Momoko only appears in XI - maybe you're talking about Angel?
Might be talking about Hinako.
Momoko only appears in XI - maybe you're talking about Angel?
Unlockable with the character selection secret, like Riot Iori, Goenitz and O.Rugal.is Wild Leona playable in KOF98UMFE?
Might be talking about Hinako.
For those that don't know, they've been implementing new netcode for every steam release they've done. All of them have been decent so far, imo.
didn't Metal Slug 3 use a variant of GGPO? Hopefully that gets into UM- I want to see the GGPO KOF lobbies die due to no longer being needed.
That is the big question. Dot Emu (who worked on the Metal Slug ports) used GGPO but the developers (I forget their names offhand but I know they're based in Australia)
You probably mean Jace Varlet - he's australian, but was in Japan. He's left the company since, and is now moving to Sweden to work with the guys who made Goat Simulator.
Jim Bulmer, who's from the UK, but still at SNKP in japan though.
Thought Jace only worked on XIII?
You probably mean Jace Varlet - he's australian, but was in Japan. He's left the company since, and is now moving to Sweden to work with the guys who made Goat Simulator.
Jim Bulmer, who's from the UK, but still at SNKP in japan though.
What makes the final edition different?
Balancing changes - http://www.orochinagi.com/wiki/index.php?title=KOF_98_UM_Final_Edition_Changes
KOF98 is fairly balanced game as it is but with the inclusion of the Bosses from KOF96 and Eiji things were shaken up somewhat.
Krauser was top tier, the Final Edition makes the boss team more balanced, except for some reason Lucky became God Tier.
Still anything to make every character viable across the board in a game with a large roster is a good thing.
A worthwhile improvement in my opinion.
Are either of these (98 UM FE and 2002 UM) on consoles? Just curious, really. I swear I've seen them on XBL.
Jace Varlet tweet:
https://twitter.com/jembawls/status/509927507626180609
Notice the hashtag #vastlyimprovednetcode (same selling point used for KOF13) so really hoping this means GGPO.
Both UM's were on XBLA and both had pretty shit netcode. The version on XBLA was not FE (which had additional balance changes). 98UM (again, not FE) made it to the PS2 in America but the PS2 version of 02UM was only released in Asia.
Balancing changes - http://www.orochinagi.com/wiki/index.php?title=KOF_98_UM_Final_Edition_Changes
KOF98 is fairly balanced game as it is but with the inclusion of the Bosses from KOF96 and Eiji things were shaken up somewhat.
Krauser was top tier, the Final Edition makes the boss team more balanced, except for some reason Lucky became God Tier.
Still anything to make every character viable across the board in a game with a large roster is a good thing.
A worthwhile improvement in my opinion.
Got it. So there's no version of either FE available on a US console, correct?
Im not well versed in the KOF universe only really played '96, what is it about '98 that everyone universally loves???
What is it about '98 that everyone universally loves???
Im not well versed in the KOF universe only really played '96, what is it about '98 that everyone universally loves???
Original 2k2 was unbalanced but much more balanced than 2k2UM. Nameless is ridiculous.
They really need a Final Edition of 2k2UM to fix some major flaws.
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Overall it will be just like KOF13. Some nuthuggers get excited then everyone stops playing then you see 1 or 2 ppl begging on facebook pages for matches 2 months later. Whilst ggpo still going strong with access to foreign players.![]()
Either you're a dude who mains Angel (which is what I'm guessing) or you've never played an Athena or Choi ever in 02. No one has ever said that 02 UM is the fabled perfectly balanced fighter but to say that OG 02 has better balance than 02UM just shows profound ignorance.
Between OG 98 and 98 UM they're entirely different games. The biggest difference are the new characters and balance changes but there's also fundamental gameplay changes. The damage is much lower in UM. In OG 98 if you got caught twice, that was it, you just lost a character. And consider that Iori could stun you in two rekka combos and he can easily end you with a 3rd one...
The other big difference is the groove system. In OG 98 you had ADV and EX Grooves. ADV groove allowed to you roll forwards or backwards, your dash is a run, and you could stock up multiple supers. EX gave you a sidestep, you had to manually charge your meter (ala Dragon Ball), you could only have bar at a time, but your dash was an actual dash (ala Street Fighter) and when your life was flashing red you had access to desperation supers regardless of how much meter you have and could fire them off pretty freely. EX was mostly garbage in OG.
In 98 UM ADV is the same as before but EX got buffed in that the sidestep has very fast recovery and is incredibly useful. It also added a 3rd groove called Ultimate that allows you to mix and match elements of either groove to suite your taste. Needless to say, sidestepping is the preferred way to go but some dudes will still use rolling.
Either you're a dude who mains Angel (which is what I'm guessing) or you've never played an Athena or Choi ever in 02. No one has ever said that 02 UM is the fabled perfectly balanced fighter but to say that OG 02 has better balance than 02UM just shows profound ignorance.
Same question for 02 UM. What's changed in that?
And lolz to the other guy saying May Lee bug that hardly ever lands is an issue. Both of you don't play 2k2 on ggpo by the looks of it.
Found another recent tournament
http://dreamcancel.com/2014/06/03/tga-kof2002um-finals/
I rest my case, goddamn ridiculous!
One doesn't need to look very hard in Dark Geese's video channel of the various SNK fighting game tournaments with tons of 2K2 footage such as The Game of Death to see that Angel is one of the most commonly picked characters.
Hell, The whole video list is a treasure trove of SNK Fighting game tournament footage in general, but it certainly doesn't disprove AlexSA2's point about KOF2k2
https://www.youtube.com/user/DarkGeese/videos
Bring all your games to Steam, SNK. Especially Samurai shodown 1&2 with decent netcode.
Now if you'll excuse me I'll go write a tier list for XIII based on my experiences on PSN and Steam.
The fact that you are trying to brush off Angel in OG2002 is telling enough.
Boy, found some footage from 3S:
https://www.youtube.com/watch?v=HD4WnLq6mV4
Q is clearly god tier, what a trash game, 2nd Impact is still superior. Man, what a broken POS game.
Angel has a lot of Mexican popularity- unsure if it exists outside of Mexico.
Our local scene blew up Dark Geese a few times. He didn't like us that much.
I don't like 2k2 because of the huge changes they did with my main Takuma.
you still see interesting teams
Yep, I don't know how some ppl are trying to show an event in Mexico where one or two ppl who main Angel then extrapolate that to the rest of the world as Angel being "one of the most widely used characters in KOF2002". She's not.
Takuma is probably the better or best character of that team with rob and ryo tbh. The differences are there compared to 98, but they have been refined very well. ppl don't know Robert can also beast. -RAFA- mains him on ggpo against other top players.
Bump...cuz based on that link, KoF 98 UM should be releasing in November, maybe its pre-order goes up during the Halloween sale?
I heard mid-November from another source, so I'm hoping some listing is made available on Steam this week. Not expecting it there, just hope it's there before it's November.
why are we assuming online btw? Metal Slug X doesnt have online correct?
and other companies old ass fighters dont have online either when ported *cough*GuiltyGear*cough*
They need to stop milking us like whore cows and release an SNK complete collection for $99.99 and include all the arcade games they have ever released.