RPGCrazied
Member
Can't wait to play this, most of the time with Shulk. But will play Samus/Link a lot too. Sadly I have to wait another month to play, someone is getting it for me for Christmas. 

I put my samus amiibo to play against 7 players in 8 player smash constantly, to level up fast, she would win. But then I realized maybe she's not getting good at 1 v 1 since 8 players is chaos. I put her against Mario cpu lvl 9,she was like 20 I believe And she got 3 stock. She just kept pressing b and using her charger, spamming it, throwing little balls not charged. So I kept putting her against a samus cpu that knew what they were doing, she still lost but 2 games in she was now kicking, changing the blast to max and throwing it at the right time, not spamming it, started using missiles etc and just overall doing what the cpu was doing but better, she was owning
Then I got my new and improved samus amiibo (the copy ninja lol) against Mario again, and sure enough she was using her new moves and 2 stock him
No clue how but I had a blast just watching my amiibo grow!Thanks for this impression! That sounds very cool. I'm very curious how it could store that information. There must be a good degree of simplification involved - maybe it's simple flags for a variety of moves the amiibo 'knows'. If it's say 128 bytes, then the flags could theoretically cover 1024 individual behaviours, like 'Up special' or 'throwing' or 'pokeballs'. Then the level would just adjust their proficiency overall.
75 M without the walkoff on the right hand side is so much worse. At least the walk off allowed matches to be over quickly.
Zelda/Mother/F-Zero got better selections in the 3DS version. The split development really shows.But the stage roster overall is better than the 3DS version.
75 M without the walkoff on the right hand side is so much worse. At least the walk off allowed matches to be over quickly.
Doc Louis should be in the background on the Wii U game the whole time, cheering Mac on Pokemon Trainer-style.
Actually, all characters should have that. Tails for Sonic, Aryll for Toon Link, Reyn for Shulk, Korrina for Lucario, etc etc.
Zelda/Mother/F-Zero got better selections in the 3DS version. The split development really shows.
The reason people stayed up near the walkoff was because the rest of the stage was a pain in the ass to navigate and fight on. Now the one tolerable place on the stage is gone and we're left with a stage that's just a pain in the ass to navigate and fight on.At least people don't exclusively hang out near the walk-off now. That was a campy stage.
No clue how but I had a blast just watching my amiibo grow!
At max lvl 50 already, can our amiibo fight online?I will admit, its pretty cool being able to set up a few matches to watch my amiibo fight while I eat so it still feels like im progressing with something in Smash even when not having to physically play, lol.
My Samus is level 21 I believe, hows yours going?
I still can't believe that the announcer doesn't say Super Smash Bros. on the title screen. I let it slide for the 3DS, but this is messed up.
If I remember right, I think he didPretty sure he didn't say it in Brawl either.
If you got less KOs than other players/CPUs despite surviving longer by having more stocks, then you deserve to lose. The scoring rewards the better player.The final scoring system in Smash Tour is inherently broken. It solely goes off of KOs.
Example: In the final battle, I had seven characters, P2 had two, P3 and P4 had one each. During the battle, I KO P2 and P3 while P3 eliminates one of P2's characters and P4. So P3 and I both have 2 KOs each. Despite the fact that everybody's characters have been depleted, I am thrown into a sudden death match with P3, which I subsequently lose. P3 is declared the winner of Smash Tour. Uh, did we not just spend 20 turns collecting characters and boosting their stats? How is P3, someone I straight up eliminated in the final battle, the winner over me who had SEVEN characters still in reserve and I didn't get KOd AT ALL in the final battle until sudden death? It feels like the board game aspect is completely pointless if you can just get lucky in the last battle.
Nope.If I remember right, I think he did
No he didn't.If I remember right, I think he did
Just got R.O.B. via 10 rounds of Crazy Orders. My advice is Giant Battles + Link since his Smash attacks have Hugh knock black.
Now only Pittoo left...
The reason people stayed up near the walkoff was because the rest of the stage was a pain in the ass to navigate and fight on. Now the one tolerable place on the stage is gone and we're left with a stage that's just a pain in the ass to navigate and fight on.
They fixed Conquest? We can no longer see the realtime scores, which should prevent front-runners from skewing the results. Did they also change this in the 3DS game?
At max lvl 50 already, can our amiibo fight online?
BTW I do the same thing, watch it fight as I do something else lol, take the game pad with me
With so many people asking for how to unlock characters & levels I'm just wondering; aren't there usually multiple ways to unlock these things? In Brawl there was definitely 2-3 ways to unlock every character (like play Adventure until you find him, Classic or just a number of regular brawls).
First couple matches were slide show levels of lag but after that it was perfect. Spent a lot of time in team battles for fun.
I still have no idea what I'm doing in most matches tho. I "main" Samus, in the loosest sense of the word.
I feel like I play her more as a zoner, is that how she should be played? Would another character be a better for for that playstyle?
Gotta put "DKCR (Vocals)" on max in Kongo Jungle 64, and "Culdcept" on Boxing Ring.
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...I think Doc Louis looked a lot better in the 3DS version. On Wii U, he looks like he just smelled something nasty.
I made a stage with the theme so no random chance.Yessssssss.
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...I think Doc Louis looked a lot better in the 3DS version. On Wii U, he looks like he just smelled something nasty.