AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

It's kind of impressive just how badly interviews for this game are going.

Like I get that some publishers think the masses don't care, and they're probably right. But the masses also don't read any of your interviews. At least know your audience.

the sad thing is that the mainstream people have no idea what's going on, they're just excited to play another one of their favorite games.
 
What he thinks the Hobbit movie didnt look good?

The HFR version is the best version and it´s something I hope every movie will adopt
 
Unity is a next/current-gen game only. If a cross-gen open world game like MGSV can run 1080p and 60FPS there is no fucking reason why Ubi can't do it with Unity.
I believe the no-tall-buildings and the no-more-than-50-people-on-screen thingies help MGS a lot in reaching that fps.
 
It actually feels better for people when it's at that 30fps.

This sentence actually annoys me. He surely knows he's talking absolute shit.

Secondly, why didn't techradar call him out on that nonsense. Where are all the journalists!!!!!!
 
They could have simply said they chose 30 fps for the best combination of performance and visuals and left the "doesn't look real and not cinematic" BS out of the statement. What looks real or cinematic to me may not be so for the next person. Keep the subjective BS out of statements like this and just tell the damn truth. Its only good for potentially causing a shitstorm around the product you're trying to sell.

Completely agree, if Devs were honest about their design decisions. Some people may not agree with it, but at least it would prevent the shitstorm that comes from treating your audience like idiots.
 
Ubisoft's handling of this Unity thing is like what I would do if I was handling it. Of course, I'd have expletives and a condescending tone. Then again, I'm not right in the head! D:
 
Shit like this is disheartening to me. I know that someday everyone will come around and 60 will become standard, but this is such garbage. Comparing a game to a movie is so ridiculous and illogical too.

Naughty dog must show everyone the light.
 
I personally think 30fps is fine and that downgrading visuals to achieve 60fps isn't a good thing but... This is NOT how you address this, Ubisoft. This is NOT how you try to explain to people why you didn't hit a technical mark.
 
I think we have reached the point when average Jo gamer doesn't really read any news or even care about how a company is treating customers, they just see a game they like and want and buy it without really thinking about anything else.

They don't care about 1080p or 60FPS they just want a game they will enjoy.

It would be beautiful to be like that :(
 
When the developer starts believing their own marketing PR bullshit and then they themselves start selling that bullshit to its fanbase; eh, fuckem, I tuned out years ago, game plays exactly the same if its full price or under $20, Ive been perfectly fine waiting for it to be under $20, that's what I think of your stale gameplay and cinematic experience
 
Shit like this is disheartening to me. I know that someday everyone will come around and 60 will become standard, but this is such garbage. Comparing a game to a movie is so ridiculous and illogical too.

Naughty dog must show everyone the light.

well you pretty much have to hit the high framerate count in order to properly utilize VR in games.
 
What he thinks the Hobbit movie didnt look good?

The HFR version is the best version and it´s something I hope every movie will adopt

Yeah, it makes no sense for him to put a subjective opinion as a definitive statement. He may not like HFR, but there are many that do. For me HFR makes 3D movies watchable and fixes my pet peeve of jittery, seizure inducing pan shots that no director worth his salt should ever include in a 24fps film.
 
This sentence actually annoys me. He surely knows he's talking absolute shit.
I would've hoped that The Last of Use Remastered would finally shut down that whole line of argument. Its easy enough to toggle between 30fps and 60fps and see (and feel) the dramatic difference.

What audience are these people talking to?
 
Oh wow. Ubisoft on a roll lol. Guess they decided to receive the backlash now than later by saying all these stuff.

People will still buy it anyway :p
 
Games and cinema are obviously two different entertainment mediums.

I really dislike this comparison to cinema.

If this statement is true than how come so-called cinematic games like Call of Duty, Tomb Raider Definitive Edition, and Last of Us, perhaps the closest a game can get to a cinematic level, plays so much better at 60fps?
 
Huh funny. Naunty Dog has said themselves 60fps is the way to go and they make some of best cinematic games ever made. So yeah Ubisoft nice try.
 
Would rather the increased visual detail at 30fps, so cheers Ubi. There are plenty of us out there who agree with your decision, and the game does look utterly stunning. Damn shame you couldn't get it to 1080p on PS4, though. That I can't understand.

All they have to say is "we didn't hit 60 FPS because we wanted increased visual fidelity. The game is locked at 30 FPS and smooth. Hope you guys enjoy it." Thats it. No controversy. These bullshit PR statements aren't needed.
 
I think we have reached the point when average Jo gamer doesn't really read any news or even care about how a company is treating customers, they just see a game they like and want and buy it without really thinking about anything else.

They don't care about 1080p or 60FPS they just want a game they will enjoy.

It would be beautiful to be like that :(

The day that I first began to notice the difference in framerates was the beginning of the end for me.
 
I don't understand why they can't just be honest about it. There's a serious difference between 30 and 60 FPS in terms of gameplay, but halving the target framerate gives devs much more leeway to achieve better visuals on consoles. I understand that. I also understand that you can't really show 60 FPS off in a screenshot on the back of a box. Fine. What I don't understand is why Ubisoft don't take that route. We all know that these new consoles aren't powerful machines, and Ubi doesn't need to say that - they could just say that they're getting better graphics by aiming for 30 FPS. But, for god sakes - don't say that 30 FPS feels better than 60. That is an outright lie.
 
Yeah, it makes no sense for him to put a subjective opinion as a definitive statement. He may not like HFR, but there are many that do. For me HFR makes 3D movies watchable and fixes my pet peeve of jittery, seizure inducing pan shots that no director worth his salt should ever include in a 24fps film.

.
 
Just on top, has there been any ubisoft game that actually ran locked 30fps? They´re always more like 24
truly cinematic lel
on consoles.
.

ACIV on PS4.
I've heard it's possible for it to drop if a fort and multiple ships are all firing their cannons at once... in a storm... but I've never seen it. And DF didn't find a drop in four hours of measuring. Not one.
 
I'm someone who really doesn't care at all about resolution and am perfectly with 30fps for slower paced game.

However Ubisoft peddling complete bullshit honestly makes me not want to buy an AC game ever again.(which would be easy since the last one I bought was AC2)
 
And as we all know, being cinematic is the whole point of video games.

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All they have to say is "we didn't hit 60 FPS because we wanted increased visual fidelity. The game is locked at 30 FPS and smooth. Hope you guys enjoy it." Thats it. No controversy. These bullshit PR statements aren't needed.

That statement would make too much sense for them though.
 
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I really need to get a nice pc. not that the ac ports are amazing. it'll just prevent at least some disappointment with some games.
 
What he thinks the Hobbit movie didnt look good?

It didn't unless you like the cheap soap opera/live recording look that completely destroys the "film" look. No one that I went with to see the HFR version liked it at all, and we actually all went back a second time to see the standard version. Regardless, him comparing an HFR movie to a video game is beyond stupid. They aren't the same medium at all.
 
I mean technicaly they're right, 30fps is closer to 24fps, which I guess you'd deem as more cinematic. But films and games are two different mediums and if you were really trying to get a cinematic experience you'd drop your frame rate to 24fps.... but you cant... because its the gameplay isnt smooth enough, you loose response time and ultimately take away from the experience of your game.....


Man look I'm sure Ubi developers are under some serious pressure, they really cant spend time optimizing their engine to get it running at 1080p 60fps. It's not commercially viable or an efficient use of time to be the fore front of the graphics race, I get that, its a business, make a game, make of standard, within a time frame and move on to the next project. Thats the reality of the situation and while I dont expect them to not be proud of their achievements (no one is saying Unity looks like crap) just dont try and bs us, we're not idiots .
 
I would've hoped that The Last of Use Remastered would finally shut down that whole line of argument. Its easy enough to toggle between 30fps and 60fps and see (and feel) the dramatic difference.

What audience are these people talking to?

I imagine he's talking to people who only buy one or two games every year, people who don't know the difference between gameplay and graphics.
 
I could cry, once again more amunition for the 30 fps is fine people. It is like they want to spread misinformation and lies to ensure conflict and fanboyism. It is really sad.
 
Why is it that Kojima and his team are one of the only developers who understand why 60FPS are so goddamn important?

Seriously, fuck this industry and all the lazy developers like Ubisoft.

I'm fairly certain that no publisher/developer truly believes that 30fps is in any way better but when your development budget only stretches so far, something has to give way. The average consumer doesn't know any better and visuals are something that's instantly clear to distinguish between so higher frame rates are foregone and rather than say this they for whatever reason assume it's better to try and spin it in their favor. Wooing uninformed investors/consumers is probably the best bet here.

It's amazing how insulting this industry is to its consumers on a constant basis. This industries obsession with clinging to the word "cinematic" is so tiring, it's like they're trying to validate themselves as if the video game industry isn't already a huge industry to work in but it's the own doing of how some developers/publishers act that make it seem like a circus at times.
 
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