Speaking of Super Mario 64, how does the game hold up after 18 years?

Afrocious

Member
Considering how much I loved Galaxy 1 and 2, and even Sunshine for the most part, I think it's about time I gave SM64 the time of day.

Shit, the last time I played 64, I was still in elementary school. Now I'm 24!
 
The level design is pretty much timeless, so I assume pretty well. Still would love for a definitive edition of the game, with the additional levels from the DS version, but without the bullshit controls and god awful character switching.
 
Graphics may be outdated and "ugly" by today's standards, but the game physics and gameplay still hold very well. Played it again like 2 years ago for my nth replay of the game and it still is one of the best 3D platformers imo.
 
It's definitely a solid game and the physics are probably the best out of any 3D Mario.

Playing it again though after all this time, the game is much smaller, and the graphics, while still functional are kinda dated.

But overall, it's still pretty great.
 
Graphics are shit. Your brain, protecting itself from scarring and trauma, may have chosen to forget those early N64 era textures.

The physics on the other hand are unparalleled. If you ever miss a jump it's usually down to wonky camera angles and not the control scheme itself. It's pure platform ing bliss, and with fantastic level design to boot.
 
It's very strange to play without a 64 controller. In fact it's hard for me to play it without a 64 controller.
It still fun for me, I never think about how games "age"
 
Pretty good. Played a bunch of the DS remaster on my 3DS a month or so ago. Kinda wish Nintendo would do a quick port with analog controls, texture filtering and 60 frames on the 3DS.
 
Gameplay and level design are still top notch, if only Nintendo would remake it all to today's technical standards, it would be the perfect platformer yet again.
 
It's held up beautifully. Especially relative to other N64/PS1 era games in terms of graphics, it's very simple, clean, and colorful.
Controls/moveset are still basically perfect for a 3D platformer which is quite an accomplishment.

Thread title had me double take, thought there was some Mario 64 remake news or something.
 
I don't know if it's sad or amazing that the character physics in Mario 64 still haven't been bested. Games with "platforming" elements to it these days are usually far too loose and they just compensate by magnetizing the character to whatever the developer wanted them to land on. It's too blatant and not at all organic.

Mario 64 has none of that. Missed a platform/pole by mere inches? Too bad, you missed it. And there's little BS in the physics where something happens and you genuinely don't see how that could've possibly happened.

Really wish Nintendo would make a pure sequel to Mario 64. I think it would lend itself very well to the technology advancements we've had since then.
 
I'd love to play it again and see how it measures up. I've been playing 3D World a lot lately, and it's the closest I think a game has ever come to feeling the same as 64. I should play 64 again so I can really see how they stack up, because 3D World is one of the best games I've played in ages.
 
Miyamoto really nailed it with the controls: the movement/physics are still better than almost any other 3D game.
 
It still has the best controls of any 3D game imo, and the open ended star system for unlocking stages and playground-like nature of its level designs makes it almost infinitely replayable. I feel like it's a game with the flexibility for users to create their own idiosyncratic play style, which makes it extremely gratifying. I think it holds up really well (it's one of a handful of games I'll regularly revisit just to fart around), and a great litmus test for people who toss around the hackneyed "nostalgia" argument indiscriminately. You don't need rose tinted glasses to recognize god tier game design.
 
I don't know if it's sad or amazing that the character physics in Mario 64 still haven't been bested. Games with "platforming" elements to it these days are usually far too loose and they just compensate by magnetizing the character to whatever the developer wanted them to land on. It's too blatant and not at all organic.

Mario 64 has none of that. Missed a platform/pole by mere inches? Too bad, you missed it. And there's little BS in the physics where something happens and you genuinely don't see how that could've possibly happened.

Really wish Nintendo would make a pure sequel to Mario 64. I think it would lend itself very well to the technology advancements we've had since then.

What do you mean by pure sequel? You mean return to the castle instead of going on vacation or space with all the new stuff (not that the Fludd or anti-gravity/starbits are bad)?

I kind of agree. I do think Sunshine is the closest to 64 than the other 3D games. I haven't played 3D World though, but that definitely doesn't look like it.
 
The frame-rate wasn't as great as I remembered when I plugged my (PAL) N64 in earlier in the year. Gameplay itself holds up fine and the music is still pretty great so it's worth a revisit but maybe try out the Wii VC version over the original cart.
 
I feel like some of the level/objective design has not aged well,but the controls more than make up for those occasionally spotty sections. Its crazy how this game came out in 1996, and the vast majority of 3d platformers since have yet to match it in its fluid controls. I think if you're not familiar with them, older 3d games can be really hard to go back to for most people. Theres a lot of clunky, loose or cumbersome control schemes to adapt to in that era, but Mario 64 feels like it was released yesterday. Its just a joy to play because of how good the movement feels
 
Super Mario 64 DS is the definitive version, IMO. More characters, more stars, controls great, looks better. All around superior version of the game.

But the baseline is still pretty damn amazing, especially when you realize all that it had to create from scratch - which then later became industry standards.
 
I repeat: Nintendo should make a "Super Mario 3D All-Stars" game with the remakes of 64, Sunshine and HD versions of Galaxy 1 and 2, and add 3D Land HD and 3D World.
 
I still think it's the most beautiful N64 game. Everything was so sharp with a nice draw distance. It only went blurry and foggy from here.
 
I'd love to play it again and see how it measures up. I've been playing 3D World a lot lately, and it's the closest I think a game has ever come to feeling the same as 64. I should play 64 again so I can really see how they stack up, because 3D World is one of the best games I've played in ages.

Wow. 3D World is that good? Do you have New Super Mario Bros? I've been considering trading it in toward 3D World since, while the first world is fun, I'm not liking the platforming (which is odd since I loved Super Mario World back in the day).

It still has the best controls of any 3D game imo, and the open ended star system for unlocking stages and playground-like nature of its level designs makes it almost infinitely replayable. I feel like it's a game with the flexibility for users to create their own idiosyncratic play style, which makes it extremely gratifying. I think it holds up really well (it's one of a handful of games I'll regularly revisit just to fart around), and a great litmus test for people who toss around the hackneyed "nostalgia" argument indiscriminately. You don't need rose tinted glasses to recognize god tier game design.

I feel that. Good of you to note the open-ended nature of the game. From the castle as well as the levels within, it makes you think how much time honestly went into the game from its conception. Miyamoto wanted the devs to focus solely on making Mario fun to play and control over everything else in the game I believe. It paid off and I wonder what developers today could do to somewhat emulate this timeless success.

The frame-rate wasn't as great as I remembered when I plugged my (PAL) N64 in earlier in the year. Gameplay itself holds up fine and the music is still pretty great so it's worth a revisit but maybe try out the Wii VC version over the original cart.

Cool beans. I just got a Wii U and never used the Wii VC. Can I get SM64 on the Wii U?
 
Cool beans. I just got a Wii U and never used the Wii VC. Can I get SM64 on the Wii U?

AFAIK you just log in to the virtual Wii and buy it on the shop that exists in there. It won't be a native Wii U app and you'll have to load the vWii to play it until Nintendo decides to release N64 on the Wii U eShop which I wouldn't hold your breath for.
 
Many fantastic parts, but there are areas that don't hold very well. Graphics is one example, although it's not that important, and it is largely compensated by the colorfulness and cartoonishness. There is the issue of the camera,as others have said. The control was definitely not as tight, with consecutive wall jumps being hair tearing hard. Finally, there is the tedious collectathon that modern 3d Mario games have nearly eliminated. The 100 coin missions were very annoying, and not at all enjoyable. That said, it is still a great game, and that part will never change.
 
Still one of my absolute favourite games of all time and I really wish they had done a 3DS version because I would have bought that in a second.
 
Miyamoto really nailed it with the controls: the movement/physics are still better than almost any other 3D game.

Yep. And the fact that practically no 3D games to this day still don't give you the amount of movement options present in Mario 64 is both an accomplishment and tragedy.

Level design holds up more often than not. The music and overall atmosphere of the game is still one of a kind - like most of Nintendo's N64 offerings, there's something creepily disjointed lurking underneath - though my nostalgic biases may be creeping in a bit.
 
damn, beaten! definitely watch that op, and while you are at it, watch all his over videos!

I actually did! That video was what made me want to play the game again.

Yep. And the fact that practically no 3D games to this day still don't give you the amount of movement options present in Mario 64 is both an accomplishment and tragedy.

Level design holds up more often than not. The music and overall atmosphere of the game is still one of a kind - like most of Nintendo's N64 offerings, there's something creepily disjointed lurking underneath - though my nostalgic biases may be creeping in a bit.

What do you mean by creepily disjointed?
 
I wonder if there's a way to emulate the DS version with analogue control. That'd pretty much make it the definitive version (although there still are a couple of advantages the original has.)
 
Jumping the clocktower speedrun.gif

One of the best games ever made there are still things discovered about the game every year.
Like you can finish the game without jumping.
 
It plays just fine, still a delight.

Super Mario 64 DS in the other hand is absolutely flawless, I should try that with the circle pad.
 
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
 
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.

BK is a game I revisited a few years back.

I gotta say, while BK is fun, a part of me thinks it doesn't hold a candle to SM64 since Rusty Bucket Bay exists and how, for the most part, the game can be completed with your eyes closed.
 
i thought its levels were weirdly barren back when i was a kid so i dont hold much of an affinity for it. my first 3d platformer was Banjo Kazooie.
 
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