Why isn't MK8 shitted on for having closed tracks? Don't say cuz it's a karting game, Diddy Kong Racing was open world almost 20 years ago.
Reviewing double standards still continue.
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As far as my ability to analyse anything at length, well, lets just say that I'm perfectly capable of it, I just reserve it for more worthwhile endeavors than complaining about other people having different expectations or preferences than I do.
The main stages were not "open world", just standard racing circuits. Only the hub world was like what you describe.Why isn't MK8 shitted on for having closed tracks? Don't say cuz it's a karting game, Diddy Kong Racing was open world almost 20 years ago
But Digital Foundry has opted to not only discuss the technical analysis of the game but also write about the lack of open world and soul and charisma.But this is a digital foundry thread and not a review thread?!
I've read a fair bit of what you've said on the matter. Just because you go to lengths to explain yourself doesn't make your 'analysis' any less reactionary or overly defensive.
As far as my ability to analyse anything at length, well, lets just say that I'm perfectly capable of it, I just reserve it for more worthwhile endeavors than complaining about other people having different expectations or preferences than I do.
I bought a PS4 last year almost exclusively with the intent of playing Driveclub on it. You're goddamn right I'm going to at least "try" it, lol.
And I agree about not needing to break new ground. If anything I spend most of my time lamenting the death of arcades and old Sega racers. I'd kill for a next-gen Daytona USA or Ridge Racer (5 not Type-4 lol) equivalent.
This line here...
...is just total bullshit. This pervading mentality that open world automatically means better. No, it doesn't. Especially not in a racing game.
I think the graphics are generally great but you do get a lot of aliasing in certain circumstances, dashcam on the Evora shows awful aliasing across the front of the vehicle and this is also shown in the windscreen reflections. However the rest of the presentation seems really good to me and hopefully they can improve this edge aliasing with some slight tweaks to their engine.
I expect that as this is meant to be a game the evolves over time any engine improvements that get made will be patched in.
The other question to ask is how much GPU compute is this engine using, with the amount of simulation going on I would expect that there is quite a lot of GPU compute and for a first attempt it seems pretty solid and could be used as a basis for a lot of games to come.
Driveclub can be bad for a number of reasons (hint: I'm not saying that, but other people are), however say that the game looks bad, that's ridiculous.
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Because Nintendo magic.I don't get why Driveclub gets pegged for not being Open-World but Mario Kart 8 doesn't...
With a car avatar you just drive. You are not supposed to stay still, you either drive against the clock or opponents. You can't climb mountains and you can't explore the woods. You are restricted on the road, despite having a huge world designed for you. Basically, you can do all these things on a linear/standard racing game. That's why its not worth the extra weight of a big open world.
That's why DF didn't say this nor anybody here.
It really isn't a great looking game. I think there is a placebo effect going on where people been thinking it was going to be great look for years that they can't think other wise.
The textures are bad, the lod is bad. No af is horrible.
I think it's less of a problem that it's not open world and more of this. Reviewers need to take in to account it doesn't really matter what kind of game they want to play. They need to review the game that they have, and take the positives and negatives of the game. Not add on hypothetical aspects of a game just because you want to play a different game.
There were complaints about how Forza Horizon 2 was open world, and should be more like Forza Motorsport track wise. It's a universal problem with reviewing.
What is the point of a driving game of this type? Speed and Immersion. Tack on the fact that this game has the most polished weather and lighting component really seen anywhere I don't get how people are simply dismissing this game as a great user experience.I'm going to admit that I've yet to play Driveclub (stuck waiting until the 10th), but could you detail what you think makes this the case? Because I'm struggling to see it personally.
I don't see it.
Fair enough.That's your opinion and you're entitled to it. Not everybody will agree, though.
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Oh really? Then what's this?
I was against the game from the start, because I don't like 30fps racers, but even I can't say that this game looks bad, saying that is borderline fanboyish.
How you know its great?I feel sorry for the Project Cars devs.
The poor guys are going to have their great racing game marked down for not being open-world![]()
How you know its great?
Good to hear, PS4 version?Played it.
This made my day. Not open world? No soul? No charisma? WTF do these have anything to do with a fucking racing game?!?Damn no charisma and soul.
Pre-order cancelled.
This has to be the dumbest thing I've read in regard to Driveclub.the lack of open world exploration and use of fixed tracks may seem a little behind the times
Yes, because that is the first and only thing I've ever said on the matter.Which is why instead of explaining how anybody is actually wrong, you just go around and say they're salty.
I thought we were talking about analysing things *at length*? You're moving the goalposts here now.Which is why, of course, you're wasting your time continually responding to the people actually putting time and effort to describe the problems with these articles at length with garbage-bin posts like people are "salty." Because you have more worthwhile endeavors.
You're comically transparent bro.
Gran Turismo has it also apparently. Don't see it my self but it's a Poliphony digital thing.This made my day. Not open world? No soul? No charisma? WTF do these have anything to do with a fucking racing game?!?
Whatever man. I don't want to continue the 'snide response-athon' this is becoming.
It my biggest criticism of FIFA 15. It just too linear.Can't wait for the lack of open world exploration criticized in future Fighting Game reviews.
Good to hear, PS4 version?
It my biggest criticism of FIFA 15. It just too linear.
On topic .. imo they should have postponed this vs until the weather update rather than re-visit the article at a later date for more analysis.
Oh really? Then what's this?
I was against the game from the start, because I don't like 30fps racers, but even I can't say that this game looks bad, saying that is borderline fanboyish.
For those who were worried about the image quality when you actually play the game (NinjaBlade).
Bad aliasing, the worst no af I have seen in a long time. Lod that makes grassy hills look like green blobs until you are right on top of them.
The worst is the texture resolution is verybad.
now let's Remember this is suppose to be a technical discussion only not a ... I like it you suck fanboy! Or a ..well its fun.. discussion.
In those terms I think it has the best driving model of any racer in a long time.
It's not breaking any new ground, but it IS reviving a type of racer that is all but dead in the industry. And it's not like that type of racer died because it was shit or something. These were amongst the best type of racers that ever came out, the pure skill-based no-frill arcade/simcade racers. The question I have is if it's actually good at accomplishing the goals within this barely alive subcategory of racers. For my money, it absolutely does. But, crucially, you don't have to think it does, because it's a legitimate opinion to think it's not that great. It's perfectly appropriate to believe it failed at its goals, which are strictly defined and therefore easy to criticize if there are legitimate issues.
What is not OK is to bring in all sorts of random bullshit, talking about how racers should be, because as a reviewer you're incapable of remembering games that released longer than a month ago, because you have expectations you're inappropriately foisting on a game that has completely different goals, or because you have some daft ideas about open world or upgrades somehow being equivalent of "next gen" or "quality."
Each approach has strengths and weaknesses, and each approach can be done well or poorly. DID DriveClub handle its specific approach to racing poorly? If so, how? When you come from that perspective, criticism can begin to be on the right foot. It does me absolutely no good to read about how much you wish it was open world, because if I wanted a fucking open world racer, I'd play a fucking open world racer. I love Forza Horizon 2, it just came out. Play that shit. This is a different type of racer with different goals. Does it accomplish them well? That is what I want to read.
I am king of negativity. I love hearing people criticize shit, because it means they're wielding a highly effective tool as a consumer. But this shit we've had in like a zillion reviews/previews/articles at this point? It has got to stop. It's embarrassing.
This open world criteria in racing games is fucking retarded
This has to be the dumbest thing I've read in regard to Driveclub.
Right. Since when was a random bunch of roads better than a tightly designed race track?
Casual racing fans really need to get over their fear of braking.
Open World = Casual
Got it
I hate the new trend. Why would everything has to be open-world?
I strongly think the opposite. It has a lot of issues people have laughed at other games for having. Bad aliasing, the worst no af I have seen in a long time. Lod that makes grassy hills look like green blobs until you are right on top of them.
The worst is the texture resolution is verybad.
now let's Remember this is suppose to be a technical discussion only not a ... I like it you suck fanboy! Or a ..well its fun.. discussion.
In those terms I think it has the best driving model of any racer in a long time.
There are just some severe graphical flaws that other games have been ripped apart for here.
Like the whole shadows of Mordor texture issue.
What the hell is going on in this thread? The review thread was not enough? I entered here to read comments on the DF analysis and instead there are complains about MK8 not being scored lower because it's not open world? WTF? This is no longer Driveclub, it's Drivenuts. Lol.
You guys are flying off the handle about that open-world line and I don't understand why. It came right at the end, after all the actual graphical analysis. It's not like they were saying "Yeah, it looks pretty good for a shitty old school, non-open world antique" or something.