Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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To add to my list of things I'm learning with Pit in Smash 4:

- Palutena's Bow is really good versus people who run past you and try to hit you with pivot tilts. Hold the bow and let them run near you then turn around to fire a close range high hitstun/launch arrow right at them.
-- The bow also is really good for stopping rolls too if you can condition them into rolling often or get them while they're trying to get away.
- Guardian Orbitars are godly for pushing people off in really wacky ways. Don't be afraid to pop one when recovering or anticipating a dash in grab/attack.
 
You have to select it every time. It's a really dumb thing.

This is so disappointing. I hope storing the selection is a feature they can patch in. It seems like they almost thought of everything in this game... except this one crucial thing if you decided you didn't like the default controls on non-Gamecube controllers.
 
Saw at Walmart earlier they had Mario, Link, and Samus, but that was it. Pikachu had a bunch of spots but they were all empty, and Peach was empty. Didn't see what else they were supposed to have, I think four more racks but again, empty.

No adapters, no controllers, nor a spot on the shelf for them.

Anyone get the guide? Is it any good for teaching someone who's relatively new to the series?

I'm not sure there is a good guide for basic Smash play. The how-to video at the beginning is probably as good a demonstration as anything, beyond that it's just a matter of practicing and playing. Training mode is nifty, take advantage of it just to get a feel of moving around and using different attacks.

About the only thing I'm not sure if the how-to video would cover as far as basics goes would be short hopping (press and release jump quickly, you should do a half-height or so jump instead of a full one). It will help your game a lot as you get a feel for it.
 
Has anybody tried the Stage Builder yet? I think it's terrible.

1) Forcing you to draw everything using the gamepad, requiring a pinpoint precision that the screen isn't capable of
2) When your shape creates a cliff automatically, if you want to made a new shape that connects to where the cliff is, you kind of cant because the cliff edge toggle keeps getting in the way
3) You can't move shapes once you've drawn them. This is REALLY annoying. It forces you to have to draw the exact shape in the exact place perfectly every time, no allowance for adjusting position.
4) You also can't edit shapes once you've drawn them. If you're not happy about how something is turning out, you have to redraw it all over again, no manipulating points and changing sizes.
5) Shapes that overlap do not blend. This leaves the terrain looking jaggy anywhere where shapes intersect.

I really wish Sakurai would allow you to take certain elements or stage hazards from the main levels and use them in custom levels. Also, I wish you could create looping moving stages.

Gahh...why is the toolset so limited!!
 
This is so disappointing. I hope storing the selection is a feature they can patch in. It seems like they almost thought of everything in this game... except this one crucial thing if you decided you didn't like the default controls on non-Gamecube controllers.

So I made a thread where people were suggesting the GamePad was great so long as you moved the default actions on L and R to ZL and ZR. I have to do that every single time?
 
So I made a thread where people were suggesting the GamePad was great so long as you moved the default actions on L and R to ZL and ZR. I have to do that every single time?

You set custom controls to a name, and you have to select that name every time you fight if you want to use the controls.
 
I like and find a lot of characters good to play with, I'm having a hard time to find ONE character to focus on lol. I also find that no matter the character you use, there's someone in the roster that can be a good counter for that character. Especially with the projectile heavy characters
 
You set custom controls to a name, and you have to select that name every time you fight if you want to use the controls.

I'm hoping they update this so it will just select me by default. I always forget to change it to my profile and it gets annoying.
 
Huh

A challenge is "clear Classic Mode in 2.0 difficulty five times". Does it imply only at that difficulty, or does harder difficulty count?
 
Am I the only one who's online experience is unplayable? My internet connection is phenomenal, yet playing this online is a laggy mess. Dropped frames every few seconds
 
Wait, so Picture of the Day really is over?

:[
Pretty sure Sakurai said until the Japanese release at least.

Has anybody tried the Stage Builder yet? I think it's terrible.

1) Forcing you to draw everything using the gamepad, requiring a pinpoint precision that the screen isn't capable of
2) When your shape creates a cliff automatically, if you want to made a new shape that connects to where the cliff is, you kind of cant because the cliff edge toggle keeps getting in the way
3) You can't move shapes once you've drawn them. This is REALLY annoying. It forces you to have to draw the exact shape in the exact place perfectly every time, no allowance for adjusting position.
4) You also can't edit shapes once you've drawn them. If you're not happy about how something is turning out, you have to redraw it all over again, no manipulating points and changing sizes.
5) Shapes that overlap do not blend. This leaves the terrain looking jaggy anywhere where shapes intersect.

I really wish Sakurai would allow you to take certain elements or stage hazards from the main levels and use them in custom levels. Also, I wish you could create looping moving stages.

Gahh...why is the toolset so limited!!
I'll have to wait until I have the game, but that sounds rather disappointing. This sounds like the kind of thing that should be updated in a patch. At least allow one to drag drawn shapes around in order to move them.
 
Also forgot to mention - choosing music frequency for each stage is just an amazing little thing that I love. I spent about 45 mins just messing around with that.
only left Mechanical Rhythm for Guar Plains on lol
 
Anyone get the guide? Is it any good for teaching someone who's relatively new to the series?

i found that the instruction booklet(!) and the initial how-to-play video rule for introducing characters and mechanics. id watch the video a could times and read up on what characters you're interested in with the booklet.
 
I really hope the tourney community isn't too stubborn, because I think there are a ton of awesome stages that are relatively tame and that can easily be counterpicks.
 
Wario is jacked in this game.

Dude has 22s

Those peaks. I'm mirin

WarioFlex.gif
 
Just picked up this game a couple hours ago and messing around with the features. Just went online for the first time and saw the spectator mode.

Holy shit this is awesome. I don't even know wtf I can do with this gold I earn but betting is so addicting in this lol
 
I really like the stages. I played on a few non-Omega versions. The only one I disliked was the Star Fox setting. The stage transitions love to occur at the worst time, and it's more difficult than I'd like to gain your bearings during them.
 
Pretty sure Sakurai said until the Japanese release at least.


I'll have to wait until I have the game, but that sounds rather disappointing. This sounds like the kind of thing that should be updated in a patch. At least allow one to drag drawn shapes around in order to move them.

Shit, right. It's Saturday, isn't it. >__<
 
I'll have to wait until I have the game, but that sounds rather disappointing. This sounds like the kind of thing that should be updated in a patch. At least allow one to drag drawn shapes around in order to move them.

Yeah, I know there could be possibility of a patch to address the issues, but I don't see it happening. I think they'll just allow sharing of custom stages in a further patch and call it a day. I hope I'm wrong though.
 
Yeah, I know there could be possibility of a patch to address the issues, but I don't see it happening. I think they'll just allow sharing of custom stages in a further patch and call it a day. I hope I'm wrong though.

They patched out vectoring already, so I'm kind of optimistic about future Smash patches.
 
Whats vectoring?

Also does Samus have any good kill moves? I find it ridiculous that I can get opponents to 150% and still struggle to make a clean move that ends them.

dtilt seems to be much weaker in this game than in previous ones, bair seems to be the heavy hitter but is very hard to connect with and the only other reliable one is a fully charged shot (vs a nearly charged shot in previous games) and even then some midweights are able to survive a full blast at 100% like Mario.
 
Motherfuckers in For Glory are for real.

I'm getting bodied hard.

There was this Samus that just slapped my shit all over the place...

The Real Smash Bros starts here I guess.

I need to find a main...but I enjoy playing EVERYONE in the cast for once...it's hard.
 

Severe connection issues don't seem to be the norm at all. Try making sure the MTU matches your router and set a manual IP address and enable DMZ for it, that might improve it.

And of course, make sure nothing else is hogging your bandwidth, Smash is very latency sensitive so you want as little else as possible interfering.

(Edit: And of course, a wired connection might help too)

Whats vectoring?

In the previous Smash games you had DI, which allowed you to influence the angle you were sent after an attack. So you might go up higher/down lower/more left/more right, but the actual distance you traveled would be the same.

Smash 4 originally had something similar that was dubbed "vectoring" which worked similar to DI, but on top of the angle it also allowed you to influence the distance you were sent.

This means that if the opponent was trying to combo you, you could hold away from them to escape, or if you were smashed off stage you could hold back toward it to keep from going all the way to the blastzone.

It doesn't sound bad in theory, but in the end it hurt the combo game a lot and allowed people to live to some crazy percents. That was changed and now it works very similar to (but apparently still slightly different) than DI from the old games.
 
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