out for 2 days.

I bet the life time numbers are much better then the 360 numbers
 
It is going to do just as bad in the west. Bayonetta and WiiU is just not a good fit. They tried their best bundling the original game and all but there was never a chance.

It's really a shame that there aren't more Platinum fans out there, but it is what it is.
We don't know how many fans are out there since it's a WiiU exclusive, any game that isn't made by Nintendo would have a hard time selling to the WiiU audience specially a game like Bayonetta that aimed at a very different audience.
 
Thanks, I forgot about their tweet. I can't see Star Fox and Zelda coming out in 2015. SMTxFE? Yeah...I wouldn't be surprised if that got moved to 3DS or something. Anyway, back on topic, a way Nintendo could have marketed Bayo was to put her in Smash. I mean, it's pretty niche and not many non gamers know about Bayo so it would've given awareness. I didn't know about Fire Emblem before Smash (granted, the games only came out here after Melee) or Earthbound (cause, you know, PAL).

From what we know, the Star Fox was basically in tech demo form when the played it behind closed doors at E3. According to Miyamoto, the game went into full development fairly recently, some time before June 2014, but the plan is to complete development on it in one year with assistance from outsourced development.

Miyamoto commented t on Star Fox's development back in June:

This is a game that we've developed internally up until now, but because we do want to bring this to market very soon, we are looking at some potential partner companies that we can team up with." However, Miyamoto also assured fans that he "will be directly in charge of the project," regardless of what other studio Nintendo partners with."

"Originally we weren't targeting E3 as the announcement time for Star Fox, but in developing it, we really came to like it. And I also wanted to motivate ourselves to complete the game as quickly as possible. So we decided to bring the game to E3 and announce it to give us that motivation."

"The game will have styles of missions that we call 'valley mode,' where you're flying forward through a straight, narrow valley area. Before, in the N64 levels, when we had these valley modes, it was difficult to play because the aiming was synched to the movement of the ship. So as you tried to aim, the ship was flying around within the valley. Now what we're able to do with the Wii U GamePad is, because the ship can move independent of your aiming, it makes it much more interesting and much more fun to play these valley modes."

"As far as the story goes, we're in an era where people have a limited amount of time and limited ability to play these long, story-based games, so there will be a story for the game, but you'll be able to choose."

As for Legend of Zelda, Aonuma told us that the game should be in playable form by June 2015 for E3. I guess we'll just have to trust that the dev team doesn't run into any delays next year.

I don't know. I'm not sure if Bayonetta would have necessarily fit in well for Smash Bros, but perhaps Sakurai could have made it work (as he did do it for Solid Snake and Shulk), but for whatever reason, he chose not to include Bayonetta. Anyway, Nintendo including Bayonetta 1 port is a sweet incentive to Nintendo fans that didn't get to play the first game on Wii, and naturally, it serves as part of Bayonetta's marketing strategy too.

While we haven't seen Fire Emblem X Shin Megami Tensei yet, I don't think it is a cancelled project. Nintendo did announce several new titles at E3 last year (Mario Maker, Splatoon, Mario Party, Devil's Third, and confirmed Fatal Frame right before E3 too). I think more than we know, Nintendo tends to hold back on revealing all fo their games in development even if their at a stage where they can be publically shown off. I mean, last year's E3 had Miyamoto state that they could have shown off the new Wii U Zelda but instead choose not to because they didn't want it to overshadow the other announced titles.
 
Niche game on a dead system. No surprise here.

Even if Bayonetta 2 is indeed a 10/10 game, Japanese gamers have been trained to consider Famitsu reviews worthless, and so you can't expect them to follow review scores now.
 
I expected the low sales due to the fact it was released on the Wii U and is a niche title. Its sales does not mean that there will not be a Bayonetta 3 as not all titles need to sale a million copies to be successful in Japan.

Anyway, its low sales does not mean it is a bad game.
 
Not surprising and completely expected but still disheartening nonetheless. Platinum make some of the best games in the industry. They're creative triumphs and wonderful experiences. It's just a shame that no matter what the studio does they just can't seem to achieve any kind of massive commercial success to go with the exceptionally creative quality of their games.

Hopefully Bayonetta 2 does better in other regions. If Mario Kart can shift units in North America regardless of install base then maybe the game stands a chance.
 
38,828 is better than many predicted here and keep in mind it's 1 day worth of sales. Hyrule Warrios, in comparison sold 69,090 copies in 3 days and has already creeped up to over 100,000 -- which is what Koei projected it would sell in Japan. With Fatal Frame coming out this week as well -- which will further attract more core players, Bayonetta 1/2 shouldn't have too much of a drop.
 
That sucks, but it doesn't surprise me any; it's a niche title on the Wii U. I'm excited to play it though, it's pretty much one of the biggest reasons I bought my Wii U. Hopefully it does better in the West :)
 
Niche game on a dead system. No surprise here.

Even if Bayonetta 2 is indeed a 10/10 game, Japanese gamers have been trained to consider Famitsu reviews worthless, and so you can't expect them to follow review scores now.

It is surprising that the Xbox version of Bayonetta 1 nearly doubled this in sales on its first week.
 
Kind of pisses me off that in NA we have to wait till next month for this fully completed and localized game (probably because of some shitty Zelda Musou game) and japan is snubbing the shit out of this game.
NA/EU will too but I just want to play it.
 
One of the many reasons I love Platinum is they seem not to have noticed that making insanely deep games packed full of content is out of fashion. They must have missed the day the industry switched tracks, because here they are, still blowing away the competition for chump change.

Yesssss henny. <3
Pack a neck brace and some tourniquets just in case. My BYOH
Bring Your Own Hunk
policy is optional but encouraged.

Kind of pisses me off that in NA we have to wait till next month for this fully completed and localized game (probably because of some shitty Zelda Musou game) and japan is snubbing the shit out of this game.
NA/EU will too but I just want to play it.
Haven't reviewers had the complete game for like two months? I die a little inside whenever I think of them mashing PPPPP to clear every verse.
 
I'm not the type of guy to usually enjoy watching a sinking ship but this is amazing.


Edit: Hey, are all the Sega remixes and stuff still in the copy of Bayonetta 1 for Wii U? I really want to play them in order.
 
That's one way of thinking.

Unfortunately, my head goes straight to "RIP in peace Bayonetta franchise" :(

So you're thinking a couple years ago when no one wanted to fund Bayonetta 2, not Sony, not Microsoft, not Sega, and the franchise was dead, before Nintendo resurrected it via a deal with Platinum to fund development of Bayo 2 as well as Wonderful 101.
 
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