Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Man we could have potentially had 1080p 60 fps if not for the shit-tacular xbone and the dumbfucks at Ubisoft. Truly wonderful times.
 
I've been here for almost 8 years and I assure you I have never said the following, until now.

PREORDER CANCELLED.

I knew in my gut when this gen started MS would resort to some sort of low ball stint like this but what I don't understand is how developers are playing ball with them. How do they have any clout in the industry anymore given their position in sales, it baffles my mind. MS has their hands in EAs, Activisions and Ubisofts pockets.

Activision had no issues running COD at a lower res on PS3, nor did rockstar and the list goes on, yet God forbid we upset Microsoft. So glad this is blowing up into a big issue cause it can't continue.

They have money and lots of it.
 
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I don't see anything wrong here. Obviously the goal they want to reach is "whatever the hell Xbone can do"
 
they forced blizzard to drop the framerate of Diablo III so they could claim parity with the PS4 version

The PS4 version of Diablo 3 runs at 1080p/60 with a solid frame rate.

I guess that before MS paid off Blizzard, it was running at 120fps... lol

http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-ultimate-evil-face-off

Given parity is essentially achieved everywhere else, has the touted Xbox One's resolution boost changed anything in performance testing? With both running at a full 1080p, we see a clear margin when running the New Tristram Gates, during the Skeleton King boss fight, and during packed skirmishes on the South Highlands plains. It reaches as low as 52fps on Xbox One, whereas with the rendering glitch now fully attended to on PS4, Sony's hardware never drops a frame in these areas.

In terms of frame-rate metrics, the Xbox One does show flickers of strain in meeting its recent 1080p upgrade - something never elicited by the PS4, which holds at 60fps in likewise tests.
 
One thing that is clear: This is a major fuckup on Ubisoft's part from a PR perspective. They have completely failed in "avoiding the debate and stuff", as evidenced by this thread.

Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding who from MS paid anything for this one specific decision.
But why would Ubisoft do that on purpose if there is nothing to gain? It's not like they are spending shit ton of resources to increase res by 180p.
 
One thing that is clear: This is a major fuckup on Ubisoft's part from a PR perspective. They have completely failed in "avoiding the debate and stuff", as evidenced by this thread.

Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding if anyone from MS paid anything for this one specific decision.
All I'm saying is that nothing is denied either.
 
Legit question to those saying this wasn't done on purpose. What evidence are you using for this. Here's mine.

1. Ubi flat out said they held the resolution back for parity. That statement cant be interpreted any other way.
2. Both games are 900p 30 fps despite a noticeable power difference.
3. Nearly every multi plat has had better resolution on PS4.
4. UBI gives a complete non statement to Kotaku purposefuly dodging the question.
5. The game just so happens to have a marketing deal with Xbox.


If you look at all of this how do you come to the conclusion this is anything other than Ubi holding back resolution.


This game was previewed by a ton of sites today and everyone has noted that the frame-rate is all over the place. This is from a game that releases in about 30 days and it was previously delayed by 2 weeks. If you read between the lines it's obvious that the choppy frame-rate is the issue for this game. This is all happening at 900p.
 
"You need to play the companion app / companion browser game / possum to unlock this chest!" shit was bad enough, but this is just completely unacceptable.

To think my hope for the series was restored with Black Flag.
 
In regards to the 1080/60 thing...its Ubisoft. This is what they do. The target render/ bullshot champions of the world have yet again over-promised and under delivered.
 
ACU from the videos i've seen posted today is WAY more graphically intensive than WD.
Almost every person who's had a chance to play it says that they're blown away at the amount of NPC's on screen.

Here's the Rev3games video from today:
https://www.youtube.com/watch?v=Dpxo2z1VLd0

When you look at the video it's obvious that it's pushing the hardware pretty hard and even at 900p it apparently is choppy in some area's.

Here's a quote from the Nick dude at Rev3 who had a chance to play it for a few hours:

I kinda hesitate to talk too extensively about that stuff in preview builds, as the games aren't finished and framerate optimization is one of the final things that happen in game development. That said: the framerate was kiiiind of all over the place. Here's hoping they tighten it up before release! -Nick

The framerate looked pretty bad in the clips they were showing. All the clips were from the X1 version from what I could tell.
 
Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding if anyone from MS paid anything for this one specific decision.

so they're holding back the PS4 version, but the idea that MS has anything to do with it is going off the deep end? it's the most logical explanation right now. they didn't wake up one day and decide randomly to hold back the PS4 version. there's a reason for things.
 
To those claiming Microsoft having a hand in these parity decisions being an absurd notion, have you forgotten that Microsoft already has, as a matter of fact, forced parity in games, in particular with indie games?

I'm afraid I'm going to have to ask you for proof of this "forced parity" that you speak of that you say has already taken place.
 
This game was previewed by a ton of sites today and everyone has noted that the frame-rate is all over the place. This is from a game that releases in about 30 days and it was previously delayed by 2 weeks. If you read between the lines it's obvious that the choppy frame-rate is the issue for this game. This is all happening at 900p.

Framerate stabilization usually happens in latest stages of development, so framerate should be a lot better in the final build.
 
I don't think Microsoft paid for parity.

I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.

The problem is, they admitted it.

Should have just shut up and let DF spill the beans.
 
At the very least, maybe there will be fewer frame rate drops on PS4.

That is what I'm hoping for. Perhaps it will have better image quality and more effects going on for it as well. Either way, I'm sticking with it because I do still want to play the game. No sense in denying myself that because of this mess.
 
I don't think Microsoft paid for parity.

I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.

The problem is, they admitted it.

Should have just shut up and let DF spill the beans.

Exactly my thoughts. It seems to me they are doing too much, too fast and thus want to take the lazy route instead of working to the absolute best of both consoles. Is it even their best team working on Unity? I know AC has like a million teams assigned to the franchise.
 
This game was previewed by a ton of sites today and everyone has noted that the frame-rate is all over the place. This is from a game that releases in about 30 days and it was previously delayed by 2 weeks. If you read between the lines it's obvious that the choppy frame-rate is the issue for this game. This is all happening at 900p.

And its entirely possible MS had nothing tp do with holding back resolution. It could be sheer coincidence with the marketing deal I'm fine with accepting that.

But if this game runs the same on both consoles despite the hardware differences Ubisoft programmers have fucked up their engine development to insane bounds.

The resolution is being held back either way. Likely by Ubis own decision but from a dev standpoint how the hell does the engine perform the same despite the power gap.
 
The PS4 version of Diablo 3 runs at 1080p/60 with a solid frame rate.

I guess that before MS paid off Blizzard, it was running at 120fps... lol

http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-ultimate-evil-face-off

Parity in the resolution department.
I never said MS sabotaged the PS4 version, just that having a 60fps framerate at sub-1080p wasn't acceptable apparently.

In a way, it's like when Apple decided to move to Intel based processors instead of using Power. The Power processors they were using were arguably better, but they couldn't explain that to "Average Joe consumer"... so they needed to change their oranges to apples so consumers wouldn't think they were losing out because PCs had intel chips with higher clock speeds. If MS is seeing a ton of negative press about the Xbone not being able to match the 1080p resolution of the PS4 and they perceive that's what their customers are taking away (hey, it's not 1080p like on PS4), then they were willing to sacrifice the solid framerate (on Xbone; again, nothing here with the PS4 version) and force blizzard to put out a 1080p game for the sake of "parity".
 
Why didn't they pay to have Call of Duty Ghosts,Battlefield 4,Plants vs Zombies Garden Warfare,etc.... gimped on the PS4?

Mentioning three games that this didn't occur with is probably as iron clad as my (and other's) pure speculation. It means nothing. Hell, mentioning three games, from three different developers, that all highlighted disparity in graphics between the two systems, conversely makes me wonder why Ubisoft wasn't able to do what seemingly everyone else could (including Ubisoft with AC4).

And you could easily argue, games like these, (two out of three being launch games) were the cause for the infamous "resolutiongate" debate, and games like AC:U are the effect. Microsoft's response, having tested the waters at first by doing nothing and seeing the negative press garnered from previous games, may be to take a more proactive approach in ensuring parity and dissuading "debate" going forward.

It's a fairly preposterous notion really. I'm not sure MS would be prepared to spend money on am exercise that

A: Gains them nothing
B: and generates yet more negative thoughts torwards MS

Nobody cares outside of enthusuast websites either.

A. I don't see how it gains them nothing. It gains them finally being able to say the Xbox version is right on par with PS4, something they haven't been able to say with many third party games prior.

B. They're clearly not too upset about generating negative buzz. The Tombraider exclusivity and Minecraft buyout both weren't exactly unanimously lauded.

Plus, I imagine if they did pay, there's some NDA in place, and no one will ever definitively know about it.

Look, I'd love to be assured Ubisoft is just being lazy (it's entirely possible), but this reeks of Microsoft interference. Since before the console race even took off, there was rumors of Microsoft paying for parity. I don't recall what became of those rumors, but given Microsoft's very public deals as of late, it's hard for me to see this as a completely innocuous coincidence.
 
I guess I'll have to stop buying Ubisoft games if this is something they intend to do for all of their games. Forcing parity is just stupid and it honestly makes them look lazy.
 
One thing that is clear: This is a major fuckup on Ubisoft's part from a PR perspective. They have completely failed in "avoiding the debate and stuff", as evidenced by this thread.

Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding if anyone from MS paid anything for this one specific decision.


I don't believe money changes hands specifically for this, but I'm sure the $20 million* co-marketing deal had an influence. All it takes is one person in one meeting saying "I think there's an issue if we release at different spec" for the idea to be set that parity is the best course of action.

*That's a guess, marketing is big money though?
 
I don't think Microsoft paid for parity.

I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.

The problem is, they admitted it.

Should have just shut up and let DF spill the beans.

Seriously, for me the most shocking and jaw dropping thing is that the idiot opened his mouth in the first place.
 
I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.

The problem is, they admitted it.

Should have just shut up and let DF spill the beans.

Yeah, that's the thing that I don't get at all (as I said in my previous posts). They should have simply said the game is 900p on both systems and left it at that. There would have been a bit of controversy but many people would have assumed that the PS4 version was better in some other ways outside of resolution.

So stupid. Still trying to understand how they thought this wouldn't be the reaction. Simply amazing.
 
^ ugh.

30fps makes sense if they're CPU limited, and these console CPUs are limited. Resolution less so maybe, but there could be other slight differences.

A few more frames on average doesn't always allow for any significant res bump, if the lows are still low. There's not much between the consoles, differences will differ.
 
Can't argue with that, makes me feel good anyways. Sony should step up their game to reward me as a PS4 owner then if that is true.

The reward is that they have a better system and unless a publisher/developer/platform holder forces parity, you're almost guaranteed to have a superior console version of games.
 
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