If I suicide you don't have to lose a stock. I like that you are a fun nice guy about it but I honestly enjoy trying to make a miraculous come back.
Ok. Also hot damn, saving that replay lol.
If I suicide you don't have to lose a stock. I like that you are a fun nice guy about it but I honestly enjoy trying to make a miraculous come back.
I was the Peach so it was my attack, haha.
Thanks for the explanation, so it's just as I assumed.
fuck ;_;
Trophies mean nothing for potential DLC characters. =P If anything, I think it may even increase their chances.
Villager is the big one for me. Animal Crossing had a really unique presence in Brawl -- there was a stage, trophies page, item, and assist trophy, but there wasn't a character. It was such a glaring omission. As soon as Villager was revealed for this game I knew I'd be content with the rest of the roster.Always did wonder this, but which NON-THIRD PARTY character do you all think is/was "overdue" to be playable in Smash? In a "It took until Melee/Brawl/4 for that character to be playable?" way.
I have to say that I think that Little Mac was overdue. He feels like a character that should have been in Melee at least.
Lucas had PK Freeze AND FireGonna be real, I didn't like Lucas in Brawl. PK Freeze was and is so much worse than PK Fire, and I preferred the silly domesticity of Ness's grounded attacks over Lucas's flashier stuff. Rope snake was cool, though.
In any case, the little dude has suffered for long enough. He deserves one game where he's at the top.
also kumatora > lucas
Dammit my Uairs keep coming out as knees -_-
I'll play.
edit: oh, I was too late lol.
Last game RomanceDawn
Can't seem to add you soxxx. Is that the correct NNID?
Beats, I can play right now, and then play soxxx later, or vice versa, whatever works.
Its been fun guys, but kh2.5>smash
According to my Strategy Guide, you can CHEAT around this one.
If you have the no Respawn Invincibility Badge, apparently the game doesn't count as you losing a life (although you still lose a stock, it just doesn't see you as losing a life). So says the player's guide, haven't tested it myself.
How do you draw a straight line on the editor?
Still haven't drawn a penis stage, which is embarrassing.
how dare you
Press X to turn on the grid, tap where you want the line to begin, then tap where you want it to end.
Question: what's the point of Ike's neutral B? In what situations is it better to use than just a powered up smash? I guess when you need to defeat an enemy by taking them upwards rather than sideways?
Also was Fox's voice always this goofy?
1v1 or FFA anyone?
Mmmmaaaaybe :3you think it's time? =D
Mmmmaaaaybe :3
When they're approaching from above, though you're probably better off with an Usmash or Utilt there anyway. It does have some super armor frames though, which can catch people off guard who like to dash attack into you alot. It's also a good tactic on the edge if you don't have time/think you can pull off the Dtilt spike.
And technically since SF64, yes :B
What's super armor? Is that another word for launch/knockback-resistance? In what frames do you have that; is it when you initialize the move or when you end it?
Super armor means you'll take the damage, but no knockback/flinching from an attack. So you can finish whatever move you're doing uninterrupted, basically.
In the case of Ike's neutral B, I believe they activate right when you let go of the charge.
Super armor means you'll take the damage, but no knockback/flinching from an attack. So you can finish whatever move you're doing uninterrupted, basically.
In the case of Ike's neutral B, I believe they activate right when you let go of the charge.
Super armor is what makes Charizard such a beast. Tanking all sorts of rushdown BS with rock smash is the best. Even the little fragments from the rock will interrupt moves if you smash too early, too, it's a great approach option if you're okay with taking the percentage hit. And you should be, with the 'zard. He's all about eating damage but dealing out more.
I think this is the closest I can get to remaking Yoshi's Story (Melee) with the unfortunately limited moving platforms...
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I think this is the closest I can get to remaking Yoshi's Story (Melee) with the unfortunately limited moving platforms...
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