Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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They will just say we're working on it then the attention dies down and things stay the same.

Bad word of mouth sticks around, it might not badly damage Parity sales but if they can't deliver on the gameplay or if there are still performance issues, they might be looking at a major drop in sales for the next title in the series or even one of their other titles. They need to do serious damage control before mainstream media gets wind of this like the yahoo games or wall street journal, there's already franchise fatigue, this doesn't help.
 
The thread title was such a missed opportunity. The subtitle should have been "When keeping it real goes wrong.".
 
yup. the only reason to ever get a console is higher resolution.

might just step this gen entirely and wait till the 4k generation


Not just the resolution, but the fps as well. The ps4 is very capable of reaching 1080p, so it might very well be capable of 900p at 60fps. But they had to downgrade that as well for the sake of parity.
 
Anyways, this whole thread has gotten massively off topic. If you choose to play on console, you get what the devs give you. If you want better visuals, FPS, resolution, a choice, you go pc.

You get better graphics starting with console assets and then increasing the resolution, framerate etc. I think the point being made was that without consoles those assets wouldn't exist because those games wouldn't exist. So you wouldn't have better graohics, you'd have no graphics.
 
Not just the resolution, but the fps as well. The ps4 is very capable of reaching 1080p, so it might very well be capable of 900p at 60fps. But they had to downgrade that as well for the sake of parity.

They made a huge point that they're CPU limited. A lowered resolution isn't going to fix that.
 
They made a huge point that they're CPU limited. A lowered resolution isn't going to fix that.

And a raised resolution most likely won't affect it. It's pretty much all on the gpu. A third of which will be idle if it has parity with the XB1 version. Given that changing the resolution is as easy as changing 2 numbers to "1920" and "1080", then resizing the UI, you can see why people are irritated.
 
Sure, but tools can only go so far. In the end, given equal tools, hardware will always be the defining factor. And from a hardware point of view the PS4 can do more than the X1.

Yeah, but my point is that early xbone games were made on dev kits that didn't provide the baseline performance the system is capable of. Even later devkits still don't. For instance, on Xbone draw calls are still single threaded, on Ps4 from before day 0 you could have your draw calls on all available cores (which means either more objects on screen or less cpu overhead when drawing stuff).

So even though Ps4 is more capable than xbone it might not be more capable to the point of running in 1080p a game that xbone can only run in 900p. That may be true for early games, but doesn't reflect the actual gap.
 
Yeah, but my point is that early xbone games were made on dev kits that didn't provide the baseline performance the system is capable of. Even later devkits still don't. For instance, on Xbone draw calls are still single threaded, on Ps4 from before day 0 you could have your draw calls on all available cores (which means either more objects on screen or less cpu overhead when drawing stuff).

So even though Ps4 is more capable than xbone it might not be more capable to the point of running in 1080p a game that xbone can only run in 900p. That may be true for early games, but doesn't reflect the actual gap.
...or the ps4 is simply about 40% more powerful, and can thus render more pixels due to its better GPU. Maybe I'm crazy though.
 
I love AC. I want it to do well. But the implication of the developer's comments, coupled with Ubisoft's shady practices in the past, do not leave a good feeling. This is a no win situation

1) If they do nothing the accusation of forced parity sticks.

2) If the PS4 Version is patched to 1080p the gates of Xbox fanboy hell will rain fire on them. They will be looked at with permanent suspicion from all sides for future parity issues.

They put themselves in this situation so the blame lies with them. But anyway I look at it their credibility is shot real bad.

P.S. I play Ubisoft's games on PC so I don't care which console version is better but there is so much baggage on PC relationships with Ubisoft I'm not surprised that something is blowing up on the console side.
 
Ubisoft seem to have really shot themselves in the foot with respect to company image and negative PR.

Some good can still come of this though, with the rest of the industry watching it's a good lesson in how not to act going onwards into this gen.
 
I have two monitors right next to each other. One is 1920 x 1080p LG IPS LED and the other one is an HP monitor at 1600 x 900.... They're in different size though 23" for the LG one and the 19" for the HP one. The smaller size of the HP one actually is better because of pixel density. Except I can tell the difference very easily. On the 900p monitor videos, and games look very soft and fuzzy compared to the 1080p monitor. There is a significant difference even at small screen sizes (23 inches vs 19). With that said, I hope Ubisoft can patch the game and boost resolution. I think the PS4 is very capable of achieving 1080p. But at the same time if it stays at 900p the frame-rate will be very solid... which makes me wonder if 60 fps could have been possible at 900p for the PS4.

Sure, if you're on a small screen eyeballing then yeah, it is noticeable. I game on a 50 inch screen and playing Black Flag and Destiny beta, I struggled to tell the differences. I'm sure they can squeeze more out of the PS4 version if they put the effort.
 
Yeah, but my point is that early xbone games were made on dev kits that didn't provide the baseline performance the system is capable of. Even later devkits still don't. For instance, on Xbone draw calls are still single threaded, on Ps4 from before day 0 you could have your draw calls on all available cores (which means either more objects on screen or less cpu overhead when drawing stuff).

So even though Ps4 is more capable than xbone it might not be more capable to the point of running in 1080p a game that xbone can only run in 900p. That may be true for early games, but doesn't reflect the actual gap.

Oh I agree, Microsoft's dev tools were not ready on day one. They came to the ring with Sony and forgot their boxing gloves. But even when they eventually get their tools up to snuff, there will still (and always will be) a hardware gap that no amount of software can close. The Playstation 4 will always be more capable than the Xbox One.

It's like how the PS2 was a better graphical beast than the Dreamcast. No matter how great the DC was, it was never going to match the PS2 when it came to awesome graphics. It just physically couldn't. The gap between the X1 and PS4 isn't as great, but it's still a gap.

And, as Ubisoft is showing here, that gap is pulling down PS4 games even when it shouldn't be. That means that Sony customers are getting less value for their gaming dollar, simply because the X1 isn't more powerful.

THAT's what has everyone upset here. It's not fair to PS4 owners.
 
Sure, if you're on a small screen eyeballing then yeah, it is noticeable. I game on a 50 inch screen and playing Black Flag and Destiny beta, I struggled to tell the differences. I'm sure they can squeeze more out of the PS4 version if they put the effort.

So just because you struggle to tell the difference, other people should just relax about it?

(which really isn't the issue people are upset about here anyway)
 
This is a long thread, and most everything that could be said has been.

I just want to put it out there that this was a sure-buy for me before reading this horseshit from Ubi and now it's straight off the buy-list.

No fucking way will I support this.

Too bad because I was so excited about the changes they were finally making to a tired formula. But no frigging way will I buy this now.
 
Not just the resolution, but the fps as well. The ps4 is very capable of reaching 1080p, so it might very well be capable of 900p at 60fps. But they had to downgrade that as well for the sake of parity.

I'm upset by how they're sitting on their hands with the resolution on the PS4 and their pathetic excuse for that aspect, but the CPU could very well bottleneck both versions of the game and keep them locked at 30 seeing as both CPUs are almost identical.
 
Yeah, but my point is that early xbone games were made on dev kits that didn't provide the baseline performance the system is capable of. Even later devkits still don't. For instance, on Xbone draw calls are still single threaded, on Ps4 from before day 0 you could have your draw calls on all available cores (which means either more objects on screen or less cpu overhead when drawing stuff).

So even though Ps4 is more capable than xbone it might not be more capable to the point of running in 1080p a game that xbone can only run in 900p. That may be true for early games, but doesn't reflect the actual gap.

If performance scaled linearly with pixel count the actual gap would be just about perfect for 1080p on PS4. But in reality games perform better than that as you raise resolution.
And the example you gave has no impact on resolution anyway.
 
Guys we cannot allow to thread to be buried.
Ubisoft's practice is flat out disgusting and insulting to its customers.
I am a HUGE Assassins Creed fan. I've purchased AC1-4 (including Brotherhood/Revelations), Bloodlines, Altair's Chronicles, and the one with Ezio in Spain (the name eludes me). I've purchased all DLC for all of their games except for AC3 (didn't care about the non-canon stuff) and I have 4 Assassins Creed statues in my home and was planning on getting more...needless to say I'm a HUGE fan and yet this is flat out disrespectful.
It's not about Xbox One and Playstation 4, it's really not.
If you were running a class mile and little Timmy sprained his ankle would it be fair if everyone got a 7.5lb weight tied to their foot for parity sake?
In a drag race you don't gimp a car with more horsepower for parity sake...whoever is faster wins and that's that.
As I already showed earlier, my preorder is canceled and I encourage ALL of you to do the same. Ubisoft is NOT getting a penny from me until they make this right and I don't mean with some marketing spin where they try to make it out to less of a big deal.
Let's make Ubisoft regret their MS moneyhat.

P.S. I can't help but wonder if this is Phil Spencer's doing? I liked the guy...but first Tomb Raider, now this? I owned a Xbox and 360 but I can't support the X1 like this...
 
I'm upset by how they're sitting on their hands with the resolution on the PS4 and their pathetic excuse for that aspect, but the CPU could very well bottleneck both versions of the game and keep them locked at 30 seeing as both CPUs are almost identical.


I can definitely accept the 30fps due to the amount of npcs on screen, and their aparent complex AI, but the resolution should only be dependent on the gpu. If they were serious when they said 2months ago that they were aiming for 60, then something went terribly wrong. How could they make that claim without knowing if it was possible? Didn't they have those systems in place already?

This game better have phenomenal AI to justify the downgrade in fps then. But then again, this is ubisoft, they always over promise and under deliver. The guards will probably clip through walls and have the IQ of a glass of milk (half-full).
 
So just because you struggle to tell the difference, other people should just relax about it?

(which really isn't the issue people are upset about here anyway)

No, people have the right to be upset. I already explained why the game should be 1080 and think it's a bit ridiculous it's not. I'm glad people are making noise about it. Hopefully, Ubi will learn.

At the end of the day, if you like Assassins Creed, which I don't no more (I did but find it sickening their annualizing the franchise) I wouldn't let 900p stop me from getting the game. For me the difference is minimal. A good game is a good game and not by its resolution. I'm not going to not buy Halo because the resolution is 900p. If the game is good, it's good. And from first hand, it's not a drastic difference but this is imo. You can always buy on PC.

But maybe not buying the game is the right route in this situation to show discontent at something that is possible. From the sounds of it, it seems like poor management/timetables is the reason for the resolution. They usually work at that stuff last in optimization. Unit is not graphically impressive.

So lets let Ubi know!
 
No, people have the right to be upset. I already explained why the game should be 1080 and think it's a bit ridiculous it's not. I'm glad people are making noise about it. Hopefully, Ubi will learn.

At the end of the day, if you like Assassins Creed, which I don't no more I wouldn't let 900p stop me from getting the game. For me the difference is minimal. A good game is a good game and not by its resolution. I'm not going to not buy Halo because the resolution is 900p. If the game is good, it's good. And from first hand, it's not a drastic difference but this is imo.

But maybe not buying the game is the right route in this situation to show discontent at something that is possible. From the sounds of it, it seems like poor management/timetables is the reason for the resolution. They usually work at that stuff last in optimization. Unit is not graphically impressive.

So lets let Ubi know!

It's not about the resolution or even the game! It's the principle. How can everyone not understand this? If you let game companies do this to us now they'll always do it to us! I LOVE Assassins Creed but this is an insult and a slap to the face. They just pissed on our shoes and you're smiling about it.
 
It's not about the resolution or even the game! It's the principle. How can everyone not understand this? If you let game companies do this to us now they'll always do it to us! I LOVE Assassins Creed but this is an insult and a slap to the face. They just pissed on our shoes and you're smiling about it.

I'm not smiling about it. I agreed we should be pissed about it. I'm not getting the game anyway.
 
No, people have the right to be upset. I already explained why the game should be 1080 and think it's a bit ridiculous it's not. I'm glad people are making noise about it. Hopefully, Ubi will learn.

At the end of the day, if you like Assassins Creed, which I don't no more (I did but find it sickening their annualizing the franchise) I wouldn't let 900p stop me from getting the game. For me the difference is minimal. A good game is a good game and not by its resolution. I'm not going to not buy Halo because the resolution is 900p. If the game is good, it's good. And from first hand, it's not a drastic difference but this is imo. You can always buy on PC.

But maybe not buying the game is the right route in this situation to show discontent at something that is possible. From the sounds of it, it seems like poor management/timetables is the reason for the resolution. They usually work at that stuff last in optimization. Unit is not graphically impressive.

So lets let Ubi know!

I don't know why you keep speculating the reasons behind the numbers when they already told us why. It's for political reasons - not time, management or technical reasons.

It seems like you keep harping on about 900p being okay. That's not the reason some are upset or stopping them from buying it. It's the reason why it's 900p that irks them.
 
So I see that everyone is still assuming the PS4 version was brought down instead of asking what was sacrificed on the XB1 version to reach resolution parity. Looking at this thread you would think that resolution is the only visual effect used it putting a game on screen.
 
So I see that everyone is still assuming the PS4 version was brought down instead of asking what was sacrificed on the XB1 version to reach resolution parity. Looking at this thread you would think that resolution is the only visual effect used it putting a game on screen.
Everyone is assuming that because the initial comment that sparked this thread insinuates that. You lock on the lower spec, therefore Xbox One was the lock and PS4 was brought to that level.
 
So I see that everyone is still assuming the PS4 version was brought down instead of asking what was sacrificed on the XB1 version to reach resolution parity. Looking at this thread you would think that resolution is the only visual effect used it putting a game on screen.

They never used the word resolution, they said locked at the same spec which resolution is only one part of.
 
They never used the word resolution, they said locked at the same spec which resolution is only one part of.
So you assume. When people talk about "specs" on a console game they are talking about resolution and framerate. This has always been the case. Why people assume that they are talking about anything beyond that is beyond me. And even beyond that, not all 30fps games are equal in performance. We have no idea how this game is going to perform on each console, nor do we know the overall visual quality on each platform. We have specific numbers for resolution and target framerate, nothing else.
 
I don't know why you keep speculating the reasons behind the numbers when they already told us why. It's for political reasons - not time, management or technical reasons.

It seems like you keep harping on about 900p being okay. That's not the reason some are upset or stopping them from buying it. It's the reason why it's 900p that irks them.

Where are you getting this from? Reading the thread and other posters, it seems this game was at 792p or something in a previous build awhile ago, and an announcement by Ubi says the game was not downscaled. They probably got the game to 900p and felt it wasn't worth the extra man hours to get it to 1080 and maybe felt they had to finish other things like polish. There is no evidence it was political or an agreement was made with Microsoft so far to keep it at 900p (although I wouldn't be surprised). That's a management decision.

Now I've said it a million times, it's Ubi's fault for not spending the additional resources to get it to 1080p. They obviously felt it wasn't worth it. I'm pissed about that too. Like I said, it doesn't surprise me because Ubi has been going EA lately. However, my opinion is if I really liked this game, I would play it at 900p on my 50 inch screen. That's my opinion.
 
So you assume. When people talk about "specs" on a console game they are talking about resolution and framerate. This has always been the case. Why people assume that they are talking about anything beyond that is beyond me. And even beyond that, not all 30fps games are equal in performance. We have no idea how this game is going to perform on each console, nor do we know the overall visual quality on each platform. We have specific numbers for resolution and target framerate, nothing else.
I'm not sure that is true...
 
Where are you getting this from? Reading the thread and other posters, it seems this game was at 792p or something in a previous build awhile ago, and an announcement by Ubi says the game was not downscaled. They probably got the game to 900p and felt it wasn't worth the extra man hours to get it to 1080 and maybe felt they had to finish other things like polish. There is no evidence it was political or an agreement was made with Microsoft so far to keep it at 900p (although I wouldn't be surprised). That's a management decision.

Now I've said it a million times, it's Ubi's fault for not spending the additional resources to get it to 1080p. They obviously felt it wasn't worth it. I'm pissed about that too. Like I said, it doesn't surprise me because Ubi has been going EA lately.

There's no evidence it was political? Read the quote that started this thread.
 
So I see that everyone is still assuming the PS4 version was brought down instead of asking what was sacrificed on the XB1 version to reach resolution parity. Looking at this thread you would think that resolution is the only visual effect used it putting a game on screen.
They wanted parity so there were no debates on which version "may" be better, which version do you think that would be?
 
So I see that everyone is still assuming the PS4 version was brought down instead of asking what was sacrificed on the XB1 version to reach resolution parity. Looking at this thread you would think that resolution is the only visual effect used it putting a game on screen.

They wanted parity so there were no debates on which version "may" be better, which version do you think that would be?

I think what he was saying is : "Maybe they could only achieve 900p and 30 fps with the PS4 - actually the Xbox-One-Version has to sacrifice even more to achive at least that." - There's no information on the actual graphic fidelity apart form the resolution and framerate. Which seems to be a new console-thingy since the "next-gen"-consoles came out. It used to be a PC-"Masterrace"-feature no real gamer cared about because it was all about gameplay and stuff. ;-)
 
How the hell do some of you spin "We decided to lock them at the same specs to avoid all the debates and stuff," to "We busted our asses to get Xbone version to PS4 version level"? Holy shit people!
 
How the hell do some of you spin "We decided to lock them at the same specs to avoid all the debates and stuff," to "We busted our asses to get Xbone version to PS4 version level"? Holy shit people!
Part of me wonders if they decided to use this parity claim as a way to hide the fact that they couldn't come up with a better performance compared to their competition (ie Shadow of Mordor). Still shady.
 
People want to believe a difference of 40% can be bridged by magical fairy dust and clinging to last gen where 360 was almost always better by default.

Its as silly as 'console optimization' surpassing a 4000 dollar PC. Whatever was in that console was already possible and able to be done better on more powerful hardware, your just using it in a way that would never be taken advantage of on that more powerful hardware for whatever reason.

PS4 by default should have the advantage in GPU bound scenarios like resolution. Saying otherwise is just lying to people's faces.
 
Did UBI really say they were aiming for 1080/60...? How close is 900/30 to that? 30%? Are they that incompetent or are they liars? Not sure which is preferable...
 
Part of me wonders if they decided to use this parity claim as a way to hide the fact that they couldn't come up with a better performance compared to their competition (ie Shadow of Mordor). Still shady.

Shadow of Mordor's peformance on console is godawful anyway. (compared to what it should be) A 7850 dips to no lower than 57fps at higher settings than PS4. That shit should have been 2x supersampled on PS4 if they were CPU-limited to 30fps.
 
Did UBI really say they were aiming for 1080/60...? How close is 900/30 to that? 30%? Are they that incompetent or are they liars? Not sure which is preferable...

Considering that they've already shipped multiple products on these consoles, I can't fathom how they grossly misjudged them.
 
I think what he was saying is : "Maybe they could only achieve 900p and 30 fps with the PS4 - actually the Xbox-One-Version has to sacrifice even more to achive at least that." - There's no information on the actual graphic fidelity apart form the resolution and framerate. Which seems to be a new console-thingy since the "next-gen"-consoles came out. It used to be a PC-"Masterrace"-feature no real gamer cared about because it was all about gameplay and stuff. ;-)
Exactly. Everyone is freaking the hell out over complete parity when the only information we have is on resolution and target framerate. There are a hell of a lot more effects that go into making a game look good than just resolution. Even with Watchdogs there were graphical differences apart from resolution. We have no idea what graphical settings were lowered, or how performance was effected by getting unity to 900p on the XB1. Everyone is looking at this issue backwards. It shouldn't be about what the PS4 version isn't getting by being at 900p, it should be about what the XB1 version is losing by being at 900p.
How the hell do some of you spin "We decided to lock them at the same specs to avoid all the debates and stuff," to "We busted our asses to get Xbone version to PS4 version level"? Holy shit people!
How does reaching resolution parity bring it up to PS4's level? This is my entire point, we have no idea what is going on beyond resolution. There is no way in hell they got the XB1 version to 900p without making sacrifices to performance, graphical settings, or both. The recent preview from Videogamer where they got hands on with the XB1 900p build talks about how poorly the game was running with dips into the low twenties. That alone is a clear sign that sacrifices were made to reach that resolution, and further sacrifices may need to be made in order to smooth out the framerate. Even if all other things are equal, is it still parity if the two version are at 900p, but one of them performs significantly worse than the other?
 
They wanted parity so there were no debates on which version "may" be better, which version do you think that would be?

Xbox One.
MS finally revealed the true specs and 3D-stacked hardware. 6TF+ 2014 tech is real. Sony is trying to hide the truth. Wake up, sheeple.
EDIT: I was joking but that crazy Russian guy actually does think it was Sony's idea.
 
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