Destiny |OT5| New patch out Tues., Master Rahool reportedly crying into his robes

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"Interesting loot" is only connected to the rest of what you posted where your specific interests are involved. I find the loot very interesting myself both in terms of design and in terms of the perks they can activate which change the way my character plays. You, however, don't. So for you personally, that adds to the other problems that you have with the game but they're not actually related.

There's nothing wrong with their progression system. It's almost a carbon copy of WoW's Rep/Currency system honestly. I'm up to level 28 and I've only had 1 piece of armor come from RNG. The rest I bought through Rep and Marks. Had that 1 piece not dropped, I would've bought that as well. Here it is, 3 weeks into the life of the game and I would be fully armored in Legendary through no RNG. And that's without the Queens Wrath event being considered. So really, I don't see eye to eye with you on your issues at all.
If you're going to compare this to an MMO, then you have to compare the amount of content to an MMO. People wouldn't mind grinding this game if it was World of Destiny. It's not. It's a small amount of content being spread thin due to MMO style progression.
 
I've maxed out both the hard light and suros. For PVE I absolutely love the suros, and for mid/long rage engagemeets in pvp it's great. However, the slower firing while ads absolutely kills it for most encounters in pvp since they are in large majority, close range. And scaling works against it alot in pvp. I find the hard light is thus far superior overall. As the accuracy when you get stability is great, and overpenetration is great in both PVP and PVE. I find I simply need to burst fire to get weakspot hits with the hard light so I have no issues with it. Thus I have switched to the hardlight. Also both have additional damage bonuses from bottom half of the mag. But for some reason only the bottom few rounds of the Suros get any real boost while the hardlights whole bottom half deals relatively flat damage. Which is better for me since I'm often reloading between lulls in combat, so the suros is kind of a pain. If I could disable the slower rate of fire while ads I would use it non stop, alas I can't, so I'll save it for Iron Banner.

Good to know, won't dismantle my Galahad then. Bottom half perk really doesn't fit my always reload playstyle anyway. I'll still enjoy the hell out of it in PvE. I'm still on the lookout for an exotic HC. I'm determined to get good with them.
 
There's a 30 second penalty for death in the raid, I would suggest running Gunslinger always for oracle/add kills for GG, hunters don't have much use outside of that currently, lol.
Makes sense. I haven't tried the raid yet, so didn't know.
 
This is an analogy to how Bungie handled the cave.

Mother- Due to the bad economy, my young son has to work to support our family. This means he can't get a higher education.

Politician- I've got the solution for you. I am banning all young teens from working. Better now?

Mother- But then we'll starve...
 
They better not nerf the chest runs or I really will be upset. That's something you do have to actually grind for and it's boooooorrriiiiiinnnggggg.
 
Woke up to the patch, very disappointed.

The Cave I can understand, but nerfing the shards off Queens rewards? WTF?

Bungie has no idea what they are doing at this point.
 
So I'm chain running low level nexus to get the 25 strikes for bad juju done. I get these 2 morons that first did nothing during the orbs then when we get to the big pack of vex before the boss they go and kill themselves. Then they res, come back and message me angry that they want to farm. I inform them they can either go find another instance or do the boss and they begin to try and push me over the edge. Apparently these are the types of idiots that don't read patch notes.
 
hey guys, are Crucible marks capped too? I'm nearing 200 and I switched to get faction points with Future War Cult, but I don't have enough to be @ level 2 yet so i'm unable to spend any marks.

Adittionally, WTF do I do with my vanguard marks since I decided to get faction credit for FWC? If that's capped at 200 and I can't spend them either, I basically have no point to play.
 
They should just cap it so that you can only open 5 chests a week! That's the perfect way to slow down progression.

hey guys, are Crucible marks capped too? I'm nearing 200 and I switched to get faction points with Future War Cult, but I don't have enough to be @ level 2 yet so i'm unable to spend any marks.

Adittionally, WTF do I do with my vanguard marks since I decided to get faction credit for FWC? If that's capped at 200 and I can't spend them either, I basically have no point to play.
Both marks are capped with a weekly limit. I think this is Bungie's version of rest experience or something, but implemented in a way that makes you want to stop playing until the following week.

And yep, you have to level up the Vanguard merchants to use those marks. I *have* to imagine there will be a way to turn Vanguard marks into Crucible marks and vice versa, because right now the game kind of sucks if you hate PVP and want to buy stuff from the Faction merchants.
 
Basically, instead of Destiny changing over time according to how players play Destiny, Bungie is going to change Destiny to force players to play it their way and only their way. Why? Because dreams.
 
There's also a distinction that you're either missing or ignoring. People aren't shooting the cave because it's the most fun. They're shooting the cave to gear up/load up on mats and cash. Making the strikes more fun wouldn't make those players do differently. Sure they'd play the strikes (presumably more) but they'd still use the cave to gear. This is where your Transistor example falls short. You have nothing to gain running the OP setup in your example so you're literally choosing power or fun. In Destiny, the cave vs. intended progression is choosing avoidance vs. the intended experience.
You wouldn't have to make the strikes more fun, but you could make the rewards more reasonable and regular. Imagine a strike having a drop rather 2x higher than normal. Not only more drops, but drops of better quality. Then on top add a guaranteed reward (doesn't have to great) for completing the strike that is sufficiently difficult. I don't think cave farming would then be as popular. Add more rep and marks for doing a strike. Where are level 26 - 28 strike playlists? Why the fuck does it end at 24? It makes no sense. You'll never eradicate the ease of cave farming -- there will always be some, but it would have never gotten to the point that it needed a nerf.

Not to go on too much of a tangent, but the Transistor example works if you consider using limiters or finishing challenge rooms. Being powerful and having fun were not mutually exclusive when it comes to those activities. So I have progress to gain, if I choose to run that set up.
 
This is an analogy to how Bungie handled the cave.

Mother- Due to the bad economy, my young son has to work to support our family. This means he can't get a higher education.

Politician- I've got the solution for you. I am banning all young teens from working. Better now?

Mother- But then we'll starve...

Comparing the nerfing a farming spot in a videogame to a country's economy with real-life consequences is probably one of the worst analogies I've ever read on this forum.

Bravo.
 
So I'm looking to do the raid any one have an open slot? I'm a lvl 27 warlock. I could possibly get my friend to join us if we need more people.
 
i need those handcannon bounties to come back to the crucible so i can feast again
This is an analogy to how Bungie handled the cave.

Mother- Due to the bad economy, my young son has to work to support our family. This means he can't get a higher education.

Politician- I've got the solution for you. I am banning all young teens from working. Better now?

Mother- But then we'll starve...

6/10
 
If you're going to compare this to an MMO, then you have to compare the amount of content to an MMO. People wouldn't mind grinding this game if it was World of Destiny. It's not. It's a small amount of content being spread thin due to MMO style progression.

No. You don't. That's an arbitrary standard that you and a few others have thrown out that really just amounts to being a straw man. A full fleged MMO may have more content at face value... but they're all still the same types of content just reskinned. Kill 10 x, collect 10 x, Fed Ex, etc... 10 zones or 100 zones this doesn't tend to change.
 
hey guys, are Crucible marks capped too? I'm nearing 200 and I switched to get faction points with Future War Cult, but I don't have enough to be @ level 2 yet so i'm unable to spend any marks.

Adittionally, WTF do I do with my vanguard marks since I decided to get faction credit for FWC? If that's capped at 200 and I can't spend them either, I basically have no point to play.

If they cap the vanguard I would imagine crucible are too, though I'm not 100% on that.
 
To be fair to myself and fellow hunters as far as raiding goes.. (Raid Spoilers)
The first week on my first successful attempt, we had two hunters be part of the team that got ported. Both running gunslinger and taking it in turns to golden gun one shot oracles. The group would ignore the mobs and move through cover, one hunter popping the first few and the other taking the rest. The relic holder then ran through the portal as they cleaned up the last one so that he could instantly start using the shield on the boss when the buff activated. I was the portal opener and was also back up oracle slayer should one die and we did the fight before he enraged. Felt good.
 
I've maxed out both the hard light and suros. For PVE I absolutely love the suros, and for mid/long rage engagemeets in pvp it's great. However, the slower firing while ads absolutely kills it for most encounters in pvp since they are in large majority, close range. And scaling works against it alot in pvp. I find the hard light is thus far superior overall. As the accuracy when you get stability is great, and overpenetration is great in both PVP and PVE. I find I simply need to burst fire to get weakspot hits with the hard light so I have no issues with it. Thus I have switched to the hardlight. Also both have additional damage bonuses from bottom half of the mag. But for some reason only the bottom few rounds of the Suros get any real boost while the hardlights whole bottom half deals relatively flat damage. Which is better for me since I'm often reloading between lulls in combat, so the suros is kind of a pain. If I could disable the slower rate of fire while ads I would use it non stop, alas I can't, so I'll save it for Iron Banner.

Hardlight4lyfe bro
 
Comparing nerfing a farming spot in a videogame to a country's economy with real-life consequences is probably one of the worst analogies I've ever read on this forum.

Bravo.
That's how analogies work.....

It really doesn't matter if one is more significant to life or not. Im not saying killing off farming is bad because starvation is bad. I'm saying both use the same terrible logic to fixing a similar type of problem (Doing one bad thing to avoid an even worse thing)
 
Ugh, is this the most unfun patch ever? Queen's gear no longer dropping ascendant shards is crap. Now the whole event seems very pointless.
 
too fast

let's cut it at the knee, make it so that it has to take longer for no reason. fixed.
It's an MMO when something needs justification or rationalization. It's not an MMO otherwise. "It's okay because other games do it, too." Your mother wouldn't accept that bullshit excuse.
 
For those not bothered by the constant hampering of progression, how would you feel if a single player game was arbitrarily locked so you couldn't proceed further before certain unlocking dates because they wanted to avoid you beating it, selling it and not buying the forthcoming DLC? Because that's exactly what Bungie is doing.
 
This is an analogy to how Bungie handled the cave.

Mother- Due to the bad economy, my young son has to work to support our family. This means he can't get a higher education.

Politician- I've got the solution for you. I am banning all young teens from working. Better now?

Mother- But then we'll starve...

It's more like

Player- I love the cave of wonders. I love it so much I want to take it behind a middle school and get it pregnant.

Bungie- I love patching things that players love. I love it so much I want to take it behind a middle school and get it pregnant.


I have the sickest references bro, everybody knows that.
 
Basically, instead of Destiny changing over time according to how players play Destiny, Bungie is going to change Destiny to force players to play it their way and only their way. Why? Because dreams.
Obviously we're not playing it right!

Did they comment on that?

They are seriously just lengthening the game because they want to keep us till DLC. This game is going to be dead by November.
I really get that impression. I was more than willing to grind Queen Strikes for the guarantee of Ascendant Shards. But now, I don't know if I give a fuck about the game any more. Making it harder to grind for the randomly generated crafting materials as well? It really feels like a band aid to force people to stay on the treadmill until the next piece of DLC comes out.
 
They should just cap it so that you can only open 5 chests a week! That's the perfect way to slow down progression.


Both marks are capped with a weekly limit. I think this is Bungie's version of rest experience or something, but implemented in a way that makes you want to stop playing until the following week.

And yep, you have to level up the Vanguard merchants to use those marks. I *have* to imagine there will be a way to turn Vanguard marks into Crucible marks and vice versa, because right now the game kind of sucks if you hate PVP and want to buy stuff from the Faction merchants.

I'm not talking about the weekly cap, i'm talking about the maximum cap. I didn't really think about the point caps until now, and if I can't earn more than 200 crucible and cant spend them because I decided to faction cape a bit through the game I am really, really frustrated.

Anyone know for certain? Regardless, these low-ball maximum caps suck so much. If I can't spend the vanguard points but want to do strikes then I am basically wasting my time.
 
We may as well sticky this thread to the top of the gaming forum, lol.
 
Can't glimmer farm in the Shrine, can't farm the cave and the Queen rewards are shit since you can't DE them for shards.

GG
 
If you're going to compare this to an MMO, then you have to compare the amount of content to an MMO. People wouldn't mind grinding this game if it was World of Destiny. It's not. It's a small amount of content being spread thin due to MMO style progression.

I don't pay $15 a month for this like I would something like WoW... So no I'm gonna have to disagree. I don't expect as much content as a game like that for this reason.
 
This is an analogy to how Bungie handled the cave.

Mother- Due to the bad economy, my young son has to work to support our family. This means he can't get a higher education.

Politician- I've got the solution for you. I am banning all young teens from working. Better now?

Mother- But then we'll starve...
This is an analogy to how Bungie would explain their handling of the cave.

Bungie- I could tell you of the engram cave and the incoming patch... but the children are already scared.

Player- What children?

Bungie- We must fight the darkness with the lightness.
 
lol

6 Storytelling Problems Video Games Still Can't Fix

#3. Lore Spiraling Out of Control


One of the great strengths of video games is that they can tell a story that unfolds over 20 hours instead of two. Unfortunately, many games don't take advantage of this, while others exploit it like people who try to get an entire meal out of grocery-store samples. Metal Gear Solid is the classic example -- you need CliffsNotes to understand each game's plot, and most of them assume you have some knowledge of their predecessors. It makes jumping into the middle of a plot-driven series like starting Game of Thrones in the middle of Season 2 and figuring out why every conversation is about characters who are no longer alive.

But the bigger problem is that more and more games are trying to deliver their stories through in-game databases. You've probably played a modern game that has a codex, archive, grimoire, or some other fancy term for what's basically a wiki. It combines all the fun of shooting monsters with the raw thrills of reading an encyclopedia.

When used correctly, a codex is a great way to flesh out a game's world. Mass Effect delivers all the important parts through dialogue and gameplay but offers a database of background info for hardcore fans who want to know the technical specs of their weapons or why having an entire race of hot, pansexual lady aliens has a sound scientific basis and isn't just a weird, masturbatory fantasy. Nerds can dig into the lore while most gamers can ignore it and be happy with the story.

But some developers just cram the entire plot into a database. That way they don't have to go through the effort of telling a coherent story, and gamers can engage in their favorite pastime: putting their controller down to squint at swathes of tiny text.

Dragon Age: Origins is guilty of this. It's a fantasy game about a group of warriors stopping the "Darkspawn," a name that should tell you how nuanced and subtle they are. It's full of so many cliches it should have been called Hacky Tolkien Derivative: Darker and Edgier Edition. But fans have told me that if I go and read pages and pages of background information the story is actually really interesting.

OK, great. But if I wanted to read a story I would have bought a goddamn book. There's a reason classic novels don't make you complete quick-time events before you can access the next chapter -- it plays against the strengths of the medium. But games are relying more and more on your willingness to stop playing the game in order to enjoy the game.

Destiny is the latest offender. The game boils down to "shoot aliens because Peter Dinklage told you to," which makes Halo look like Chaucer. You can't even access the "What the Hell Is Going On?" database from the game. You have to go to the official website and read the blurry backs of a bunch of virtual trading cards, which is a lot of hassle considering I just want to understand what the hell it is I'm shooting at. For those who haven't played the game, that sounds like a rejected premise from The Onion, but I assure you, it's quite real:

319916_v1.jpg

http://www.cracked.com/blog/6-reasons-video-games-still-have-terrible-stories_p2/
 
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