Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Agreed. Those people need to fuck off and not even bother posting in this thread.

This is a huge issue which sets a precedent for future multi-platform titles.

Anyone who doesn't oppose this awful practice is scum.

Scum? Really? Over the resolution of a video game?
 
This thread is 79 f*cking pages long. Of course people are overreacting, it's a resolutiongate thread.

I understand the upsetment when a game feels "held back", especially given the fixed nature of consoles. Investing more in a stronger console is seen as cost effective because every PS4 owner will benefit.

However, I think people are freaking over nothing substantial. We don't know how the two console versions compare.
 
people were/are upset about Destiny parity, it's just that the game came out, with a host of other issues, so parity is the least of anyone's worries with that game, at the moment.

Yep it sucks big time and i hate that Bungie got not called out for that. I mean they even said "we want the Destiny experience equal on all platforms". Best evidence for this forced parity ? No use of the Dualshock 4 features like touchpad (it would fit perfect for menu navigation) and the speakers (again would fit perfect for Dinklagebot when he is scanning some shit). This was Bungies last gift to all Xbox and Halo fans imho.
 
The salty PS4 only owners are making this great. I love my PS4, and XBone. I'll be picking this up on PS4 assuming performance is better. But if it's not, I'll pick it up on the XBone as I haven't played too much of anything on it in a while.

Well, if I hadn't already mostly written off Ubisoft for pretty much following in EA's footsteps and also making games that all feel the same I'd be more upset. For me it's just another reason why I'm glad I'm avoiding their games. And yes, even if I didn't have a PS4 I'd still be slightly annoyed (not enough probably not to buy) because I don't see why they have to gimp one version just to not hurt the feelings of another console. I mean if I had the weaker console I'd be fine that I'm not getting the best game. Obviously I had other reasons that I found more important to have that console. I'm not sure what benefit it does to me to make sure the other console gets no better of a game. It only hurts them with no real benefit to me.

Do you think I should be whining that xbox 360 got the better versions of most games as a PS3 owner and that they should have forced those games to be not better than the PS3's solely to save my feelings? (Ok, I admit, I got an xbox but it came second and was more for the kinect and I prefer my PS3 to tell the truth).

And if they did it cause MS paid them? Ok, fine. But they will have to deal with the fact they will piss off some people. That's business. And that's the only way people have to vote if they want them not to do parity for MS's sake... by deciding not to buy the game and showing them they will lose money if they do what MS wants (basically, if enough peopel don't buy, it won't be worth MS's money).

Imagine if they tried this with the PC crowd (you think PS4 owners are being pissy about it.. I guarentee you the PC crowd would be a helluva lot louder if they gimped the PC version to be the same as console). And if you don't think that's ok, why is it ok to gimp one console version for parity to the other?
 
Thinking about this, I don't even understand what debate Ubisoft is trying to avoid. If one version performs better than the other, we will see it with our own eyes and the answer will be obvious. There would be comparisons, but why would there be a debate? This whole thing is incredibly fishy.
 
The salty PS4 only owners are making this great. I love my PS4, and XBone. I'll be picking this up on PS4 assuming performance is better. But if it's not, I'll pick it up on the XBone as I haven't played too much of anything on it in a while.
So you really dont understand what is going on in this topic.
 
a lot of non-enthusiasts are going to be downright pissed that their game looks the same on the box their friend down the street has, instead of better. they'll be lining up to boycott the new Assassin's Creed.

Not sure if my sarcasm metre is broken or not.
 
Scum? Really? Over the resolution of a video game?

I agree his words are unnecessary. It's fine to have a personal opinion that this issue doesn't matter to you. But I do think its shitty to tell someone else they are overreacting for being upset about this. I've seen this sentiment pushed where only crazy niche "gamers" get upset over resolution. And that's pretty awful to do that just because you don't care about the issues they think is a big deal. That said I don't know who he's talking about. Id say the majority of people on GAF regardless of how they view the issue, aren't attacking others or being dismissive. Unless I missed those posts.
 
Again, their explanation of the CPU's have no real bearing on the resolution, especially in terms of ROPS and the GPU being the real defining feature of resolution. Almost every major taxing game has a resolution disparity, why do they suddenly think it doesn't exist because they have a contract on this game with MS?
 
I'm just not seeing what Ubi gains with this decision. So can we safely assume money was involved with this? And who can we really blame?
 
GPGPU utilization is still a thing of the future perhaps, and only to be properly exploited by Sony's first party in the beginning.

Just be glad that it looks as good as it does.
 
not trying to insinuate anything, but if ms can pull off something as big as the tomb raider deal, they can totally pull off a parity clause.
 
Why is everyone so self-righteous about their ps4 edition of this game?
When you watch a movie in DVD or Bluray which one do you pay more for? The blu-ray one because it includes better sound and better picture quality sometimes a behind-the-scenes bonus but you pay roughly 50% more.

Game developers do not get anything back because they push their game to 1080p or 60fps there is no return on investment here. They still only get 60$ just like on the XO version and there is nothing justifying the extra cost just because a little group of people rants about 600k extra freaking pixels.
If the technology and investment is already there then of course you can push forward like for example InfamouS.
A company like ubisoft which created a new engine version because if next-gen then it is going to take time and investment to reach higher grounds.

1080p or 60fps is just extra gravy if the initial budget only covers the technology necessary to reach the minimum reference quality - in this case Xbox one

Of course there can always be some external "tampering" - which ms in this case is accused for but in my opinion that is a lot less likely.

Unity probably already costs A lot of freaking money and I am pretty sure they are running out of money for anymore changes. For them to invest extra resources for a freaking res-bump is not a priority.

This PR is howecer extremely and so freaking poorly planned and written that it would hace been beat if it wasnt released.
This is so god damn stupid.
Here we go again with the "DVD and Blu-Ray" BS.
 
The level of denial in this thread is unreal. We heard abut this parity clause stuff from MS before the generation even began. Ubisoft even went as far as saying that they "locked" both versions down to avoid comparison drama. Why would Ubisoft care if the PS4 version is better than the XBOne version? Why would Ubi even care if any versions of this game are compared at all? We all know who benefits the most from this scenario and it's rather obvious. It's more of a conspiracy to say it is "tech issues" holding the PS4 version back at this point.
 
Agreed. Those people need to fuck off and not even bother posting in this thread.

This is a huge issue which sets a precedent for future multi-platform titles.

Anyone who doesn't oppose this awful practice is scum.

Hey man, opinions and stuff. Not everyone is required to think the way you think.
 
Actually, what he said is that it means that the native resolution is 900p and the frame rate is locked (which is actually just a euphemism for capped) at 30.

That does NOT mean everything else is the same between two versions.

The most cynical and literal takeaway of what he said is that everything else will be the same too. Perhaps that reading is perfectly justified due to the stupid way the producer worded it.

However, it is not the only possible outcome.

Here are some entirely plausible scenarios that would not contradict the guy's original words:

- PS4 version stays at 30fps more constantly than the Xbox One version.
- PS4 version features superior AA.
- PS4 version features better textures.

Don't get me wrong; what the producer said is almost PERFECTLY tailored to be interpreted as "we're just gonna force complete parity guyz." It's a PR blunder of absurd proportions. However, that doesn't mean the reality is as bad as you're expecting based on these words.

If you actually read the preview, the official company line is that both versions are the same in everything.
 
It's fucking ludicrous. The reactions and the images people are making are extremely childish as well.

You're being a bit obtuse for someone who seems to be practicing willful ignorance as a matter of course. Microsofts entire history, not just in video-gaming, gives observers plausible reason to suspect something is up here. Taken with the documented difference in bandwidth and rendering power between the One and PS4 it does seem strange at the very least. CPU AI bound frame-rates is not a plausible excuse for parity, primarily because scaling and deferred rendering should allow for the numbers of AI onscreen to dynamically shift in response to frame-rate and vice versa. I'm guessing a post launch patch hits 1080p on PS4 and this goes away 2-4 weeks after the initial release, which is coincidentally when the vast majority of new title sales occur.
 
Gamers are some the most informed consumers in the buying world.

Ubisoft is trending on Twitter...the ps4 parity hashtag thing has exploded already.

You're arguing about sales now which none of us are really doing.

It is not trending in any view I tried. Where is it trending?
 
I'm not saying UBI isn't doing something wrong, but outright blaming Microsoft for something we don't know the answer to doesn't make the situation better. We don't actually know what the case is why they are both 900/30 other than what was stated here. In the end, it was Ubisofts decision to do this.

IF (and i'm making it all caps to point out that it's only a conditional and not a statement of fact) Ubisoft made this decision because of MS being "sensitive" (as another user put it) about parity (especially in terms of resolution), then it's anothe case of MS attempting to even the playing field by limiting the competition in some way rather than making the best of their own hardware.

Looking at this after seeing what happened with Blizzard and Diablo 3, it's quite possible that MS had some influence over this. Whether or not they did and whether or not we ever find out about it is an entirely different story though.
 
If you actually read the preview, the official company line is that both versions are the same in everything.

I did. That was the official company line in many high-profile releases in the last generation too. The reality was frequently different from the company line.
 
80 pages... what have they done....

So, my initial plan was to get a PS4 to play Unity, but if the game runs at 1080p and 60fps on PC, then here it is, I think I'll finally buy a new PC. I needed one badly anyway.
 
If you folks are genuinely upset at this, please vote with your wallet. Cancel pre-orders,
bombard Ubisoft with tweets, buy the game used a month or 2 down the line.


Hit them where it counts :3

I was never gonna buy it in the first place. But I know 80% of the people bitching will still buy it. Because 'must have gaem" I guess.
 
a lot of non-enthusiasts are going to be downright pissed that their game looks the same on the box their friend down the street has, instead of better. they'll be lining up to boycott the new Assassin's Creed.

I dunno. Shitting on consumers isn't the best pr move. Especially the one with the larger userbase.
 
If those "PS4 users" understand nuance, they will know that it is quite possible to get a heavier bang for the buck than that last 180p. If it's purely a numberzzzzz race, then sure, you don't care. You just want the 1080p. If it's more about the actual visual impression, then you would consider the tradeoffs.

Note that in no way am I saying the PS4 version *will* get nice things in return for staying at 900p. Just that it's entirely possible and not necessary nothing.

Not how it works.
 
It's obvious what they meant.

I know what game I will not be picking up.

As the Rock would say: Ubisoft can take that game, turn that sumbi*tch sideways and stick it straight up their candyass!

**drops mic**
 
I almost have to respect them, for coming right out and admitting forced parity. If the reasoning wasn't so laughable that is. I hope Microsoft paid for this, nothing else would make any sense to me. From one of the biggest publishers out there, anything else is frankly insulting.
 
I wasn't going to buy this game anyway, but this definitely sours me a little bit on The Division, which has been on my radar. Probably will buy it regardless if the gameplay looks strong enough, but if I'm even a little bit on the fence something like this could convince me not to buy it.
 
You can see the difference. It has been proven

My friend has been telling me you can't really see a difference, but I can. I had the beta of Destiny for both my X1 and PS4. I used the same exact TV settings for both. In comparison, the X1 version looked like I was viewing it through a slightly fogged window while the PS4 version looked like it was through a window that was just cleaned with windex. It really did.

So if I have the option, I will buy the higher resolution version.
 
The salty PS4 only owners are making this great. I love my PS4, and XBone. I'll be picking this up on PS4 assuming performance is better. But if it's not, I'll pick it up on the XBone as I haven't played too much of anything on it in a while.

You won't be playing this on PC ? You have a very good machine.
Better graphics (tessellation, HBAO+, PCSS), higher framerate + 1080p or above

NVIDIA-Maxwell-GM204-Press-Slides-47.jpg

Easy choice in your case.
 
GPGPU utilization is still a thing of the future perhaps, and only to be properly exploited by Sony's first party in the beginning.

Just be glad that it looks as good as it does.
We don't have to be "glad" about a 900p resolution here.
The PS4 GPU is clearly stronger than the Xbone GPU.
That "900p parity" crap is bullshit!
 
I can use conjecture to connect dots too

*watchdogs was 900p/30 fps on ps4 compared to 792fps/30fps on Xbox one
*watchdogs and ac:u have very similar engines
*Xbox had a firmware update that opened up 10% gpu reserve
*Microsoft has been working individually with developers to get there games to parity
*Microsoft has been at the forefront of Act's marketing and has been showing the game on XB1

Combining all of that I think we can come to the conclusion that Microsoft sent it's wizards into Ubisoft to force parity on everyone.

My point is no one has any idea what actually happened but I think it'd ridiculous to assume that Ubisoft took MS money to make there game worse. Think about that for a second.

ok, now that I read another post other than mine that I dont find batshit insane, I can go do something else with my time :)



about next ACU, I will not buy day 1 on neither machine anyway.
not because of the resolution/framerate, but simply because even with high production values, ac games seem repeating and after a while boring to me.
I dont care so much for the pixel numbers, I think I care more that them pixels represent something that feels new and exciting to me. so will see first and spend money later.
 
Well, yes. I'm no expert but isn't this what happened on other games since MS gave that extra 10%?

Genuine question.

They gave back 10% reserve of a weaker GPU than what the PS4 has. Does it give the XB1 a boost? Yes. Will it make the two machines equal? Never.

Shadows of Mordor is a good example of how to do a title right. It was tailored for each platform. Hardly anyone complained. That flimsy excuse in the OP is disgusting because this has sparked more controversy and backlash full of conspiracies and fanfiction by going the parity route.
 
People acting like this is just a resolution issue are not understanding why most are outraged. The outrage has nothing to do with resolution, the problem is the forced parity, it sets a terrible precedent that hopefully more developers do not follow.
 
Here's the thing man, the conversations about XBO games being 900p while they're 1080p on PS4, we were used to it now. The discussions had already disappeared for the most part because there's nothing controversial.

Ubisoft's decision yet again changed it out of something we were used to and now blew up the debate again by artificially going for parity.

They ignited more debate by this decision than not.
 
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