Sonic Boom Street Date (and fans' hearts) Broken

I think this is your first question.

Ha XD, that is a good point there :).

I guess the idea of this game is that it was originally a new IP. I mean, BRB wanted to make a great game and what better then a 3D platformer mixing elements from the ones they worked in in the past (Crash, Spryo, Ratchet and Clank, Jak & Daxter) :).

The issue was...no one wanted to fund the thing; outside of Ratchet, Sonic and Mario, many publishers do not want to make 3D platformers anymore....

They went to Sega to publish their new IP and really liked the concept of it; picking the game up and giving them funding for the tittle. After a while, they stopped by there offices and gave told them to convert their new IP into a Sonic tittle to line-up with the new cartoon and 'brand' they are working on.

Considering their options (refuse to turn the game into a Sonic tittle and lose the funding or re-do their game from scratch to make the game more in line with Sonic Teams tittles), they chose to keep the base they already had in place, but thrown Sonic and Company into the formula.

Two or so years passed and....Rise of Lyric is what we have now :l.
 
Formula for my perfect new Sonic game:

1. Take Classic Sonic engine of Generations
2. Make new levels with it
3. Sell me game thank you
 
Well, I think if they made a full 2D game, and a full 3D game, like what Nintendo do, it would be better. Instead of what they've got at the moment where they're trying to appeal to both, but fail. However, you're probably right in the fact the 2D one would probably not do to well.

Mind you, people seem to be liking the 3DS version which does seem to be mostly 2D.

this is basically what they did with sonic colors for the ds and wii. i thought both wound up pretty good. although the ds version didn't feel like a classic sonic game, it was pretty good.
 
I know it shouldn't, but it's going to sting when this sells better than Bayonetta 2, Wonderful 101 and Tropical Freeze put together.

tumblr_mcikdenyMb1r4qfp8.gif
 
Why on earth do they insist on repeatedly stuffing these games full of 2D bullshit? Probably the most wrong-headed trend in modern Sonic games. Move forward, not backward (even if a vocal minority want nothing but the Genesis games in HD).
Agreed. 3D sonic should be 90% 3d, at the very least.
 
I know it shouldn't, but it's going to sting when this sells better than Bayonetta 2, Wonderful 101 and Tropical Freeze put together.

You really think this will sell better than Tropical Freeze? Maybe if you combined the sales of both games, but they're different games so I don't think that's fair.
 
Just because it was awful and incredibly low-budget doesn't mean they didn't try.

But they didn't try. It was nothing like the games it was supposed to be a sequel to. They basically just took the boost out of a Sonic Rush game awful physics and all and added the homing attack because Iizuka loves it. They didn't try to go back to the basics. They tried making Sonic Rush look sorta like an old game without any of the actual substance.
 
There was a very brief "Oh it's ex-Naughty Dog guys, they'll make a good Sonic" phase.

The original trailer didn't look awful, outside of the obvious terrible character designs. It was graphically alright, focused just on everyone running, it could have been an alright Sonic game from that small snippet.
 
The original trailer didn't look awful, outside of the obvious terrible character designs. It was graphically alright, focused just on everyone running, it could have been an alright Sonic game from that small snippet.
I think the concept is pretty good on paper. "A Jak and Daxter/Ratchet and Clank styled 3D platformer with the well loved Sonic characters and Amy tied in with the pretty good cartoon" could've made for a good game, but the gameplay is (seemingly) poor and it's a technical mess.
 
I think the concept is pretty good on paper. "A Jak and Daxter/Ratchet and Clank styled 3D platformer with the well loved Sonic characters and Amy tied in with the pretty good cartoon" could've made for a good game, but the gameplay is (seemingly) poor and it's a technical mess.

I see what you did there.
 
I just want Wii U to have ONE good Sonic game, I don't think that's too much to ask.

Sochi and ASRT were great, but they aren't Sonic-only Sonic games. Lost World... don't get me started on Lost World, I hate that piece of shit. Easily the worst or 2nd worst 3D Sonic. I know the opinion of LW is mixed within the community though.
 
I just want Wii U to have ONE good Sonic game, I don't think that's too much to ask.

Sochi and ASRT were great, but they aren't Sonic-only Sonic games. Lost World... don't get me started on Lost World, I hate that piece of shit. Easily the worst or 2nd worst 3D Sonic. I know the opinion of LW is mixed within the community though.
Well

There will certainly never be another bad Sonic game on Wii U again. That's kind of a compromise.
 
I kind of wonder if Sanzaru should've done the Wii U version as well since they just worked on 3D platformers (Sly) and actually put out games over the last few years.

I still think Big Red Button can do good stuff since Bob Rafei was THE main art director and character designer from the Crash and Jak era, he's no B-team employee.

Though perhaps he's a better artist than director, if he directed this.

Back to Sanzaru, it's funny, that their debut game which by all counts should've been Wii shovelware, was Ninja Reflex, and it looked surprisingly pretty:

iFRUcoezfbWY1.jpg

...I actually played that game, rented it from a Library for the weekend. Completely forgot about it.
 
I just want Wii U to have ONE good Sonic game, I don't think that's too much to ask.

Sochi and ASRT were great, but they aren't Sonic-only Sonic games. Lost World... don't get me started on Lost World, I hate that piece of shit. Easily the worst or 2nd worst 3D Sonic. I know the opinion of LW is mixed within the community though.

Pretty sure this game will make Lost World look like Sonic Colors or something.
 
I imagine this was not a case of developer incompetence, but rather a short development time, a team that was inexperienced at working together, and the lack of official CryEngine support on Wii U. If they ran into engine problems, Crytek would certainly not be there to help them out.

All of that worked together to create a piece of shit game.
 
I think the concept is pretty good on paper. "A Jak and Daxter/Ratchet and Clank styled 3D platformer with the well loved Sonic characters and Amy tied in with the pretty good cartoon" could've made for a good game, but the gameplay is (seemingly) poor and it's a technical mess.

Yeah, I was really keen on the idea for the game, but man the execution just looks so poor. It's such a shame. =/
 
Didn't this game cost like $20+ million to make? That's a lot of money, and it could have been used in much more constructive ways to actually make people happy. Sega could have localized a bunch of stuff, remastered some old favorites, or lit it all on fire.
 
Didn't this game cost like $20+ million to make? That's a lot of money, and it could have been used in much more constructive ways to actually make people happy. Sega could have localized a bunch of stuff, remastered some old favorites, or lit it all on fire.

And I think I got my answer. Hot damn.
 
Didn't this game cost like $20+ million to make? That's a lot of money, and it could have been used in much more constructive ways to actually make people happy. Sega could have localized a bunch of stuff, remastered some old favorites, or lit it all on fire.

IIRC that's not much more than the budget of Sonic Team's Sonic games.
 
I remember saying that my biggest complaint with the reveal was that the character models all looked pretty off, and that I hoped they fixed them...well, they did...but they made everything worse for some reason
I imagine this was not a case of developer incompetence, but rather a short development time, a team that was inexperienced at working together, and the lack of official CryEngine support on Wii U. If they ran into engine problems, Crytek would certainly not be there to help them out.

All of that worked together to create a piece of shit game.
Crytek said they got Crysis 3 finished on Wii U and BRB said they worked with Crytek on the modified engine. CryEngine 4 is supported on Wii U according to Crytek as well.
The biggest issue (I'd imagine) is that the engine apparently doesnt' handle local co-op locally and having one on the TV and one on the gamepad doesn't work as well as most would like (see Hyrule Warriors). A combination of all that plus the short dev time (and low budget?) probably lead to the technical problems. But the game still doesn't look very fun gameplay wise.
 
Was there anyone here legitimately looking forward to the game after what we've been shown so far?
I am. From what I can tell in this footage (my connection is VERY slow right now), all footage is recorded with co-op on. Perhaps performance is better in single-player? If performance is good enough, and ends up being more like the game we say in trailers and shows, then I am still hyped and will most likely enjoy it.

It's only 33 bucks, and I spent almost double that for the worst Sonic game I've ever played of recent (LW). It's hard for me to NOT look forward to this.
 
Well

There will certainly never be another bad Sonic game on Wii U again. That's kind of a compromise.

You're assuming there won't be another Sonic game on Wii U. I think that'd be a mistake, if ASRT's sales between all platforms showed us, ignoring Wii U wouldn't be wise all things considered.

Not only that, has a family game done anything notable on PS4 and XO? You certainly don't think of colorful platformers when you think of those consoles.
 
Didn't this game cost like $20+ million to make? That's a lot of money, and it could have been used in much more constructive ways to actually make people happy. Sega could have localized a bunch of stuff, remastered some old favorites, or lit it all on fire.

You know, I am very surprised Sega doesn't let their fans help out with making Sonic games more often :l.

I mean, sure, Taxman and his team worked on Sonic CD HD and the mobile Sonic 1 and 2 ports but....what about getting some fan games on consoles and getting the moding community to help with making games?

This way many quality Sonic games could of been made in such a short time period. Off the top of my head, Sega could of had these on consoles by this point if they worked with the fans:
-Sonic Before the Sequel
-Sonic After the Sequel
-Sonic HD Remix (that amazing looking HD Sonic game that looked to replicate the Classic gameplay from Generations but with Genesis Classic Physics)
-Sonic 2 HD Remix
-Freedom Planet (could of been a Sega-published game and released on consoles/handhelds)
-Sonic Generations: Unleased Project (could of been amazing DLC; all the Day Stages from Unleashed + its DLC stages sold for 10-20 bucks for console gamers :D)
-Sonic Generations Fan Mods (Skins, Characters, Zones; many are all over the net thanks to the modding community but none of that landed on consoles)

Sega putting some money toward that instead of 'failed' projects like that not only would make the fans happy but also would save them money in the long run. Not to mention, it would be the fan communities shot with working with publishers.

Either way, just a thought I had :).
 
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